Gameplay

Catalyst: Difference between revisions

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{{Status|RealWorld}}
{{Status|Gameplay}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|name=Catalyst
|name=Catalyst
Line 14: Line 14:
*[[Land Grab]]
*[[Land Grab]]
*[[Slayer]]
*[[Slayer]]
|terrain=Forerunner structures
|terrain=Forerunner structures{{Ref/Reuse|MapPreview}}
|symmetry=
|symmetry=Bisymmetrical{{Ref/Map|Id=Catalyst|HINF|[[Catalyst]]}}
}}
}}


{{Article quote|Spent shells rain like water in this ancient sanctuary.}}
{{Article quote|Spent shells rain like water in this ancient sanctuary.}}


'''Catalyst''' is a [[multiplayer]] map that debuted in ''[[Halo Infinite]]'' during [[Season 02: Lone Wolves]].
'''Catalyst''' is a [[multiplayer]] map that debuted in ''[[Halo Infinite]]'' during [[Season 02: Lone Wolves]].{{Ref/Reuse|MapPreview}}


==Universe and lore==
==Universe and lore==
Catalyst is set within a cliffside [[Forerunner]] structure on an unknown [[planet]]. [[Aggressor Sentinel]]s can be seen flying through the lower portions of the structure.
Catalyst is set within a cliffside [[Forerunner]] structure on an unknown [[planet]]. [[Aggressor Sentinel]]s can be seen flying through the lower portions of the structure which is in the process of being reclaimed by nature.{{Ref/Reuse|Catalyst}} At some point following his induction into the [[SPARTAN-IV program]] in [[2553]], [[Hieu Dinh]] was sent on a mission to this structure.{{Ref/Game|Id=echoesintro|HI|Season 03: Echoes Within Intro Cinematic}} Not long before this, the structure had been taken over by a fledgling [[Yanme'e]] hive. The raid on the hive ended in disaster with Dinh being the only member of his team to survive.{{Ref/Site|Id=S2StoryHub|URL=https://www.halowaypoint.com/halo-infinite|Site=Halo Waypoint|Page=Halo Infinite|D=06|M=05|Y=2022|LocalArchive=Halo Infinite Story & Intel|Detail=Defunct page; available on linked archive only}}{{Ref/Site|Id=S2Intel|URL=https://www.halowaypoint.com/news/halo-infinite-lone-wolves-intel|Site=Halo Waypoint|Page=Halo Infinite - Lone Wolves Intel|D=03|M=11|Y=2022|LocalArchive=Halo Infinite Story & Intel}}
{{Expand-section}}


==Overview==
==Overview==
Catalyst is a symmetrical [[Arena]] map set in an ancient Forerunner sanctuary showing signs of being reclaimed by nature. The two teams' bases are relatively small and separated from the center of the map by compact hallways, which contrasts with the central area's long sightlines and high degree of verticality.
===Layout===
===Layout===
{{Expand-section}}
Catalyst is a bisymmetrical [[Arena]] map set almost entirely within a structure. It features large pits that endanger players with deadly falls. The two teams' bases are relatively small and separated from the center of the map by compact hallways, which contrasts with the central area's long sightlines and high degree of verticality.{{Ref/Reuse|Catalyst}}


===Callouts===
===Callouts===
{{Expand-section}}
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
*'''Base''' (x2)
*'''Middle Ramp''' (x2)
*'''Balcony''' (x2)
*'''Window''' (x2)
*'''Pit''' (x2)
*'''Closed Hall''' (x2)
*'''Open Hall''' (x2)
*'''Catwalk''' (x2)
*'''Top Mid'''
*'''Middle'''
*'''Bottom Mid'''
*'''Spine'''
*'''Overgrowth'''
*'''Plank'''
*'''Mohawk'''
*'''Grand Hall'''
*'''Overlook'''


==Production Notes==
==Production Notes==
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File:HINF Concept CatalystWalkway3.jpg|More concept art of floor details.
File:HINF Concept CatalystWalkway3.jpg|More concept art of floor details.
File:HINF Concept CatalystFloorPaintover.jpg|Concept paintover of floor details.
File:HINF Concept CatalystFloorPaintover.jpg|Concept paintover of floor details.
File:HINF Concept CatalystBridgeDetails.jpg|Concept art of bridge details.
File:HINF Concept CatalystAccent.jpg|Concept art of accent details.
File:HINF Concept CatalystAccent.jpg|Concept art of accent details.
File:HINF Concept CatalystCorner1.jpg|Concept art of a corner of the map.
File:HINF Concept CatalystCorner1.jpg|Concept art of a corner of the map.
File:HINF Concept CatalystCorner2.jpg|Concept art of another corner.
File:HINF Concept CatalystCorner2.jpg|Concept art of another corner.
File:HINF Concept CatalystCatwalkOvergrowth.jpg|Concept art of varying levels of overgrowth at one of the corner catwalks.
File:HINF Concept CatalystMohawk.jpg|Concept art of the lower level on one side of the map.
File:HINF Concept CatalystPlatform.jpg|Concept art of the platforms adjacent the center [[light bridge]].
File:HINF Concept CatalystPlatform.jpg|Concept art of the platforms adjacent the center [[light bridge]].
File:HINF Concept CatalystSpawnPlatform.jpg|Concept art of a spawn platform.
File:HINF Concept CatalystSpawnPlatform.jpg|Concept art of a spawn platform.
File:HINF Concept CatalystSpawnPlatformWalls.jpg|Concept art of the walls at a spawn platform.
File:HINF Concept CatalystSpawnPlatformWalls.jpg|Concept art of the walls at a spawn platform.
File:HINF Concept CatalystBaseOvergrowth.jpg|Concept art of varying levels of overgrowth at one of the bases.
File:HINF Concept CatalystBase.jpg|Near-final concept art of one of the map's bases.
File:HINF Concept CatalystSkybox1.jpg|Concept art of the map's skybox.
File:HINF Concept CatalystSkybox2.jpg|Finalized concept art of the map's skybox.
File:HINF Catalyst Concept 1.jpg|Finalized concept art of a walkway on Catalyst.
File:HINF Catalyst Concept 1.jpg|Finalized concept art of a walkway on Catalyst.
File:HINF Concept CatalystCorridor.jpg|Finalized concept art of a corridor on the map.
File:HINF Concept CatalystCorridor.jpg|Finalized concept art of a corridor on the map.

Revision as of 12:18, October 8, 2023

Catalyst
A central area on Catalyst featuring waterfalls.
Map overview

Game:

Halo Infinite

Lore information

Location:

Abandoned Forerunner edifice[1]

Gameplay overview

Terrain:

Forerunner structures[1]

Map layout:

Bisymmetrical[2]

Recommended number of players:

8

Recommended gametype(s):

 
Spent shells rain like water in this ancient sanctuary.

Catalyst is a multiplayer map that debuted in Halo Infinite during Season 02: Lone Wolves.[1]

Universe and lore

Catalyst is set within a cliffside Forerunner structure on an unknown planet. Aggressor Sentinels can be seen flying through the lower portions of the structure which is in the process of being reclaimed by nature.[2] At some point following his induction into the SPARTAN-IV program in 2553, Hieu Dinh was sent on a mission to this structure.[3] Not long before this, the structure had been taken over by a fledgling Yanme'e hive. The raid on the hive ended in disaster with Dinh being the only member of his team to survive.[4][5]

Overview

Layout

Catalyst is a bisymmetrical Arena map set almost entirely within a structure. It features large pits that endanger players with deadly falls. The two teams' bases are relatively small and separated from the center of the map by compact hallways, which contrasts with the central area's long sightlines and high degree of verticality.[2]

Callouts

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Base (x2)
  • Middle Ramp (x2)
  • Balcony (x2)
  • Window (x2)
  • Pit (x2)
  • Closed Hall (x2)
  • Open Hall (x2)
  • Catwalk (x2)
  • Top Mid
  • Middle
  • Bottom Mid
  • Spine
  • Overgrowth
  • Plank
  • Mohawk
  • Grand Hall
  • Overlook

Production Notes

Catalyst was created with the intention of expanding the number of Capture the Flag maps available in Halo Infinite, though it was also the first map that Land Grab was implemented and tested on. The Halo 3 multiplayer map Epitaph was cited as the primary inspiration for this map's architectural style.[6]

Gallery

Concept art

Screenshots

Sources