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{{Article quote|Max Hoberman is Halo, Max Hoberman is life}}


{{Article Quote|Max Hoberman is Halo, Max Hoberman is life}}
[[File:Hnc-bungie-game.jpg|thumb|Bungie Dream Team: Front row from l-r, white Bungie shirt, [[David Candland]], Charlie Gough, Mat Noguchi, [[Eamon McKenzie]], Stefan Sinclair; back row from l-r, Max Hoberman, Ben Wallace, Tom Gioconda. Other Dream Team members watching or not pictured: [[Chris Carney]], Michael Evans, [[Chris Butcher]].]]
 
[[File:Hnc-bungie-game.jpg|thumb|Bungie Dream Team: Front row from l-r, white Bungie shirt, [[David Candland]], [[W:c:Bungie:Charlie Gough (Chucky)|Charlie Gough]], [[W:c:Bungie:Mat Noguchi (Son of Gates)|Mat Noguchi]], [[Eamon McKenzie]], Stefan Sinclair; back row from l-r, [[Max Hoberman]], [[W:c:Bungie:Ben Wallace (Milo)|Ben Wallace]], [[W:c:Bungie:Tom Gioconda (Achronos)|Tom Gioconda]]. Other Dream Team members watching or not pictured: [[Chris Carney]], [[W:c:Bungie:Michael Evans|Michael Evans]], [[Chris Butcher]].]]
'''Max Hoberman''' aka '''Yeroen''' is the president of [[Certain Affinity]], a former senior employee at [[Bungie Studios]] and a designer for the [[multiplayer]] feature of the Halo games. Born in 1978 in Austin, Texas, USA, he grew up and pursued a career in photojournalism. He started at Bungie Studios in 1997, effectively ending that career before it began. He did many jobs at Bungie, including graphic designer, web monkey, community team manager, UI designer, and is now responsible for multiplayer, UI and [[Xbox Live]] design for Halo 2. He is married, presumably with children; his profile claims he has "10 sets of identical twins, each named after a [[Halo]] level".
'''Max Hoberman''' aka '''Yeroen''' is the president of [[Certain Affinity]], a former senior employee at [[Bungie Studios]] and a designer for the [[multiplayer]] feature of the Halo games. Born in 1978 in Austin, Texas, USA, he grew up and pursued a career in photojournalism. He started at Bungie Studios in 1997, effectively ending that career before it began. He did many jobs at Bungie, including graphic designer, web monkey, community team manager, UI designer, and is now responsible for multiplayer, UI and [[Xbox Live]] design for Halo 2. He is married, presumably with children; his profile claims he has "10 sets of identical twins, each named after a [[Halo]] level".


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Recently, he worked with 343 Industries on developing ''[[Halo: The Master Chief Collection]]''<nowiki>'</nowiki>s ''[[Halo 2: Anniversary]]'' multiplayer.
Recently, he worked with 343 Industries on developing ''[[Halo: The Master Chief Collection]]''<nowiki>'</nowiki>s ''[[Halo 2: Anniversary]]'' multiplayer.


==External Links==
In [[2021 (real world)#November|Novmber 2021]], Hoberman appeared on ''[[Halo 2: Artifacts]]'', a podcast hosted by [[Andy Dudynsky]] discussing the [[Development of Halo 2|development of ''Halo 2'']].{{Ref/Twitter|Brav|1455988421424418816|Andy "Bravo" Dudynsky|Quote=I am so excited to announce Halo 2: Artifacts - a new documentary podcast with @MaxHoberman that dives deeeep into his original multiplayer & online designs for Halo 2. The first episode drops this Friday, Nov 5!|D=03|M=11|Y=2021}}
*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=hoberman Max Hoberman at Bungie.net]
 
[[Category:People]]
==External links==
*[http://halo.bungie.net/Inside/MeetTheTeam.aspx?Person=hoberman Max Hoberman at Bungie.net]
 
[[Category:Bungie staff]]
{{DEFAULTSORT:Hoberman, Max}}

Latest revision as of 09:34, March 19, 2022

Max Hoberman is Halo, Max Hoberman is life
Bungie Dream Team: Front row from l-r, white Bungie shirt, David Candland, Charlie Gough, Mat Noguchi, Eamon McKenzie, Stefan Sinclair; back row from l-r, Max Hoberman, Ben Wallace, Tom Gioconda. Other Dream Team members watching or not pictured: Chris Carney, Michael Evans, Chris Butcher.

Max Hoberman aka Yeroen is the president of Certain Affinity, a former senior employee at Bungie Studios and a designer for the multiplayer feature of the Halo games. Born in 1978 in Austin, Texas, USA, he grew up and pursued a career in photojournalism. He started at Bungie Studios in 1997, effectively ending that career before it began. He did many jobs at Bungie, including graphic designer, web monkey, community team manager, UI designer, and is now responsible for multiplayer, UI and Xbox Live design for Halo 2. He is married, presumably with children; his profile claims he has "10 sets of identical twins, each named after a Halo level".

Hoberman was in the credits for Oni, Halo: Combat Evolved and Halo 2, mostly for his work as lead designer. He has since moved on from Bungie Studios, forming a spin-off studio named Certain Affinity where his most recent works have been re-contributing to Halo 2 in the form of downloadable content, most notably in the form of Tombstone and Desolation. Even though his departure was still during Halo 3's development process, his name appears in the "Special Thanks" section of the final credits. As president of Certain Affinity, Hoberman has continued to contribute to the Halo franchise, most notably the Defiant Map Pack and the Anniversary Map Pack released with Halo: Combat Evolved Anniversary.

Recently, he worked with 343 Industries on developing Halo: The Master Chief Collection's Halo 2: Anniversary multiplayer.

In Novmber 2021, Hoberman appeared on Halo 2: Artifacts, a podcast hosted by Andy Dudynsky discussing the development of Halo 2.[1]

External links[edit]

  1. ^ Twitter, Andy "Bravo" Dudynsky (@Brav): "I am so excited to announce Halo 2: Artifacts - a new documentary podcast with @MaxHoberman that dives deeeep into his original multiplayer & online designs for Halo 2. The first episode drops this Friday, Nov 5!" (Retrieved on Nov 3, 2021) [archive]