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{{Era|H3|RW|}}
{{Title|''The Art of Halo 3''}}
{{Ratings}}
{{Status|RealWorld}}
{{Book Info
{{Reference book infobox
|name= ''Art of Halo 3''
|name=''The Art of Halo 3''
|image=Artbookcover.jpg|400px
|image=[[File:Art of Halo 3.png|300px]]
|Author=
|author=[[Fernando Bueno]]<ref name="Amazon">[https://www.amazon.com/Art-Halo-Prima-Official-Book/dp/0761560726/ '''Amazon''': ''The Art of Halo 3: Prima Official Art Book'']</ref>
|Publisher=Prima Games
|cover artist=
|Date Released=November 25, 2008
|editor=
|Length=168 pages
|illustrator=
|US Price= $29.99
|publisher=[[Prima Games]]{{Ref/Reuse|Amazon}}
|Can Price=$33.95
|publication=[[2008#November|November 25, 2008]]{{Ref/Reuse|Amazon}}
|UK Price= £16.99
|media=Print {{C|hardcover}}{{Ref/Reuse|Amazon}}
|ISBN= 0761560726
|length=168 pages{{Ref/Reuse|Amazon}}
|ISBN-13= 978-0761560722
|dimensions=10.3 x 0.6 x 10.3 inches{{Ref/Reuse|Amazon}}
|Amazon=http://www.amazon.com/Art-Halo-Prima-Official-Book/dp/0761560726/ref=sr_1_3?ie=UTF8&s=books&qid=1227891268&sr=8-3
|weight={{Convert|1.8|lb|kg}}{{Ref/Reuse|Amazon}}
|Availability=Hardcover
|ISBN=*[[Special:BookSources/0761560726|0761560726]]
|Product Dimensions= 10.3 x 10.3 x 0.6 inches        
*[[Special:BookSources/978-0761560722|978-0761560722]]
|Product Dimensions Metric=      
|Shipping Weight=1.8 pounds
|Shipping Mass=
}}
}}
The '''''Art of Halo 3''''' is a collection of concept art used for the production of ''[[Halo 3]]''. It also includes a collection of commentary by numerous [[Bungie]] staff, and is written by Fernando Bueno. The book also includes a foreword by [[Marcus R. Lehto]].


The '''''Art of Halo 3''''' is a collection of concept art used for the production of Halo 3. It also includes a collection of commentary by numerous [[Bungie]] staff, and is written by Fernando Bueno. The book also includes a foreword by [[Marcus R. Lehto]].
== Official summary ==
{{Article quote|Stunning layouts of hundreds of pieces of concept art from Halo 3. Enter the creative world behind the smash hit video game. Commentary from Bungie artists on their vision of the world of Halo. Hardcover, square trim book to showcase the art in a classic, lasting format.{{Ref/Reuse|Amazon}}}}


==Background==
== Content review==
Like the previous art book, The Art of Halo 3 focuses on the artistic development aspects of ''[[Halo 3]]''.<ref>Comic-Con 2008 - Halo universe panel</ref> The Art of Halo 3 provides an inside look behind ideas that changed over time. Like the previous [[Art of Halo]], ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the Halo 3 marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game.
Like the [[The Art of Halo|previous art book]], ''The Art of Halo 3'' focuses on the artistic development aspects of ''Halo 3''.<ref>'''Comic-Con 2008''' - ''Halo universe panel''</ref> ''The Art of Halo 3'' provides an inside look behind ideas that changed over time. Ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the ''Halo 3'' marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game. For example:
 
==Contents==
*The very first piece of art shown is a colored sketch of a redux [[MJOLNIR Mark V]]. However, comparing certain elements from the sketch to the final cover art of ''[[Halo: The Cole Protocol]]'', it can be assumed that, for the most part, the sketch seen at the beginning is the general look of the [[MJOLNIR Mark IV]].
*The very first piece of art shown is a colored sketch of a redux [[MJOLNIR Mark V]]. However, comparing certain elements from the sketch to the final cover art of ''[[Halo: The Cole Protocol]]'', it can be assumed that, for the most part, the sketch seen at the beginning is the general look of the [[MJOLNIR Mark IV]].
*The book reveals how a [[Halo Array|Halo]] is built and terraformed.
*The book reveals how a [[Halo Array|Halo]] is built and terraformed.
*The ordnance for each [[UNSC]] weapon is shown.
*The ordnance for each [[UNSC]] weapon is shown.
*It is stated, likely inaccurately, that the D77-TC [[Pelican]] troop bay is large enough to fit a modern day Abrams M1A1 Tank in it.
*It is stated, likely inaccurately, that the [[D77-TC Pelican]] troop bay is large enough to fit a modern-day Abrams M1A1 Tank in it.
*Several other Flood [[Pure Form]]s were designed, including a Stealth form, and a concept of a Flood transport vehicle/creature was also created.
*Several other Flood [[Pure Form]]s were designed, including a Stealth form, and a concept of a Flood transport vehicle/creature was also created.
*The [[Guardian Sentinel]]s are revealed and have a strong resemblance to the Compilers from Marathon.
*The [[Guardian#Production notes|Guardians]] are revealed and have a strong resemblance to the Compilers from Marathon.
*The [[Strato-Sentinel]] is revealed and explained.
*The [[Strato-Sentinel]] is revealed and explained.
*A seaborne [[UNSC Navy]] is revealed as well, including a concept of a 26th century aircraft carrier.
*A seaborne [[UNSC Navy]] is revealed as well, including a concept of a 26th-century aircraft carrier.
*Along with the cover art for ''[[Halo: Ghosts of Onyx]]'', a full sketch of the [[SPI Armor]] is included.
*Along with the cover art for ''[[Halo: Ghosts of Onyx]]'', a full sketch of the [[SPI armor]] is included.
*The book reveals [[7]] armour permutations that didn't make it past the conceptual art stage. This includes a desert camo version, what appears to be an Orbital Drop version, and a variation of the [[Scout]], [[Rogue]], and [[Hayabusa]] armours.
*The book reveals seven armor permutations that didn't make it past the concept art stage. This includes a desert camo version, what appears to be an Orbital Drop version, and a variation of the [[Scout]], [[Rogue]], and [[Hayabusa]] armors.
*The book also includes a collection of environment concepts for the campaign and multiplayer levels of Halo 3.
*The book also includes a collection of environment concepts for the campaign and multiplayer levels of ''Halo 3''.


==Trivia==
==Gallery==
*In late 2008 or 2009, ''The Art of Halo 3'' unknowingly went out of print making it an extremely rare collector's item. Online stores have an average low price of just over $200 with prices known to go well over $1000.
<gallery>
File:H3 Glassing Concept.jpg|Cover art in high resolution.
File:Artbookcover.jpg|Front and back covers.
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Books}}
{{Navbox/Media/Reference}}
[[Category:Books|Art of Halo 3]]
[[Category:Art books|Art of Halo 3]]
[[Category:Halo 3|Art of Halo 3]]

Latest revision as of 00:29, September 16, 2022

The Art of Halo 3
Art of Halo 3.png

Author(s):

Fernando Bueno[1]

Publisher:

Prima Games[1]

Publication date:

November 25, 2008[1]

Media type:

Print (hardcover)[1]

Pages:

168 pages[1]

Dimensions:

10.3 x 0.6 x 10.3 inches[1]

Weight:

1.8 pounds (0.82 kg)[1]

ISBN:

 

The Art of Halo 3 is a collection of concept art used for the production of Halo 3. It also includes a collection of commentary by numerous Bungie staff, and is written by Fernando Bueno. The book also includes a foreword by Marcus R. Lehto.

Official summary[edit]

Stunning layouts of hundreds of pieces of concept art from Halo 3. Enter the creative world behind the smash hit video game. Commentary from Bungie artists on their vision of the world of Halo. Hardcover, square trim book to showcase the art in a classic, lasting format.[1]

Content review[edit]

Like the previous art book, The Art of Halo 3 focuses on the artistic development aspects of Halo 3.[2] The Art of Halo 3 provides an inside look behind ideas that changed over time. Ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the Halo 3 marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game. For example:

  • The very first piece of art shown is a colored sketch of a redux MJOLNIR Mark V. However, comparing certain elements from the sketch to the final cover art of Halo: The Cole Protocol, it can be assumed that, for the most part, the sketch seen at the beginning is the general look of the MJOLNIR Mark IV.
  • The book reveals how a Halo is built and terraformed.
  • The ordnance for each UNSC weapon is shown.
  • It is stated, likely inaccurately, that the D77-TC Pelican troop bay is large enough to fit a modern-day Abrams M1A1 Tank in it.
  • Several other Flood Pure Forms were designed, including a Stealth form, and a concept of a Flood transport vehicle/creature was also created.
  • The Guardians are revealed and have a strong resemblance to the Compilers from Marathon.
  • The Strato-Sentinel is revealed and explained.
  • A seaborne UNSC Navy is revealed as well, including a concept of a 26th-century aircraft carrier.
  • Along with the cover art for Halo: Ghosts of Onyx, a full sketch of the SPI armor is included.
  • The book reveals seven armor permutations that didn't make it past the concept art stage. This includes a desert camo version, what appears to be an Orbital Drop version, and a variation of the Scout, Rogue, and Hayabusa armors.
  • The book also includes a collection of environment concepts for the campaign and multiplayer levels of Halo 3.

Gallery[edit]

Sources[edit]

  1. ^ a b c d e f g h Amazon: The Art of Halo 3: Prima Official Art Book
  2. ^ Comic-Con 2008 - Halo universe panel