Halo: Combat Evolved Anniversary credits: Difference between revisions
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{{ | {{Title|''Halo: Combat Evolved Anniversary'' credits}} | ||
{{Status|RealWorld}} | |||
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|next=''[[The Heretic]]'' (''[[Halo 2]]'') | |next = ''[[The Heretic]]'' (''[[Halo 2]]'') | ||
|game=''[[Halo: Combat Evolved Anniversary]]'' | |game = ''[[Halo: Combat Evolved Anniversary]]'' | ||
|name= | |name = ''Halo: Combat Evolved Anniversary'' credits | ||
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{{Article | {{Article quote|Ten years in the making.}} | ||
The '''''Halo: Combat Evolved Anniversary'' credits''' is a list of [[credits]] for people who worked on ''[[Halo: Combat Evolved Anniversary]]''. | |||
==Credits== | ==Credits== | ||
===Bungie Software=== | ===[[Bungie|Bungie Software]]=== | ||
[[Jason Jones]] - Project Lead | [[Jason Jones]] - Project Lead | ||
Hamilton Chu - Lead Producer | |||
Rick Ryan - Producer | |||
[[Chris Butcher]] - Programmer | [[Chris Butcher]] - Programmer | ||
Bernie Freidin - Programmer | |||
Charlie Gough - Programmer | |||
Mat Noguchi - Programmer | |||
Matt Segur - Programmer | Matt Segur - Programmer | ||
Line 31: | Line 34: | ||
[[Eamon McKenzie]] - Guest Star Programmer | [[Eamon McKenzie]] - Guest Star Programmer | ||
Stefan Sinclair - Guest Star Programmer | |||
Ben Wallace - Guest Star Programmer | |||
[[Marcus R. Lehto]] - Art | [[Marcus R. Lehto]] - Art Director | ||
Steve Abeyta - Assistant Art Lead | |||
Eric Arroyo - Artist | |||
[[Chris Barrett]] - Artist | [[Chris Barrett]] - Artist | ||
Mark Bernal - Artist | |||
[[David Dunn]] - Artist | [[David Dunn]] - Artist | ||
Chris Hughes - Artist | |||
Chris Lee - Artist | |||
[[Robert McLees]] - Artist | [[Robert McLees]] - Artist | ||
Stephan Okasaki - Artist | |||
[[Paul Russel]] - Artist | [[Paul Russel]] - Artist | ||
Line 63: | Line 66: | ||
with: Brian Shultz - Artist | with: Brian Shultz - Artist | ||
John Howard - Lead Designer | |||
[[Paul Bertone]] - Designer | [[Paul Bertone]] - Designer | ||
Line 79: | Line 82: | ||
[[Eric S. Trautmann|Eric Trautmann]] - Writer | [[Eric S. Trautmann|Eric Trautmann]] - Writer | ||
Michael Evans - Multiplayer Lead, Lead Programmer | |||
[[Adrian Perez]] - Multiplayer Programmer | [[Adrian Perez]] - Multiplayer Programmer | ||
Stefan Sinclair - Multiplayer Programmer | |||
Hardy LeBel - Multiplayer Lead Designer | |||
[[Chris Carney]] - Multiplayer Artist | [[Chris Carney]] - Multiplayer Artist | ||
Line 91: | Line 94: | ||
[[David Dunn]] - Multiplayer Artist | [[David Dunn]] - Multiplayer Artist | ||
Peter Marks - Multiplayer Artist | |||
Derrick Moore - Multiplayer Artist | Derrick Moore - Multiplayer Artist | ||
Stephan Okasaki - Multiplayer Artist | |||
[[Max Hoberman]] - UI Lead | [[Max Hoberman]] - UI Lead | ||
Line 101: | Line 104: | ||
[[David Candland]] - UI Designer | [[David Candland]] - UI Designer | ||
Stefan Sinclair - UI Programmer | |||
[[Joseph Staten]] - Cinematics Director | [[Joseph Staten]] - Cinematics Director | ||
Steve Abeyta - Cinematic Artist | |||
Paul Clift - Cinematic Artist | |||
Adam Crockett - Cinematic Artist | |||
[[Lorraine McLees]] - Cinematic Artist | [[Lorraine McLees]] - Cinematic Artist | ||
Stephan Okasaki - Cinematic Artist | |||
with: [[Craig Mullins]] - Cinematic Artist | with: [[Craig Mullins]] - Cinematic Artist | ||
Line 131: | Line 134: | ||
[[Curtis Creamer]] - Test Lead | [[Curtis Creamer]] - Test Lead | ||
Ryan Hylland - Test Lead | |||
[[Keith Steury]] - Test Lead | [[Keith Steury]] - Test Lead | ||
Chris Chamberlain - Tester | |||
Mike Cody - Tester | |||
Chuck Cooper - Tester | Chuck Cooper - Tester | ||
Erik Davis - Tester | |||
John Frey - Tester | John Frey - Tester | ||
Line 189: | Line 192: | ||
[[Matt Soell]] - Damage and Spin | [[Matt Soell]] - Damage and Spin | ||
Pete Demoreuille - Draft Dodger | |||
Tom Gioconda - Draft Dodger | |||
Joshua Grass - Draft Dodger | Joshua Grass - Draft Dodger | ||
Jason Major - Draft Dodger | |||
[[Juan Ramirez|Juan Remirez]] - Draft Dodger | [[Juan Ramirez|Juan Remirez]] - Draft Dodger | ||
Bob Settles - Draft Dodger | |||
[[Alexander Seropian]] - Executive Producer | [[Alexander Seropian]] - Executive Producer | ||
Line 205: | Line 208: | ||
Steve Fowler - Product Manager | Steve Fowler - Product Manager | ||
Jon Kimmich - Product Planner | |||
Ji Hong - Localization Program Manager | Ji Hong - Localization Program Manager | ||
Keith Cirillo - Halo Manual Writer | |||
Tom Brush - Halo Manual Editor | Tom Brush - Halo Manual Editor | ||
Line 217: | Line 220: | ||
Special Thanks | Special Thanks | ||
Jule Zuccotti | |||
[[Ed Fries]] | [[wikipedia:Ed Fries|Ed Fries]] | ||
Matt Gradwohl | |||
[[Michael Sartain]] | [[Michael Sartain]] | ||
Line 233: | Line 236: | ||
[[Pete Parsons|Peter Parsons]] | [[Pete Parsons|Peter Parsons]] | ||
Chris Cocks | |||
Vic Bonilla | |||
[[Miguel Chavez]] | [[Miguel Chavez]] | ||
Line 244: | Line 247: | ||
===Saber Interactive=== | ===Saber Interactive=== | ||
====Production==== | |||
Matthew Karch - CEO | |||
Andrey Iones - COO/Executive Producer | |||
Nick Madonna - Associate Producer | |||
Anna Naleushkina - Associate Producer/Localization Manager | |||
Sergey Rakhmanov - Associate Producer | |||
Elena Sulimova - Associate Producer/Localization Manager | |||
====Programming Department==== | |||
====Game Integration==== | |||
Andrey Grigorev - Programming Director | |||
Roman Lebedev - Lead Project Programmer/Console Tech Lead | |||
Pavel Kuznetsov - Lead Physics Programmer | |||
Sergey Adveev - Game Integration Lead | |||
Leonid Mashinsky - Game Integration Programmer | |||
Maksim Gridnev - Game Integration Programmer | |||
Victor Koryt'ko - Game Integration Programmer | |||
====Engine==== | |||
Anton Krupkin - Lead Engine Programmer | |||
Evgeniy Cimbaluk - Senior Engine and Sound Programmer | |||
Alexey Ivanov - Senior Engine Programmer | |||
Ruslan Vizgalin - Lead Animation Programmer | |||
====Rendering==== | |||
Denis Sladkov - Lead Rendering Programmer | |||
Aleksandr Skolunov - Senior Rendering Programmer | |||
Aleksandr Smetkin - Senior Rendering Programmer | |||
Leonid Fedorov - Rendering Programmer | |||
Pavel Zagrebelnyiy - Rendering Programmer | |||
Victor Bargachev - Rendering Programmer | |||
====UI/TCRs==== | |||
Dmitry Brevdo - UI/TCR Lead Programmer | |||
Anton Ivanov - Senior TCR/Build Programmer | |||
Dmitry Shevchik - Senior UI programmer | |||
Vladamir Orlov - UI Programmer | |||
Aleksandr Artemenko - Additional UI Scripting | |||
====Network==== | |||
Stanislav Zainchkovskiy - Lead Network Programmer | |||
Vasiliy Vishnevetskiy - Senior Network Programmer | |||
====Tools==== | |||
Viktor Streltsov - Lead Technology & Tools Programmer | |||
Alexey Naumov - Tools Programmer | |||
Leonid Krot - Tools Programmer | |||
Ivan Alaferov - Tools Programmer | |||
====Art Department==== | |||
Dmitriy Kholodov - Art Director | |||
Petr Kudryashov - Lead Level Modeler | |||
Elena Bondareva - Outsource Manager | |||
====Concept Art==== | |||
Artem Shumnik - Lead Concept Artist | |||
Vitaliy Anikin - Senior Concept Artist | |||
Pavel Belov - Senior Concept Artist | |||
Vladimir Nenov - Concept Artist | |||
Dmitriy Popov - Concept Artist | |||
Dmitriy Klyushkin - Concept Artist | |||
====Modeling==== | |||
Maksim Alekseev - Senior Level Modeler/Designer | |||
Pavel Baryshnikov - Senior Level Modeler | |||
Yuriy Chernyish - Senior Level Modeler | |||
Dmitriy Efimov - Senior Level Modeler | |||
Vyacheslav Dementev - Level Modeler | |||
Andrey Gromov - Level Modeler | |||
Andrey Kvashnin - Level Modeler | |||
Sergey Lebedev - Level Modeler | |||
Yakov Shevchenko - Level Modeler | |||
Dmitriy Andreev - Additional Level Modeling | |||
Alexey Kirillov - Additional Level Modeling | |||
Renat Salimgareev - Additional Level Modeling | |||
Anton Shakhmatov - Additional Level Modeling | |||
====Assets Modeling==== | |||
Dmitry Volkov - Senior Asset Designer/Modeler | |||
Maksim Nezvanov - Character Modeler | |||
Dmitry Parkin - Character Modeler | |||
ArtStudio - Assets Modeling | |||
====Technical Modeling==== | |||
Eugene Davydenko - Technical Art Director | |||
Georgiy Belyaev - Senior Technical Artist | |||
Sergey Demidov - Senior Technical Artist | |||
Andrey Tarnovskiy - Senior Technical Artist | |||
Igor Budalovskiy - Technical Artist | |||
====Animation==== | |||
Aleksandr Myala - Lead Animator | |||
Roman Pereverzov - Senior Cinematic Animator | |||
Evgeniy Fokin - Animator | |||
Vladimir Uryashov - Animator | |||
Dmitry Afanasyev - Animator | |||
====SFX==== | |||
Anton Lomakin - Lead SFX Artist | |||
Dmitriy Belov - SFX Artist | |||
Elena Lomakina - SFX Artist | |||
====Texturing==== | |||
Elena Tarnovskaya - Lead Texture Artist | |||
Aleksander Kuznetsov - Senior Texturing Artist | |||
Evgeniy Dybchinskiy - Senior Texturing Artist | |||
Dmitriy Berlin - Texture Artist, Additional Lighting | |||
Georgiy Paute - Texture Artist | |||
Nikolay Sladkov - Texture Artist | |||
Anton Sumerin - Texture Artist | |||
====Lighting==== | |||
Olga Cheremisova - Lead Lighting Artist | |||
Dmitriy Jempala - Lighting Artist | |||
Dmitriy Pisminskiy - Lighting Artist | |||
Georgiy Suvorov - Lighting Artist | |||
====UI==== | |||
Aleksey Melnikov - Lead UI artist | |||
Dmitriy Zhukovskiy - UI Artist | |||
====Sound==== | |||
Pavel Grachev - Sound Engineer | |||
Mark Frolov - Sound Engineer | |||
====QA Department==== | |||
Kirill Zaytsev - QA Director | |||
Evgeniy Stepanov - QA Project Lead | |||
Daniil Saparov - QA Expert | |||
Pavel Teplyanskiy - QA Expert | |||
Ivan Andrianov - Additional Testing | |||
Stanislav Borodikhin - Additional Testing | |||
Victor Glyanenko - Additional Testing | |||
Aleksandr Ermakov - Additional Testing | |||
Ruslan Mezhetskiy - Additional Testing | |||
Shamil Yanbuhtin - Additional Testing | |||
Evgeniy Popkov - Additional Testing | |||
====Support==== | |||
Vladimir Chernysh - Studio Director | |||
Maria Korobkina - Accounting | |||
Victor Stupko - IT Director | |||
Denis Streltsov - Network Administrator | |||
Aleksey Polyakov - Network Administrator | |||
====Motion Capture==== | |||
Audiomotion Studios - Mocap Service Provider | |||
Oliver Hollis - Mocap Actor, [[John-117|Master Chief]] | |||
Anthony Morley - Mocap Actor, [[Jacob Keyes|Captain Keyes]] | |||
Melanie Bond - Mocap Actor, [[Cortana]] | |||
Gordon Alexander - Additional Mocap Acting | |||
====Special Thanks==== | |||
Sergey Izyyurov, Georgiy Juraviyov, Sergey Mironov, Nikolay Podolskiy, Anton Sherstyuk, Aleksey Shutov, Sergey Boginskiy, Mikhail Davydenko, Mikhail Drobot, Fyodor Gilmutdinov, Roman Gluschenko, Dmitriy Gribanov, Andrey Gromov, Sergey Ivanov, Nikolay Korolyov, Evgeniy Melnikov, Andrey Bachmanov, Valentin Danilenko, Valeriy Djura, Sergey Dudkin, Dmitriy Grigorenko, Andrey Kholodov, Filipp Ivanov, Anatoliy Koruka, Sergey Krayniy, Aleksandr Larionov, Sergey Larionov, Dmitriy Motorygin, Pavel Ryazantsev, Aleksandra Seliverstova, Aleksey Skorohod, Andrey Baranov, Dmitriy Milyavskiy, Andrey Movsesyan, Rick Raymo | |||
===[[Certain Affinity|Certain Affinity Inc]]=== | |||
====Project Leads==== | |||
[[Max Hoberman]] - Creative Director | |||
Phil Wattenbarger - Executive Producer | |||
David Ancira - Visual Art Lead | |||
Alex Chrisman - Lead Producer | |||
Adam Crist - Lead Designer | |||
William Fox - Lead Producer | |||
Dave Prout - Lead Artist/Technical Artist | |||
Stefan Sinclair - Lead Programmer | |||
Kyle Uberman - QA Lead | |||
====Art==== | |||
Lorraine Zawada - Lead Environment Artist | |||
Steev Kelly - Lead Technical Artist | |||
Jason Morne - Concept Artist | |||
Jason Bretz - Environment Artist | |||
Martin Cable- Environment Artist | |||
John Grubner - VFX Artist | |||
Brad Jeansonne - Concept Artist | |||
Rick Knox - Environment Artist | |||
Luiz Kruel - Technical Artist | |||
Seok Ki Kwon - Environment Artist | |||
Ryan Mansfield - Environment Artist | |||
Dean McCall - Environment Artist | |||
Eric Miller - Environment Artist | |||
Dan Mod - Environment Artist | |||
Deanna Nygren - Environment Artist | |||
Josh Powers - Environment Artist | |||
Leif Robles - Environment Artist | |||
Dan Rubel - VFX Artist | |||
[[Paul Russel]] - Environment Artist | |||
David Salaiz - Character Artist | |||
Wimolrat (Nikki) Tangtiphongkul - Environment Artist | |||
Daniel Valey - Environment Artist | |||
Phu Giang - Concept Artist | |||
Todd Keller - Concept Artist | |||
Juhan Lee - Concept Artist | |||
Rolf Mohr - Concept Artist | |||
Chase Osborne - Concept Artist | |||
====Design==== | |||
Josh Tyrell - Lead Level Designer | |||
Craig Bernardo - Designer | |||
Jeremy Raymond - Designer | |||
John Zagorski - Designer | |||
=====Engineering===== | |||
Peter Carter - Programmer | |||
Jason Eubank - Programmer | |||
====Quality Assurance==== | |||
Rodolfo Camarena - QA Tester (CompuCom) | |||
Anthony Florez - QA Tester (CompuCom) | |||
Marcus Luna De Leon - QA Tester (Volt) | |||
Meagan Quinn - QA Tester (CompuCom) | |||
====Studio Directors==== | |||
[[Max Hoberman]] - President | |||
Phil Wattenbarger - Director of Product Development | |||
Tim Fields - Director of Business Development | |||
Tia Hood - Director of Business Operations | |||
Stefan Sinclair - Director of Technical Operations | |||
====Studio Support==== | |||
Kathleen Asbury - Human Resources Manager | |||
Javier De Jesus - Development Operations Assistant | |||
Cody McGinley - Facilities Manager | |||
Erin Reed - Operations Coordinator | |||
Wayne Richardson - IT Manager | |||
Sarah Schauf - Accounting Manager | |||
===Audio=== | |||
[[Halo: Original Soundtrack|Original Halo: Combat Evolved Music]] composed by [[Martin O'Donnell]] and [[Michael Salvatori]] | |||
====[[Microsoft Studios]]==== | |||
Kristofor Mellroth - Senior Audio Director | |||
====[[Pyramind Studios]]==== | |||
Paul Lipson - Audio Director/Score Supervisor | |||
Gregory J. Gordon - Senior Mix/Mastering Engineer | |||
Matt Donner - 5.1 Mix Engineer | |||
Steve Heithecker - Recording Engineer | |||
Peter Steinbach - Technical Engineer | |||
Michael Roache - Project Manager/Music Editor | |||
Lennie Moore - Orchestrator/Score Librarian | |||
Tom Salta - Percussion and Synthesis Specialist | |||
Brian Trifon - Synthesis and Musical Sound Design Specialist | |||
Wataru Hokoyama - Conductor | |||
Lynda Arnold - Pianist | |||
Jillian Aversa - Vocalist | |||
Bryan Dale - Guitarist | |||
Hideki Yamashita - IT Manager | |||
Dan Blum - Part Preparation | |||
====Chanticleer==== | |||
Christine Bullin - President & General Director | |||
Curt Hancock - Director of Operations | |||
Matthew Ottman - Music Director | |||
Jace Wittig - Assistant Music Director | |||
Eric Alatorre - Vocalist | |||
Michael Axtell - Vocalist | |||
Casey Breves - Vocalist | |||
Matthew Curtis - Vocalist | |||
Biran Hinman - Vocalist | |||
Ben Jones - Vocalist | |||
Matthew Knickman - Vocalist | |||
Cortez Mitchell - Vocalist | |||
Gregory Peebles - Vocalist | |||
Kory Reid - Vocalist | |||
Alan Reinhardt - Vocalist | |||
Adam Ward - Vocalist | |||
====The Skywalker Symphony Orchestra==== | |||
Janet Ketchum - Music Contractor | |||
Victor Romansevich - Concertmaster | |||
====[[Skywalker Sound]], a Lucasfilm Ltd. Company==== | |||
Leslie Ann Jones - Director of Music Recording and Scoring | |||
Dann Thompson - Assistant Engineer | |||
Judy Kirschner - Assistant Engineer | |||
Robert Gatley - Assistant Engineer | |||
Andre Zweers - Protools Operator | |||
====Microsoft Studios SoundLab==== | |||
Mike Caviezel - Audio Production Designer | |||
Pete Comley (FILTER) - Sound Designer | |||
Jordan Stock (Aquent LLC) - Sound Designer | |||
Jeff Dombkowski (Collabera) - Sound Designer | |||
Daniel Raimo (FILTER) - Sound Designer | |||
Jason Wolford (FILTER) - Sound Designer | |||
David Liu (Aquent LLC) - Sound Designer | |||
====Soundelux Design Music Group==== | |||
Scott Martin Gershin, MPSE, IESD - Creative Director | |||
Becky Allen - Executive Producer | |||
Peter Zinda, MPSE, IESD - Supervising Sound Designer | |||
Brad Beaumont - Sound Designer | |||
Gary Hecker - Supervising Foley Designer | |||
Michael Broomberg - Foley Artist | |||
Nerses Gezalyan - Foley Recordist | |||
Charlie Gondak - Senior Assets Coordinator | |||
David Natale - Assets Coordinator | |||
====Soundelux Design Music Group: Terminals VO Recording and Editorial==== | |||
Scott Martin Gershin - Executive Creative Director | |||
Janet Rankin - Facility Manager | |||
William "Chip" Beaman - Manager, VO and Talent Services | |||
Julia Bianco - Voice Over Supervisor | |||
Justin Langley - Voice Over Recording Engineer | |||
Steve Rusch - Voice Over Recording Engineer | |||
Justin Langely - Voice Over Editorial | |||
Charlie Gondak - Senior Asset Manager | |||
David Natale - Asset Coordination | |||
Alexander Leeman Johnson - Production Assistant | |||
Adam Dolin - Production Assistant | |||
====Soundelux Design Music Group: Cinematics Audio==== | |||
Peter Zinda - Supervising Sound Editor | |||
Scott Martin Gershin - Rerecording Mixer | |||
Eliot Connors - Sound Designer | |||
Csaba Wagner - Sound Designer | |||
Scott Wolf - Sound Designer | |||
James Moriana - Foley Artist | |||
Jeff Wilhoit - Foley Artist | |||
Brett Voss - Foley Mixer | |||
Charlie Gondak - Asset Coordination | |||
David Natale - Asset Coordination | |||
===Terminal Videos=== | |||
====Voice Talent==== | |||
[[Tim Dadabo]] - [[343 Guilty Spark]] | |||
[[Pete Stacker]] - [[Jacob Keyes]] | |||
[[Fred Tatasciore]] - [[Truth and Reconciliation's AI|Covenant A.I.]] | |||
====Production==== | |||
Ian Kirby - Director/Producer | |||
Daniel Sioul - Producer | |||
====Art==== | |||
Andrew West - Art Director/Lead Artist | |||
Dimitri Sirenko - Senior Artist | |||
Alan Blackwell - Artist | |||
Tyler Bradley - Artist | |||
Trudi Castle - Artist | |||
Geoff Taylor - Artist | |||
====Animation==== | |||
Caleb Bouchard - Animator | |||
Vern Giammartino - Animator | |||
Aaron Hildebrandt - Animator | |||
Jacob Owens - Animator | |||
Mark Stuckert - Animator | |||
Eric Wada - Animator | |||
Christian Whiticar - Animator | |||
====Editing==== | |||
Ian Kirby - Editor | |||
Larry Di Stefano - Assistant Editor | |||
Jacob Owens - Assistant Editor | |||
====Music==== | |||
Adam Fulton - Sound Design and Mixing | |||
====Intro Video==== | |||
Ian Kirby - Digital Artist | |||
Chris van Dyck - Digital Artist | |||
Blair Richmond - Digital Artist | |||
Thiago Azavedo - Digital Artist | |||
====Additional Information==== | |||
Animation Production Services provided by The Sequence Group | |||
Terminals Animation by The Sequence Group | |||
Halo Intro video edit and assembly by The Sequence Group | |||
Cinematic stylization by Faction Creative | |||
===[[343 Industries]]=== | |||
====Executive Management==== | |||
[[Bonnie Ross]] - General Manager, 343 Industries | |||
[[Dan Ayoub]] - Executive Producer | |||
====Production==== | |||
Dennis Ries - Producer | |||
Jason Pace - Producer | |||
Corrinne Robinson - Associate Producer | |||
Ted Fitzgerald - Lead Producer | |||
Chris Shaules - Producer | |||
====Design==== | |||
[[Chad Armstrong]] - Game Designer | |||
====Engineering==== | |||
Greg Hermann - Principal Development Lead | |||
Andrew Schnickel - Senior Engineer | |||
Alex Liberman - Engineer | |||
====Halo Franchise==== | |||
[[Frank O'Connor]] - Franchise Development Director | |||
[[Kevin Grace]] - Franchise Manager/Terminals Writer | |||
[[Jeremy Patenaude]] - Franchise Writer | |||
====Community Team==== | |||
Allison Stroll - Senior Producer | |||
Dan Chosich - Director of Photography | |||
Kyle Dolan - Associate Producer | |||
[[David Ellis]] - Content Producer | |||
Veronica Peshtarianu - Associate Producer | |||
[[Jessica Shea]] - Community Manager | |||
Christopher A. Buckley - Junior Production Designer (Aquent LLC) | |||
Charles Webb - Editor (Volt) | |||
====Special Thanks==== | |||
Stephen Toulouse | |||
Mark Yeend | |||
JoAnne Lowery | |||
Brian Reed | |||
[[William C. Dietz]] | |||
Aaron Travis | |||
Desmond Murray | |||
Joel Gifford | |||
Mark McAllister | |||
Joe Djorgee | |||
Scott Dell'Osso | |||
Tom Holmes | |||
Andy Ludke | |||
Mikey Wetzel | |||
Clay Akazawa (Coroware) | |||
Rachelle Bilbruck | |||
Mary Phillips | |||
Kathy Gehrig (Valente Solutions) | |||
===[[Microsoft Studios]]=== | |||
====Executive Management==== | |||
Don Mattrick - President, Microsoft Interactive Entertainment Business | |||
Phil Spencer - Corporate Vice President, Microsoft Studios | |||
====Art==== | |||
Ben Cammarano - Director of Art | |||
Eddie Smith III (Filter) - Production Designer | |||
Dana Ludwig - Design Lead | |||
====Media Lab==== | |||
Curtis Neal - Production Director | |||
Matt Yagle (Aquent LLC) - Video Editor | |||
Samer Abou-Zaki (Populus Group, LLC) - Video Editor | |||
====Print and Digital Game Guide==== | |||
Shane Hartley - Central Media Design Lead | |||
Mat McInelly (Ten Gun Design) - Designer | |||
====Business Management==== | |||
Noah Musler - Sr. Business Development Manager | |||
Bill Lindell - Finance Manager | |||
====User Research==== | |||
Eric Schuh - User Research Lead | |||
Bruce Phillips - User Researcher | |||
Kirk Rodgers (Redmond Technology Partners) - User Research | |||
====Narrative Design - Manual==== | |||
Brent Metcalfe - Narrative Design Lead | |||
Tom Abernathy - Narrative Designer | |||
Keely Alexander (Aquent LLC) - Editor | |||
Beth Demetrescu - Lead Program Manager | |||
Andrea Roberts - Program Manager | |||
Kelly Wilson - Software Development Engineer | |||
====Redmond International Team==== | |||
Johnathan Chu - International Project Manager | |||
====Dublin International Team==== | |||
Ian Walsh - Project Manager | |||
Michael Ivory - Engineer | |||
John O'Sullivan - Test Manager | |||
Carthach Ó Nuanáin - Audio Producer | |||
Jason Shirley - Audio Producer | |||
====Tokyo International Team==== | |||
Masato Ishida - Project Manager | |||
Asako Kido - Production Manager | |||
Go Komatsu - Test Lead | |||
Satoru Komiya - Tester | |||
Munetaka Fuse - Software Development Engineer | |||
Tomoko Kometani - Content Editor | |||
Young Hoon Shim - Content Editor | |||
====Account Management==== | |||
Oliver Miyashita - Account Manager | |||
Kevin Salcedo - Release Manager | |||
Rod Fung - Developer Account Manager | |||
====Manufacturing & Supply Chain==== | |||
Deborah McFadden - Global Launch Manager | |||
====Legal and Corporate Affairs==== | |||
David Figatner - Legal Counsel | |||
Matt Skelton - Legal Counsel | |||
Carla Woo - Paralegal | |||
====Marketing and Public Relations==== | |||
Steve Beinner - Director | |||
Bryan Koski - Group Product Manager | |||
Paul Patinios - Marketing Manager | |||
Josh Kerwin - PR Manager | |||
====Test==== | |||
Jimmy Bischoff - Test Manager | |||
Rick Lockyear - Test Manager | |||
Eric Helbig - Test Lead | |||
Paul Gradwohl - Software Development Engineer in Test | |||
====Team "Forearm" Multiplayer Testers==== | |||
Josiah Bolek (CompuCom) | |||
Kyle Symonds (CompuCom) | |||
Paul Conrad (CompuCom) | |||
Brian Haucke (CompuCom) | |||
Danny Cox (CompuCom) | |||
John Harris (CompuCom) | |||
Kyle Hornberger (CompuCom) | |||
Oliver Reeves (Volt) | |||
Kevin Englund (CompuCom) | |||
Rob Pearsall (CompuCom) | |||
Bradley Knowles (CompuCom) | |||
Danny Brown (CompuCom) | |||
Chad Elliot (CompuCom) | |||
Nicholas Smolka (CompuCom) | |||
Chase Lawhead (CompuCom) | |||
====Experis Manpower Group==== | |||
Peter Klaebe - Delivery Director | |||
Jim Broglio - Information Technology Manager | |||
Carol Stearns - Administrative Assistant | |||
Evan Birkby - Test Lead | |||
Lyndon Moore - Lead SDET | |||
Ian Charles Eller - SDET | |||
Robert Ferris - SDET | |||
Ryan Gibson - Software Test Engineer | |||
Andrew Hruza - Software Test Engineer | |||
Ahmad J. Chohan - Software Test Engineer | |||
Aaron Pendleton - Software Test Engineer | |||
Devon M. Smith - Software Test Engineer/Project Consultant-Cinematics | |||
Eric Leavell - Test Associate/Project Consultant-Audio | |||
Daniel J. Ellis - Test Associate/Project Consultant | |||
Andrew Breedon - Test Associate | |||
Andrew Williams - Test Associate | |||
Bradford Johnson - Test Associate | |||
Brandon Riggs - Test Associate | |||
Brandon Salcedo - Test Associate | |||
Blaine Crockatt - Test Associate | |||
Caedmon Webb - Test Associate | |||
Chris Charles - Test Associate | |||
Daniel Sabin - Test Associate | |||
Ivan Fix - Test Associate | |||
Javid Bynum - Test Associate | |||
James Allen - Test Associate | |||
LeSean Johnson - Test Associate | |||
Ryan Norman - Test Associate | |||
Sean Manley - Test Associate | |||
Tim Toulouse - Test Associate | |||
Tyler Lovemark - Test Associate | |||
Matthew Campbell - Test Associate | |||
Zack Cutri - Test Associate | |||
====Keywords International Ltd.==== | |||
Thomas Barth - Testing Manager | |||
Tommaso Maria Petrelli - Project Manager | |||
João Marcos dos Santos - Project Manager Assistant | |||
Pavel Ryzhkov - QA Lead | |||
Daniel Jonathan Adams - Tester | |||
Niccoló Petrelli - Tester | |||
Peer Heinrich - Tester | |||
Inma L. Socias - Tester | |||
Renata Paiva Alexandre de Brito - Tester | |||
Nicolas Zuain- Tester | |||
====Middleware==== | |||
FaceGen | |||
FaceFX | |||
Bink Video | |||
Izotope | |||
====Havok==== | |||
Halo: Combat Evolved Anniversary uses Havok™ Copyright 1999-2011. Havok.com Inc. (or its licensors). All Rights Reserved. See www.havok.com for details. | |||
====Autodesk Scaleform==== | |||
Halo: Combat Evolved Anniversary uses Autodesk Scaleform copyright 2011, Autodesk, Inc. | |||
====FMOD Sound System==== | |||
Halo: Combat Evolved Anniversary uses FMOD Sound System, copyright Firelight Technologies Pty, Ltd., 1994-2010 | |||
''Quickly fades to black.'' | |||
---- | |||
''If the Credits was played in the Extras menu'' | |||
''The screen splits displaying the [[credits]] for [[Halo Wars credits|Halo Wars]], [[Halo 3: ODST credits|Halo 3: ODST]], [[Halo 2 credits|Halo 2 (Vista)]] and [[Halo 3 credits|Halo 3]]. The credits are sped up and synchronized to end simultaneously.'' | |||
---- | |||
''Cut back to the vast reaches of space; a blue light speeds towards the screen. As it closes in, it is revealed to be the Monitor, having somehow survived Halo's destruction. His blue floods the view as the entire screen fades to white.'' | |||
[[Category:Credits]] | [[Category:Credits]] |
Latest revision as of 18:35, September 15, 2022
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Halo: Combat Evolved Anniversary credits | |
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“ | Ten years in the making. | ” |
The Halo: Combat Evolved Anniversary credits is a list of credits for people who worked on Halo: Combat Evolved Anniversary.
Credits[edit]
Bungie Software[edit]
Jason Jones - Project Lead
Hamilton Chu - Lead Producer
Rick Ryan - Producer
Chris Butcher - Programmer
Bernie Freidin - Programmer
Charlie Gough - Programmer
Mat Noguchi - Programmer
Matt Segur - Programmer
Eamon McKenzie - Guest Star Programmer
Stefan Sinclair - Guest Star Programmer
Ben Wallace - Guest Star Programmer
Marcus R. Lehto - Art Director
Steve Abeyta - Assistant Art Lead
Eric Arroyo - Artist
Chris Barrett - Artist
Mark Bernal - Artist
David Dunn - Artist
Chris Hughes - Artist
Chris Lee - Artist
Robert McLees - Artist
Stephan Okasaki - Artist
Paul Russel - Artist
Shi Kai Wang - Artist
Michael Wu - Artist
with: Brian Shultz - Artist
John Howard - Lead Designer
Paul Bertone - Designer
Tyson Green - Designer
Jaime Griesemer - Designer
Dan Orzulak - Designer
Brannon Boren - Writer
Matt Soell - Writer
Eric Trautmann - Writer
Michael Evans - Multiplayer Lead, Lead Programmer
Adrian Perez - Multiplayer Programmer
Stefan Sinclair - Multiplayer Programmer
Hardy LeBel - Multiplayer Lead Designer
Chris Carney - Multiplayer Artist
David Dunn - Multiplayer Artist
Peter Marks - Multiplayer Artist
Derrick Moore - Multiplayer Artist
Stephan Okasaki - Multiplayer Artist
Max Hoberman - UI Lead
David Candland - UI Designer
Stefan Sinclair - UI Programmer
Joseph Staten - Cinematics Director
Steve Abeyta - Cinematic Artist
Paul Clift - Cinematic Artist
Adam Crockett - Cinematic Artist
Lorraine McLees - Cinematic Artist
Stephan Okasaki - Cinematic Artist
with: Craig Mullins - Cinematic Artist
Lee Wilson - Cinematic Artist
Martin O'Donnell - Audio Lead and Original Music
Michael Salvatori - Additional Music
Jay Weinland - Sound Designer
with: Adam Tewes - Sound Designer
Harold Ryan - Test Manager
Curtis Creamer - Test Lead
Ryan Hylland - Test Lead
Keith Steury - Test Lead
Chris Chamberlain - Tester
Mike Cody - Tester
Chuck Cooper - Tester
Erik Davis - Tester
John Frey - Tester
Rick Lockyear - Tester
Paul Pederson - Tester
Zach Russell - Tester
Matthew Shimabuku - Tester
Luke Timmins - Tester
Jeff Wilson - Tester
Roger Wolfson - Tester
Keny Boynton - Voice Talent
Tim Dadabo - Voice Talent
Mark Dias - Voice Talent
Steve Downes - Voice Talent
Todd Licea - Voice Talent
Mike Madeoy - Voice Talent
Andrew McKaige - Voice Talent
Tawnya Pettiford-Wates - Voice Talent
David Scully - Voice Talent
Pete Stacker - Voice Talent
Jeff Steitzer - Voice Talent
Jen Taylor - Voice Talent
Chris Wicklund - Voice Talent
Bungie Folks - Additional Voices
Matt Soell - Damage and Spin
Pete Demoreuille - Draft Dodger
Tom Gioconda - Draft Dodger
Joshua Grass - Draft Dodger
Jason Major - Draft Dodger
Juan Remirez - Draft Dodger
Bob Settles - Draft Dodger
Alexander Seropian - Executive Producer
Steve Fowler - Product Manager
Jon Kimmich - Product Planner
Ji Hong - Localization Program Manager
Keith Cirillo - Halo Manual Writer
Tom Brush - Halo Manual Editor
Karin Jaques - Halo Manuel Designer
Special Thanks
Jule Zuccotti
Matt Gradwohl
Mark Thomas
Chris Cocks
Vic Bonilla
Saber Interactive[edit]
Production[edit]
Matthew Karch - CEO
Andrey Iones - COO/Executive Producer
Nick Madonna - Associate Producer
Anna Naleushkina - Associate Producer/Localization Manager
Sergey Rakhmanov - Associate Producer
Elena Sulimova - Associate Producer/Localization Manager
Programming Department[edit]
Game Integration[edit]
Andrey Grigorev - Programming Director
Roman Lebedev - Lead Project Programmer/Console Tech Lead
Pavel Kuznetsov - Lead Physics Programmer
Sergey Adveev - Game Integration Lead
Leonid Mashinsky - Game Integration Programmer
Maksim Gridnev - Game Integration Programmer
Victor Koryt'ko - Game Integration Programmer
Engine[edit]
Anton Krupkin - Lead Engine Programmer
Evgeniy Cimbaluk - Senior Engine and Sound Programmer
Alexey Ivanov - Senior Engine Programmer
Ruslan Vizgalin - Lead Animation Programmer
Rendering[edit]
Denis Sladkov - Lead Rendering Programmer
Aleksandr Skolunov - Senior Rendering Programmer
Aleksandr Smetkin - Senior Rendering Programmer
Leonid Fedorov - Rendering Programmer
Pavel Zagrebelnyiy - Rendering Programmer
Victor Bargachev - Rendering Programmer
UI/TCRs[edit]
Dmitry Brevdo - UI/TCR Lead Programmer
Anton Ivanov - Senior TCR/Build Programmer
Dmitry Shevchik - Senior UI programmer
Vladamir Orlov - UI Programmer
Aleksandr Artemenko - Additional UI Scripting
Network[edit]
Stanislav Zainchkovskiy - Lead Network Programmer
Vasiliy Vishnevetskiy - Senior Network Programmer
Tools[edit]
Viktor Streltsov - Lead Technology & Tools Programmer
Alexey Naumov - Tools Programmer
Leonid Krot - Tools Programmer
Ivan Alaferov - Tools Programmer
Art Department[edit]
Dmitriy Kholodov - Art Director
Petr Kudryashov - Lead Level Modeler
Elena Bondareva - Outsource Manager
Concept Art[edit]
Artem Shumnik - Lead Concept Artist
Vitaliy Anikin - Senior Concept Artist
Pavel Belov - Senior Concept Artist
Vladimir Nenov - Concept Artist
Dmitriy Popov - Concept Artist
Dmitriy Klyushkin - Concept Artist
Modeling[edit]
Maksim Alekseev - Senior Level Modeler/Designer
Pavel Baryshnikov - Senior Level Modeler
Yuriy Chernyish - Senior Level Modeler
Dmitriy Efimov - Senior Level Modeler
Vyacheslav Dementev - Level Modeler
Andrey Gromov - Level Modeler
Andrey Kvashnin - Level Modeler
Sergey Lebedev - Level Modeler
Yakov Shevchenko - Level Modeler
Dmitriy Andreev - Additional Level Modeling
Alexey Kirillov - Additional Level Modeling
Renat Salimgareev - Additional Level Modeling
Anton Shakhmatov - Additional Level Modeling
Assets Modeling[edit]
Dmitry Volkov - Senior Asset Designer/Modeler
Maksim Nezvanov - Character Modeler
Dmitry Parkin - Character Modeler
ArtStudio - Assets Modeling
Technical Modeling[edit]
Eugene Davydenko - Technical Art Director
Georgiy Belyaev - Senior Technical Artist
Sergey Demidov - Senior Technical Artist
Andrey Tarnovskiy - Senior Technical Artist
Igor Budalovskiy - Technical Artist
Animation[edit]
Aleksandr Myala - Lead Animator
Roman Pereverzov - Senior Cinematic Animator
Evgeniy Fokin - Animator
Vladimir Uryashov - Animator
Dmitry Afanasyev - Animator
SFX[edit]
Anton Lomakin - Lead SFX Artist
Dmitriy Belov - SFX Artist
Elena Lomakina - SFX Artist
Texturing[edit]
Elena Tarnovskaya - Lead Texture Artist
Aleksander Kuznetsov - Senior Texturing Artist
Evgeniy Dybchinskiy - Senior Texturing Artist
Dmitriy Berlin - Texture Artist, Additional Lighting
Georgiy Paute - Texture Artist
Nikolay Sladkov - Texture Artist
Anton Sumerin - Texture Artist
Lighting[edit]
Olga Cheremisova - Lead Lighting Artist
Dmitriy Jempala - Lighting Artist
Dmitriy Pisminskiy - Lighting Artist
Georgiy Suvorov - Lighting Artist
UI[edit]
Aleksey Melnikov - Lead UI artist
Dmitriy Zhukovskiy - UI Artist
Sound[edit]
Pavel Grachev - Sound Engineer
Mark Frolov - Sound Engineer
QA Department[edit]
Kirill Zaytsev - QA Director
Evgeniy Stepanov - QA Project Lead
Daniil Saparov - QA Expert
Pavel Teplyanskiy - QA Expert
Ivan Andrianov - Additional Testing
Stanislav Borodikhin - Additional Testing
Victor Glyanenko - Additional Testing
Aleksandr Ermakov - Additional Testing
Ruslan Mezhetskiy - Additional Testing
Shamil Yanbuhtin - Additional Testing
Evgeniy Popkov - Additional Testing
Support[edit]
Vladimir Chernysh - Studio Director
Maria Korobkina - Accounting
Victor Stupko - IT Director
Denis Streltsov - Network Administrator
Aleksey Polyakov - Network Administrator
Motion Capture[edit]
Audiomotion Studios - Mocap Service Provider
Oliver Hollis - Mocap Actor, Master Chief
Anthony Morley - Mocap Actor, Captain Keyes
Melanie Bond - Mocap Actor, Cortana
Gordon Alexander - Additional Mocap Acting
Special Thanks[edit]
Sergey Izyyurov, Georgiy Juraviyov, Sergey Mironov, Nikolay Podolskiy, Anton Sherstyuk, Aleksey Shutov, Sergey Boginskiy, Mikhail Davydenko, Mikhail Drobot, Fyodor Gilmutdinov, Roman Gluschenko, Dmitriy Gribanov, Andrey Gromov, Sergey Ivanov, Nikolay Korolyov, Evgeniy Melnikov, Andrey Bachmanov, Valentin Danilenko, Valeriy Djura, Sergey Dudkin, Dmitriy Grigorenko, Andrey Kholodov, Filipp Ivanov, Anatoliy Koruka, Sergey Krayniy, Aleksandr Larionov, Sergey Larionov, Dmitriy Motorygin, Pavel Ryazantsev, Aleksandra Seliverstova, Aleksey Skorohod, Andrey Baranov, Dmitriy Milyavskiy, Andrey Movsesyan, Rick Raymo
Certain Affinity Inc[edit]
Project Leads[edit]
Max Hoberman - Creative Director
Phil Wattenbarger - Executive Producer
David Ancira - Visual Art Lead
Alex Chrisman - Lead Producer
Adam Crist - Lead Designer
William Fox - Lead Producer
Dave Prout - Lead Artist/Technical Artist
Stefan Sinclair - Lead Programmer
Kyle Uberman - QA Lead
Art[edit]
Lorraine Zawada - Lead Environment Artist
Steev Kelly - Lead Technical Artist
Jason Morne - Concept Artist
Jason Bretz - Environment Artist
Martin Cable- Environment Artist
John Grubner - VFX Artist
Brad Jeansonne - Concept Artist
Rick Knox - Environment Artist
Luiz Kruel - Technical Artist
Seok Ki Kwon - Environment Artist
Ryan Mansfield - Environment Artist
Dean McCall - Environment Artist
Eric Miller - Environment Artist
Dan Mod - Environment Artist
Deanna Nygren - Environment Artist
Josh Powers - Environment Artist
Leif Robles - Environment Artist
Dan Rubel - VFX Artist
Paul Russel - Environment Artist
David Salaiz - Character Artist
Wimolrat (Nikki) Tangtiphongkul - Environment Artist
Daniel Valey - Environment Artist
Phu Giang - Concept Artist
Todd Keller - Concept Artist
Juhan Lee - Concept Artist
Rolf Mohr - Concept Artist
Chase Osborne - Concept Artist
Design[edit]
Josh Tyrell - Lead Level Designer
Craig Bernardo - Designer
Jeremy Raymond - Designer
John Zagorski - Designer
Engineering[edit]
Peter Carter - Programmer
Jason Eubank - Programmer
Quality Assurance[edit]
Rodolfo Camarena - QA Tester (CompuCom)
Anthony Florez - QA Tester (CompuCom)
Marcus Luna De Leon - QA Tester (Volt)
Meagan Quinn - QA Tester (CompuCom)
Studio Directors[edit]
Max Hoberman - President
Phil Wattenbarger - Director of Product Development
Tim Fields - Director of Business Development
Tia Hood - Director of Business Operations
Stefan Sinclair - Director of Technical Operations
Studio Support[edit]
Kathleen Asbury - Human Resources Manager
Javier De Jesus - Development Operations Assistant
Cody McGinley - Facilities Manager
Erin Reed - Operations Coordinator
Wayne Richardson - IT Manager
Sarah Schauf - Accounting Manager
Audio[edit]
Original Halo: Combat Evolved Music composed by Martin O'Donnell and Michael Salvatori
Microsoft Studios[edit]
Kristofor Mellroth - Senior Audio Director
Pyramind Studios[edit]
Paul Lipson - Audio Director/Score Supervisor
Gregory J. Gordon - Senior Mix/Mastering Engineer
Matt Donner - 5.1 Mix Engineer
Steve Heithecker - Recording Engineer
Peter Steinbach - Technical Engineer
Michael Roache - Project Manager/Music Editor
Lennie Moore - Orchestrator/Score Librarian
Tom Salta - Percussion and Synthesis Specialist
Brian Trifon - Synthesis and Musical Sound Design Specialist
Wataru Hokoyama - Conductor
Lynda Arnold - Pianist
Jillian Aversa - Vocalist
Bryan Dale - Guitarist
Hideki Yamashita - IT Manager
Dan Blum - Part Preparation
Chanticleer[edit]
Christine Bullin - President & General Director
Curt Hancock - Director of Operations
Matthew Ottman - Music Director
Jace Wittig - Assistant Music Director
Eric Alatorre - Vocalist
Michael Axtell - Vocalist
Casey Breves - Vocalist
Matthew Curtis - Vocalist
Biran Hinman - Vocalist
Ben Jones - Vocalist
Matthew Knickman - Vocalist
Cortez Mitchell - Vocalist
Gregory Peebles - Vocalist
Kory Reid - Vocalist
Alan Reinhardt - Vocalist
Adam Ward - Vocalist
The Skywalker Symphony Orchestra[edit]
Janet Ketchum - Music Contractor
Victor Romansevich - Concertmaster
Skywalker Sound, a Lucasfilm Ltd. Company[edit]
Leslie Ann Jones - Director of Music Recording and Scoring
Dann Thompson - Assistant Engineer
Judy Kirschner - Assistant Engineer
Robert Gatley - Assistant Engineer
Andre Zweers - Protools Operator
Microsoft Studios SoundLab[edit]
Mike Caviezel - Audio Production Designer
Pete Comley (FILTER) - Sound Designer
Jordan Stock (Aquent LLC) - Sound Designer
Jeff Dombkowski (Collabera) - Sound Designer
Daniel Raimo (FILTER) - Sound Designer
Jason Wolford (FILTER) - Sound Designer
David Liu (Aquent LLC) - Sound Designer
Soundelux Design Music Group[edit]
Scott Martin Gershin, MPSE, IESD - Creative Director
Becky Allen - Executive Producer
Peter Zinda, MPSE, IESD - Supervising Sound Designer
Brad Beaumont - Sound Designer
Gary Hecker - Supervising Foley Designer
Michael Broomberg - Foley Artist
Nerses Gezalyan - Foley Recordist
Charlie Gondak - Senior Assets Coordinator
David Natale - Assets Coordinator
Soundelux Design Music Group: Terminals VO Recording and Editorial[edit]
Scott Martin Gershin - Executive Creative Director
Janet Rankin - Facility Manager
William "Chip" Beaman - Manager, VO and Talent Services
Julia Bianco - Voice Over Supervisor
Justin Langley - Voice Over Recording Engineer
Steve Rusch - Voice Over Recording Engineer
Justin Langely - Voice Over Editorial
Charlie Gondak - Senior Asset Manager
David Natale - Asset Coordination
Alexander Leeman Johnson - Production Assistant
Adam Dolin - Production Assistant
Soundelux Design Music Group: Cinematics Audio[edit]
Peter Zinda - Supervising Sound Editor
Scott Martin Gershin - Rerecording Mixer
Eliot Connors - Sound Designer
Csaba Wagner - Sound Designer
Scott Wolf - Sound Designer
James Moriana - Foley Artist
Jeff Wilhoit - Foley Artist
Brett Voss - Foley Mixer
Charlie Gondak - Asset Coordination
David Natale - Asset Coordination
Terminal Videos[edit]
Voice Talent[edit]
Fred Tatasciore - Covenant A.I.
Production[edit]
Ian Kirby - Director/Producer
Daniel Sioul - Producer
Art[edit]
Andrew West - Art Director/Lead Artist
Dimitri Sirenko - Senior Artist
Alan Blackwell - Artist
Tyler Bradley - Artist
Trudi Castle - Artist
Geoff Taylor - Artist
Animation[edit]
Caleb Bouchard - Animator
Vern Giammartino - Animator
Aaron Hildebrandt - Animator
Jacob Owens - Animator
Mark Stuckert - Animator
Eric Wada - Animator
Christian Whiticar - Animator
Editing[edit]
Ian Kirby - Editor
Larry Di Stefano - Assistant Editor
Jacob Owens - Assistant Editor
Music[edit]
Adam Fulton - Sound Design and Mixing
Intro Video[edit]
Ian Kirby - Digital Artist
Chris van Dyck - Digital Artist
Blair Richmond - Digital Artist
Thiago Azavedo - Digital Artist
Additional Information[edit]
Animation Production Services provided by The Sequence Group
Terminals Animation by The Sequence Group
Halo Intro video edit and assembly by The Sequence Group
Cinematic stylization by Faction Creative
343 Industries[edit]
Executive Management[edit]
Bonnie Ross - General Manager, 343 Industries
Dan Ayoub - Executive Producer
Production[edit]
Dennis Ries - Producer
Jason Pace - Producer
Corrinne Robinson - Associate Producer
Ted Fitzgerald - Lead Producer
Chris Shaules - Producer
Design[edit]
Chad Armstrong - Game Designer
Engineering[edit]
Greg Hermann - Principal Development Lead
Andrew Schnickel - Senior Engineer
Alex Liberman - Engineer
Halo Franchise[edit]
Frank O'Connor - Franchise Development Director
Kevin Grace - Franchise Manager/Terminals Writer
Jeremy Patenaude - Franchise Writer
Community Team[edit]
Allison Stroll - Senior Producer
Dan Chosich - Director of Photography
Kyle Dolan - Associate Producer
David Ellis - Content Producer
Veronica Peshtarianu - Associate Producer
Jessica Shea - Community Manager
Christopher A. Buckley - Junior Production Designer (Aquent LLC)
Charles Webb - Editor (Volt)
Special Thanks[edit]
Stephen Toulouse
Mark Yeend
JoAnne Lowery
Brian Reed
Aaron Travis
Desmond Murray
Joel Gifford
Mark McAllister
Joe Djorgee
Scott Dell'Osso
Tom Holmes
Andy Ludke
Mikey Wetzel
Clay Akazawa (Coroware)
Rachelle Bilbruck
Mary Phillips
Kathy Gehrig (Valente Solutions)
Microsoft Studios[edit]
Executive Management[edit]
Don Mattrick - President, Microsoft Interactive Entertainment Business
Phil Spencer - Corporate Vice President, Microsoft Studios
Art[edit]
Ben Cammarano - Director of Art
Eddie Smith III (Filter) - Production Designer
Dana Ludwig - Design Lead
Media Lab[edit]
Curtis Neal - Production Director
Matt Yagle (Aquent LLC) - Video Editor
Samer Abou-Zaki (Populus Group, LLC) - Video Editor
Print and Digital Game Guide[edit]
Shane Hartley - Central Media Design Lead
Mat McInelly (Ten Gun Design) - Designer
Business Management[edit]
Noah Musler - Sr. Business Development Manager
Bill Lindell - Finance Manager
User Research[edit]
Eric Schuh - User Research Lead
Bruce Phillips - User Researcher
Kirk Rodgers (Redmond Technology Partners) - User Research
Narrative Design - Manual[edit]
Brent Metcalfe - Narrative Design Lead
Tom Abernathy - Narrative Designer
Keely Alexander (Aquent LLC) - Editor
Beth Demetrescu - Lead Program Manager
Andrea Roberts - Program Manager
Kelly Wilson - Software Development Engineer
Redmond International Team[edit]
Johnathan Chu - International Project Manager
Dublin International Team[edit]
Ian Walsh - Project Manager
Michael Ivory - Engineer
John O'Sullivan - Test Manager
Carthach Ó Nuanáin - Audio Producer
Jason Shirley - Audio Producer
Tokyo International Team[edit]
Masato Ishida - Project Manager
Asako Kido - Production Manager
Go Komatsu - Test Lead
Satoru Komiya - Tester
Munetaka Fuse - Software Development Engineer
Tomoko Kometani - Content Editor
Young Hoon Shim - Content Editor
Account Management[edit]
Oliver Miyashita - Account Manager
Kevin Salcedo - Release Manager
Rod Fung - Developer Account Manager
Manufacturing & Supply Chain[edit]
Deborah McFadden - Global Launch Manager
Legal and Corporate Affairs[edit]
David Figatner - Legal Counsel
Matt Skelton - Legal Counsel
Carla Woo - Paralegal
Marketing and Public Relations[edit]
Steve Beinner - Director
Bryan Koski - Group Product Manager
Paul Patinios - Marketing Manager
Josh Kerwin - PR Manager
Test[edit]
Jimmy Bischoff - Test Manager
Rick Lockyear - Test Manager
Eric Helbig - Test Lead
Paul Gradwohl - Software Development Engineer in Test
Team "Forearm" Multiplayer Testers[edit]
Josiah Bolek (CompuCom)
Kyle Symonds (CompuCom)
Paul Conrad (CompuCom)
Brian Haucke (CompuCom)
Danny Cox (CompuCom)
John Harris (CompuCom)
Kyle Hornberger (CompuCom)
Oliver Reeves (Volt)
Kevin Englund (CompuCom)
Rob Pearsall (CompuCom)
Bradley Knowles (CompuCom)
Danny Brown (CompuCom)
Chad Elliot (CompuCom)
Nicholas Smolka (CompuCom)
Chase Lawhead (CompuCom)
Experis Manpower Group[edit]
Peter Klaebe - Delivery Director
Jim Broglio - Information Technology Manager
Carol Stearns - Administrative Assistant
Evan Birkby - Test Lead
Lyndon Moore - Lead SDET
Ian Charles Eller - SDET
Robert Ferris - SDET
Ryan Gibson - Software Test Engineer
Andrew Hruza - Software Test Engineer
Ahmad J. Chohan - Software Test Engineer
Aaron Pendleton - Software Test Engineer
Devon M. Smith - Software Test Engineer/Project Consultant-Cinematics
Eric Leavell - Test Associate/Project Consultant-Audio
Daniel J. Ellis - Test Associate/Project Consultant
Andrew Breedon - Test Associate
Andrew Williams - Test Associate
Bradford Johnson - Test Associate
Brandon Riggs - Test Associate
Brandon Salcedo - Test Associate
Blaine Crockatt - Test Associate
Caedmon Webb - Test Associate
Chris Charles - Test Associate
Daniel Sabin - Test Associate
Ivan Fix - Test Associate
Javid Bynum - Test Associate
James Allen - Test Associate
LeSean Johnson - Test Associate
Ryan Norman - Test Associate
Sean Manley - Test Associate
Tim Toulouse - Test Associate
Tyler Lovemark - Test Associate
Matthew Campbell - Test Associate
Zack Cutri - Test Associate
Keywords International Ltd.[edit]
Thomas Barth - Testing Manager
Tommaso Maria Petrelli - Project Manager
João Marcos dos Santos - Project Manager Assistant
Pavel Ryzhkov - QA Lead
Daniel Jonathan Adams - Tester
Niccoló Petrelli - Tester
Peer Heinrich - Tester
Inma L. Socias - Tester
Renata Paiva Alexandre de Brito - Tester
Nicolas Zuain- Tester
Middleware[edit]
FaceGen
FaceFX
Bink Video
Izotope
Havok[edit]
Halo: Combat Evolved Anniversary uses Havok™ Copyright 1999-2011. Havok.com Inc. (or its licensors). All Rights Reserved. See www.havok.com for details.
Autodesk Scaleform[edit]
Halo: Combat Evolved Anniversary uses Autodesk Scaleform copyright 2011, Autodesk, Inc.
FMOD Sound System[edit]
Halo: Combat Evolved Anniversary uses FMOD Sound System, copyright Firelight Technologies Pty, Ltd., 1994-2010
Quickly fades to black.
If the Credits was played in the Extras menu
The screen splits displaying the credits for Halo Wars, Halo 3: ODST, Halo 2 (Vista) and Halo 3. The credits are sped up and synchronized to end simultaneously.
Cut back to the vast reaches of space; a blue light speeds towards the screen. As it closes in, it is revealed to be the Monitor, having somehow survived Halo's destruction. His blue floods the view as the entire screen fades to white.