Real World

Chris Hughes: Difference between revisions

From Halopedia, the Halo wiki

m (Text replacement - "<ref name="([^"=>]+)" ?\/>" to "{{Ref/Reuse|$1}}")
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Era|RW|BS}}
{{Status|RealWorld}}
'''Chris Hughes''' is also a former [[Bungie]] Studios employee.
'''Chris Hughes''' is also a former [[Bungie]] Studios employee.


Line 20: Line 20:
*[https://hughesguitars.wordpress.com/2012/08/13/3d/ Hughes Guitars]
*[https://hughesguitars.wordpress.com/2012/08/13/3d/ Hughes Guitars]


[[Category:People]]
[[Category:Bungie staff]]
{{DEFAULTSORT:Hughes, Chris}}

Latest revision as of 08:53, March 19, 2022

Chris Hughes is also a former Bungie Studios employee.

History[edit]

Early work[edit]

Chris got his start as a computer graphics artist in 1993 with Unexpected Development, where he worked on several games for different platforms.[1]

Bungie[edit]

At Bungie he worked as a concept artist, character, object and environment modeler for the game Oni, Modeling important characters such as Mai Hasegawa.[2]

After his work on Oni, worked as an artist and modeler for Halo: Combat Evolved. He created the original look and models for Cortana and 343 Guilty Spark, among other things. Where Chris Hughes' inspiration for Cortana was Nefertiti,[3] and 343 Guilty Spark's silhouette shape came from a paper toilet seat sanitary cover.[4]

Chris also worked on Captain Jacob Keyes and the form he took in the Proto-Gravemind, the Marines, the Jackal, minor touch ups to the spikes and gun on the Hunter, the Aggressor Sentinel, and the Human Flood Combat form.[1]

Sources[edit]

External Links[edit]