Sword deflection glitch: Difference between revisions

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The '''Sword deflection glitch''' is a glitch in ''[[Halo 3]]'' multiplayer, where if timed right, a [[Shotgun]] wielder can block a [[Type-1 Energy Weapon/Sword|sword]] wielder's lunge. This commonly occurs in [[Infection]] games like Save One Bullet, as energy swords are more commonly found, but can occur in all gametypes.  
The '''Sword deflection glitch''' is a glitch in ''[[Halo 3]]'' multiplayer, where if timed right, a [[Shotgun]] wielder can block a [[Type-1 Energy Weapon/Sword|sword]] wielder's lunge. This commonly occurs in [[Infection]] games like Save One Bullet, as energy swords are more commonly found, but can occur in all gametypes.  


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#Have ''Player A'' and ''B'' face each other, just in range of ''Player B''<nowiki>'</nowiki>s sword lunge.
#Have ''Player A'' and ''B'' face each other, just in range of ''Player B''<nowiki>'</nowiki>s sword lunge.
#Next, have ''Player A'' aim a high, so that ''Player B''<nowiki>'</nowiki>s head is in the bottom half of ''A''<nowiki>'</nowiki>s reticule.
#Next, have ''Player A'' aim a high, so that ''Player B''<nowiki>'</nowiki>s head is in the bottom half of ''A''<nowiki>'</nowiki>s reticule.
#Have ''Player A'' shoot. If ''B'' dies without any effect or if some of the ''B''<nowiki>'</nowiki>s shields remain, then ''Player A'' is not aiming high enough. ''A'' must find the height in which the shotgun will deplete ''B''<nowiki>'</nowiki>s shields, yet will leave ''Player B'' alive.
#Have ''Player A'' shoot. If ''B'' dies without any effect or if some ''B''<nowiki>'</nowiki>s shields remain, then ''Player A'' is not aiming high enough. ''A'' must find the height in which the shotgun will deplete ''B''<nowiki>'</nowiki>s shields, yet will leave ''Player B'' alive.
#After the correct height has been found and both players have full shields, have ''B'' lunge at the same time ''A'' shot-melees.
#After the correct height has been found, and both players have full shields, have ''B'' lunge at the same time ''A'' shot-melees.
#If timed correctly, ''Player B'' should die, and ''Player A'' will lose their shields.
#If timed correctly, ''Player B'' should die, and ''Player A'' will lose their shields.


==Explanation==
==Explanation==
It is most likely that Bungie intended it to be possible to parry with over weapons but they ditched the idea because of time crisis but some of it was left in the code, this is a more likely possibility because it has become possible to parry with other weapons other than the energy sword in Halo: Reach. There are a number of outcomes:
It is most likely that Bungie intended it to be possible to parry with over weapons, but they ditched the idea because of time crisis but some of it was left in the code, this is a more likely chance because it has become possible to parry with other weapons other than the energy sword in Halo: Reach. There are a number of outcomes:
*''Player B'' should die and ''Player A'' remains alive and gets a [[Bulltrue]].
*''Player B'' should die and ''Player A'' remains alive and gets a [[Bulltrue]].
*''B'' should lose their shields and ''A'' dies.
*''B'' should lose their shields and ''A'' dies.