Gameplay

Last Spartan Standing: Difference between revisions

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[[File:HINF Last Spartan Standing.jpg|thumb|400px]]
{{Status|Gameplay}}
{{Article quote|Objective: Survive}}
[[File:HINF Last Spartan Standing.jpg|thumb|300px|A promotional render for Last Spartan Standing.]]
 
{{Article quote|Every Spartan for themselves! Level-Up your loadout by earning Personal Score to be the last Spartan standing.}}


'''Last Spartan Standing''' is a multiplayer gametype introduced in [[Season 02: Lone Wolves|Season 02]] of ''[[Halo Infinite]]'' during the [[Interference]] event. It is considered a [[Free-For-All]] variant of the [[Attrition]] gametype, although it features several major mechanical differences.
'''Last Spartan Standing''' is a multiplayer gametype introduced in [[Season 02: Lone Wolves|Season 02]] of ''[[Halo Infinite]]'' during the [[Interference]] event. It is considered a [[Free-For-All]] variant of the [[Attrition]] gametype, although it features several major mechanical differences.
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===Map spawns===
===Map spawns===
There are no vehicle or weapon spawns on the map. Grenade spawns are random upon each respawn, and equipment is random and determined at the start of each map.
There are no vehicle or weapon spawns on the map. Grenade spawns are random upon each respawn, and equipment is random and determined at the start of each map. Grenades will generally spawn in outdoor locations, while equipment will spawn indoors.


[[Ordnance pod|Ordnance pods]] will drop around the map at regular intervals, and will contain either an [[Active camouflage]] or [[Overshield]] powerup.
[[Ordnance pod|Ordnance pods]] will drop around the map at regular intervals, and will contain either a  random powerup.


===Danger Zone===
===Danger Zone===
After a certain amount of time has passed, a circular Danger Zone will appear on the edge of the map and begin to constrict in phases to a random point on the map. Players who travel or are caught outside the Danger Zone's boundaries will slowly take damage until they either die or move into the safe area.
After one of three conditions are met (five minutes have passed in the match, all players are out of respawns, or only five players are remaining in the match), a circular Danger Zone will appear on the edge of the map and begin to constrict in phases to a random point on the map. Players who travel or are caught outside the Danger Zone's boundaries will slowly take damage until they either die or move into the safe area.


===Levelling Up===
===Leveling up===
Throughout the game, players earn 100 points for securing a kill and 50 points for scoring an assist. Eliminated players drop their [[Personal AI]], which can be secured by surviving players to earn 300 points.
Throughout the game, players earn 100 points for securing a kill and 50 points for scoring an assist. Eliminated players drop their [[Personal AI]], which can be secured by surviving players to earn 500 points.


Upon reaching certain point thresholds, players can upgrade their weapon loadouts by holding down the reload button. Levelling up will replace one weapon with a new one, in-general aiming to ensure you have one long-range and one close-range option at all times. Levelling up will also automatically reload the weapon you keep.
Upon reaching certain point thresholds, players can upgrade their weapon loadouts by holding down the reload button. Levelling up will replace one weapon with a new one, in-general aiming to ensure players have one long-range and one close-range option at all times. Levelling up will also automatically reload the weapon players keep.


{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! style="width: 5%"|Level
! style="width: 5%"|Level
! style="width: 10%"|Primary Weapon
! style="width: 10%"|Primary weapon
! style="width: 10%"|Secondary Weapon
! style="width: 10%"|Secondary weapon
|- align="center"
|- align="center"
|1
|1
Default
Default
|[[Disruptor]]
|[[Disruptor]]
|[[MK50 Sidekick]]
|
|- align="center"
|- align="center"
|2
|2
100 points
100 points
|[[Mangler]]
|[[MA40 assault rifle]]
|Disruptor
|Disruptor
|- align="center"
|- align="center"
|3
|3
300 points
300 points
|[[MA40 assault rifle]]
|[[Mk50 Sidekick]]
|Mangler
|MA40 assault rifle
|- align="center"
|- align="center"
|4
|4
650 points
650 points
|[[VK78 Commando]]
|[[VK78 Commando]]
|MA40 assault rifle
|Mk50 Sidekick
|- align="center"
|- align="center"
|5
|5
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|[[BR75 battle rifle]]
|[[BR75 battle rifle]]
|CQS48 Bulldog
|CQS48 Bulldog
|- align="center"
|7
2,750 points
|[[Type-1 energy sword]]
|BR75 battle rifle
|- align="center"
|- align="center"
|}
|}
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==Production notes==
==Production notes==
Last Spartan Standing was developed with [[Season 02: Lone Wolves]] in mind, aiming to create a [[Free-For-All]] mode that focused on securing kills. The mode was prototyped by creating a FFA variant of [[Attrition]] to play on [[Breaker]]. The lack of weapon and vehicle spawns aim to prevent players from hoarding equipment and avoiding risks, while the points system aims to encourage aggressive play and reduce "third-partying" (in which players focus on stealing kills from a safe position as their primary way of earning points).{{Ref/Site|Id=April20|URL=https://www.halowaypoint.com/news/season-2-modes-preview|Site=Halo Waypoint|Page=Season 2: Modes Preview|D=20|M=04|Y=2022}}
Last Spartan Standing was developed with [[Season 02: Lone Wolves]] in mind, aiming to create a [[Free-For-All]] mode that focused on securing kills. The mode was prototyped by creating a FFA variant of [[Attrition]] to play on [[Breaker]]. The lack of weapon and vehicle spawns aim to prevent players from hoarding equipment and avoiding risks, while the points system aims to encourage aggressive play and reduce "third-partying" (in which players focus on stealing kills from a safe position as their primary way of earning points).{{Ref/Site|Id=April20|URL=https://www.halowaypoint.com/news/season-2-modes-preview|Site=Halo Waypoint|Page=Season 2: Modes Preview|D=20|M=04|Y=2022}}
==Trivia==
*The mode's official image, as seen at the top of this page, features an [[SRS99-S7 AM sniper rifle|S7 Sniper Rifle]] and an [[M41 SPNKR]] among the Spartans at the base of the image, in spite of neither weapon appearing on this mode.
*The mode's victory condition as displayed at the start of each match is "Current Objective: Survive", a reference to the ''[[Halo: Reach]]'' level [[Lone Wolf]] in which "Survive" is the only objective given to the player.
==Gallery==
<gallery>
File:HINF-UTILs.jpg|Players with different levels of weapons.
File:HINF-BUTLRnoooo.jpg|A player getting XP from an eliminated player's AI.
File:HINF-LSSAST.jpg|The ring closing in on the players.
File:HINF-LSS.jpg|Players running with [[Disruptor]]s.
File:HINF-LSS1.jpg|A player wielding a [[Mangler]], staring at another player with a [[BR75 battle rifle|Battle rifle]].
File:HINF-OrphanAIs.png|AIs stand over their dead Spartans.
</gallery>


==Sources==
==Sources==
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{{Gametype}}
{{Gametype}}
[[Category:Multiplayer gametypes]]
[[Category:Multiplayer gametypes]]
[[Category:Halo Infinite gametypes]]
[[Category:Halo Infinite gametypes]]

Latest revision as of 20:23, May 28, 2023

Last Spartan Standing
A promotional render for Last Spartan Standing.
Every Spartan for themselves! Level-Up your loadout by earning Personal Score to be the last Spartan standing.

Last Spartan Standing is a multiplayer gametype introduced in Season 02 of Halo Infinite during the Interference event. It is considered a Free-For-All variant of the Attrition gametype, although it features several major mechanical differences.

Overview[edit]

Last Spartan Standing is played with 12 players on Big Team Battle maps. Players spawn with 5 lives each, and compete to secure grenades and equipment while eliminating other players.

Map spawns[edit]

There are no vehicle or weapon spawns on the map. Grenade spawns are random upon each respawn, and equipment is random and determined at the start of each map. Grenades will generally spawn in outdoor locations, while equipment will spawn indoors.

Ordnance pods will drop around the map at regular intervals, and will contain either a random powerup.

Danger Zone[edit]

After one of three conditions are met (five minutes have passed in the match, all players are out of respawns, or only five players are remaining in the match), a circular Danger Zone will appear on the edge of the map and begin to constrict in phases to a random point on the map. Players who travel or are caught outside the Danger Zone's boundaries will slowly take damage until they either die or move into the safe area.

Leveling up[edit]

Throughout the game, players earn 100 points for securing a kill and 50 points for scoring an assist. Eliminated players drop their Personal AI, which can be secured by surviving players to earn 500 points.

Upon reaching certain point thresholds, players can upgrade their weapon loadouts by holding down the reload button. Levelling up will replace one weapon with a new one, in-general aiming to ensure players have one long-range and one close-range option at all times. Levelling up will also automatically reload the weapon players keep.

Level Primary weapon Secondary weapon
1

Default

Disruptor
2

100 points

MA40 assault rifle Disruptor
3

300 points

Mk50 Sidekick MA40 assault rifle
4

650 points

VK78 Commando Mk50 Sidekick
5

1,150 points

CQS48 Bulldog VK78 Commando
6

1,850 points

BR75 battle rifle CQS48 Bulldog
7

2,750 points

Type-1 energy sword BR75 battle rifle

Victory condition[edit]

The winner is the final player to survive with all their lives. There is no time limit beyond the looming threat of the enroaching Danger Zone.

Supported maps[edit]

Last Spartan Standing is played on Big Team Battle maps:

Production notes[edit]

Last Spartan Standing was developed with Season 02: Lone Wolves in mind, aiming to create a Free-For-All mode that focused on securing kills. The mode was prototyped by creating a FFA variant of Attrition to play on Breaker. The lack of weapon and vehicle spawns aim to prevent players from hoarding equipment and avoiding risks, while the points system aims to encourage aggressive play and reduce "third-partying" (in which players focus on stealing kills from a safe position as their primary way of earning points).[1]

Trivia[edit]

  • The mode's official image, as seen at the top of this page, features an S7 Sniper Rifle and an M41 SPNKR among the Spartans at the base of the image, in spite of neither weapon appearing on this mode.
  • The mode's victory condition as displayed at the start of each match is "Current Objective: Survive", a reference to the Halo: Reach level Lone Wolf in which "Survive" is the only objective given to the player.

Gallery[edit]

Sources[edit]

  1. ^ Halo Waypoint, Season 2: Modes Preview (Retrieved on Apr 20, 2022) [archive]