Halo: Combat Evolved cut content: Difference between revisions
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{{ | {{Status|RealWorld}} | ||
{{Series/Cut/HCE}} | |||
During the development of ''[[Halo: Combat Evolved]]'' there was numerous cut and unused content from the title. Below is all available information on that content. | During the development of ''[[Halo: Combat Evolved]]'' there was numerous cut and unused content from the title. Below is all available information on that content. | ||
==Vehicles== | ==Vehicles== | ||
Many vehicles were cut during the production of ''Combat Evolved''. See [[Cut Halo: Combat Evolved vehicles|here]] for a full list. | |||
==Weapons== | ==Weapons== | ||
Many weapons were concepted and created for earlier revisions of ''Combat Evolved''. For a full breakdown, see [[Cut Halo: Combat Evolved weapons|here]]. | |||
==Ambient life== | ==Ambient life== | ||
===Blind wolf=== | ===Blind wolf=== | ||
{{Main|Morolaath}} | {{Main|Morolaath}} | ||
The "blind wolf" was a creature designed by '' | The "blind wolf" was a creature designed by ''Halo: Combat Evolved'' art director [[Marcus Lehto]] to be included in that game.{{Ref/Reuse|H2LCE}}<ref name="Twitter2">[[Paul Russel]] on Twitter [https://twitter.com/Dr_Abominable/status/464351948297089024]</ref> According to that early design, a blind wolf would have a symbiotic relationship with some kind of [[Wikipedia:Insect|insectoid]] creature.{{Ref/Reuse|Twitter}} This "bug" would plant its stinger at the base of the wolf's [[Wikipedia:Cranium|cranium]] and in this way allow it to see through the eyes of the bug.<ref name="Twitter5">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/1150951715228700673]</ref> Then, when the blind wolf caught and killed its prey, the bug would be permitted to share in eating the carcass of whatever had been killed.<ref name="Twitter">[[Paul Russel]] on Twitter [https://twitter.com/Dr_Abominable/status/464531323785576449]</ref>{{Ref/Reuse|Twitter5}} Not only would blind wolves exist in groups in some environments of the game, but they were planned to be able to be ridden by [[John-117|the player's character]].{{Ref/Reuse|H2LCE}} Ultimately, they had to be cut from the game because of problems with [[Wikipedia:Artificial intelligence in video games|artificial intelligence]].<ref name="H2LCE">''[[Halo 2]]'', ''[[Limited Collector's Edition Disc (Halo 2)|Limited Collector's Edition]]''</ref> | ||
<gallery> | <gallery> | ||
File:HCE_BlindWolf_Concept.jpg|This image show's Marcus Lehto's original sketch of the "blind wolf" and its insectoid companion.<ref name="Twitter4">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/464432470616571904]</ref> | File:HCE_BlindWolf_Concept.jpg|This image show's Marcus Lehto's original sketch of the "blind wolf" and its insectoid companion.<ref name="Twitter4">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/464432470616571904]</ref> | ||
File:BlindWolf.jpg|This image shows a three-dimensional model of a blind wolf created for '' | File:BlindWolf.jpg|This image shows a three-dimensional model of a blind wolf created for ''Halo: Combat Evolved''.{{Ref/Reuse|H2LCE}} | ||
File:Blind wolf - deletemat (textured).jpg|This image provides a more detailed look at the unused model of a blind wolf. | File:Blind wolf - deletemat (textured).jpg|This image provides a more detailed look at the unused model of a blind wolf.{{Ref/Reuse|Twitter4}} | ||
File:Blind Wolves.jpg|A pack of blind wolves run past a [[M12 Warthog|Warthog]] in an early build of '' | File:Blind Wolves.jpg|A pack of blind wolves run past a [[M12 Warthog|Warthog]] in an early build of ''Halo: Combat Evolved''.{{Ref/Reuse|H2LCE}} | ||
File:BlindWolfCut2.PNG|The player character rides a blind wolf in an early build of ''Combat Evolved''. | File:BlindWolfCut2.PNG|The player character rides a blind wolf in an early build of ''Combat Evolved''.{{Ref/Reuse|H2LCE}} | ||
File:BlindWolfTrailer.PNG|A Warthog drives past a blind wolf in [[Halo E3 2000 trailer|the first]] trailer shown for ''Combat Evolved''.<ref name="E32000">''[[Halo: Combat Evolved]] [[Electronic Entertainment Expo|E3]] [[2000]] ''[[Halo E3 2000 trailer|trailer]]</ref> | File:BlindWolfTrailer.PNG|A Warthog drives past a blind wolf in [[Halo E3 2000 trailer|the first]] trailer shown for ''Combat Evolved''.<ref name="E32000">''[[Halo: Combat Evolved]] [[Electronic Entertainment Expo|E3]] [[2000]] ''[[Halo E3 2000 trailer|trailer]]</ref> | ||
</gallery> | </gallery> | ||
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The "'''doberman gator'''" was a reptile-like animal that was cut out from ''[[Halo 2]]'', but appeared in its [[Limited Collector's Edition Disc (Halo 2)|Collector's Edition DVD]].<ref>Halo 2 Limited Edition DVD: Deleted Species</ref> | The "'''doberman gator'''" was a reptile-like animal that was cut out from ''[[Halo 2]]'', but appeared in its [[Limited Collector's Edition Disc (Halo 2)|Collector's Edition DVD]].<ref>Halo 2 Limited Edition DVD: Deleted Species</ref> | ||
<gallery> | <gallery> | ||
File: | File:Doberman_Gator.png|Concept art of the Doberman gator | ||
</gallery> | </gallery> | ||
===Threeleg=== | ===Threeleg=== | ||
The '''Threeleg''' was an ambient lifeform intended to inhabit [[Installation 04]] in '' | The '''Threeleg''' was an ambient lifeform intended to inhabit [[Installation 04]] in ''Halo: Combat Evolved''. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.<ref>[https://twitter.com/Dr_Abominable/status/464351948297089024/photo/1/large Paul Russel, Twitter, May 8th, 2014]</ref> | ||
<gallery> | <gallery> | ||
File: | File:Threelegs.png|A render of the Threeleg. | ||
</gallery> | </gallery> | ||
===Thorax=== | ===Thorax=== | ||
The Thorax was an ambient lifeform intended to inhabit [[Installation 04]] in ''Halo: Combat Evolved''. Mostly blue, with luminous yellow on its back, it had thin arms but long, powerful legs and a single eye. It was cut from the final game. | |||
<gallery> | |||
File:Thorax.png|thumb|A render of the Thorax. | |||
</gallery> | |||
===Thorn beast=== | ===Thorn beast=== | ||
Thorn Beasts are large, bipedal reptilian creatures cut from ''Halo: Combat Evolved''. They are named Thorn beasts due to the 5 erect spines that protrude from the back. They were also cut from ''[[Halo Wars]]'', as ambient wildlife. Thorn beasts were also mentioned in ''[[Halo Contact Harvest]]'', Being a delicacy among the [[Jiralhanae]]. | |||
<gallery> | |||
File:Dinosaurs.jpg|A trio of marines approaching a herd of Thorn beasts in the [[Halo E3 2000 trailer|''Halo'' E3 2000 trailer]]. | |||
</gallery> | |||
===Vulpard=== | ===Vulpard=== | ||
The Vulpard is a quadrupedal creature with the head of a vulture and the body of a leopard. It was cut from ''Halo: Combat Evolved''. | |||
<gallery> | |||
File:Vulpard.png|thumb|A render of the vulpard. | |||
</gallery> | |||
==Enemies== | ==Enemies== | ||
===Sharquoi=== | ===Sharquoi=== | ||
Sharquoi are large bipedal creatures cut from [[Halo: Combat Evolved]]. They have large arms with massive claws. They are also mentioned in [[Halo: Envoy]]. For more information, see [[Sharquoi]]. | |||
[[File:Drinolbig.jpg|thumb|A render of the Sharquoi]] | |||
===Keelbug=== | ===Keelbug=== | ||
Keelbugs were intended to appear in [[Halo: Combat Evolved]]. They are insectoids that would cut up dead bodies after a battle and clean up the battleground. | |||
==Items== | ==Items== | ||
===Skulls=== | ===Skulls=== | ||
The Assassin Skull was intended to be a skull in Halo Combat Evolved in the MCC. | |||
==Misc== | ==Misc== |
Latest revision as of 02:29, September 19, 2022
This article is part of a series on
Halo: Combat Evolved cut content
- Cut content
Pre-Xbox Halo
Cut characters
Cut dialogue
Cut enemies and ambient life
Cut levels
Cut medals
Cut vehicles
Cut weapons
- Development
To check out cut content for other Halo games, see here!
During the development of Halo: Combat Evolved there was numerous cut and unused content from the title. Below is all available information on that content.
Vehicles[edit]
Many vehicles were cut during the production of Combat Evolved. See here for a full list.
Weapons[edit]
Many weapons were concepted and created for earlier revisions of Combat Evolved. For a full breakdown, see here.
Ambient life[edit]
Blind wolf[edit]
- Main article: Morolaath
The "blind wolf" was a creature designed by Halo: Combat Evolved art director Marcus Lehto to be included in that game.[1][2] According to that early design, a blind wolf would have a symbiotic relationship with some kind of insectoid creature.[3] This "bug" would plant its stinger at the base of the wolf's cranium and in this way allow it to see through the eyes of the bug.[4] Then, when the blind wolf caught and killed its prey, the bug would be permitted to share in eating the carcass of whatever had been killed.[3][4] Not only would blind wolves exist in groups in some environments of the game, but they were planned to be able to be ridden by the player's character.[1] Ultimately, they had to be cut from the game because of problems with artificial intelligence.[1]
This image show's Marcus Lehto's original sketch of the "blind wolf" and its insectoid companion.[5]
This image shows a three-dimensional model of a blind wolf created for Halo: Combat Evolved.[1]
This image provides a more detailed look at the unused model of a blind wolf.[5]
The player character rides a blind wolf in an early build of Combat Evolved.[1]
Doberman gator[edit]
The "doberman gator" was a reptile-like animal that was cut out from Halo 2, but appeared in its Collector's Edition DVD.[7]
- Doberman Gator.png
Concept art of the Doberman gator
Threeleg[edit]
The Threeleg was an ambient lifeform intended to inhabit Installation 04 in Halo: Combat Evolved. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.[8]
- Threelegs.png
A render of the Threeleg.
Thorax[edit]
The Thorax was an ambient lifeform intended to inhabit Installation 04 in Halo: Combat Evolved. Mostly blue, with luminous yellow on its back, it had thin arms but long, powerful legs and a single eye. It was cut from the final game.
- Thorax.png
A render of the Thorax.
Thorn beast[edit]
Thorn Beasts are large, bipedal reptilian creatures cut from Halo: Combat Evolved. They are named Thorn beasts due to the 5 erect spines that protrude from the back. They were also cut from Halo Wars, as ambient wildlife. Thorn beasts were also mentioned in Halo Contact Harvest, Being a delicacy among the Jiralhanae.
A trio of marines approaching a herd of Thorn beasts in the Halo E3 2000 trailer.
Vulpard[edit]
The Vulpard is a quadrupedal creature with the head of a vulture and the body of a leopard. It was cut from Halo: Combat Evolved.
- Vulpard.png
A render of the vulpard.
Enemies[edit]
Sharquoi[edit]
Sharquoi are large bipedal creatures cut from Halo: Combat Evolved. They have large arms with massive claws. They are also mentioned in Halo: Envoy. For more information, see Sharquoi.
Keelbug[edit]
Keelbugs were intended to appear in Halo: Combat Evolved. They are insectoids that would cut up dead bodies after a battle and clean up the battleground.
Items[edit]
Skulls[edit]
The Assassin Skull was intended to be a skull in Halo Combat Evolved in the MCC.
Misc[edit]
Medals[edit]
Pre-Xbox Halo[edit]
Troop deployment pod[edit]
Sources[edit]
- ^ a b c d e f Halo 2, Limited Collector's Edition
- ^ Paul Russel on Twitter [1]
- ^ a b Paul Russel on Twitter [2]
- ^ a b Marcus Lehto on Twitter [3]
- ^ a b Marcus Lehto on Twitter [4]
- ^ Halo: Combat Evolved E3 2000 trailer
- ^ Halo 2 Limited Edition DVD: Deleted Species
- ^ Paul Russel, Twitter, May 8th, 2014