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==Development== | ==Development== | ||
Around the release of ''[[Halo 5: Guardians]]'', the engine was secretly worked on, and took several years to develop. The ''Slipspace Engine'' demo unveiled at [[Electronic Entertainment Expo|E3]] 2018 was the culmination of years of work, and was created to showcase the level of graphical fidelity the engine could achieve.{{Ref/Reuse|waypoint journey}} While the engine itself is largely new, remnants of the old [[Blam | Around the release of ''[[Halo 5: Guardians]]'', the engine was secretly worked on, and took several years to develop. The ''Slipspace Engine'' demo unveiled at [[Electronic Entertainment Expo|E3]] 2018 was the culmination of years of work, and was created to showcase the level of graphical fidelity the engine could achieve.{{Ref/Reuse|waypoint journey}} While the engine itself is largely new, remnants of the old [[Blam engine]] remain.<ref>[https://mixer.com/Halo?vod=72517605 '''Mixer''': ''Halo'' December 19, 2018 stream]</ref> | ||
The '''Slipspace Engine''' was seen again at Xbox's 2020 Games Showcase in the form of a campaign demo for ''[[Halo Infinite]]''. <ref>[https://youtu.be/HZtc5-syeAk '''YouTube''': ''Halo Infinite | Campaign Gameplay Premiere – 8 Minute Demo'']</ref> Several criticisms were lodged towards the engine by viewers of the showcase, such as LOD pop-in, lack of detail, and low contrast in areas of shadow. | The '''Slipspace Engine''' was seen again at Xbox's 2020 Games Showcase in the form of a campaign demo for ''[[Halo Infinite]]''. <ref>[https://youtu.be/HZtc5-syeAk '''YouTube''': ''Halo Infinite | Campaign Gameplay Premiere – 8 Minute Demo'']</ref> Several criticisms were lodged towards the engine by viewers of the showcase, such as LOD pop-in, lack of detail, and low contrast in areas of shadow. |