Dan Orzulak: Difference between revisions
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[[File:Orzulak.gif|thumb|300px|"Havoks" profile as shown on page 93 of the Official Wing Commander Armada Playtesters' Guide.]] | [[File:Orzulak.gif|thumb|300px|"Havoks" profile as shown on page 93 of the Official Wing Commander Armada Playtesters' Guide.]] | ||
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==External links== | ==External links== | ||
*[http://uk.videogames.games.yahoo.com/ngc/previews/goldeneye--rogue-agent-be6f5e.html Interview about what he learned from Halo] | *[http://uk.videogames.games.yahoo.com/ngc/previews/goldeneye--rogue-agent-be6f5e.html Interview about what he learned from Halo] | ||
[[Category:People|Orzulak, Dan ]] | [[Category:People|Orzulak, Dan ]] |
Latest revision as of 13:55, April 12, 2022
Dan "Havoc" Orzulak is a Designer that worked on the team led by Lead Designer John Howard for Halo: Combat Evolved. He has since become the lead designer himself for the video game GoldenEye: Rogue Agent. He's come along ways from working as a Quality Assurance Leader that worked on Privateer, Righteous Fire, Armada, Kilrathi Saga and Wing Commander 3.
Gameography[edit]
- GoldenEye: Rogue Agent goldeneyeforever.com
- Conquest: Frontier Wars (2001), Ubi Soft Entertainment Software
- Halo: Combat Evolved (2001), Microsoft Game Studios
- Wing Commander: Prophecy (1997), Electronic Arts Inc.
- Wing Commander: The Kilrathi Saga (1996), Electronic Arts Inc.
- Ultima VIII: Pagan (1994), ORIGIN Systems, Inc.
- Wing Commander Armada (1994), ORIGIN Systems, Inc.
- Wing Commander III: Heart of the Tiger (1994), ORIGIN Systems, Inc.
- Wing Commander: Privateer (1993), Electronic Arts Inc., ORIGIN Systems, Inc.
- Wing Commander: Privateer - Righteous Fire (1993), ORIGIN Systems, Inc.