Cut Halo 2 enemies: Difference between revisions
From Halopedia, the Halo wiki
BaconShelf (talk | contribs) |
BaconShelf (talk | contribs) |
||
Line 20: | Line 20: | ||
===Jackal shield variations=== | ===Jackal shield variations=== | ||
This series of sketches done by animator John Butkus in [[2002#December|December 2002]]-[[2003#January|January 2003]] depict some alternative ideas for creative ways that a [[Kig-Yar|Jackal]] could use its [[Kig-Yar point defense gauntlet|shield gauntlet]]. These include collecting the energy of weapons fired at it to fire back at attackers, alternate animations for the shield deployment, and a shield effect similar to the [[Drop shield]] armour ability later featured in ''[[Halo: Reach]]''. It is unlikely any of these ideas progressed into full production.{{Ref/Twitter|Anim8rJB|1358949544990363649|John Butkus|Quote=Halo 2 notes for some Jackal ideas|D=17|M=07|Y=2023}} | This series of sketches done by animator John Butkus in [[2002#December|December 2002]]-[[2003#January|January 2003]] depict some alternative ideas for creative ways that a [[Kig-Yar|Jackal]] could use its [[Kig-Yar point defense gauntlet|shield gauntlet]]. These include collecting the energy of weapons fired at it to fire back at attackers, alternate animations for the shield deployment, and a shield effect similar to the [[Drop shield]] armour ability later featured in ''[[Halo: Reach]]''. It is unlikely any of these ideas progressed into full production.{{Ref/Twitter|Anim8rJB|1358949544990363649|John Butkus|Quote=Halo 2 notes for some Jackal ideas|D=17|M=07|Y=2023}} Early design documentation for ''Halo 2'' (detailed in full [[Cut Halo 2 equipment#Jackal shield|here]]) depicts an intent by the team at Bungie to have the shields be equippable by the player; were this to have been developed, these abilities may have been player-useable too. | ||
<gallery> | <gallery> | ||
File:H2 JackalShield SketchIdeas 1.jpg|Sketch 1. | File:H2 JackalShield SketchIdeas 1.jpg|Sketch 1. |
Latest revision as of 17:42, July 17, 2023
This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available. |
This article is part of a series on
Halo 2 cut content
- Cut content
Early script
Cut dialogue
Cut enemies and ambient life
Cut equipment
Cut gamemodes
Cut levels
Cut vehicles
Cut weapons
- Development
Halo 2 development
Concept art
Design documentation
Storyboards
Title updates
E3 campaign demo
E3 multiplayer demo
To check out cut content for other Halo games, see here!
During the development of Halo 2, a number of creature designs were considered for inclusion by Bungie to serve the role of enemies, ambient AI and other miscellaneous NPCs. Not all of these concepts made it to full 3D development.
Ambient life[edit]
Space jellyfish[edit]
The "space jellyfish" is a deleted species of ambient life which was to be featured in Halo 2. According to Dave Dunn, the space jellyfish was planned to appear in the campaign level The Arbiter (then known by the name alphagasgiant
). It was conceptually based on hypothetical lifeforms which might exist in the atmospheres of gas giants such as Jupiter. Dunn was planning to have the space jellyfish make sounds which he described as "bloop bloop". However, another Bungie employee deemed the concept too preposterous, resulting in it being cut from the game.[1] However, its model is still present in the Halo 2 games files under the filename "Space_Blimp".[2]
Covenant[edit]
Comm Grunt[edit]
In the deltatemple.hsc
file in the Halo 2 Editing Kit, a new type of Unggoy referred to as a Comm Grunt is mentioned by Cortana. Based on the rest of her dialogue, it appears that the Grunt would have functioned similarly to a mobile alarm; alerting the rest of the Covenant to John-117's presence during a cut stealth sequence in the level.[3]
Disintegrator Hunters[edit]
In the files for Halo 2 for Windows Vista can be found several audio samples under the pathway sound\weapons\hunter_cannon\hunter_cannon_loop
. The files; named z_disintegrator_fire
have three components; one for the weapon fire starting, one looping and one for the weapon fire ending. The names seem to reference the Disintegrator weapon cut from Halo 2, seeming to indicate that at some point in development a Hunter enemy variant equipped with the Disintegrator weapon was planned for inclusion in the game.[4]
Jackal shield variations[edit]
This series of sketches done by animator John Butkus in December 2002-January 2003 depict some alternative ideas for creative ways that a Jackal could use its shield gauntlet. These include collecting the energy of weapons fired at it to fire back at attackers, alternate animations for the shield deployment, and a shield effect similar to the Drop shield armour ability later featured in Halo: Reach. It is unlikely any of these ideas progressed into full production.[5] Early design documentation for Halo 2 (detailed in full here) depicts an intent by the team at Bungie to have the shields be equippable by the player; were this to have been developed, these abilities may have been player-useable too.
Sharquoi[edit]
- Main article: Sharquoi
Originally intended for inclusion in Halo: Combat Evolved, the Sharquoi are originally descended from the Drinniol - a species originally appearing in the Marathon franchise. The Sharquoi's concept art was featured in the Limited Collector's Edition behind the scenes documentary, while storyboards featuring them were later showcased. The storyboards in question showcase the Sharquoi as one of many species depicted on the Covenant murals intended to be used in the opening cutscene for Sacred Icon.[6]
The Sharquoi were saved from being rendered non-canon thanks to the release of Conversations from the Universe, with the Sharquoi mentioned in passing in a conversation between two Elites. The 2017 novel Halo: Envoy later expanded on the Sharquoi and their in-universe mythos.
Flood[edit]
Flood juggernaut[edit]
- Main article: Flood Juggernaut
The Juggernaut's model and AI are still present in the game files, allowing the NPC to be added to gameplay via modding, similar to the Huragok in Halo: Combat Evolved. The Juggernaut stands nearly twice as tall as a Spartan or an Elite. It has two large tentacles that can kill the player character with only one hit on Legendary difficulty. The player can survive this hit on lower difficulties, though will often be sent flying through the air. Finding cover is ill-advised, as the Juggernaut will hit it out of the way, sending the object a great distance and killing the player if it connects. They also can jump much higher and farther than regular combat forms can. They often jump high in the air at the player character when noticed, sometimes landing on top of them and killing them instantly. The Juggernaut will also sometimes forget the player character is there remain still for a few moments. The Juggernaut is highly resistant to damage. Powerful weapons such as the shotgun and rocket launcher are all but necessary against it. Standing under the Juggernaut and meleeing it will cause the enemy to recoil - doing this repeatedly can stun-lock the Juggernaut.[7]
Through modding, it has been found that the Juggernauts have a defensive position; stopping and moving their whip-like appendages in front of their body in an X formation. When running low on health, some occurrences have happened where the Juggernaut goes berserk, waving its tentacles around wildly before striking the player with speed. As Bungie never created a death animation for the Juggernaut, when it has ran out of health, it simply freezes in place.[7] The Juggernaut also has a taunt animation, in which it slams its tentacles on the floor and "roars" at the player.[8]
Although the model, textures, etc. for the Juggernaut are stored in the files of the level "High Charity", there are no spawn points for it. Modders and Halo 2 for Windows Vista players can fight against the Juggernaut on the level by switching them to spawn in place of another character's existing spawn point.[7] Code within the files for the levels The Oracle, Sacred Icon and Quarantine Zone indicates these missions were to have had Juggernaut spawns within them, though the level files themselves do not contain the Juggernaut assets. The Oracle would have one Juggernaut hidden in the fog (not able to be fought), and one attacking the Flood research laboratory later on in the mission. Another would spawn in the defense section near the end of Sacred Icon, while six were to spawn on Quarantine Zone - likely due to the abundance of heavy vehicles in the mission. These Juggernauts would have spawned as follows; two in the canyon in front of the destroyed Sentinel manufacturing facility, one inside, one outside the exit and two more at the entrance to the gondola. This would have lead to nine possible Juggernaut encounters in the game, with eight as actual combatants.[9]
Interestingly, The Oracle retains some cut dialogue in the level files referencing the planned Juggernaut fight. The cut dialogue is spoken by Rtas 'Vadum, and serves to warn the player of the Juggernaut's entrance and a planned weak point of the creature - shooting it in the eye.
Dialogue 1 | Dialogue 2 | Dialogue 3 | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
Juggernauts remain in the game files of Halo 2: Anniversary, as they were in the original Halo 2 game. In classic graphics, the Juggernauts display their texture, though in the remastered campaign graphics the models simply display without any kind of texture map. Killing the Juggernauts with Halo: The Master Chief Collection campaign scoring enabled does not award any points for killing the enemy, and in the post-game carnage report does not count the Juggernaut as its own enemy. Due to the need to spawn the Juggernaut in by replacing an existing enemy spawn, the Juggernaut kill is counted as the enemy that would have spawned in its place - for example, if the Juggernaut replaces a Flood combat form spawn, the postgame stats will count the Juggernaut kill as a combat form kill.[10]
Juggernauts can be seen in some early storyboards for the cut level, forerunnertank - among others.
Shielded carrier form[edit]
As their name suggests, these enemies take the form of Flood carrier forms wielding the point defense gauntlets favoured by Jackal infantry. As such, these carrier forms are effectively shielded from the front. They otherwise perform in the same way as their unshielded counterparts.[11][12]
The shielded carrier forms can be found still in the files of Halo 2, and like the Juggernauts can be spawned into levels through modding.
Sentinels[edit]
Needler Sentinel[edit]
- " The needler sentinel that was cut from the game dropped a sentinel arm weapon (identical in appearance to the beam weapon) that shot small red needles. It even had its own unique sentinelly, needly crosshair and pickup image."
- — David Candland speaks out about the Needler Sentinel.[13]
While Halo 2 features many types of Sentinel, the game was originally going to feature more. The Needler Sentinel was one such enemy, intended to be equipped with a needle-firing variant of the Sentinel beam, which was cut from the game alongside the Sentinel.[14][15]
Other cut Sentinel weapons include a Grenade Launcher and Charged Bolt, which may possibly indicate a few other cut Sentinel enemy types.
This cut enemy should not be confused with the similarly-named Needler Sentinel glitch that did make it into Halo 2, which is the result of an improper weapon assignment in the game's code rather than an intended enemy type.
Sources[edit]
- ^ AusGamers, AusGamers Destiny Developer Interview with Dave Dunn (Retrieved on Oct 6, 2021) [archive]
- ^ halo.bungie.org, This Just In! Ambient life on Threshold?! (Retrieved on Oct 6, 2021) [archive]
- ^ Halo 2 Editing Kit, deltatemple.hsc
- ^ YouTube - Pearled Spaghetti, Cut Flame Hunter Variation Found Halo 2
- ^ Twitter, John Butkus (@Anim8rJB): "Halo 2 notes for some Jackal ideas" (Retrieved on Jul 17, 2023) [archive]
- ^ gamesradar.com, Halo 2: "How about this for a Halo 2 creature you've never heard of before: a Drinol Beast, a sort of hairless, grey monster with one eye - although there are other drawings of it with two eyes so you can't take for granted that it's going to make the final game." (Retrieved on Nov 19, 2004) [archive]
- ^ a b c YouTube - Generalkidd, Halo 2 - The Flood Juggernaut (REVISITED)
- ^ YouTube - Sod, Halo 2 - Flood Juggernaut Animations
- ^ Halo 2, level files
- ^ YouTube - Generalkidd, Halo 2 - Does Killing The Flood Juggernaut Count For Points?
- ^ halo.bungie.org, Shileded Flood Carrier Form! OH SHI- (Retrieved on Oct 31, 2021) [archive]
- ^ halo.bungie.org, RE: Interesting. (Retrieved on Oct 31, 2021) [archive]
- ^ halo.bungie.org, Re: Sentinels with needlers?: "Hmmm. Not quite. That appears to be a mod video. The needler sentinel that was cut from the game dropped a sentinel arm weapon (identical in appearance to the beam weapon) that shot small red needles. It even had its own unique sentinelly, needly crosshair and pickup image." - David Candland (Retrieved on Oct 25, 2021) [archive]
- ^ halo.bungie.org, Re: Sentinels with needlers?: "We used to have sentinels that dropped needler weapons but ended up cutting them. If you found one we missed, I would be very interested if you could verify it." - David Candland (Retrieved on Oct 25, 2021) [archive]
- ^ halo.bungie.org, Re: Sentinels with needlers?: "There was a time when we had a sentinel red needler weapon, but it looks like it did, in fact, get completely cut after all and that this little dude is some aberration of a different variety that our test team missed." - David Candland (Retrieved on Oct 25, 2021) [archive]