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'''Halo: Reach skulls''' are gameplay-modifying difficulty-multipliers in the appearance of [[human]] [[skull]]s in ''Halo: Reach''. Most of the [[Halo 3 skulls|skulls featured]] in ''[[Halo 3]]'' are included in ''Halo: Reach''. Just like ''[[Halo 3: ODST]]'', skulls are no longer [[Easter Eggs|easter eggs]] in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. Skulls, including the newly-introduced customizable Firefight skulls, are also present in [[Firefight]], randomly activated on every beginning of a set. A campaign game on [[Legendary]] with all skulls activated is named "[[Mythic (difficulty)|Mythic]]". | '''Halo: Reach skulls''' are gameplay-modifying difficulty-multipliers in the appearance of [[human]] [[skull]]s in ''Halo: Reach''. Most of the [[Halo 3 skulls|skulls featured]] in ''[[Halo 3]]'' are included in ''Halo: Reach''. Just like ''[[Halo 3: ODST]]'', skulls are no longer [[Easter Eggs|easter eggs]] in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. Skulls, including the newly-introduced customizable Firefight skulls, are also present in [[Firefight]], randomly activated on every beginning of a set. A campaign game on [[Legendary]] with all skulls activated is named "[[Mythic (difficulty)|Mythic]]". | ||
==Campaign | ==Campaign scoring== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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|} | |} | ||
==Primary | ==Primary skulls== | ||
===Iron=== | ===Iron=== | ||
{{Article Quote|Co-op reverts to previous checkpoint on player death. 1P restarts mission.}} | {{Article Quote|Co-op reverts to previous checkpoint on player death. 1P restarts mission.}} | ||
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The Mythic skull causes enemies to have twice as much health than they normally would.{{Ref/Reuse|skull}} | The Mythic skull causes enemies to have twice as much health than they normally would.{{Ref/Reuse|skull}} | ||
==Secondary | ==Secondary skulls== | ||
===Blind=== | ===Blind=== | ||
{{Article Quote|HUD and first person arms and weapon are hidden.}} | {{Article Quote|HUD and first person arms and weapon are hidden.}} | ||
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This IWHBYD (I Would Have Been Your Daddy) skull causes rare and secret dialog to appear throughout the campaign and turns off normal dialog.{{Ref/Reuse|skull}} | This IWHBYD (I Would Have Been Your Daddy) skull causes rare and secret dialog to appear throughout the campaign and turns off normal dialog.{{Ref/Reuse|skull}} | ||
==Firefight | ==Firefight custom skulls== | ||
In Firefight, there are three customizable skulls the player can have: Red, Blue, and Yellow. Each of these skulls has exactly the amount of customization ability as gametype modifications have. | In Firefight, there are three customizable skulls the player can have: Red, Blue, and Yellow. Each of these skulls has exactly the amount of customization ability as gametype modifications have. | ||
<center> | <center> | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] | ||
[[Category:Skulls]] | [[Category:Skulls]] |