Command Network Module: Difference between revisions
From Halopedia, the Halo wiki
Sith Venator (talk | contribs) No edit summary |
(Revamp) |
||
Line 1: | Line 1: | ||
{{Era|HCW|Post}} | {{Era|HCW|Post}} | ||
[[File:HR_MilitaryPolice_CNM.png|thumb|A Military Police helmet equipped with the CNM highlighted.]] | [[File:HR_MilitaryPolice_CNM.png|thumb|A Military Police helmet equipped with the CNM highlighted.]] | ||
The ''' | The '''Command Network Module''' or '''CNM''', is a communication device utilized by the [[United Nations Space Command]], commonly adopted as an external helmet attachment.{{Ref/Game|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory}} | ||
==Usage== | ==Usage== | ||
The Command Network Module allows users to communicate and synchronize with the [[UNSC battle network]] in real-time.{{Ref/Game|Id=H5G|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Spartan Appearance Customization|Detail=Commando Description|Quote=COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet.}} Different CNM variants has been observed across brances and ranks within the UNSC, including [[UNSC Army]] troopers, [[Orbital Drop Shock Trooper]]s, and [[SPARTAN Program|Spartans]].{{Ref/Game|Id=Campaign|Game=HR|Section=Campaign|SectionLinkText=Campaign models}} | |||
== | ===Compatibility=== | ||
[[ | The CNM has been observed to be compatible with the following helmets; | ||
===CNM-I=== | *[[AIR ASSAULT-class Mjolnir|Air Assault]] {{C|"Camera" and "Tall" variants}}{{Ref/Game|Id=uacnm|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=ODST and Air Assault - UA/CNM Helmet Descriptions|Quote=Up-armored variant with Command network module}}{{Ref/Game|Id=AA|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Air Assault - FC-I Helmet Description|Quote=Command network module-Improved; external hardened uplink. A favorite of Pathfinder units.}} | ||
*[[CH252 helmet]] {{C|"Tall" variant}}{{Ref/Reuse|Campaign}} | |||
*[[COMMANDO-class Mjolnir|Commando]] {{C|Built-in and "tall" variant}}{{Ref/Reuse|H5G}}{{Ref/Game|Id=Commando|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Commando - UA/FC-I[2] Helmet Description|Quote=Up-armored variant with external command network and hardened 3rd generation uplink modules.}} | |||
*[[CQB-class Mjolnir|CQB]] {{C|"Camera" variant}}{{Ref/Game|Id=hurscnm|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Military Police and CQB - HU/RS/CNM Helmet Descriptions|Quote=Hardened uplink/remote sensor package with command network module.}} | |||
*[[EOD-class Mjolnir|EOD]] {{C|"Tall" variant}}{{Ref/Game|Id=commanders|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=EOD, Operator, EVA, and Mark V - CNM Helmet Descriptions|Quote=Command network module; standard issue to UNSC Special Forces unit commanders}} | |||
*[[EVA-class Mjolnir|EVA]] {{C|"Tall" variant}}{{Ref/Reuse|commanders}} | |||
*[[GRENADIER-class Mjolnir|Grenadier]] {{C|"Tall" variant}}{{Ref/Game|Id=grenadier|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Grenadier - UA/FC Helmet Descriptions|Quote=Up-armored variant with command network and external uplink modules.}} | |||
*[[HAZOP-class Mjolnir|HAZOP]] {{C|CNM-I variant}}{{Ref/Game|Id=hazop|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=HAZOP - CNM-I Helmet Description|Quote=Command network module-Improved; upgraded variant of the standard issue CNM unit.}} | |||
*[[INTRUDER-class Mjolnir|INTRUDER]] {{C|"Camera" variant}}{{Ref/Reuse|intruder}} | |||
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] {{C|"Tall" variant}}{{Ref/Reuse|commanders}} | |||
*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] {{C|"Tall" variant}}{{Ref/Reuse|mk6}} | |||
*[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] {{C|CNM[5] variant}} | |||
*[[MP-class Mjolnir|Military Police]] {{C|"Tall" variant}}{{Ref/Reuse|hurscnm}} | |||
*[[ODST armor|ODST]] {{C|"Tall" and ODST-CNM variants}}{{Ref/Reuse|uacnm}}{{Ref/Reuse|EVG26}} | |||
*[[OPERATOR-class Mjolnir|Operator]] {{C|"Camera" variant}}{{Ref/Reuse|commanders}} | |||
*[[SCOUT-class Mjolnir|Scout]] {{C|"Camera" variant}}{{Ref/Game|Id=cbrncnm|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Scout and Security - CBRN/CNM Helmet Descriptions|Quote=For operations in hazard zones; command network module.}} | |||
*[[SECURITY-class Mjolnir|Security]] {{C|"Tall" variant}}{{Ref/Reuse|cbrncnm}} | |||
==Variants and configurations== | |||
During the [[Human-Covenant War]], the CNM has three observed variants, each with its own distinct physical appearances. The first variant is the ODST-CNM, which is exclusively employed on ODST armors. The other two variants are standard issue to UNSC Special Forces unit commanders,{{Ref/Reuse|commanders}} and both variants could be upgraded to the '''Command Network Module-Improved''' ('''CNM-I''') variant on the HAZOP and Air Assault variants of MJOLNIR Mark V.{{Ref/Reuse|hazop}}{{Ref/Reuse|AA}} After the Human-Covenant War, built-in CNM suites have been integrated to the helmets of the [GEN2] variant of the Commando-class Mjolnir.{{Ref/Reuse|H5G}} However, sometimes the CNM is integrated as an external attachment on armor like the INTRUDER-class Mjolnir,{{Ref/Game|Id=intruder|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Spartan Appearance Customization|Detail=Intruder Description|Quote=The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems.}} while certain CNM variants are still optional attachments, like the CNM[5] on the Mark VII helmet.{{Ref/Generic|Id=INFoverview|[[Halo Infinite Multiplayer Overview]]}} | |||
===CNM[5]=== | |||
The CNM[5] could be employed on the Mjolnir Mark VII helmet.{{Ref/Reuse|INFoverview}} | |||
===ODST-CNM=== | ===ODST-CNM=== | ||
The ODST-CNM is a specialized variant of the CNM employed by the ODSTs. One was employed by [[Edward Buck]] during the [[Battle of Mombasa]].{{Ref/Game|Game=ODST|Section=Campaign|SectionLinkText=Edward Buck in-game model}}{{Ref/Book|Id=EVG26|EVG|Page=26}} | |||
<gallery class=center> | |||
File:H3ODST Buck CNM.png|The ODST-CNM module on Edward Buck's helmet. | |||
</gallery> | |||
== | ==="Camera" variant=== | ||
The CNM | This CNM variant resembles a camera, and is typically worn on the right side of the helmet. | ||
<gallery class=center> | |||
File:HR Operator CNM Helmet Icon.png|The CNM on the Operator helmet. | |||
File:HR Scout CBRNCNM Helmet Icon.png|The CNM, along with a CBRN module, on the Scout helmet. | |||
File:HR CQB HURS Helmet Icon.png|The CNM, along with a [[Hardened uplink/remote sensor package|HU/RS]] module, on the CQB helmet. | |||
</gallery> | |||
==="Tall" variant=== | |||
This CNM variant is longer, featuring two circular sensors, and can be worn on either side of the helmet. | |||
<gallery class=center> | |||
File:HTMCC H3 ODSTHVY Helmet Icon.png|The CNM on the [[ODST armor/HVY|ODST/HVY]] helmet. | |||
File:HR ODST UACNM Helmet Icon.png|The CNM on the UA variant of the ODST helmet. | |||
File:HR HAZOP CNMI Helmet Icon.png|The CNM-I, along with B5D-O/Optics suite, on the HAZOP helmet. | |||
File:HR EOD CNM Helmet Icon.png|The CNM on the EOD helmet. | |||
File:HR AirAssault UACNM Helmet Icon.png|The CNM on the UA variant of the Air Assault helmet. | |||
File:HR EVA CNM Helmet Icon.png|The CNM on the EVA helmet. | |||
File:HR Commando CBRNCNM Helmet Icon.png|The CNM, along with a CBRN module, on the Commando helmet. | |||
File:HR MarkV CNM Helmet Icon.png|The CNM on the Mark V helmet. | |||
File:HR Security CBRNCNM Helmet Icon.png|The CNM, along with a CBRN module, on the Security helmet. | |||
File:HR MilitaryPolice HURSCNM Helmet Icon.png|The CNM, along with a HU/RS module, on the Military Police helmet. | |||
</gallery> | |||
===FC configurations=== | |||
The modularity of the MJOLNIR armor has made it possible to attach multiple modules on the helmet. In cases where a CNM and a [[External Hardened Uplink|Hardened Uplink (HUL)]] are both employed, the configurations are designated "FC", "FC-I", and "FC-I[2]" depending on the variants used. FC refers to the configuration in which the "tall" CNM variant and an external HUL are both attached to the helmet.{{Ref/Reuse|grenadier}} FC-I refers to the configuration in which an external HUL, along with the CNM-I, are integrated on the "long" CNM variant, though this configuration has only been observed on the [[AIR ASSAULT-class Mjolnir|MJOLNIR/AA variant]].{{Ref/Reuse|AA}} FC-I[2] refers to the configuration in which both the HUL[3] and CNM are attached to the helmet.{{Ref/Reuse|Commando}}{{Ref/Game|Id=mk6|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Mark VI - FC-I[2] Helmet Description|Quote=External command network and hardened 3rd-generation uplink modules.}} | |||
<gallery class=center> | |||
File:HR Grenadier UAFC Helmet Icon.png|The FC configuration on the UA variant of the Grenadier helmet. | |||
File:HR AirAssault FCI Helmet Icon.png|The FC-I configuration on the UA variant of the Air Assault helmet. | |||
File:HR Commando UAFCI2 Helmet Icon.png|The FC-I[2] configuration on the Commando helmet. | |||
File:HR MarkVI FCI2 Helmet Icon.png|The FC-I[2] configuration on the Mark VI helmet. | |||
</gallery> | |||
==Gameplay== | ==Gameplay== | ||
===''Halo Reach''=== | The CNM and its variants serve as cosmetics and have no impact on gameplay. | ||
The CNM | ===''Halo: Reach''=== | ||
The "camera" and "tall" variants of the CNM are available as attachments on several helmets in the [[armor permutations (Halo: Reach)|armor permutations]] of ''[[Halo: Reach]]''. The device is priced at different levels of [[Credits]], depending on the base helmets. In ''[[Halo: The Master Chief Collection]]'', the same CNM-attached helmets are unlockable in [[Season 1: Noble]]. | |||
== | ===''Halo Infinite''=== | ||
*During the [[Halo: Reach Multiplayer Beta]], the [[MJOLNIR Powered Assault Armor/Mark V(B)|Mark V[B]] helmet had a CNM upgrade available. The device cost 2,000 cR, but was cut from the final game | The CNM[5] will be available on the Mark VII helmet in ''Halo Infinite''.{{Ref/Reuse|INFoverview}} | ||
* | |||
==Production notes== | |||
*During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the [[MJOLNIR Powered Assault Armor/Mark V(B)|Mark V[B]]] helmet had a "CNM" upgrade available, though the CNM resembled a sun visor which extended above the visor. The device cost 2,000 cR, but was cut from the final game. | |||
*During the ''Halo: Reach'' Multiplayer Beta, the "camera" variant of the CNM on the CQC helmet, along with UA attachment on the Mark V[B] helmet, was labelled as HUL. The "tall" variant on the Military Police helmet, however, was correctly labelled "CNM". | |||
*Although the [[ODST armor/HVY]] armor in the ''[[Halo 3]]'' portion of ''Halo: The Master Chief Collection'' was based on the armor worn by [[Victor Ramos]] in ''[[Halo: Fireteam Raven]]'', Ramos's helmet did employ the UA and CNM attachments in ''Halo: Fireteam Raven''. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HR Trooper GungnirShoulders.jpg|An UNSC Army trooper employing the CNM on her helmet in ''[[Halo: Reach]]''. | File:HR Trooper GungnirShoulders.jpg|An UNSC Army trooper employing the CNM on her helmet in ''[[Halo: Reach]]''. | ||
File:HFR Hudson Render.png|A CNM-like | File:HFR Hudson Render.png|A CNM-like device on the side of [[Marcus Hudson]]'s helmet in ''[[Halo: Fireteam Raven]]''. | ||
File:HInf Armor MkVII.jpg|A GEN3 Mark VII-clad Spartan-IV with a CNM(5)/BNR/Fascinator helmet attachment in ''[[Halo Infinite]]''. | File:HInf Armor MkVII.jpg|A GEN3 Mark VII-clad Spartan-IV with a CNM(5)/BNR/Fascinator helmet attachment in ''[[Halo Infinite]]''. | ||
</gallery> | </gallery> | ||
Line 51: | Line 98: | ||
*''[[Halo: Fireteam Raven]]'' | *''[[Halo: Fireteam Raven]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} |
Revision as of 12:22, June 17, 2021
The Command Network Module or CNM, is a communication device utilized by the United Nations Space Command, commonly adopted as an external helmet attachment.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[1]
Usage
The Command Network Module allows users to communicate and synchronize with the UNSC battle network in real-time.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[2] Different CNM variants has been observed across brances and ranks within the UNSC, including UNSC Army troopers, Orbital Drop Shock Troopers, and Spartans.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[3]
Compatibility
The CNM has been observed to be compatible with the following helmets;
- Air Assault ("Camera" and "Tall" variants)TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[4]TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[5]
- CH252 helmet ("Tall" variant)[3]
- Commando (Built-in and "tall" variant)[2]TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[6]
- CQB ("Camera" variant)TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[7]
- EOD ("Tall" variant)TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[8]
- EVA ("Tall" variant)[8]
- Grenadier ("Tall" variant)TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[9]
- HAZOP (CNM-I variant)TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[10]
- INTRUDER ("Camera" variant)[11]
- Mark V ("Tall" variant)[8]
- Mark VI ("Tall" variant)[12]
- Mark VII (CNM[5] variant)
- Military Police ("Tall" variant)[7]
- ODST ("Tall" and ODST-CNM variants)[4][13]
- Operator ("Camera" variant)[8]
- Scout ("Camera" variant)TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[14]
- Security ("Tall" variant)[14]
Variants and configurations
During the Human-Covenant War, the CNM has three observed variants, each with its own distinct physical appearances. The first variant is the ODST-CNM, which is exclusively employed on ODST armors. The other two variants are standard issue to UNSC Special Forces unit commanders,[8] and both variants could be upgraded to the Command Network Module-Improved (CNM-I) variant on the HAZOP and Air Assault variants of MJOLNIR Mark V.[10][5] After the Human-Covenant War, built-in CNM suites have been integrated to the helmets of the [GEN2] variant of the Commando-class Mjolnir.[2] However, sometimes the CNM is integrated as an external attachment on armor like the INTRUDER-class Mjolnir,TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[11] while certain CNM variants are still optional attachments, like the CNM[5] on the Mark VII helmet.[15]
CNM[5]
The CNM[5] could be employed on the Mjolnir Mark VII helmet.[15]
ODST-CNM
The ODST-CNM is a specialized variant of the CNM employed by the ODSTs. One was employed by Edward Buck during the Battle of Mombasa.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[16][13]
"Camera" variant
This CNM variant resembles a camera, and is typically worn on the right side of the helmet.
The CNM, along with a HU/RS module, on the CQB helmet.
"Tall" variant
This CNM variant is longer, featuring two circular sensors, and can be worn on either side of the helmet.
The CNM on the ODST/HVY helmet.
FC configurations
The modularity of the MJOLNIR armor has made it possible to attach multiple modules on the helmet. In cases where a CNM and a Hardened Uplink (HUL) are both employed, the configurations are designated "FC", "FC-I", and "FC-I[2]" depending on the variants used. FC refers to the configuration in which the "tall" CNM variant and an external HUL are both attached to the helmet.[9] FC-I refers to the configuration in which an external HUL, along with the CNM-I, are integrated on the "long" CNM variant, though this configuration has only been observed on the MJOLNIR/AA variant.[5] FC-I[2] refers to the configuration in which both the HUL[3] and CNM are attached to the helmet.[6]TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[12]
Gameplay
The CNM and its variants serve as cosmetics and have no impact on gameplay.
Halo: Reach
The "camera" and "tall" variants of the CNM are available as attachments on several helmets in the armor permutations of Halo: Reach. The device is priced at different levels of Credits, depending on the base helmets. In Halo: The Master Chief Collection, the same CNM-attached helmets are unlockable in Season 1: Noble.
Halo Infinite
The CNM[5] will be available on the Mark VII helmet in Halo Infinite.[15]
Production notes
- During the Halo: Reach Multiplayer Beta, the Mark V[B] helmet had a "CNM" upgrade available, though the CNM resembled a sun visor which extended above the visor. The device cost 2,000 cR, but was cut from the final game.
- During the Halo: Reach Multiplayer Beta, the "camera" variant of the CNM on the CQC helmet, along with UA attachment on the Mark V[B] helmet, was labelled as HUL. The "tall" variant on the Military Police helmet, however, was correctly labelled "CNM".
- Although the ODST armor/HVY armor in the Halo 3 portion of Halo: The Master Chief Collection was based on the armor worn by Victor Ramos in Halo: Fireteam Raven, Ramos's helmet did employ the UA and CNM attachments in Halo: Fireteam Raven.
Gallery
An UNSC Army trooper employing the CNM on her helmet in Halo: Reach.
A CNM-like device on the side of Marcus Hudson's helmet in Halo: Fireteam Raven.
A GEN3 Mark VII-clad Spartan-IV with a CNM(5)/BNR/Fascinator helmet attachment in Halo Infinite.
List of appearances
- Halo 3 (MCC-only)
- Halo 3: ODST (First appearance)
- Halo: Reach
- Halo Mythos: A Guide to the Story of Halo
- Halo: Fireteam Raven
- Halo Infinite
Sources
- ^ Halo: Reach
- ^ Jump up to: a b c Halo 5: Guardians: Commando Description "COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet."
- ^ Jump up to: a b Halo: Reach
- ^ Jump up to: a b Halo: Reach: ODST and Air Assault - UA/CNM Helmet Descriptions "Up-armored variant with Command network module"
- ^ Jump up to: a b c Halo: Reach: Air Assault - FC-I Helmet Description "Command network module-Improved; external hardened uplink. A favorite of Pathfinder units."
- ^ Jump up to: a b Halo: Reach: Commando - UA/FC-I[2] Helmet Description "Up-armored variant with external command network and hardened 3rd generation uplink modules."
- ^ Jump up to: a b Halo: Reach: Military Police and CQB - HU/RS/CNM Helmet Descriptions "Hardened uplink/remote sensor package with command network module."
- ^ Jump up to: a b c d e Halo: Reach: EOD, Operator, EVA, and Mark V - CNM Helmet Descriptions "Command network module; standard issue to UNSC Special Forces unit commanders"
- ^ Jump up to: a b Halo: Reach: Grenadier - UA/FC Helmet Descriptions "Up-armored variant with command network and external uplink modules."
- ^ Jump up to: a b Halo: Reach: HAZOP - CNM-I Helmet Description "Command network module-Improved; upgraded variant of the standard issue CNM unit."
- ^ Jump up to: a b Halo 5: Guardians: Intruder Description "The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems."
- ^ Jump up to: a b Halo: Reach: Mark VI - FC-I[2] Helmet Description "External command network and hardened 3rd-generation uplink modules."
- ^ Jump up to: a b Halo: The Essential Visual Guide, page 26
- ^ Jump up to: a b Halo: Reach: Scout and Security - CBRN/CNM Helmet Descriptions "For operations in hazard zones; command network module."
- ^ Jump up to: a b c Halo Infinite Multiplayer Overview
- ^ Halo 3: ODST
|