Halo: Combat Evolved cut content: Difference between revisions
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===Forerunner Tank=== | ===Forerunner Tank=== | ||
The Forerunner Tank was a proposed vehicle. It was concepted by [[Marcus Lehto]] as a heavy vehicle intended for use by the [[Forerunners]].<ref name="medium">[https://medium.com/@Oozer3993/the-making-of-halo-how-combat-evolved-from-blam-part-1-f6b58fcc4ade '''Medium:''' ''The Making of Halo: How Combat Evolved from Blam!— Part 1'']</ref> Whether the vehicle progressed beyond the concept phase or reached any active development is unknown. | The Forerunner Tank was a proposed vehicle. It was concepted by [[Marcus Lehto]] as a heavy vehicle intended for use by the [[Forerunners]].<ref name="medium">[https://medium.com/@Oozer3993/the-making-of-halo-how-combat-evolved-from-blam-part-1-f6b58fcc4ade '''Medium:''' ''The Making of Halo: How Combat Evolved from Blam!— Part 1'']</ref> Whether the vehicle progressed beyond the concept phase or reached any active development is unknown. | ||
<gallery> | <gallery> | ||
File:HCE ForerunnerTank Concept.jpg|Forerunner tank concept. | File:HCE ForerunnerTank Concept.jpg|Forerunner tank concept. | ||
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===Covenant bomber=== | ===Covenant bomber=== | ||
Designed by [[Shi Kai Wang]] and [[Paul Russel]]. The Covenant bomber was a [[Covenant Empire|Covenant]] unit.<ref name="RusselTweet">[https://twitter.com/Dr_Abominable/status/464351948297089024/photo/1/large Paul Russel, Twitter, May 8th, 2014]</ref> | Designed by [[Shi Kai Wang]] and [[Paul Russel]]. The Covenant bomber was a [[Covenant Empire|Covenant]] unit.<ref name="RusselTweet">[https://twitter.com/Dr_Abominable/status/464351948297089024/photo/1/large Paul Russel, Twitter, May 8th, 2014]</ref> | ||
<gallery> | <gallery> | ||
File:Covenant bomber (aft view).png|Aft view of the bomber. | File:Covenant bomber (aft view).png|Aft view of the bomber. | ||
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===Hummer=== | ===Hummer=== | ||
The "Hummer" (officially designated in the RTS build as "scoutcar") was an early version of the [[M12 Force Application Vehicle|Warthog]], designed and discarded by [[Bungie]]. It was used in an [[Pre-Xbox Halo|early]] 100 polygon build of ''[[Halo: Combat Evolved]]'' based on their previous game ''Myth''.<ref>'''[[Limited Collector's Edition Disc (Halo 2)|Halo 2 Limited Collector's Edition Disc]]''', ''Halo Origins''</ref> It was based on the real world [[wikipedia:Humvee|Humvee/HMMWV]] and featured a pair of roof-mounted machine guns. | The "Hummer" (officially designated in the RTS build as "scoutcar") was an early version of the [[M12 Force Application Vehicle|Warthog]], designed and discarded by [[Bungie]]. It was used in an [[Pre-Xbox Halo|early]] 100 polygon build of ''[[Halo: Combat Evolved]]'' based on their previous game ''Myth''.<ref>'''[[Limited Collector's Edition Disc (Halo 2)|Halo 2 Limited Collector's Edition Disc]]''', ''Halo Origins''</ref> It was based on the real world [[wikipedia:Humvee|Humvee/HMMWV]] and featured a pair of roof-mounted machine guns. | ||
<gallery> | |||
File:Hummer Hog.jpg|Hummer concept. | |||
</gallery> | |||
==Weapons== | |||
===Gravity rifle=== | |||
The '''gravity rifle''' is an unused weapon. The model is still in the game's code, though it does not feature a proper texture, first- person model, or projectile. It is possible to use the gravity rifle in ''[[Halo: Custom Edition]]'' on certain maps using the devmode command '''cheat_all_weapons'''. There is no animation for it being fired, but it will create a bright flash when shot. The weapon produces flames on its target. Despite having no reticule or scope, the weapon is extremely accurate. Also, it has unlimited ammunition, due to it not having a coded magazine. | |||
<gallery> | <gallery> | ||
File: | File:REALGravity rifle.JPG | ||
File:GravityRifle.jpg|Developer Mode Screenshot from [[Halo: Combat Evolved (PC port)|''Halo'' PC]] on [[Battle Creek]] | |||
File:Gravity Rifle.JPG|Another image of the gravity rifle | |||
</gallery> | |||
===Gravity wrench=== | |||
The '''gravity wrench''' was a deleted [[Covenant Empire|Covenant]] weapon intended for an early version of 'the game. It may have also inspired the [[Type-25 Directed Energy Pistol|plasma pistol]], as the weapon must first be charged, and then will fire a strong ball of energy. In addition to that, it appears to act like an early version of the [[M7057/Defoliant Projector|flamethrower]], or other [[support weapon]]s. | |||
<gallery> | |||
File:Gravity Wrench.png|Gravity Wrench | |||
</gallery> | |||
===Pattern-2 COmposite Sword=== | |||
The '''Pattern-2 Composite Sword''',<ref>[https://twitter.com/game_fabricator/status/700529126734573569 '''Twitter''': ''Marcus Lehto @game_fabricator''] ("''Here's an old one. Early Halo build. Did you know that the hilt on the back was originally a retractable sword?''")</ref> more commonly known as the '''machete''', was a [[melee]] [[weapon]] that was originally planned to be included in ''[[Halo: Combat Evolved]]''. It was deleted before the final game was released; the final product has no melee-specific weaponry, the player can perform a 'pistol whip' or 'buttstroke' attack with any weapon. | |||
The machete shown on the [[Normal]], [[Heroic]], and [[Legendary]] difficulty icons for the ''Halo'' games appears to have been modeled after the Pattern-2 Composite Sword. | |||
<gallery> | |||
File:Machete2.jpg|The machete being wielded by the Master Chief in a [[Pre-Xbox Halo|pre-Xbox build]] of ''Halo''. | |||
File:EarlyHalo.png|Pattern-2 Composite Sword. | |||
File:HCE John117 Early Concept.jpg|Early concept art of John-117, featuring the Pre-Xbox Halo machete. | |||
File:TLJ Heroic Difficulty (Reach).png|The crossed machetes on the Heroic difficulty icon for ''[[Halo: Reach]]''. | |||
</gallery> | </gallery> | ||
==Ambient life== | |||
===Blind wolf=== | |||
===Doberman gator=== | |||
===Threeleg=== | |||
===Thorax=== | |||
===Thorn beast=== | |||
===Vulpard=== | |||
==Enemies== | |||
===Sharquoi=== | |||
===Keelbug=== | |||
===Tankbeast=== | |||
==Items== | |||
===Skulls=== | |||
==Misc== | |||
===Medals=== | |||
===Pre-Xbox Halo=== | |||
===Troop deployment pod=== | |||
==Sources== | ==Sources== |
Revision as of 09:58, June 24, 2020
During the development of Halo: Combat Evolved there was numerous cut and unused content from the title. Below is all available information on that content.
Vehicles
Forerunner Tank
The Forerunner Tank was a proposed vehicle. It was concepted by Marcus Lehto as a heavy vehicle intended for use by the Forerunners.[1] Whether the vehicle progressed beyond the concept phase or reached any active development is unknown.
Covenant bomber
Designed by Shi Kai Wang and Paul Russel. The Covenant bomber was a Covenant unit.[2]
- Covenant bomber (aft view).png
Aft view of the bomber.
- Covenant bomber (both views).png
Fore and aft views of the bomber.
Hummer
The "Hummer" (officially designated in the RTS build as "scoutcar") was an early version of the Warthog, designed and discarded by Bungie. It was used in an early 100 polygon build of Halo: Combat Evolved based on their previous game Myth.[3] It was based on the real world Humvee/HMMWV and featured a pair of roof-mounted machine guns.
Weapons
Gravity rifle
The gravity rifle is an unused weapon. The model is still in the game's code, though it does not feature a proper texture, first- person model, or projectile. It is possible to use the gravity rifle in Halo: Custom Edition on certain maps using the devmode command cheat_all_weapons. There is no animation for it being fired, but it will create a bright flash when shot. The weapon produces flames on its target. Despite having no reticule or scope, the weapon is extremely accurate. Also, it has unlimited ammunition, due to it not having a coded magazine.
- REALGravity rifle.JPG
- GravityRifle.jpg
Developer Mode Screenshot from Halo PC on Battle Creek
- Gravity Rifle.JPG
Another image of the gravity rifle
Gravity wrench
The gravity wrench was a deleted Covenant weapon intended for an early version of 'the game. It may have also inspired the plasma pistol, as the weapon must first be charged, and then will fire a strong ball of energy. In addition to that, it appears to act like an early version of the flamethrower, or other support weapons.
- Gravity Wrench.png
Gravity Wrench
Pattern-2 COmposite Sword
The Pattern-2 Composite Sword,[4] more commonly known as the machete, was a melee weapon that was originally planned to be included in Halo: Combat Evolved. It was deleted before the final game was released; the final product has no melee-specific weaponry, the player can perform a 'pistol whip' or 'buttstroke' attack with any weapon.
The machete shown on the Normal, Heroic, and Legendary difficulty icons for the Halo games appears to have been modeled after the Pattern-2 Composite Sword.
- Machete2.jpg
The machete being wielded by the Master Chief in a pre-Xbox build of Halo.
- EarlyHalo.png
Pattern-2 Composite Sword.
The crossed machetes on the Heroic difficulty icon for Halo: Reach.
Ambient life
Blind wolf
Doberman gator
Threeleg
Thorax
Thorn beast
Vulpard
Enemies
Sharquoi
Keelbug
Tankbeast
Items
Skulls
Misc
Medals
Pre-Xbox Halo
Troop deployment pod
Sources
- ^ Medium: The Making of Halo: How Combat Evolved from Blam!— Part 1
- ^ Paul Russel, Twitter, May 8th, 2014
- ^ Halo 2 Limited Collector's Edition Disc, Halo Origins
- ^ Twitter: Marcus Lehto @game_fabricator ("Here's an old one. Early Halo build. Did you know that the hilt on the back was originally a retractable sword?")