Marcus Lehto: Difference between revisions
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*{{Plain|[http://blog.marcuslehto.com/ '''MettleShop''', ''Marcus Lehto's blog site'']}} | *{{Plain|[http://blog.marcuslehto.com/ '''MettleShop''', ''Marcus Lehto's blog site'']}} | ||
*{{Plain|[https://twitter.com/game_fabricator '''Marcus Lehto'''<nowiki />'s ''Twitter account'']}} | *{{Plain|[https://twitter.com/game_fabricator '''Marcus Lehto'''<nowiki />'s ''Twitter account'']}} | ||
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Revision as of 09:00, March 19, 2022
Marcus Lehto (pronounced /ˈleɪ.toʊ/ ) was the Creative Art Director at Bungie Studios.[1] He worked at Bungie since 1997 and left on October 4, 2012.[2]
Background
Lehto worked at Bungie from 1997 to 2012, having worked on titles such as Myth: The Fallen Lords, Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach. Following the success of Halo: Reach, Lehto took a leave from Bungie on September 1, 2011, to pursue an independent video game developer career.[3] He returned to Bungie on January 21, 2012 to work on a project with Joe Tung.[4] He left Bungie on October 4, 2012 to, once again, pursue an independent video game developer career.[5]
Trivia
- Lehto attached several easter eggs to in-game models, including his birthday on the Scorpion tank and his initials on the boot of the Master Chief.
- Lehto was not involved in the making of Halo 5: Guardians, but later played it and provided his thoughts on it on his Twitter.[6]
Gallery
Lehto in the Halo 3 Announcement Trailer documentary.
Lehto during the development of Halo: Reach.
Sources
- ^ The Art of Halo 3, Contributing Artists
- ^ Twitter: Marcus Lehto (@game_fabricator) ("First week away from Bungie - again. 15 great years and many good friends will be missed.")
- ^ Twitter: Marcus Lehto (@game_fabricator) ("Today officially marks my first day apart from Bungie. To Bungie and fans, the last decade has been amazing. Thank you for everything.")
- ^ MettleShop: Back at Bungie
- ^ MettleShop: The new journey?
- ^ Imgur.com, Marcus Lehto Halo 5