Gameplay

Oasis (map): Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Newcontent|[[Halo Infinite]]}}
{{Disambig header|the multiplayer map|the short story|Oasis}}
{{Disambig header|the multiplayer map|the short story|Oasis}}
{{Multiplayer map infobox
{{Multiplayer map infobox
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|terrain=Desert, caverns, [[UNSC]] structures{{Ref/Reuse|YTSept22Update}}
|terrain=Desert, caverns, [[UNSC]] structures{{Ref/Reuse|YTSept22Update}}
|symmetry=Asymmetrical{{Ref/Reuse|YTS3MapPreview}}
|symmetry=Asymmetrical{{Ref/Reuse|YTS3MapPreview}}
|hideb=
}}
}}


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*'''Cave'''
*'''Cave'''
*'''Cave Lift'''
*'''Cave Lift'''
<gallery>
File:HINF OasisCaverns.png|Cave Lift.
</gallery>
*'''Pipe Hall'''
*'''Pipe Hall'''
*'''Wall Base'''
*'''Wall Base'''
<gallery>
File:HINF OasisBlueBase.png|The front of Wall Base.
</gallery>
*'''Oasis'''
*'''Oasis'''
<gallery>
File:HINF OasisOasis.png|The mancannon at Oasis.
File:HINF OasisPipeRoom.png|The interior of the small, pipe-filled building in Oasis.
</gallery>
*'''Facility'''
*'''Facility'''
<gallery>
File:HINF OasisCenterInterior.png|Facility as seen from the ground floor entrance from Oasis.
</gallery>
*'''Tower Base'''
*'''Tower Base'''
*'''South Point'''
*'''South Point'''
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==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of Oasis}}
===Concept art===
<gallery>
File:HINF Oasis FuelDepot Concept 1.jpg|Concept art for the fuel depot on Oasis.
File:HINF Oasis FuelDepot Concept 2.jpg|Concept art for the fuel depot on Oasis.
File:HINF Oasis PipeCorridor Concept.jpg|Concept paintover for a pipe-laden corridor.
File:HINF Oasis ArtifactRoom Concept.jpg|Concept paintover for the artefact room.
File:HINF_Oasis_CentreConsole_Concept_1.jpg|Concept paintover of an early build for the central console on the map.
File:HINF_Oasis_CentreConsole_Concept_2.jpg|Finalised concept art for the central console.
File:HINF_Oasis_Crane_Concept_2.jpg|Concept sketches for the crane on the map.
File:HINF_Oasis_Crane_Concept_1.jpg|Finalised concept art for the crane.
File:HINF Oasis ElevatorRoom Concept.jpg|Concept art for the elevator room.
File:HINF Oasis Elevator Concept.jpg|Concept art for the elevator.
File:HINF Oasis ElevatorCeiling Concept.jpg|Concept art for the ceiling of the elevator shaft.
File:HINF Oasis CryoTransport Concept 1.jpg|Concept art for a cryogenic storage container.
File:HINF Oasis CryoTransport Concept 2.jpg|Concept art for a cryogenic storage container.
</gallery>
===Pre-release images===
===Pre-release images===
<gallery>
<gallery>
Line 62: Line 91:
===Screenshots===
===Screenshots===
<gallery>
<gallery>
File:HINF OasisOasis.png|The central "oasis" area of the map.
File:HINF OasisBlueBase.png|A base at one end of the map.
File:HINF OasisCenterInterior.png|The interior of the central structure on the map.
File:HINF OasisPipeRoom.png|An interior space on the map.
File:HINF OasisCaverns.png|The caverns at the back of the map.
File:HINF OasisOverview.png|A bird's eye view of the exterior portions of the map.
File:HINF OasisOverview.png|A bird's eye view of the exterior portions of the map.
File:HINF OasisShip.jpg|The Forerunner terraforming vessel.
File:HINF OasisShip.jpg|The Forerunner terraforming vessel.
File:HINF OasisVista.jpg|A [[Spartan-IV|Spartan]] observes the Forerunner ship as it terraforms the landscape.
File:HINF OasisVista.jpg|A [[Spartan-IV|Spartan]] observes the Forerunner ship as it terraforms the landscape.
File:HINF OasisMatch.jpg|A multiplayer match on Oasis.
File:HINF OasisMatch.jpg|A multiplayer match on Oasis.
File:HINF - Season 05 trailer - Mark VI GEN3 kit - 00002.png|A Spartan clad in the [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI (GEN3)]] kit in front of the Forerunner vessel.
File:HINF - Season 05 trailer - Mark V armor.png|Several Spartans in [[Season 05: Reckoning]] armor playing [[Firefight]] on Oasis.
</gallery>
</gallery>



Latest revision as of 23:59, October 16, 2023

This article is about the multiplayer map. For the short story, see Oasis.
Oasis
Screenshot of Oasis.
Map overview

Game:

Halo Infinite

Lore information

Location:

ONI research site adjacent to a Lifeworker terraforming vessel on an unknown moon[1][2]

Gameplay overview

Terrain:

Desert, caverns, UNSC structures[1]

Map layout:

Asymmetrical[2]

Recommended number of players:

24 (12v12)[1]

Recommended gametype(s):

 
An ancient gift. A new genesis.

Oasis is a multiplayer Big Team Battle map that was included in Halo Infinite's Season 03: Echoes Within.[1][4][3]

Universe and lore[edit]

Oasis is set in and around an Office of Naval Intelligence research facility atop a cliffside on a far-flung moon.[1][5] In early 2553, ONI Section Three initiated Operation: INTERIOR EXILE, a recon mission with the goal of establishing this research site that would serve to examine a dormant Forerunner starship embedded in the moon's rocky terrain. However, this initial effort ended in failure, with agents Dinh and Padraig being among the few survivors.[6][5]

Ultimately, the facility was constructed and to further study the vessel, ONI dug into the cliffside, creating a cavern system,[1] seemingly discovering an mysterious artifact in a fissure below the base.[7] At some point after the start of the Created uprising in October 2558, the Created managed to take control of the dormant vessel. By 2560, an unnamed Created-aligned artificial intelligence has reactivated the vessel's creation engines, beginning the process of terraforming the desolate world as part of a wish to create life where there was once none and to follow in the footsteps of the Forerunner Lifeworkers.[3][5][6]

Overview[edit]

Layout[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Callouts[edit]

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Cave
  • Cave Lift
  • Pipe Hall
  • Wall Base
  • Oasis
  • Facility
  • Tower Base
  • South Point
  • Sandwiches

Gameplay[edit]

In objective modes, gaining a point will cause the Forerunner vessel's terraforming beam to fire. In non-objective modes, the beam will fire randomly.[7]

Production notes[edit]

  • The Halo 4 map Exile was a major inspiration for some of the elements of Oasis.[3]
  • This map is one of the largest Big Team Battle maps in Halo Infinite. It was created with both infantry and vehicle routes in mind, with a particular emphasis on vehicle combat. There are wide open spaces conducive to both air and ground vehicle combat, and there are larger than average number of vehicles available on the map.[3][1] The interior spaces were designed so that Warthogs (and other similarly-sized vehicles) could access them, allowing them some additional cover from air and heavy vehicles.[3]

Gallery[edit]

Concept art[edit]

Pre-release images[edit]

Screenshots[edit]

Sources[edit]