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Bungie Armor: Difference between revisions

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[[File:H3 Armor Spartan Body Bungie.png|thumb|right|350px|The Bungie Armor at the Appearance screen.]]
[[File:H3 Armor Spartan Body Bungie.png|thumb|right|350px|The Bungie Armor at the Appearance screen.]]
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{{Article quote|Forged in the flames of passion and perseverance. Go forth and represent.{{Ref/Game|H3|[[Armor permutations (Halo 3)|In-game description]]}}}}
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The '''Bungie Armor''' (also known as the '''Flaming Head''' in ''[[Halo: The Master Chief Collection]]'') is an [[Armor permutations (Halo 3)|armor permutation]] in ''[[Halo 3]]'' only available to [[Bungie|Bungie Studios]] employees (and Bungie members on 7/7/10).{{Ref/Site|URL=http://halo.bungie.net/news/content.aspx?type=topnews&cid=12857|SiteName=Bungie.net|PageName=Bungie Weekly Update - 10/12/07}}
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{{Article quote|Forged in the flames of passion and perseverance. Go forth and represent.}}
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{{Article quote|Get hired, get fire.}}
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The '''Bungie Armor''' is an [[Armor permutations (Halo 3)|Armor Permutation]] only available to [[Bungie|Bungie Studios]] employees (and Bungie members on 7/7/10).<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=12857 '''Bungie Weekly Update''', ''10/12/07'']</ref> The armor is visually identical to the [[MJOLNIR Powered Assault Armor/EOD variant|EOD Armor]]'s chest piece, save for its fire effect and the absence of the EOD Armor's lights near the shoulders and center.


In contrast to the [[MJOLNIR Powered Assault Armor/Mark VI/R variant|Recon Armor]], which for a time was a Bungie-''only'' armor set, the Bungie armor will not be given out to anyone outside the company. As a con, however, the flaming head is still visible even when in [[Active camouflage|Active Camo]], negating its usefulness. This could lead to many frustrating deaths, especially during invisibility-related games.
==Overview==
The Bungie Armor is visually identical to the [[MJOLNIR Powered Assault Armor/EOD variant|EOD Armor]]'s chest piece, save for its fire effect and the absence of the EOD Armor's lights near the shoulders and center. However, it is unique in providing a fire visual effect to the player's head, which can be seen even if the player is equipped with [[active camouflage]]. Due to the permutation being classed as a chest plate, this means the flames can be employed with any combination of helmet or shoulders. The armor is a possible reference to Bungie's love of flaming ninjas, a recurring joke throughout the studio.


==Trivia==
==Unlock requirements==
*The [[Halo: Reach Legendary Edition|Legendary Edition]] of ''[[Halo: Reach]]'' garners players a similar armor effect for use in campaign and multiplayer. However, the flames extinguish during in-game cutscenes.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie Weekly Update''', ''06.04.10'']</ref> A similar previously Bungie-exclusive effect was developed with the [[Armor Effect#Eternal|"Eternal" armor effect]], but the flames are blue-purple instead of orange.<ref>[https://halo.bungie.net/News/content.aspx?type=topnews&link=burnbright '''Bungie.net Update''', ''6/23/2011'']</ref>
===''Halo 3''===
*When Bungie was asked, "Since [[Frank O'Connor|Frankie]] left, does he still have his Flaming Helmet?" it was replied with, "The flame has been extinguished." The only two exceptions to Bungie's employee-only rule is [[Nathan Fillion]]<ref>[http://downloads.bungie.net/podcasts/Bungie_Podcast_70709.mp3 '''Bungie Podcast''': ''The Bungie Day Podcast; hosted by Luke Smith, Brian Jarrard, Eric Osborne, Martin O'Donnell, Joseph Staten along with Nathan Fillion '']</ref> and the other being Pope rex, the winner of the Sarkathlon 4 event.
As its name suggests, the Bungie Armor was created as an exclusive unlock for members of the Bunfie Studios development team. As such, there is no way to use it in ''Halo 3'' without the use of [[modding]] or being a developer. Only two exceptions to this policy are known to exist, one being [[Nathan Fillion]] (voice actor for [[Reynolds]] in ''Halo 3'' and [[Edward Buck]] in ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'' and ''[[Halo 5: Guardians]]'') and the other being Pope rex, the winner of the Sarkathlon 4 event. When [[Frank O'Connor]] left the studio to work for [[343 Industries]], Bungie stated in response to questions about O'Connor's flaming head that ''"The flame has been extinguished."''{{Ref/Site|URL=http://downloads.bungie.net/podcasts/Bungie_Podcast_70709.mp3|SiteName=Bungie.net|PageName=The Bungie Day Podcast; hosted by Luke Smith, Brian Jarrard, Eric Osborne, Martin O'Donnell, Joseph Staten along with Nathan Fillion}}
*Bungie advertises the armor on their website with the logos ''"Get hired, get fire"'' and ''"Game with Flame"''.
 
*The appearance of a flaming head is probably another reference to flaming ninjas, which Bungie often refers to.
Due to this exclusivity, the armor was often used in site banners on [[Bungie.net]] as a perk of joining the Bungie team, with the phrases ''"Get hired, get fire"'' and ''"Game with Flame"''. Notably, the armor was available for use by the ''Halo 3'' community for one day on [[Bungie Day]] [[2010]]. During this event, all players also had the Bungie [[nameplate]] applied, as the two were linked. Due to the armor's exclusivity, it bears some resemblance to the similarly-elusive [[RECON-class Mjolnir|Recon armor]], which until the launch of ''Halo 3: ODST'' was only unlocked via personal selection from Bungie.
*A popular misconception is that Bungie's Flaming Helmet is actually a variant of the [[MJOLNIR Powered Assault Armor/Mark VI/R variant|Recon]] helmet. In fact, it is a flame on the collar and is a chest piece that is based on the [[MJOLNIR Powered Assault Armor/EOD variant|EOD]] armor. The Bungie Chest Piece creates the flame on the player's head which can be used with any helmet and shoulder piece.
 
*In ''[[Halo: Reach]]''<nowiki/>'s new multiplayer gametype, "[[Headhunter (game variant)|Headhunter]]", flaming skulls appear when a player takes a headshot and the same skull is used as the oddball in the respective gametype. This is a reference to both flaming helmets and another Bungie meme, flaming ninjas.
The Bungie Armor's legacy extended into ''[[Halo: Reach]]'' thanks to the addition of the new [[armor effects]] category of customisation. At launch, the orange flames were available to anyone who purchased the [[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] while Bungie reserved a similar effect - named Eternal - for themselves. Unlike the Legendary effect's orange flames, Eternal's are blue.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_060410|SiteName=Bungie.net|PageName=Bungie Weekly Update - 06.04.10}}{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=burnbright|SiteName=Bungie.net|PageName=Bungie.net Update - 6/23/2011}} The [[Headhunter (game variant)|Headhunter]] gametype similarly references the Bungie Armor, with its emphasis on flaming skulls.
*In celebration of [[Bungie Day#2010|Bungie Day 2010]], Bungie gave the armor to every ''[[Halo 3]]'' player for the day. In addition to this, the distinct Bungie logo that appears next to an employee's gamertag as a distinguisher was also applied to everyone for the day. This is because the Bungie logo is a linked effect of the armor.
 
===''Halo: The Master Chief Collection''===
In ''[[Halo: The Master Chief Collection]]'', the armor is known by the name '''Flaming Head''' and at the game's launch was only useable as the Bungie Armor chest piece with the helmet and shoulders being [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]. As ''The Master Chief Collection'' provides all players all unlocks immediately, this marks the first time the Bungie Armor has been useable for non-Bungie employees (outside of Bungie Day 2010) without the use of [[modding]].


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Flaming Helmet.jpg|A picture of the Armor Permutation.
File:H3 HighGround Flaming Recon.jpg|A picture of the Armor Permutation.
File:H3_Bungie_Camo.jpg|The one drawback of Bungie Armor.
File:H3_Bungie_Camo.jpg|The one drawback of Bungie Armor.
File:Flaming_Recon.jpg|Flaming [[MJOLNIR Powered Assault Armor/Mark VI/R variant|Recon]] on [[Assembly]].
File:H3 Assembly Flaming Recon.jpg|Flaming Recon on [[Assembly]].
File:Bungie Day.jpg|The armor permutation on Bungie Day.
File:H3 Valhalla BungieDay.jpg|The armor permutation next to the Bungie Day [[Valhalla Wall Easter Egg]].
File:Bungie Armor Reach.jpg|The analogous version of the armor in ''[[Halo: Reach]]'', consisting of the formerly employee-only [[Armor Effect#Eternal|Eternal armor effect]] and the [[UNSC Air Force Pilot helmet#.22Haunted.22 Helmet|Haunted helmet]].  
File:HR Eternal Inheritors.jpg|The analogous version of the armor in ''Halo: Reach'', consisting of the formerly employee-only [[Armor Effect#Eternal|Eternal armor effect]] and the [[PILOT-class Mjolnir#Halo: Reach|Haunted helmet]].  
</gallery>
</gallery>


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Revision as of 08:36, June 3, 2020

Template:Notcanon

Bungie Armor in the Halo 3 customisation menu.
The Bungie Armor at the Appearance screen.
Forged in the flames of passion and perseverance. Go forth and represent.[1]

The Bungie Armor (also known as the Flaming Head in Halo: The Master Chief Collection) is an armor permutation in Halo 3 only available to Bungie Studios employees (and Bungie members on 7/7/10).[2]

Overview

The Bungie Armor is visually identical to the EOD Armor's chest piece, save for its fire effect and the absence of the EOD Armor's lights near the shoulders and center. However, it is unique in providing a fire visual effect to the player's head, which can be seen even if the player is equipped with active camouflage. Due to the permutation being classed as a chest plate, this means the flames can be employed with any combination of helmet or shoulders. The armor is a possible reference to Bungie's love of flaming ninjas, a recurring joke throughout the studio.

Unlock requirements

Halo 3

As its name suggests, the Bungie Armor was created as an exclusive unlock for members of the Bunfie Studios development team. As such, there is no way to use it in Halo 3 without the use of modding or being a developer. Only two exceptions to this policy are known to exist, one being Nathan Fillion (voice actor for Reynolds in Halo 3 and Edward Buck in Halo 3: ODST, Halo: Reach and Halo 5: Guardians) and the other being Pope rex, the winner of the Sarkathlon 4 event. When Frank O'Connor left the studio to work for 343 Industries, Bungie stated in response to questions about O'Connor's flaming head that "The flame has been extinguished."[3]

Due to this exclusivity, the armor was often used in site banners on Bungie.net as a perk of joining the Bungie team, with the phrases "Get hired, get fire" and "Game with Flame". Notably, the armor was available for use by the Halo 3 community for one day on Bungie Day 2010. During this event, all players also had the Bungie nameplate applied, as the two were linked. Due to the armor's exclusivity, it bears some resemblance to the similarly-elusive Recon armor, which until the launch of Halo 3: ODST was only unlocked via personal selection from Bungie.

The Bungie Armor's legacy extended into Halo: Reach thanks to the addition of the new armor effects category of customisation. At launch, the orange flames were available to anyone who purchased the Halo: Reach Legendary Edition while Bungie reserved a similar effect - named Eternal - for themselves. Unlike the Legendary effect's orange flames, Eternal's are blue.[4][5] The Headhunter gametype similarly references the Bungie Armor, with its emphasis on flaming skulls.

Halo: The Master Chief Collection

In Halo: The Master Chief Collection, the armor is known by the name Flaming Head and at the game's launch was only useable as the Bungie Armor chest piece with the helmet and shoulders being Mark VI. As The Master Chief Collection provides all players all unlocks immediately, this marks the first time the Bungie Armor has been useable for non-Bungie employees (outside of Bungie Day 2010) without the use of modding.

Gallery

Sources