Command Network Module: Difference between revisions
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{{Era|HCW|Post}} | {{Era|HCW|Post}} | ||
[[File:HR_MilitaryPolice_CNM.png|thumb|A Military Police helmet equipped with the CNM highlighted.]] | [[File:HR_MilitaryPolice_CNM.png|thumb|A Military Police helmet equipped with the CNM highlighted.]] | ||
The '''Command Network Module''' or '''CNM''', is a communication device utilized by the [[United Nations Space Command]], commonly adopted as an external helmet attachment.{{Ref/Game| | The '''Command Network Module''' or '''CNM''', is a communication device utilized by the [[United Nations Space Command]], commonly adopted as an external helmet attachment.{{Ref/Game|HR|Armor permutations (Halo: Reach)|Armory}} | ||
==Usage== | ==Usage== | ||
The Command Network Module allows users to communicate and synchronize with the [[UNSC battle network]] in real-time.{{Ref/Game|Id=H5G| | The Command Network Module allows users to communicate and synchronize with the [[UNSC battle network]] in real-time.{{Ref/Game|Id=H5G|H5G|Armor permutations (Halo 5: Guardians)|Spartan Appearance Customization|Detail=Commando Description|Quote=COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet.}} Different CNM variants has been observed across branches and ranks within the UNSC, including [[UNSC Army]] troopers, [[Orbital Drop Shock Trooper]]s, and [[SPARTAN Program|Spartans]].{{Ref/Game|Id=Campaign|HR|Campaign|Campaign models}} | ||
===Compatibility=== | ===Compatibility=== | ||
The CNM has been observed to be compatible with the following helmets: | The CNM has been observed to be compatible with the following helmets: | ||
*[[AIR ASSAULT-class Mjolnir|Air Assault]] {{C|"Camera" and "Tall" variants}}{{Ref/Game|Id=uacnm| | *[[AIR ASSAULT-class Mjolnir|Air Assault]] {{C|"Camera" and "Tall" variants}}{{Ref/Game|Id=uacnm|HR|Armor permutations (Halo: Reach)|Armory|Detail=ODST and Air Assault - UA/CNM Helmet Descriptions|Quote=Up-armored variant with Command network module}}{{Ref/Game|Id=AA|HR|Armor permutations (Halo: Reach)|Armory|Detail=Air Assault - FC-I Helmet Description|Quote=Command network module-Improved; external hardened uplink. A favorite of Pathfinder units.}} | ||
*[[CH252 helmet]] {{C|"Tall" variant}}{{Ref/Reuse|Campaign}} | *[[CH252 helmet]] {{C|"Tall" variant}}{{Ref/Reuse|Campaign}} | ||
*[[COMMANDO-class Mjolnir|Commando]] {{C|Built-in and "tall" variant}}{{Ref/Reuse|H5G}}{{Ref/Game|Id=Commando| | *[[COMMANDO-class Mjolnir|Commando]] {{C|Built-in and "tall" variant}}{{Ref/Reuse|H5G}}{{Ref/Game|Id=Commando|HR|Armor permutations (Halo: Reach)|Armory|Detail=Commando - UA/FC-I[2] Helmet Description|Quote=Up-armored variant with external command network and hardened 3rd generation uplink modules.}} | ||
*[[CQB-class Mjolnir|CQB]] {{C|"Camera" variant}}{{Ref/Game|Id=hurscnm| | *[[CQB-class Mjolnir|CQB]] {{C|"Camera" variant}}{{Ref/Game|Id=hurscnm|HR|Armor permutations (Halo: Reach)|Armory|Detail=Military Police and CQB - HU/RS/CNM Helmet Descriptions|Quote=Hardened uplink/remote sensor package with command network module.}} | ||
*[[EOD-class Mjolnir|EOD]] {{C|"Tall" variant}}{{Ref/Game|Id=commanders| | *[[EOD-class Mjolnir|EOD]] {{C|"Tall" variant}}{{Ref/Game|Id=commanders|HR|Armor permutations (Halo: Reach)|Armory|Detail=EOD, Operator, EVA, and Mark V - CNM Helmet Descriptions|Quote=Command network module; standard issue to UNSC Special Forces unit commanders}} | ||
*[[EVA-class Mjolnir|EVA]] {{C|"Tall" variant}}{{Ref/Reuse|commanders}} | *[[EVA-class Mjolnir|EVA]] {{C|"Tall" variant}}{{Ref/Reuse|commanders}} | ||
*[[GRENADIER-class Mjolnir|Grenadier]] {{C|"Tall" variant}}{{Ref/Game|Id=grenadier| | *[[GRENADIER-class Mjolnir|Grenadier]] {{C|"Tall" variant}}{{Ref/Game|Id=grenadier|HR|Armor permutations (Halo: Reach)|Armory|Detail=Grenadier - UA/FC Helmet Descriptions|Quote=Up-armored variant with command network and external uplink modules.}} | ||
*[[HAZOP-class Mjolnir|HAZOP]] {{C|CNM-I variant}}{{Ref/Game|Id=hazop| | *[[HAZOP-class Mjolnir|HAZOP]] {{C|CNM-I variant}}{{Ref/Game|Id=hazop|HR|Armor permutations (Halo: Reach)|Armory|Detail=HAZOP - CNM-I Helmet Description|Quote=Command network module-Improved; upgraded variant of the standard issue CNM unit.}} | ||
*[[INTRUDER-class Mjolnir|INTRUDER]] {{C|"Camera" variant}}{{Ref/Reuse|intruder}} | *[[INTRUDER-class Mjolnir|INTRUDER]] {{C|"Camera" variant}}{{Ref/Reuse|intruder}} | ||
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] {{C|"Tall" variant}}{{Ref/Reuse|commanders}} | *[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] {{C|"Tall" variant}}{{Ref/Reuse|commanders}} | ||
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*[[ODST armor|ODST]] {{C|"Tall" and ODST-CNM variants}}{{Ref/Reuse|uacnm}}{{Ref/Reuse|EVG26}} | *[[ODST armor|ODST]] {{C|"Tall" and ODST-CNM variants}}{{Ref/Reuse|uacnm}}{{Ref/Reuse|EVG26}} | ||
*[[OPERATOR-class Mjolnir|Operator]] {{C|"Camera" variant}}{{Ref/Reuse|commanders}} | *[[OPERATOR-class Mjolnir|Operator]] {{C|"Camera" variant}}{{Ref/Reuse|commanders}} | ||
*[[SCOUT-class Mjolnir|Scout]] {{C|"Camera" variant}}{{Ref/Game|Id=cbrncnm| | *[[SCOUT-class Mjolnir|Scout]] {{C|"Camera" variant}}{{Ref/Game|Id=cbrncnm|HR|Armor permutations (Halo: Reach)|Armory|Detail=Scout and Security - CBRN/CNM Helmet Descriptions|Quote=For operations in hazard zones; command network module.}} | ||
*[[SECURITY-class Mjolnir|Security]] {{C|"Tall" variant}}{{Ref/Reuse|cbrncnm}} | *[[SECURITY-class Mjolnir|Security]] {{C|"Tall" variant}}{{Ref/Reuse|cbrncnm}} | ||
==Variants and configurations== | ==Variants and configurations== | ||
During the [[Human-Covenant War]], the CNM has three observed variants, each with its own distinct physical appearances. The first variant is the ODST-CNM, which is exclusively employed on ODST armors. The other two variants are standard issue to UNSC Special Forces unit commanders,{{Ref/Reuse|commanders}} and both variants could be upgraded to the '''Command Network Module-Improved''' ('''CNM-I''') variant on the HAZOP and Air Assault variants of MJOLNIR Mark V.{{Ref/Reuse|hazop}}{{Ref/Reuse|AA}} After the Human-Covenant War, built-in CNM suites have been integrated to the helmets of the [GEN2] variants of the Commando-class and the [[MP-class Mjolnir|MP-class]] Mjolnir.{{Ref/Reuse|H5G}}{{Ref/Game|Id=mp| | During the [[Human-Covenant War]], the CNM has three observed variants, each with its own distinct physical appearances. The first variant is the ODST-CNM, which is exclusively employed on ODST armors. The other two variants are standard issue to UNSC Special Forces unit commanders,{{Ref/Reuse|commanders}} and both variants could be upgraded to the '''Command Network Module-Improved''' ('''CNM-I''') variant on the HAZOP and Air Assault variants of MJOLNIR Mark V.{{Ref/Reuse|hazop}}{{Ref/Reuse|AA}} After the Human-Covenant War, built-in CNM suites have been integrated to the helmets of the [GEN2] variants of the Commando-class and the [[MP-class Mjolnir|MP-class]] Mjolnir.{{Ref/Reuse|H5G}}{{Ref/Game|Id=mp|H5G|Armor permutations (Halo 5: Guardians)|Spartan Appearance Customization|Detail=Military Police Helmet Description|Quote=Previously available only to Beta-5 security teams and select Army rapid-reaction forces, Military Police helmets have found a home with Spartan-IV fireteams that require its hardened uplink, command network module, and remote sensor controller.}} However, sometimes the CNM is integrated as an external attachment on armor like the INTRUDER-class Mjolnir,{{Ref/Game|Id=intruder|H5G|Armor permutations (Halo 5: Guardians)|Spartan Appearance Customization|Detail=Intruder Description|Quote=The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems.}} while certain CNM variants are still optional attachments, like the CNM[5] on the Mark VII helmet.{{Ref/Generic|Id=INFoverview|[[Halo Infinite Multiplayer Overview]]}} | ||
===CNM[5]=== | ===CNM[5]=== | ||
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===ODST-CNM=== | ===ODST-CNM=== | ||
The ODST-CNM is a specialized variant of the CNM employed by the ODSTs. One was employed by [[Edward Buck]] during the [[Battle of Mombasa]].{{Ref/Game| | The ODST-CNM is a specialized variant of the CNM employed by the ODSTs. One was employed by [[Edward Buck]] during the [[Battle of Mombasa]].{{Ref/Game|ODST|Campaign|Edward Buck's in-game model}}{{Ref/Book|Id=EVG26|EVG|Page=26}} | ||
<gallery class=center> | <gallery class=center> | ||
File:H3ODST Buck CNM.png|The ODST-CNM module on Edward Buck's helmet. | File:H3ODST Buck CNM.png|The ODST-CNM module on Edward Buck's helmet. | ||
Line 63: | Line 63: | ||
===FC configurations=== | ===FC configurations=== | ||
The modularity of the MJOLNIR armor has made it possible to attach multiple modules on the helmet. In cases where a CNM and a [[Hardened Uplink|Hardened Uplink (HUL)]] are both employed, the configurations are designated "FC", "FC-I", and "FC-I[2]" depending on the variants used. FC refers to the configuration in which the "tall" CNM variant and an external HUL are both attached to the helmet.{{Ref/Reuse|grenadier}} FC-I refers to the configuration in which an external HUL, along with the CNM-I, are integrated on the "camera" CNM variant, though this configuration has only been observed on the [[AIR ASSAULT-class Mjolnir|MJOLNIR/AA variant]].{{Ref/Reuse|AA}} FC-I[2] refers to the configuration in which both the "tall" CNM and HUL[3] are attached to the helmet.{{Ref/Reuse|Commando}}{{Ref/Game|Id=mk6| | The modularity of the MJOLNIR armor has made it possible to attach multiple modules on the helmet. In cases where a CNM and a [[Hardened Uplink|Hardened Uplink (HUL)]] are both employed, the configurations are designated "FC", "FC-I", and "FC-I[2]" depending on the variants used. FC refers to the configuration in which the "tall" CNM variant and an external HUL are both attached to the helmet.{{Ref/Reuse|grenadier}} FC-I refers to the configuration in which an external HUL, along with the CNM-I, are integrated on the "camera" CNM variant, though this configuration has only been observed on the [[AIR ASSAULT-class Mjolnir|MJOLNIR/AA variant]].{{Ref/Reuse|AA}} FC-I[2] refers to the configuration in which both the "tall" CNM and HUL[3] are attached to the helmet.{{Ref/Reuse|Commando}}{{Ref/Game|Id=mk6|HR|Armor permutations (Halo: Reach)|Armory|Detail=Mark VI - FC-I[2] Helmet Description|Quote=External command network and hardened 3rd-generation uplink modules.}} | ||
<gallery class=center> | <gallery class=center> |
Revision as of 05:37, January 23, 2022
The Command Network Module or CNM, is a communication device utilized by the United Nations Space Command, commonly adopted as an external helmet attachment.[1]
Usage
The Command Network Module allows users to communicate and synchronize with the UNSC battle network in real-time.[2] Different CNM variants has been observed across branches and ranks within the UNSC, including UNSC Army troopers, Orbital Drop Shock Troopers, and Spartans.[3]
Compatibility
The CNM has been observed to be compatible with the following helmets:
- Air Assault ("Camera" and "Tall" variants)[4][5]
- CH252 helmet ("Tall" variant)[3]
- Commando (Built-in and "tall" variant)[2][6]
- CQB ("Camera" variant)[7]
- EOD ("Tall" variant)[8]
- EVA ("Tall" variant)[8]
- Grenadier ("Tall" variant)[9]
- HAZOP (CNM-I variant)[10]
- INTRUDER ("Camera" variant)[11]
- Mark V ("Tall" variant)[8]
- Mark VI ("Camera" and "Tall" variants)[12]
- Mark VII (CNM[5] variant)
- Military Police ("Tall" variant)[7]
- ODST ("Tall" and ODST-CNM variants)[4][13]
- Operator ("Camera" variant)[8]
- Scout ("Camera" variant)[14]
- Security ("Tall" variant)[14]
Variants and configurations
During the Human-Covenant War, the CNM has three observed variants, each with its own distinct physical appearances. The first variant is the ODST-CNM, which is exclusively employed on ODST armors. The other two variants are standard issue to UNSC Special Forces unit commanders,[8] and both variants could be upgraded to the Command Network Module-Improved (CNM-I) variant on the HAZOP and Air Assault variants of MJOLNIR Mark V.[10][5] After the Human-Covenant War, built-in CNM suites have been integrated to the helmets of the [GEN2] variants of the Commando-class and the MP-class Mjolnir.[2][15] However, sometimes the CNM is integrated as an external attachment on armor like the INTRUDER-class Mjolnir,[11] while certain CNM variants are still optional attachments, like the CNM[5] on the Mark VII helmet.[16]
CNM[5]
The CNM[5] could be employed on the Mjolnir Mark VII helmet.[16]
ODST-CNM
The ODST-CNM is a specialized variant of the CNM employed by the ODSTs. One was employed by Edward Buck during the Battle of Mombasa.[17][13]
"Camera" variant
This CNM variant resembles a camera, and is typically worn on the right side of the helmet.
The CNM, along with a HU/RS module, on the CQB helmet.
The CNM on the UA variant of the Mark VI helmet.[Note 1]
"Tall" variant
This CNM variant is longer, featuring two circular sensors, and can be worn on either side of the helmet.
The CNM on the ODST/HVY helmet.
FC configurations
The modularity of the MJOLNIR armor has made it possible to attach multiple modules on the helmet. In cases where a CNM and a Hardened Uplink (HUL) are both employed, the configurations are designated "FC", "FC-I", and "FC-I[2]" depending on the variants used. FC refers to the configuration in which the "tall" CNM variant and an external HUL are both attached to the helmet.[9] FC-I refers to the configuration in which an external HUL, along with the CNM-I, are integrated on the "camera" CNM variant, though this configuration has only been observed on the MJOLNIR/AA variant.[5] FC-I[2] refers to the configuration in which both the "tall" CNM and HUL[3] are attached to the helmet.[6][12]
Gameplay
The CNM and its variants serve as cosmetics and have no impact on gameplay.
Halo: Reach
The "camera" and "tall" variants of the CNM are available as attachments on several helmets in the armor permutations of Halo: Reach. The device is priced at different levels of Credits, depending on the base helmets. In Halo: The Master Chief Collection, the same CNM-attached helmets are unlockable in Season 1: Noble.
Halo Infinite
The CNM[5] will be available on the Mark VII helmet in Halo Infinite.[16]
Production notes
- During the Halo: Reach Multiplayer Beta, the Mark V[B] helmet had a "CNM" upgrade available, though the CNM resembled a sun visor which extended above the visor. The device cost 2,000 cR, but was cut from the final game.
- During the Halo: Reach Multiplayer Beta, the "camera" variant of the CNM on the CQC helmet, along with UA attachment on the Mark V[B] helmet, was labelled as HUL. The "tall" variant on the Military Police helmet, however, was correctly labelled "CNM".
- In the final release of Halo: Reach, two mislabeled helmet attachments involved the CNM:
- The standard HUL variant mislabeled as the CNM on the EVA[C] helmet.
- The "Camera" CNM variant mislabeled as the UA/HUL-I on the Mark VI helmet.
- Although the ODST armor/HVY armor in the Halo 3 portion of Halo: The Master Chief Collection was based on the armor worn by Victor Ramos in Halo: Fireteam Raven, Ramos's helmet did not employ the UA and CNM attachments in Halo: Fireteam Raven.
Gallery
An UNSC Army trooper employing the CNM on her helmet in Halo: Reach.
CNM on the ODST armor/HVY helmet in Halo 3 component of Halo: The Master Chief Collection.
A CNM-like device on the side of Marcus Hudson's helmet in Halo: Fireteam Raven.
A GEN3 Mark VII-clad Spartan-IV with a CNM(5)/BNR/Fascinator helmet attachment in Halo Infinite.
List of appearances
- Halo 3 (MCC-only)
- Halo 3: ODST (First appearance)
- Remember Reach
- Halo: Reach
- Halo: Fireteam Raven
- Halo 5: Guardians
- Halo Infinite
Notes
- ^ The in-game option in Halo: Reach Armory refers to the attachment as "HUL-I".
Sources
- ^ Halo: Reach, Armory
- ^ Jump up to: a b c Halo 5: Guardians, Spartan Appearance Customization: Commando Description "COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet."
- ^ Jump up to: a b Halo: Reach, Campaign models
- ^ Jump up to: a b Halo: Reach, Armory: ODST and Air Assault - UA/CNM Helmet Descriptions "Up-armored variant with Command network module"
- ^ Jump up to: a b c Halo: Reach, Armory: Air Assault - FC-I Helmet Description "Command network module-Improved; external hardened uplink. A favorite of Pathfinder units."
- ^ Jump up to: a b Halo: Reach, Armory: Commando - UA/FC-I[2] Helmet Description "Up-armored variant with external command network and hardened 3rd generation uplink modules."
- ^ Jump up to: a b Halo: Reach, Armory: Military Police and CQB - HU/RS/CNM Helmet Descriptions "Hardened uplink/remote sensor package with command network module."
- ^ Jump up to: a b c d e Halo: Reach, Armory: EOD, Operator, EVA, and Mark V - CNM Helmet Descriptions "Command network module; standard issue to UNSC Special Forces unit commanders"
- ^ Jump up to: a b Halo: Reach, Armory: Grenadier - UA/FC Helmet Descriptions "Up-armored variant with command network and external uplink modules."
- ^ Jump up to: a b Halo: Reach, Armory: HAZOP - CNM-I Helmet Description "Command network module-Improved; upgraded variant of the standard issue CNM unit."
- ^ Jump up to: a b Halo 5: Guardians, Spartan Appearance Customization: Intruder Description "The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems."
- ^ Jump up to: a b Halo: Reach, Armory: Mark VI - FC-I[2] Helmet Description "External command network and hardened 3rd-generation uplink modules."
- ^ Jump up to: a b Halo: The Essential Visual Guide, page 26
- ^ Jump up to: a b Halo: Reach, Armory: Scout and Security - CBRN/CNM Helmet Descriptions "For operations in hazard zones; command network module."
- ^ Halo 5: Guardians, Spartan Appearance Customization: Military Police Helmet Description "Previously available only to Beta-5 security teams and select Army rapid-reaction forces, Military Police helmets have found a home with Spartan-IV fireteams that require its hardened uplink, command network module, and remote sensor controller."
- ^ Jump up to: a b c Halo Infinite Multiplayer Overview
- ^ Halo 3: ODST, Edward Buck's in-game model
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