Breaker: Difference between revisions
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==Universe and lore== | ==Universe and lore== | ||
Breaker takes place at a Banished shipbreaking yard on [[Camber]], which was established on the site of a former UNSC fleet depot which was destroyed in a Covenant raid in [[2542]]. Spartans [[Sigrid Eklund]] and [[Hieu Dinh]] took part at a recon operation at this base in [[2560]], which saw them discover the Banished AI [[Iratus]].{{Ref/Game|Id=Trailer|Halo Infinite Season 2 Lone Wolves Intro Cinematic}} | Breaker takes place at a Banished shipbreaking yard on [[Camber]], which was established on the site of a former UNSC fleet depot which was destroyed in a Covenant raid in [[2542]]. Spartans [[Sigrid Eklund]] and [[Hieu Dinh]] took part at a recon operation at this base in [[2560]], which saw them discover the Banished AI [[Iratus]].{{Ref/Game|Id=Trailer|Halo Infinite Season 2 Lone Wolves Intro Cinematic}} After Iratus managed to compromise and hijack Dinh's armor, Spartans at the [[Avery J. Johnson Academy of Military Science]] undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.<ref>''[[Halo Infinite]]'', [[Interference]]</ref> | ||
==Overview== | ==Overview== |
Revision as of 19:34, May 8, 2022
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Breaker is a multiplayer map which made its debut in Halo Infinite in Season 02: Lone Wolves.[3]
Universe and lore
Breaker takes place at a Banished shipbreaking yard on Camber, which was established on the site of a former UNSC fleet depot which was destroyed in a Covenant raid in 2542. Spartans Sigrid Eklund and Hieu Dinh took part at a recon operation at this base in 2560, which saw them discover the Banished AI Iratus.[4] After Iratus managed to compromise and hijack Dinh's armor, Spartans at the Avery J. Johnson Academy of Military Science undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.[5]
Overview
Breaker is a Big Team Battle map split into three distinct sections. The team bases are set on each side of the map, with one side being within the ruins of a UNSC frigate, while the other side is set in and around a decommissioned turbine. Between the two bases is a large Banished facility, featuring a large plasma cutter mounted on a crane that periodically activates and moves across the center of the map.
This map marked the debut of the Last Spartan Standing mode during the Interference narrative event.
Layout
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Callouts
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Production Notes
This map was designed with Capture The Flag in mind, specifically with the aim of creating "high-tension flag moments around the laser beam".[6] Breaker was also used to prototype the Last Spartan Standing mode by playing a free-for-all variant of Attrition on it before iterating.[7]
Gallery
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Concept art
Screenshots
Sources
- ^ YouTube - HALO, Halo Infinite - Catalyst & Breaker – Season 2 Map Previews (Retrieved on Apr 15, 2022)
- ^ YouTube - HALO, Halo Infinite - Season 2: Lone Wolves Intro Cinematic (Retrieved on May 4, 2022)
- ^ Halo Waypoint, Halo Infinite Update - March 2022 (Retrieved on Mar 5, 2022) [archive]
- ^ Halo Infinite Season 2 Lone Wolves Intro Cinematic
- ^ Halo Infinite, Interference
- ^ Halo Waypoint, Season 2 Map Previews: Catalyst and Breaker (Retrieved on Apr 14, 2022) [archive]
- ^ Halo Waypoint, Season 2: Modes Preview (Retrieved on Apr 20, 2022) [archive]