Cut Halo 4 levels: Difference between revisions
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===ONI Bog=== | ===ONI Bog=== | ||
Concept art for the map suggests it would have had a similar theme and tone to the map [[Abandon]], though it is unknown if the two maps are one and the same, or simply similar.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/lEKLG|Site=ArtStation|Page=HALO 4 - Oni Bog}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/8vEOm|Site=ArtStation|Page=HALO 4 - Oni Bog 02}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/dL6rQ|Site=ArtStation|Page=HALO 4 - Oni Bog Structure Studies | Concept art for the map suggests it would have had a similar theme and tone to the map [[Abandon]], though it is unknown if the two maps are one and the same, or simply similar.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/lEKLG|Site=ArtStation|Page=HALO 4 - Oni Bog}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/8vEOm|Site=ArtStation|Page=HALO 4 - Oni Bog 02}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/dL6rQ|Site=ArtStation|Page=HALO 4 - Oni Bog Structure Studies}} | ||
<gallery> | <gallery> | ||
File:H4 Oni Bog Concept 1.jpg|Concept art. | File:H4 Oni Bog Concept 1.jpg|Concept art. | ||
File:H4 Oni Bog Concept 2.jpg|Concept art. | File:H4 Oni Bog Concept 2.jpg|Concept art. | ||
File:H4 Oni Bog Concept 3.jpg|Structural study for the base. | File:H4 Oni Bog Concept 3.jpg|Structural study for the base. | ||
</gallery> | </gallery> | ||
Revision as of 06:46, September 4, 2021
During the development of Halo 4, company Digital Extremes was contracted by 343 Industries to help with the production of the game's DLC map packs. A number of map ideas and concepts were pitched to 343 but went unused, and have since been released online.
Known map concepts
Arrowhead
"Arrowhead" was one potential DLC map concepted, and evidently would have taken place in or around a UNSC facility embedded in a cliffside, though no other details are known.[1]
Dish
An original map design developed by Creative Assembly and referred to as "Dish" can be found in the tags build. The map takes the form of a long canyon, with multiple levels. The map is complete with vehicle and turret spawns, alongside respawn points for players - though appears not to have progressed beyond the early blockout stages. Interestingly, this map contains spawn points for the Revenant design which was intended to appear in the game.[2][3] The relatively late cutting of the Revenant from the game indicates that Dish may have been in development relatively late in Halo 4's development cycle.
Covenant underwater technology
This potential DLC map was designed to focus on underwater Covenant technology.[4]
Genessis
Identified in a series of concept art uploads all titled genessis
, this map has a similar theme to the release map Vortex, set in a crashed Forerunner ship in a desert wasteland, turned into a makeshift base by the UNSC. In the distance, a Forerunner Keyship can be seen.[5] It is unknown if this pitch has any relation to the planet Genesis featured in Halo 5: Guardians.
Last Resort remake
- Main article: Last Resort
One map concept shown involves a paintover of the sniper tower area of the Halo 3 map Last Resort. Its filename, lastr-paintover
, suggests it was intended to be a Last Resort remake.[6] Notably, the map was later realised in Halo 2: Anniversary's multiplayer as Stonetown.
Narrows remake
- Main article: Narrows
One concept pitched to 343[7] involved a remake of the Halo 3 multiplayer map Narrows, redressed in a human architectural aesthetic.[8][9][10]
Concept of one of the bases, reimagined as a hangar for Pelican dropships.
ONI Bog
Concept art for the map suggests it would have had a similar theme and tone to the map Abandon, though it is unknown if the two maps are one and the same, or simply similar.[11][12][13]
Standoff remake
Present in the Halo 4 tags build, this map was in development by Creative Assembly. The map was a remake of Halo 3's Heroic map Standoff.[14]
Other DLC map concepts
Some callout sheets for individual map props have been posted online, of which tie to no particular known map.
Concept art for a map which would have had players fight beneath a large railgun.
Sources
- ^ Artstation, HALO - Arrowhead (Retrieved on Jun 1, 2020) [archive]
- ^ Twitter, Galaxy (@___Gal4xy___) (Retrieved on Sep 4, 2021) [archive]
- ^ Twitter, Galaxy (@___Gal4xy___) (Retrieved on Sep 4, 2021) [archive]
- ^ Artstation, Halo 4 - Aquatic Covenant: "Random vis dev experiments for potential Halo 4 DLC environments. Toyed around with some ideas for undersea Covenant vessels. Ultimately unused, but sure was fun!" (Retrieved on Jun 1, 2020) [archive]
- ^ Artstation, Halo 4 (Retrieved on Jun 1, 2020) [archive]
- ^ Artstation, Halo 4 - DLC (Retrieved on Jun 1, 2020) [archive]
- ^ Deviant Art, Halo 4: DLC Bridge Lower Level Concept: "This only went as far as a pitch to 343." (Retrieved on Jun 1, 2020) [archive]
- ^ ArtStation, HALO - Narrows reimagined structural studies: "Narrows (a HALO 3 favourite) reimagined for an unfortunately unrealized HALO 4 multiplayer DLC." (Retrieved on Jun 1, 2020) [archive]
- ^ ArtStation, HALO - Narrows reimagined under-pass (Retrieved on Jun 1, 2020) [archive]
- ^ ArtStation, HALO - Narrows reimagined hangar interior (Retrieved on Jun 1, 2020) [archive]
- ^ ArtStation, HALO 4 - Oni Bog (Retrieved on Jun 1, 2020) [archive]
- ^ ArtStation, HALO 4 - Oni Bog 02 (Retrieved on Jun 1, 2020) [archive]
- ^ ArtStation, HALO 4 - Oni Bog Structure Studies (Retrieved on Jun 1, 2020) [archive]
- ^ Twitter, Galaxy (@___Gal4xy___): "Fun Fact: The map Standoff from Halo 3 was going to be a DLC map for Halo 4 by Certain Affinity, but it was cut for currently unknown reasons" (Retrieved on Aug 25, 2021) [archive]
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