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Eklon'Dal Workshop Phantom: Difference between revisions

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Revision as of 22:33, October 20, 2021

Template:Articlename

This article is about the Phantom used by the Banished in Halo Wars 2. For other Phantom models, see Phantom.


Phantom
A render of the Eklon'Dal Workshop Phantom.
Production information

Manufacturer:

The Banished[1]

Class:

Dropship[1]

Role:

Technical specifications

Engine(s):

Twin impulse drive system[1][2]

Other system(s):

Gravity lift[2]

Armament:

One heavy plasma cannon[2]

Complement:

At least 18

Chronological and affiliation

Era:

Post-Covenant War conflicts[1]

Affiliation:

The Banished[1]

 

"Phantom awaiting commands."
— A Phantom pilot during the Banished occupation of Installation 00.[3]

The Phantoms utilized by the Banished are heavily modified Type-44 and Type-52 Phantom dropships.[4]

Design Details

Chassis

These Phantoms are heavily modified Type-44 and Type-52 Phantom dropships,[4] designed to serve as gunships and firing platforms for the Banished.[1]

They are fitted with a twin impulse drive system, this makes the Phantom capable of long-range subluminal travel.[1][2]

It is also equipped with a gravity lift that can be used to pick up and drop off individuals.[1]

Armaments

These Phantoms are fitted with one heavy plasma cannon.[1]

Operational History

Several of these Phantoms were kept aboard Enduring Conviction to augment her existing stocks of Spirits and Liches during the Banished's operations on Installation 00 in 2559.[1]

Gameplay

Halo Wars 2

  • Info: Mobile Garrison, Aerial transport for infantry, Provides armed support
  • Tier: 1
  • Cost: Population 3, Supplies 225, Power 90

Phantom Upgrade: Gunboat Capacity

  • Info: Increases unit capacity from 2 infantry squads to 3.
  • Tier: 3
  • Cost: Supplies 0, Power 800

In Halo Wars 2, Banished Phantoms are exclusive units for Arbiter Ripa 'Moramee and can be made at Banished outposts once the leader power has unlocked them. Similar to the M650 Mastodon, the Phantom can be used as a mobile garrison. Phantoms perform okay against aircraft, but poorly against infantry, vehicles, and structures. Due to their low offensive power Phantoms benefit greatly from a complement of infantry. If the Phantom is destroyed the passengers will survive, but will take damage. In Blitz the Phantom costs 80 energy.

Gallery

List of appearances

Sources