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Follow Our Brothers: Difference between revisions

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'''Follow Our Brothers''' is a song included in the [[Halo 3: Original Soundtrack]]. It plays during the level [[Floodgate]].
{{Status|RealWorld}}
{{Music infobox
| name      = Follow Our Brothers
| yt      = A95vOnfG5Zo
| album      = ''[[Halo 3: Original Soundtrack]]''
| composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
| length    = 3:25
| producer  =
| last      = [[Dread Intrusion]]
| next      = [[Farthest Outpost]]
}}


The song begins with a slow, single-note melody of strings. Higher strings then join in with a single note. The motif is then repeated with choir in the background. The song then switches to a minor key, still retaining the same slow melody. The strings melody then fades, to be replaced by a more rapid motif. At the end, the music once again fades into the slow melody of the [[Mjolnir Mix]].
'''Follow Our Brothers''' is the twelfth track (Disc 1 Track 12) included in ''[[Halo 3: Original Soundtrack]]'', and primarily serves as the background music for the ending cutscene of the ''[[Halo 3]]'' [[campaign]] level ''[[Floodgate]]''.


Note: The beginning of the song sounds very similar to the [[High Charity Suite]], and the song's name (and partially the entire sound of it altogether) mimic the Halo 1 song, Brothers in Arms.
==Overview==
The piece begins with a slow, single-note melody of strings, playing a rearrangement of the synth notes from ''[[Under Cover of Night]]'' (from ''[[Halo: Original Soundtrack]]''). Higher strings then join in with a single note. The motif is then repeated with choir in the background. The music then switches to a minor key, still retaining the same slow melody. The strings softly transition into the melody of the second part of ''[[Enough Dead Heroes]]'' (from ''Halo: Original Soundtrack''), but the melody doesn't resolve, creating a sense of uncertainty. Instead, it fades, to be replaced by snare drums, transitioning into a full rearrangement of ''[[Brothers in Arms]]'': the strings melody swells into a triumphant fanfare, with strings returning for a somber and sad melody.


It runs for 3:25.
The track's name references the ''[[Halo: Combat Evolved]]'' soundtrack ''Brothers in Arms'', and the second section of the piece is a full rearrangement of the track. The rearrangement also plays in the level ''[[The Storm]]''. It first plays in full when [[John-117]] enters the first lake bed, where a group of Marines are being attacked by a {{Pattern|Ru'swum|Phantom}}. A lighter version (with snare drums, high strings, flute, and vocals) plays at the end of the level as John-117 and [[Thel 'Vadam]] approach the {{Pattern|Skar'wa|Mantis}}.


[[Category:Halo Music]]
{{Soundtrack|H3}}

Latest revision as of 19:34, June 17, 2022

Follow Our Brothers

Album:

Halo 3: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

3:25

Previous:

Dread Intrusion

Next:

Farthest Outpost

 

Follow Our Brothers is the twelfth track (Disc 1 Track 12) included in Halo 3: Original Soundtrack, and primarily serves as the background music for the ending cutscene of the Halo 3 campaign level Floodgate.

Overview[edit]

The piece begins with a slow, single-note melody of strings, playing a rearrangement of the synth notes from Under Cover of Night (from Halo: Original Soundtrack). Higher strings then join in with a single note. The motif is then repeated with choir in the background. The music then switches to a minor key, still retaining the same slow melody. The strings softly transition into the melody of the second part of Enough Dead Heroes (from Halo: Original Soundtrack), but the melody doesn't resolve, creating a sense of uncertainty. Instead, it fades, to be replaced by snare drums, transitioning into a full rearrangement of Brothers in Arms: the strings melody swells into a triumphant fanfare, with strings returning for a somber and sad melody.

The track's name references the Halo: Combat Evolved soundtrack Brothers in Arms, and the second section of the piece is a full rearrangement of the track. The rearrangement also plays in the level The Storm. It first plays in full when John-117 enters the first lake bed, where a group of Marines are being attacked by a Ru'swum-pattern Phantom. A lighter version (with snare drums, high strings, flute, and vocals) plays at the end of the level as John-117 and Thel 'Vadam approach the Skar'wa-pattern Mantis.