Halo: Combat Evolved credits: Difference between revisions
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{{ | {{Title|''Halo: Combat Evolved'' credits}} | ||
{{Status|RealWorld}} | |||
{{Level infobox | {{Level infobox | ||
|prev=''[[The Maw]]'' | |prev = ''[[The Maw]]'' | ||
|next=''[[The Heretic]]'' (''[[Halo 2]]'') | |next = ''[[The Heretic]]'' (''[[Halo 2]]'') | ||
|game=''[[Halo: Combat Evolved]]'' | |game = ''[[Halo: Combat Evolved]]'' | ||
|name='''''Halo: Combat Evolved | |name = '''''Halo: Combat Evolved'' credits''' | ||
|image=[[File: | |image = [[File:Final Credits.jpg|300px]] | ||
|nowalk=1 | |nowalk = 1 | ||
}} | }} | ||
The '''''Halo: Combat Evolved'' credits''' is a list of [[credits]] for people who worked on ''[[Halo: Combat Evolved]]''. | |||
==Credits== | |||
== | |||
''A Gregorian chant rises as the Halo ring can be seen.'' | ''A Gregorian chant rises as the Halo ring can be seen.'' | ||
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'''Lead Producer''': | '''Lead Producer''': | ||
* | *Hamilton Chu | ||
'''Producer''': | '''Producer''': | ||
* | *Rick Ryan | ||
'''Programmers''': | '''Programmers''': | ||
*[[Chris Butcher]] | *[[Chris Butcher]] | ||
* | *Bernie Freidin | ||
* | *Charlie Gough | ||
* | *Mat Noguchi | ||
*Matt Segur | *Matt Segur | ||
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*[[Eamon McKenzie]] | *[[Eamon McKenzie]] | ||
* | *Ben Wallace | ||
'''Art Director''': | '''Art Director''': | ||
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'''Assistant Art Lead''': | '''Assistant Art Lead''': | ||
* | *Steve Abeyta | ||
'''Artists''': | '''Artists''': | ||
* | *Eric Arroyo | ||
*[[Chris Barrett]] | *[[Chris Barrett]] | ||
* | *Mark Bernal | ||
*[[David Dunn]] | *[[David Dunn]] | ||
* | *Chris Hughes | ||
* | *Chris Lee | ||
*[[Robert McLees]] | *[[Robert McLees]] | ||
* | *Stephan Okasaki | ||
*[[Paul Russel]] | *[[Paul Russel]] | ||
*[[Shi Kai Wang]] | *[[Shi Kai Wang]] | ||
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'''Lead Designer''': | '''Lead Designer''': | ||
* | *John Howard | ||
'''Designers''': | '''Designers''': | ||
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'''Multiplayer Project Lead''': | '''Multiplayer Project Lead''': | ||
* | *Michael Evans | ||
'''Multiplayer Programmers''': | '''Multiplayer Programmers''': | ||
*[[Adrian Perez]] | *[[Adrian Perez]] | ||
* | *Stefan Sinclair | ||
'''Multiplayer Lead Designer''': | '''Multiplayer Lead Designer''': | ||
* | *Hardy LeBel | ||
'''Multiplayer Artists''': | '''Multiplayer Artists''': | ||
*[[Chris Carney]] | *[[Chris Carney]] | ||
* | *Peter Marks | ||
*Derrick Moore | *Derrick Moore | ||
* | *Stephan Okasaki | ||
'''Director of Cinematics''': | '''Director of Cinematics''': | ||
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'''Cinematic Artists''': | '''Cinematic Artists''': | ||
* | *Steve Abeyta | ||
* | *Paul Clift | ||
* | *Adam Crockett | ||
*[[Lorraine McLees]] | *[[Lorraine McLees]] | ||
* | *Stephan Okasaki | ||
'''Storyboard Artist''': | '''Storyboard Artist''': | ||
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'''User Interface Programmer''': | '''User Interface Programmer''': | ||
* | *Stefan Sinclair | ||
'''Test Manager''': | '''Test Manager''': | ||
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'''Test Leads:''' | '''Test Leads:''' | ||
*[[Curtis Creamer]] | *[[Curtis Creamer]] | ||
* | *Ryan Hylland | ||
'''User Testing Lead''': | '''User Testing Lead''': | ||
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'''Testers''': | '''Testers''': | ||
* | *Chris Chamberlain | ||
* | *Mike Cody | ||
*Chuck Cooper | *Chuck Cooper | ||
* | *Erik Davis | ||
*John Frey | *John Frey | ||
*[[Rick Lockyear]] | *[[Rick Lockyear]] | ||
Line 156: | Line 156: | ||
*[[Jeff Wilson]] | *[[Jeff Wilson]] | ||
*[[Roger Wolfson]] | *[[Roger Wolfson]] | ||
* | *Jeff Kafer | ||
*Todd Schultz | *Todd Schultz | ||
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'''Draft Dodgers''': | '''Draft Dodgers''': | ||
* | *Pete Demoreuille | ||
* | *Tom Gioconda | ||
*Joshua Grass | *Joshua Grass | ||
* | *Jason Major | ||
*[[Juan Ramirez|Juan Remirez]] | *[[Juan Ramirez|Juan Remirez]] | ||
* | *Bob Settles | ||
'''Executive Producer''': | '''Executive Producer''': | ||
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'''Product Planner''': | '''Product Planner''': | ||
* | *Jon Kimmich | ||
'''Localization Lead''': | '''Localization Lead''': | ||
Line 202: | Line 202: | ||
'''Halo Manual''': | '''Halo Manual''': | ||
*Writer: | *Writer: Keith Cirillo | ||
*Editor: Tom Brush | *Editor: Tom Brush | ||
*Print Artist: Karin Jaques | *Print Artist: Karin Jaques | ||
'''Special Thanks''': | '''Special Thanks''': | ||
* | *Jule Zuccotti | ||
*[[Ed Fries]] | *[[wikipedia:Ed Fries|Ed Fries]] | ||
*[[Stuart Moulder]] | *[[Stuart Moulder]] | ||
*[[Pete Parsons|Peter Parsons]] | *[[Pete Parsons|Peter Parsons]] | ||
* | *Chris Cocks | ||
* | *Matt Gradwohl | ||
*[[Michael Sartain]] | *[[Michael Sartain]] | ||
*Mark Thomas | *Mark Thomas | ||
*[[Jonathan Sposato]] | *[[Jonathan Sposato]] | ||
* | *Vic Bonilla | ||
*[[Miguel Chavez]] | *[[Miguel Chavez]] | ||
*[[Claude Errera]] | *[[Claude Errera]] | ||
*And all Bungie fans new and old | *And all Bungie fans new and old | ||
Bink Video (c)1997-2001 by RAD Game Tools, Inc. | |||
''Goes back to the start chant.'' | ''Goes back to the start chant.'' | ||
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==Trivia== | ==Trivia== | ||
The [[Xbox]] version of the game runs a Bink format video when the end level script command is given to display the credits and the small scene with [[343 Guilty Spark]]. The PC | *The [[Xbox]] version of the game runs a Bink format video when the end level script command is given to display the credits and the small scene with [[343 Guilty Spark]]. The PC and 360 versions will open the main menu map file and run the credits (that you can view at any time via the "credits" option), which is a very long string list, set to the main menu music files and the fly around of the ring. When the list is finished scrolling, the game will run a Bink format video of 343 Guilty Spark flying toward the camera, just like the Xbox version. | ||
[[Category:Credits]] | [[Category:Credits]] |
Latest revision as of 09:03, March 19, 2022
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The Halo: Combat Evolved credits is a list of credits for people who worked on Halo: Combat Evolved.
Credits[edit]
A Gregorian chant rises as the Halo ring can be seen.
Project Lead:
Lead Producer:
- Hamilton Chu
Producer:
- Rick Ryan
Programmers:
- Chris Butcher
- Bernie Freidin
- Charlie Gough
- Mat Noguchi
- Matt Segur
Drum beats go, before the Halo Theme comes on.
Additional Programming:
- Eamon McKenzie
- Ben Wallace
Art Director:
Assistant Art Lead:
- Steve Abeyta
Artists:
- Eric Arroyo
- Chris Barrett
- Mark Bernal
- David Dunn
- Chris Hughes
- Chris Lee
- Robert McLees
- Stephan Okasaki
- Paul Russel
- Shi Kai Wang
- Michael Wu
The camera pans to show that the before view of Halo was just a fragment of it and reveals that the credits take place after the game.
Additional Art:
- Brian Shultz
Lead Designer:
- John Howard
Designers:
Additional Writing:
Multiplayer Project Lead:
- Michael Evans
Multiplayer Programmers:
- Adrian Perez
- Stefan Sinclair
Multiplayer Lead Designer:
- Hardy LeBel
Multiplayer Artists:
- Chris Carney
- Peter Marks
- Derrick Moore
- Stephan Okasaki
Director of Cinematics:
Cinematic Artists:
- Steve Abeyta
- Paul Clift
- Adam Crockett
- Lorraine McLees
- Stephan Okasaki
Storyboard Artist:
Matte and Concept Artist:
Audio Lead, Sound Design & Original Music:
Sound Designer:
Additional Music:
Additional Sound:
- Adam Tewes
User Interface Lead:
User Interface Designer:
User Interface Programmer:
- Stefan Sinclair
Test Manager:
Test Leads:
- Curtis Creamer
- Ryan Hylland
User Testing Lead:
Testers:
- Chris Chamberlain
- Mike Cody
- Chuck Cooper
- Erik Davis
- John Frey
- Rick Lockyear
- Paul Pederson
- Zach Russel
- Matthew Shimabuku
- Luke Timmins
- Jeff Wilson
- Roger Wolfson
- Jeff Kafer
- Todd Schultz
Voice Talent:
- Jen Taylor: Cortana
- Pete Stacker: Captain Jacob Keyes
- Tim Dadabo: 343 Guilty Spark
- Steve Downes: Master Chief
- Tanya Pettiford-Wates: Captain Carol "Foehammer" Rawley
- David Scully: Sergeant Avery J. Johnson
- Mike Madeoy: Pvt. Bisenti
- Mark Dias: Pvt. Mendoza
- Chris Wicklund: Pvt. Jenkins
- Andrew McKaige: Pvt. Chips Dubbo
Additional Voices:
- Ken Boynton
- Todd Licea
- Jeff Steitzer: The Multiplayer announcer
- Brian Morden
- And the Bungie Auxiliary Players
Damage and Spin:
Draft Dodgers:
- Pete Demoreuille
- Tom Gioconda
- Joshua Grass
- Jason Major
- Juan Remirez
- Bob Settles
Executive Producer:
Product Manager:
- Steve Fowler
Product Planner:
- Jon Kimmich
Localization Lead:
- Ji Hong
Halo Manual:
- Writer: Keith Cirillo
- Editor: Tom Brush
- Print Artist: Karin Jaques
Special Thanks:
- Jule Zuccotti
- Ed Fries
- Stuart Moulder
- Peter Parsons
- Chris Cocks
- Matt Gradwohl
- Michael Sartain
- Mark Thomas
- Jonathan Sposato
- Vic Bonilla
- Miguel Chavez
- Claude Errera
- And all Bungie fans new and old
Bink Video (c)1997-2001 by RAD Game Tools, Inc.
Goes back to the start chant.
Fades dark.
Fades back to light.
343 Guilty Spark is zipping through in space and dodges the camera while it fades to white.
Bungie
Trivia[edit]
- The Xbox version of the game runs a Bink format video when the end level script command is given to display the credits and the small scene with 343 Guilty Spark. The PC and 360 versions will open the main menu map file and run the credits (that you can view at any time via the "credits" option), which is a very long string list, set to the main menu music files and the fly around of the ring. When the list is finished scrolling, the game will run a Bink format video of 343 Guilty Spark flying toward the camera, just like the Xbox version.