TR/9 trip mine: Difference between revisions
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{{Era|HCW|Post}} | {{Era|HCW|Post}} | ||
{{Weapon infobox | {{Weapon infobox | ||
|image=[[File:H3-Tripmine-Stages.png|300px]] | |image=[[File:H3-Tripmine-Stages.png|300px]] | ||
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|manufacturer= | |manufacturer= | ||
|model=TR/9 Antipersonnel Mine | |model=TR/9 Antipersonnel Mine | ||
|type= | |type=[[Landmine]] | ||
|cost= | |cost= | ||
|weight= | |width={{Convert|40|cm|ft}}{{Ref/Reuse|Enc09}} | ||
|length={{Convert|40|cm|ft}}{{Ref/Reuse|Enc09}} | |||
|height= | |||
|weight={{Convert|21.7|lb|kg}}{{Ref/Reuse|Enc09}} | |||
|ammotype= | |ammotype= | ||
|operation=Deployed/Thrown | |operation=Deployed/Thrown | ||
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|rate=Instant detonation on contact | |rate=Instant detonation on contact | ||
|accuracy= | |accuracy= | ||
|range= | |range= | ||
*Kill radius: {{Convert|10|ft|m}}{{Ref/Reuse|Enc09}} | |||
*Casualty radius {{Convert|20|ft|m}}{{Ref/Reuse|Enc09}} | |||
|service=*[[Human-Covenant War]] | |service=*[[Human-Covenant War]] | ||
*[[Great Schism]] | *[[Great Schism]] | ||
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*[[UNSC Armed Forces]] | *[[UNSC Armed Forces]] | ||
}} | }} | ||
The '''TR/9 Antipersonnel Mine''' | The '''TR/9 Antipersonnel Mine''', commonly known to [[UNSC]] forces as the '''trip mine''', '''"Tripper"''', '''"Skippy"''', '''"Automatic Guard"''', "'''Invisible Fence"''' or simply '''"Mine"''', is a [[landmine]] employed by [[Jiralhanae]] forces.{{Ref/Book|Id=Enc09|Enc09|Page=342}} | ||
==Overview== | ==Overview== | ||
The | ===Design=== | ||
The TR/9 takes a circular form, with six fins protruding off the side. The centre of the disc has another four fins that, when the mine is activated, rotate upward. The mine's activation also sees it light up and emit a high-pitched beeping noise. The mine can use trip wires or [[laser]] beams to trigger the detonator, when something large enough gets within range.{{Ref/Reuse|Enc09}} | |||
===Usage=== | |||
The tripmine is employed for defensive usage, and is used in siege warfare and guerrilla tactics. They are used in the defence of perimeters or placed alongside enemy paths.{{Ref/Reuse|Enc09}} | |||
== | ==Operational history== | ||
The TR/9 trip mine was predominantly employed by [[Covenant]] loyalist [[Jiralhanae]] forces during the later stages of the [[Human-Covenant War]]. Jiralhanae equipped with these mines were deployed during the [[Battle for Earth]] and [[Battle of Installation 00]] in late [[2552]].{{Ref/Game|H3}} In the [[Post-Covenant War conflicts|post-war]] era, [[Jiralhanae Jumper]]s allied with [[Merg Vol's Covenant]] and the [[Banished]] have been known to employ trip mines. | |||
==Gameplay== | |||
*Sometimes, while playing in [[multiplayer]] or [[campaign]], players can either accidentally run or drive over their own trip mines or those of their teammate(s). | *Sometimes, while playing in [[multiplayer]] or [[campaign]], players can either accidentally run or drive over their own trip mines or those of their teammate(s). | ||
*A trip mine's distinctive beeping and orange glow makes it easy to detect. | *A trip mine's distinctive beeping and orange glow makes it easy to detect. | ||
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*Trip mines can be detonated from a distance by weapons fire, and are therefore only useful when unnoticed. | *Trip mines can be detonated from a distance by weapons fire, and are therefore only useful when unnoticed. | ||
*The trip mine is often difficult to use in [[split-screen]] local games due to the sound it makes when deployed, causing other players to [[screenwatch]]. | *The trip mine is often difficult to use in [[split-screen]] local games due to the sound it makes when deployed, causing other players to [[screenwatch]]. | ||
==Production notes== | |||
In earlier stages of [[Development of Halo 3|development]], the trip mine in ''Halo 3'' had a Covenant-themed texture, featuring purple metal and blue lights. This [[Cut Halo 3 weapons|cut variant]] can be found in the files of the ''[[Halo 3 Beta]]'', though unused.{{Ref/Twitter|Kashiiera|1485054590542307330|Kiera キ|Quote=Today I learned a covenant tripmine exists in the Halo 3 Beta|D=13|M=02|Y=2022}}{{Ref/Twitter|Kashiiera|1492585987490426880|Kiera キ|Quote=I could make it different, the H3 beta only had the model and textures leftover not the actual equipment :(|D=13|M=02|Y=2022}} In the ''Halo 3 Beta'', deployed trip mines could stick to the bottom of a motionless vehicle. If the vehicle then moved, the mine would explode, killing all players inside of it. | |||
==Trivia== | ==Trivia== | ||
{{Linkbox|gameplay=yes}} | {{Linkbox|gameplay=yes}} | ||
*The trip mine's [[heads-up display]] icon, along with that of the [[Z-4190 bubble shield|bubble shield]], can be used in a ''Halo 3'' [[Emblem]]. | *The trip mine's [[heads-up display]] icon, along with that of the [[Z-4190 bubble shield|bubble shield]], can be used in a ''Halo 3'' [[Emblem]]. | ||
*Trip mines can be used to [[Overload glitch (Halo 3)|overload]] a map or [[Flying Elephant|launch an Elephant]]. | *Trip mines can be used to [[Overload glitch (Halo 3)|overload]] a map or [[Flying Elephant|launch an Elephant]]. | ||
==Gallery== | ==Gallery== | ||
<gallery | {{Linkbox|gallery=yes}} | ||
File: | <gallery> | ||
File:H3 TripMine HUD.svg|The trip mine HUD icon. | |||
File:H3-TR9-AP-Tripmine-Views.png|The trip mine's active and inactive stages. | File:H3-TR9-AP-Tripmine-Views.png|The trip mine's active and inactive stages. | ||
File: | File:H3 TripMine Unarmed.png|A deactivated trip mine. | ||
File: | File:H3 TripMine Armed.png|An active trip mine. | ||
File:H3 | File:H3 TripMine Deployed.jpg|An active trip mine. | ||
File: | File:H3 TripMine Explosion.jpg|The general form of a trip mine's explosion. | ||
File: | File:H3 TripMine Inactive.jpg|An inactive trip mine. | ||
File:H3 Beta CovenantTripMine Screenshot 1.jpg|The Covenant tripmine in the ''Halo 3'' Beta. | |||
File:H3_Modded_CovenantTripMine_Screenshot_1.png|The Covenant tripmine restored into ''Halo 3'' via the use of [[modding]].{{Ref/Twitter|Kashiiera|1492583982617305095|Kiera キ|Quote=I restored the covenant tripmine that I recently found in Halo 3s Beta!|D=13|M=02|Y=2022}} | |||
</gallery> | </gallery> | ||
Revision as of 18:17, February 13, 2022
TR/9 Antipersonnel Mine | |
---|---|
Production overview | |
Type: |
|
Specifications | |
Length: |
40 centimetres (1.3 ft)[1] |
Width: |
40 centimetres (1.3 ft)[1] |
Weight: |
21.7 pounds (9.8 kg)[1] |
Deployed/Thrown | |
Trigger mechanism: |
Instant detonation on contact |
Effective range: |
|
Service history | |
In service: |
|
The TR/9 Antipersonnel Mine, commonly known to UNSC forces as the trip mine, "Tripper", "Skippy", "Automatic Guard", "Invisible Fence" or simply "Mine", is a landmine employed by Jiralhanae forces.[1]
Overview
Design
The TR/9 takes a circular form, with six fins protruding off the side. The centre of the disc has another four fins that, when the mine is activated, rotate upward. The mine's activation also sees it light up and emit a high-pitched beeping noise. The mine can use trip wires or laser beams to trigger the detonator, when something large enough gets within range.[1]
Usage
The tripmine is employed for defensive usage, and is used in siege warfare and guerrilla tactics. They are used in the defence of perimeters or placed alongside enemy paths.[1]
Operational history
The TR/9 trip mine was predominantly employed by Covenant loyalist Jiralhanae forces during the later stages of the Human-Covenant War. Jiralhanae equipped with these mines were deployed during the Battle for Earth and Battle of Installation 00 in late 2552.[2] In the post-war era, Jiralhanae Jumpers allied with Merg Vol's Covenant and the Banished have been known to employ trip mines.
Gameplay
- Sometimes, while playing in multiplayer or campaign, players can either accidentally run or drive over their own trip mines or those of their teammate(s).
- A trip mine's distinctive beeping and orange glow makes it easy to detect.
- The trip mine will only stay active for 90 seconds before spontaneously exploding.
- Trip mines can be detonated from a distance by weapons fire, and are therefore only useful when unnoticed.
- The trip mine is often difficult to use in split-screen local games due to the sound it makes when deployed, causing other players to screenwatch.
Production notes
In earlier stages of development, the trip mine in Halo 3 had a Covenant-themed texture, featuring purple metal and blue lights. This cut variant can be found in the files of the Halo 3 Beta, though unused.[3][4] In the Halo 3 Beta, deployed trip mines could stick to the bottom of a motionless vehicle. If the vehicle then moved, the mine would explode, killing all players inside of it.
Trivia
See our gameplay information related to TR/9 trip mine on its gameplay page. |
- The trip mine's heads-up display icon, along with that of the bubble shield, can be used in a Halo 3 Emblem.
- Trip mines can be used to overload a map or launch an Elephant.
Gallery
Browse more images in this article's gallery page. |
List of appearances
- Halo 3 (First appearance)
- Halo: Spartan Assault
- Halo Wars 2
Sources
- ^ a b c d e f g h Halo Encyclopedia (2009 edition), page 342
- ^ Halo 3
- ^ Twitter, Kiera キ (@Kashiiera): "Today I learned a covenant tripmine exists in the Halo 3 Beta" (Retrieved on Feb 13, 2022) [archive]
- ^ Twitter, Kiera キ (@Kashiiera): "I could make it different, the H3 beta only had the model and textures leftover not the actual equipment :(" (Retrieved on Feb 13, 2022) [archive]
- ^ Twitter, Kiera キ (@Kashiiera): "I restored the covenant tripmine that I recently found in Halo 3s Beta!" (Retrieved on Feb 13, 2022) [archive]
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