Halo: Combat Evolved cut content: Difference between revisions
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During the development of ''[[Halo: Combat Evolved]]'' there was numerous cut and unused content from the title. Below is all available information on that content. | During the development of ''[[Halo: Combat Evolved]]'' there was numerous cut and unused content from the title. Below is all available information on that content. | ||
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===Keelbug=== | ===Keelbug=== | ||
Keelbugs were intended to appear in [[Halo: Combat Evolved]]. They are insectoids that would cut up dead bodies after a battle | Keelbugs were intended to appear in [[Halo: Combat Evolved]]. They are insectoids that would cut up dead bodies after a battle and clean up the battleground. | ||
==Items== | ==Items== |
Latest revision as of 02:29, September 19, 2022
This article is part of a series on
Halo: Combat Evolved cut content
- Cut content
Pre-Xbox Halo
Cut characters
Cut dialogue
Cut enemies and ambient life
Cut levels
Cut medals
Cut vehicles
Cut weapons
- Development
To check out cut content for other Halo games, see here!
During the development of Halo: Combat Evolved there was numerous cut and unused content from the title. Below is all available information on that content.
Vehicles[edit]
Many vehicles were cut during the production of Combat Evolved. See here for a full list.
Weapons[edit]
Many weapons were concepted and created for earlier revisions of Combat Evolved. For a full breakdown, see here.
Ambient life[edit]
Blind wolf[edit]
- Main article: Morolaath
The "blind wolf" was a creature designed by Halo: Combat Evolved art director Marcus Lehto to be included in that game.[1][2] According to that early design, a blind wolf would have a symbiotic relationship with some kind of insectoid creature.[3] This "bug" would plant its stinger at the base of the wolf's cranium and in this way allow it to see through the eyes of the bug.[4] Then, when the blind wolf caught and killed its prey, the bug would be permitted to share in eating the carcass of whatever had been killed.[3][4] Not only would blind wolves exist in groups in some environments of the game, but they were planned to be able to be ridden by the player's character.[1] Ultimately, they had to be cut from the game because of problems with artificial intelligence.[1]
This image show's Marcus Lehto's original sketch of the "blind wolf" and its insectoid companion.[5]
This image shows a three-dimensional model of a blind wolf created for Halo: Combat Evolved.[1]
This image provides a more detailed look at the unused model of a blind wolf.[5]
The player character rides a blind wolf in an early build of Combat Evolved.[1]
Doberman gator[edit]
The "doberman gator" was a reptile-like animal that was cut out from Halo 2, but appeared in its Collector's Edition DVD.[7]
- Doberman Gator.png
Concept art of the Doberman gator
Threeleg[edit]
The Threeleg was an ambient lifeform intended to inhabit Installation 04 in Halo: Combat Evolved. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.[8]
- Threelegs.png
A render of the Threeleg.
Thorax[edit]
The Thorax was an ambient lifeform intended to inhabit Installation 04 in Halo: Combat Evolved. Mostly blue, with luminous yellow on its back, it had thin arms but long, powerful legs and a single eye. It was cut from the final game.
- Thorax.png
A render of the Thorax.
Thorn beast[edit]
Thorn Beasts are large, bipedal reptilian creatures cut from Halo: Combat Evolved. They are named Thorn beasts due to the 5 erect spines that protrude from the back. They were also cut from Halo Wars, as ambient wildlife. Thorn beasts were also mentioned in Halo Contact Harvest, Being a delicacy among the Jiralhanae.
A trio of marines approaching a herd of Thorn beasts in the Halo E3 2000 trailer.
Vulpard[edit]
The Vulpard is a quadrupedal creature with the head of a vulture and the body of a leopard. It was cut from Halo: Combat Evolved.
- Vulpard.png
A render of the vulpard.
Enemies[edit]
Sharquoi[edit]
Sharquoi are large bipedal creatures cut from Halo: Combat Evolved. They have large arms with massive claws. They are also mentioned in Halo: Envoy. For more information, see Sharquoi.
Keelbug[edit]
Keelbugs were intended to appear in Halo: Combat Evolved. They are insectoids that would cut up dead bodies after a battle and clean up the battleground.
Items[edit]
Skulls[edit]
The Assassin Skull was intended to be a skull in Halo Combat Evolved in the MCC.
Misc[edit]
Medals[edit]
Pre-Xbox Halo[edit]
Troop deployment pod[edit]
Sources[edit]
- ^ a b c d e f Halo 2, Limited Collector's Edition
- ^ Paul Russel on Twitter [1]
- ^ a b Paul Russel on Twitter [2]
- ^ a b Marcus Lehto on Twitter [3]
- ^ a b Marcus Lehto on Twitter [4]
- ^ Halo: Combat Evolved E3 2000 trailer
- ^ Halo 2 Limited Edition DVD: Deleted Species
- ^ Paul Russel, Twitter, May 8th, 2014