Mk50 Sidekick: Difference between revisions
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Grim Looters (talk | contribs) (Added Overview information) |
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|ammotype=Cal. 10mm<ref name="HICGP"/> | |ammotype=Cal. 10mm<ref name="HICGP"/> | ||
|feed= | |feed=12-round detachable box magazine<ref name="HICGP"/> | ||
|operation= | |operation= | ||
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The '''MK50 Sidekick''' is a type of [[human]] [[pistol]].<ref name="HICGP"/> | The '''MK50 Sidekick''' is a type of [[human]] [[pistol]], likely in service with the [[UNSC]] as indicated by the UNSC insignia on its body.<ref name="HICGP"/> | ||
==Overview== | |||
===Specifications=== | |||
The MK50 Sidekick is a semi-automatic handgun which fires 10mm rounds from a 12-round detachable box magazine. It is significantly distinctive from the UNSC's typically-employed [[M6 series]] in both form and function, as it lacks the hand-guard and typical [[KFA-2 x2|smart-linked optic]] of the latter series, as well as being chambered in a substantially smaller ammunition type than the M6's [[12.7x40mm|12.7mm rounds]]. The design of the MK50 is relatively simplistic, with a segmented slide and basic, analogue ironsights. A safety switch is present on the left side of the weapon, above the trigger-guard. An unfamiliar manufacturing emblem is worked into the grip. The MK50 used in [[2560]] by [[John-117]] featured a matte black and olive green finish. | |||
==Gameplay== | ==Gameplay== | ||
===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
The MK50 can hold 12 rounds with | The MK50 can hold 12 rounds with at least 72 rounds in reserve. It appears to be headshot-capable and features a very rapid reload animation.<ref name="HICGP"/> | ||
==Gallery== | ==Gallery== |
Revision as of 22:27, July 24, 2020
MK50 Sidekick | |
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Production overview | |
Type: |
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Specifications | |
Ammunition type: |
Cal. 10mm[1] |
Feed system: |
12-round detachable box magazine[1] |
The MK50 Sidekick is a type of human pistol, likely in service with the UNSC as indicated by the UNSC insignia on its body.[1]
Overview
Specifications
The MK50 Sidekick is a semi-automatic handgun which fires 10mm rounds from a 12-round detachable box magazine. It is significantly distinctive from the UNSC's typically-employed M6 series in both form and function, as it lacks the hand-guard and typical smart-linked optic of the latter series, as well as being chambered in a substantially smaller ammunition type than the M6's 12.7mm rounds. The design of the MK50 is relatively simplistic, with a segmented slide and basic, analogue ironsights. A safety switch is present on the left side of the weapon, above the trigger-guard. An unfamiliar manufacturing emblem is worked into the grip. The MK50 used in 2560 by John-117 featured a matte black and olive green finish.
Gameplay
Halo Infinite
The MK50 can hold 12 rounds with at least 72 rounds in reserve. It appears to be headshot-capable and features a very rapid reload animation.[1]
Gallery
List of appearances
- Halo Infinite (First appearance)
Sources
- ^ a b c d e Halo Infinite, trailer, Campaign Gameplay Premiere
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