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Halo 3 manual: Difference between revisions

From Halopedia, the Halo wiki

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Weaponry:Twin Plasma Cannons
Weaponry:Twin Plasma Cannons
(100–250 kW range)
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*[[Cortana]] appears purple like she did in [[Halo:CE]], even though she appeared blue in [[Halo 2]].
*[[Cortana]] appears purple like she did in [[Halo:CE]], even though she appeared blue in [[Halo 2]].
*[[Grunts]], [[Drones]], and [[Jackals]] seem to have had major aesthetic overhauls and the [[Covenant]] name for the [[Prophet]] race, San' Shyuum, has been revealed.
*[[Grunts]], [[Drones]], and [[Jackals]] seem to have had major aesthetic overhauls and the [[Covenant]] name for the [[Prophet]] race, San' Shyuum, has been revealed.
*The [[Beam Rifle]] and the [[Type-51 Carbine|Carbine]] have their ammo counts wrong. The Beam Rifle only has 10 shots, instead of 18. The Carbine is claimed to have a 36 round magazine instead of the actual 18 rounds per mag.
*The [[Type-50 particle beam rifle]] and the [[Type-51 Carbine|Carbine]] have their ammo counts wrong. The Beam Rifle only has 10 shots, instead of 18. The Carbine is claimed to have a 36 round magazine instead of the actual 18 rounds per mag.
*The [[Mauler]], [[Gravity Hammer]], [[Fuel Rod Gun]], the [[Sentinel Beam]], the [[Flamethrower]], and the [[Incendiary Grenade]] are missing from the manual.
*The [[Mauler]], [[Gravity Hammer]], [[Fuel Rod Gun]], the [[Sentinel Beam]], the [[Flamethrower]], and the [[Incendiary Grenade]] are missing from the manual.



Revision as of 04:51, February 4, 2020

Template:Under Construction

The Halo 3 Instruction Manual is a publication by Bungie Studios that accompanies all copies of Halo 3. It serves as an introduction to Halo 3, revealing characters, weaponry, controls, and further.

Sections of the Manual

The manual has 33 pages. It is divided into a number of sections.

Introduction

This section contains health and safety information, as well as a guide to the rating system (differing depending on region).

The Story So Far

"It is the year 2552. Humanity has long been at war with the terrifying alien civilization that collectively calls itself the Covenant. This monstrous conglomerate of warlike species sees Humanity as a form of heresy against their religion—a religion based in the single-minded belief that a Great Journey awaits its faithful and that this Journey can be embarked upon by firing an array of vast ringlike weapons scattered throughout the galaxy.

"These immense terraformed rings, known as Halos, have been abandoned by their mysterious and long-vanished creators, the Forerunners.

"This conflict, terrible and destructive though it is, has recently been complicated by a series of cascading events. One of these artificial worlds, these Halos, was discovered and subsequently destroyed by Human forces, led by Spartan-117—the Master Chief—the last fighting member of the legendary SPARTAN II military program and Humanity’s last, best hope.

"Conflict at a second Halo installation then ignited a galaxy-spanning conflagration as civil war erupted within the Covenant, driven by revelations that the Covenant leadership, the Prophets, had been deliberately deceiving its populace.

"In truth, these Halos would not take the Covenant on a Great Journey but rather eradicate all sentient life in the galaxy—a last-resort defense against the most terrifying menace the galaxy has ever known—and a menace the deluded Covenant has reawakened for the second time in a hundred thousand years.

"That horror is the Flood—a sentient, all-consuming parasite that makes monstrous puppets of those it kills and will not stop until every last thinking creature is absorbed into its ferociously intelligent plan.

"The second Halo has been activated, putting all of the remaining installations in a dangerous state of emergency standby—they are now primed to fire. Worse still, the Covenant has discovered the long-hidden location of Earth and crushed almost all Human resistance as it seeks vital clues to the nature of the Halo array, some of which may have been hidden under our very feet for untold millennia.

"Even with our newfound allies, the Elites, and their valiant and honorable leader, the Arbiter, we are still hopelessly outnumbered. The Prophets set their wills against us—and forces greater than the Covenant wheel malevolently into place, intent upon the destruction of all but the Flood.

"As the Master Chief hurtles Earthward in a Forerunner spacecraft, he may be our last chance to stop the Covenant, the Flood, and the ticking time bomb that is the Halo network, before every last soul in the galaxy is destroyed. The stakes have never been higher.

"It’s time to finish the fight."

Game Controls (Default)

This section explains the default game controls, including the film and forge mode controls.

Heads-Up Display (HUD)

This section describes the different components of the heads-up display, as well as their functions. It details Grenades, Equipment, Shields, Motion Tracker, Waypoint, Weapons and Ammo/Charge, and Multiplayer Information.

Characters

This section describes the different characters present in the game.

Spartan-117: The Master Chief

The Master Chief is the last of the elite SPARTAN II soldiers. These genetically superior, highly trained super-soldiers stand nearly 7 feet tall and, in MJOLNIR Mark VI powered assault armor, weigh almost 1000 pounds. Spartan-117 is an expert in all weapons and combat systems and can run faster, jump higher, and hit harder than any normal Human. Honed by years of battlefield experience, he has an unparalleled natural talent for war.

Covenant Species

This section covers the alien species encountered in-game.

Grunts (Unggoy)

Tough, vicious, and capable with a wide range of Covenant hardware, Grunts are a significant military force. Their discipline, however, is hierarchy-reliant and dependant upon strong leadership and strength of numbers. Leaderless, they present significantly less resistance.

Weapons

This section covers the UNSC and Covenant weapons usable in the game.

"Spartans are trained to use any weapon found on the battlefield—Human or otherwise. This training and philosophy means that resupply is always just one victory away. Efficient and deadly, Spartans often look at opposing forces as a kind of mobile weapons cache."

UNSC Weapons

Pistol* M6G

12 Rounds/Magazine

* Denotes weapons that can be dual-wielded.

Covenant Weapons

Plasma Pistol*

100–150 kV, 2–3 dA

* Denotes weapons that can be dual-wielded.

Grenades

"You can carry a maximum of two of each grenade type at a time. Press Left-Bumper to switch between available grenade types when not dual-wielding."

Frag Grenade

M9HE-DP Fragmentation

Kill Radius: 5m

Casualty Radius: 15m

Support Weapons

"A turret is typically activated by pressing Right-Bumper. A Spartan, however, is strong enough to tear off these weapons (press B-Button while using the turret) and use them almost like rifles. When detached, these weapons have limited ammunition capacity."

Plasma Cannon

Type-52 Automatic Plasma Cannon

200 Shots/Charge

Equipment

This section covers the equipment usable in the game, giving several examples.

"UNSC and Covenant forces have recently deployed powerful new combat equipment to all fronts in the war. Once you pick up a piece of equipment, you can activate it by pressing X-Button or swap it with a different piece of equipment by holding Right-Bumper. Note: Some equipment is activated immediately upon acquisition.

Here are a few of the many equipment options you’ll encounter in the field:"

Bubble Shield

This globular local-radius energy shield deflects all projectile weapons and thrown grenades. Its effect is short-lived, and it can be penetrated by simply walking through its field. The generator itself is very fragile once deployed.

Vehicles

This section covers the UNSC and Covenant vehicles found in the game.

UNSC Vehicles

Mongoose

Crew: 2

Weaponry: No Armament

Covenant Vehicles

Ghost

Crew: 1

Weaponry:Twin Plasma Cannons (100–250 kW range)

Basics

This section covers the basics of playing the game, such as game lobbies and settings. It details Campaign, Matchmaking, Custom Games, Forge, and Theater, as well as the customization of in-game identity and experience through the Media and Settings functionalities.

Multiplayer

This section covers the basics of multiplayer gameplay, such as Matchmaking, Custom Games, and Co-Op. It details the Xbox Live system, System Link connections, the Party system, Voice Communication, Custom Game Variant creation, the Carnage Report, the Spartan Ratings system, File Share, and Campaign Scoring.

Viewing Films

This section provides an overview of the Theater mode, a game film functionality.

The Forge

This section provides an overview of the Forge mode, a new map editing game mode.

Bungie.net

This section provides an overview of Bungie.net, the official website of Bungie and on-line home for Halo 3 resources.

Xbox Live

This section provides an overview of Xbox Live, including connecting and family settings.

The Xbox 360 Hard Drive

This section covers the Xbox 360's hard drive functionality in the game.

Credits

This section lists those who worked on the game.

Warranty and Customer Service

This section covers information about the game warranty and customer service, as well as including copyright information.

Trivia

Related links

Internal

External

Download the PDF versions from Xbox.com: