Work Burns and Runaway Grunts: Difference between revisions
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{{ | {{Music infobox | ||
| name = Work Burns and Runaway Grunts | | name = Work Burns and Runaway Grunts | ||
| | | yt = 48rqe3vSnVA | ||
| album = [[Halo Wars: Original Soundtrack]] | | album = ''[[Halo Wars: Original Soundtrack]]'' | ||
| composer = [[Stephen Rippy]] | | composer = [[Stephen Rippy]] | ||
| length = 3:07 | | length = 3:07 | ||
Line 10: | Line 10: | ||
| next = [[Freaked Out]] | | next = [[Freaked Out]] | ||
}} | }} | ||
'''Work Burns and Runaway Grunts''' is the fourteenth track in ''[[Halo Wars: Original Soundtrack]]''. | |||
==Overview== | |||
The track opens with synthesizers before strings enter with a slow and melancholic melody. Halfway through, synthesizers join in, briefly taking over before strings return in a dramatic reprise of the melody. The track ends with digital effects and synthesizers fading out. | |||
==Appearances== | |||
The track plays randomly as a backing track during gameplay on any [[campaign]] or [[Skirmish]] levels in ''[[Halo Wars]]'' set on [[Arcadia]], including: | |||
;Campaign | |||
*''[[Arcadia City]]'' | |||
*''[[Arcadia Outskirts]]'' | |||
*''[[Dome of Light]]'' | |||
*''[[Scarab (level)|Scarab]]'' | |||
;Skirmish | |||
*''[[Beasley's Plateau]]'' | |||
*''[[Fort Deen]]'' | |||
*''[[Pirth Outskirts]]'' | |||
*''[[The Docks]]'' | |||
Prior to the release of ''[[Halo: Combat Evolved Anniversary]]'' and the accompanying ''[[Halo Waypoint]]'' title update , the track also played in the "Press Start" screen of ''Halo: Waypoint'' on [[Xbox 360]]. | |||
{{Soundtrack|HW}} | {{Soundtrack|HW}} | ||
Latest revision as of 11:05, March 19, 2022
Work Burns and Runaway Grunts | |
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Work Burns and Runaway Grunts is the fourteenth track in Halo Wars: Original Soundtrack.
Overview[edit]
The track opens with synthesizers before strings enter with a slow and melancholic melody. Halfway through, synthesizers join in, briefly taking over before strings return in a dramatic reprise of the melody. The track ends with digital effects and synthesizers fading out.
Appearances[edit]
The track plays randomly as a backing track during gameplay on any campaign or Skirmish levels in Halo Wars set on Arcadia, including:
- Campaign
- Skirmish
Prior to the release of Halo: Combat Evolved Anniversary and the accompanying Halo Waypoint title update , the track also played in the "Press Start" screen of Halo: Waypoint on Xbox 360.
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