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Sulok-pattern beam rifle: Difference between revisions

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{{Era|HCW|Post}}
{{Era|HCW|Post}}
{{References}}
{{Center|'''Beam Rifle''' redirects here. For the version introduced in [[Halo 4]], see [[Type-27 beam rifle]]. For other uses of the term '''beam''', see [[Beam|here]].}}
{{Center|'''Beam Rifle''' redirects here. For the version introduced in [[Halo 4]], see [[Type-27 beam rifle]]. For other uses of the term '''beam''', see [[Beam|here]].}}
{{Weapon Infobox
{{Weapon Infobox
|image=[[File:H5G Beam rifle render.png|300px]]<br>
|image=[[File:H5G Beam rifle render.png|300px]]<br>
[[File:H3-T50SRSParticleBeamRifleSide.png|300px]]
[[File:H3-T50SRSParticleBeamRifleSide.png|300px]]
|manufacturer=[[Assembly Forges]]<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 71''</ref>
|manufacturer=*[[Assembly Forges]]<ref>''[[Halo: The Essential Visual Guide]]'', p. 71</ref><ref group="note">''Halo: The Essential Visual Guide'' page 71 lists the manufacturer of the beam rifle to be the same as that of the [[Type-52 focus rifle]].</ref>
*[[Merchants of Qikost]]<ref name="universe"/>
|series=
|series=
|type=Special application [[sniper rifle]]
|type=Special application [[sniper rifle]]
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**Barrel: {{Convert|82.55|cm|in|sp=us}}
**Barrel: {{Convert|82.55|cm|in|sp=us}}
*''Halo 2'':
*''Halo 2'':
**{{Convert|132.3|cm|in|sp=us}}<ref>[http://halo.bungie.org/misc/sloftus_scalecomparison/ '''halo.bungie.org''': ''Determining the Real Sizes of Objects in Halo'']</ref>
**{{Convert|132.3|cm|in|sp=us}}<ref>[http://halo.bungie.org/misc/sloftus_scalecomparison/ ''halo.bungie.org'': Determining the Real Sizes of Objects in Halo]</ref>
|ammotype=Ionized accelerated hydrogen particles
|ammotype=Ionized accelerated hydrogen particles
|feed=100 battery units (10 shots)
|feed=100 battery units (10 shots)
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}}
}}
{{Quote|As soon as the first guy goes down with blood and steam whistling out through the neat new hole in their head, you know you’re in for a long, miserable game of ‘where the foxtrot did that come from.'| Unknown UNSC serviceman}}
{{Quote|As soon as the first guy goes down with blood and steam whistling out through the neat new hole in their head, you know you’re in for a long, miserable game of ‘where the foxtrot did that come from.'| Unknown UNSC serviceman}}
The '''Type-50 Sniper Rifle System''',<ref name="Bungie.net">[http://halo.bungie.net/projects/halo3/content.aspx?link=h3beamrifle '''Bungie.net''': Type-50 Sniper Rifle System]</ref> otherwise known as the '''Particle Beam Rifle''' or simply '''Beam Rifle''', is a [[Covenant]] long-range weapon and the counterpart of the [[UNSC]] [[sniper rifle|SRS99 series sniper rifles]]. It is also the successor to the earlier [[Type-27 beam rifle|Type-27 Special Application Sniper Rifle]].  
The '''Type-50 Sniper Rifle System''',<ref name="Bungie.net">[http://halo.bungie.net/projects/halo3/content.aspx?link=h3beamrifle ''Bungie.net'': Type-50 Sniper Rifle System]</ref> otherwise known as the '''Particle Beam Rifle''' or simply '''Beam Rifle''', is a [[Covenant]] long-range weapon and the counterpart of the [[UNSC]] [[sniper rifle|SRS99 series sniper rifles]]. It is also the successor to the earlier [[Type-27 beam rifle|Type-27 Special Application Sniper Rifle]]. The weapon has a variety of nicknames including '''PBR''',<ref name="ENC321">''[[Halo Encyclopedia: The Definitive Guide to the Halo Universe|Halo Encyclopedia]]'', p.321 (2009 edition)</ref> '''PB''' and '''Covenant Sniper'''.<ref name="ENC335">''[[Halo Encyclopedia: The Definitive Guide to the Halo Universe|Halo Encyclopedia]]'', p.335 (2011 edition)</ref>


== Design details ==
== Design details ==
[[Image:1219855430 Covenant Beam Rifle.jpg|thumb|left|170px|A Particle Beam Rifle.]]
[[File:1219855430 Covenant Beam Rifle.jpg|thumb|left|170px|A Particle Beam Rifle.]]
The Type-50 SRS is a battery-powered [[directed energy weapon]] that fires hydrogen gas in a beam of accelerated particles at its targets. The weapon is extremely well suited for its role: it produces negligible sounds and muzzle signature while firing and has very high accuracy and range. The Type-50 SRS also excels at target penetration, maximizing its lethality, as the beam will always pass through a target completely. Although the size of the wounds inflicted on a target are small, the damage done is similar to most directed energy weapons used by the Covenant. The scope on the weapon is capable of 5 and 10 times magnification. The round section in front of the hand guard and trigger area of the weapon appears to contain the Type-50's "ammunition"; after the weapon has completed its firing sequence, the section rotates presumably to "chamber" another "round".  
The Type-50 SRS is a battery-powered [[directed energy weapon]] that fires ionized particle beams.<ref name="ENC335"/><ref name="universe"/> The battery for the weapon has enough charge to fire ten shots. The muzzle velocity of the weapon is 3657 m/s (12,000 f/s)<ref name="Bungie.net"/>, with a maximum effective range of roughly 1,500m (4900 ft)<ref name="Bungie.net"/><ref name="ENC335"/> When firing, the weapon has a near-silent and negligible muzzle signature, and inflicts wounds comparable to the [[14.5×114mm]] round fired by the UNSC's [[SRS99 series]] of sniper rifles,<ref name="Bungie.net"/> capable of instantly killing a target.<ref name="ENC335"/> The beam rifle has a barrel length of 82.55 cm (32.5 in.) and an overall length of 160.4 cm (63.2 in.), weighing in at 18 kg (39.6 lbs).<ref name="Bungie.net"/><ref name="ENC321"/><ref group="note">This figure described the ''Halo 3'' beam rifle model, and is not consistently depicted. See disrepancies section for more full explanation.</ref>


It is classified as a Rare [[REQ]] and can be summoned in [[Warzone]] at Level 6 energy while giving 100 REQ points if sold.<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref>
The Type-50 has little recoil when firing. The mechanism by which the beam rifle functions is unknown to the UNSC, but accounts for the weapon's drastically different properties. The scope of the beam rifle is capable of a 5x or 10x zoom, but has the potential to induce slight nausea in humans who try to use it.<ref name="Bungie.net"/> The round section in front of the hand guard and trigger area of the weapon appears to contain the Type-50's "ammunition"; after the weapon has completed its firing sequence, the section rotates presumably to "chamber" another "round".


=== Advantages ===
One variant of the weapon, employed during the [[Battle of Installation 05]], is capable of a battery capacity of 18 shots.<ref>''[[Halo 2 Manual]]''</ref>
Similarly to the SRS 99 AM sniper rifle series, the Type-50 is excellent at picking off enemies at great distances. Its pulses are very useful at passing through any type of material, armored or non-armored; this makes the particle beam rifle's overpenetration ability much more effective at killing a wide range of enemy infantry. As the beam passes through the body at nearly the speed of light, the particles transfer their kinetic energy to the atoms in the molecules of the target area. Upon impact, the area is rapidly superheated, cauterizing the wound at the same time - a direct hit on skull area of a target will be killed instantly, and body shots depending on the area will be fatal in most cases. A rare non fatal strike to a target can also cause radiation damage, and will require additional treatment, and near misses can produce second or third degree burns to light armored targets. The beam rifle's relative silence, as opposed to the sniper rifle's loud bang, gives it a bit of a stealth advantage; however, this is compensated by the greater visibility of the Type-50's beam. In the context of the ''Halo'' games, the particle beam rifle's strength and lethality are weakened for the sake of gameplay.


=== Disadvantages ===
=== Variants ===
While the Type-50 SRS excels at material penetration, in the games, the particle beam rifle does not have much difference than its UNSC counterpart, although in canon it is much stronger.{{Citation needed}} The Type-50 is also unable to perform rapid shots in quick succession - after two shots are fired within a second of each other, the weapon will overheat and will shut down to prevent damage to its internal components, temporarily rendering the weapon useless. The particle beam rifle can only fire 18 shots before the battery is used up and the weapon must be replaced. Like its human counterpart, the particle beam rifle is ineffective at close range combat unless its user is skilled at close range combat with the sniper rifle. The beam of purple light produced from the beam rifle is very easy to see, but somewhat quicker at dissipating compared with the [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]], as a sniper's position is more likely to be compromised because of this, requiring the sniper to relocate quickly before being detected.
* '''T-50α''': [[Kig-Yar]] snipers assigned the [[Fleet of Particular Justice]] displayed uncharacteristic bravery in their valiant defense against the [[Flood]] [[Battle of Installation 04|onslaught]] on [[Installation 04]]. This Alpha variant of the T-50 is an improved Beam Rifle with faster rate of fire and increased hipfire accuracy.<ref name="CF">[https://www.halowaypoint.com/en-us/news/canon-fodder-buzz-generating ''Halo Waypoint'': Canon Fodder - Buzz Generating]</ref> It is classified as an Ultra Rare REQ and can be summoned in Warzone at Level 6 energy while giving 150 REQ points if sold.<ref name="H5G"/>
 
== Variants ==
* '''T-50α''': [[Kig-Yar]] snipers assigned the [[Fleet of Particular Justice]] displayed uncharacteristic bravery in their valiant defense against the [[Flood]] [[Battle of Installation 04|onslaught]] on [[Installation 04]]. This Alpha variant of the T-50 is an improved Beam Rifle with faster rate of fire and increased hipfire accuracy.<ref name="CF">[https://www.halowaypoint.com/en-us/news/canon-fodder-buzz-generating '''Halo Waypoint''' - ''Canon Fodder: Buzz Generating'']</ref> It is classified as an Ultra Rare REQ and can be summoned in Warzone at Level 6 energy while giving 150 REQ points if sold.<ref name="H5G"/>
* '''T-50δ''': The [[Prophet of Truth]] employed an elite team armed with powerful master-crafted weapons to hunt down his political enemies during the [[Great Schism]]. The T-50 Beam Rifle's Delta variant creates an unstable gravimetric vortex at point of impact.<ref name="CF"/> It is classified as a Legendary REQ and can be summoned in Warzone at Level 7 energy while giving 200 REQ points if sold.<ref name="H5G"/>
* '''T-50δ''': The [[Prophet of Truth]] employed an elite team armed with powerful master-crafted weapons to hunt down his political enemies during the [[Great Schism]]. The T-50 Beam Rifle's Delta variant creates an unstable gravimetric vortex at point of impact.<ref name="CF"/> It is classified as a Legendary REQ and can be summoned in Warzone at Level 7 energy while giving 200 REQ points if sold.<ref name="H5G"/>
<gallery>
<gallery>
Line 48: Line 44:
File:H5G H2 Beam 2.png|The T-50δ variant in ''Halo 5: Guardians''.
File:H5G H2 Beam 2.png|The T-50δ variant in ''Halo 5: Guardians''.
</gallery>
</gallery>
==Operational history==
The T50 was employed throughout the [[Human-Covenant War]] alongside its Type-27 brother, though the Covenant made little distinction between variants.<ref name="universe"/> They were typically primarily employed by [[Sangheili]] and [[Kig-Yar Sniper|Kig-Yar]] [[sniper]]s, raiders and scout-executors.<ref name="CF"/><ref>''[[Halo 5: Guardians]]'', Halo 2 Beam Rifle [[List of REQ cards/Power Weapons|REQ card]]</ref> It was employed during the [[Harvest campaign]], [[Battle for Arcadia]] and [[Battle of the Etran Harborage]] in [[2531]].<ref>''[[Halo Wars]]''</ref> However, the weapon would remain a rarer sight throughout the war and Covenant tactical doctrine did not typically make the full use of the capabilities of Beam Rifles. However, as the war with humanity continued, human snipers showed the Covenant how pinpoint, accurate firepower could lead armies into disarray. This prompted a change in the final few months of [[2552]]<ref name="Bungie.net"/>, with the Beam Rifle becoming selected as the most tactically optimal and ecclesiarchy-blessed of the various Covenant analogues of the human SRS99 and put in an elevated production priority.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/beam-rifle ''Halo Waypoint'': Beam Rifle]</ref>
The UNSC were unaware of the Beam Rifle's new precedence within the Covenant doctrine, unknown as to whether the change was spurred by a new direction in doctrine or local unit organisation.<ref name="Bungie.net"/> The [[Fleet of Particular Justice]]'s Kig-Yar snipers employed the [[T-50α particle beam rifle|Type-50 Alpha]] beam rifle during the [[Battle of Installation 04]] in September 2552<ref>''Halo 5: Guardians'', Halo 2 Beam Rifle Alpha [[List of REQ cards/Power Weapons|REQ card]]</ref>, while shortly later the [[Prophet of Truth]] deployed an elite team armed with the [[T-50δ particle beam rifle|Type-50 Delta]] beam rifle to hunt down his enemies during the [[Great Schism]] in October 2552.<ref name="CF"/><ref>''Halo 5: Guardians'', Halo 2 Beam Rifle Delta [[List of REQ cards/Power Weapons|REQ card]]</ref>
During the [[Battle for Earth]], the Type-50 would be employed by Kig-Yar snipers operating in [[New Mombasa]]<ref>''[[Halo 2]]'', campaign level [[Outskirts]]</ref><ref>''[[Halo 2 Multiplayer Map Pack]]'', [[Another Day at the Beach]]</ref>, particularly during the night-time.<ref>''[[Halo 3: ODST]]'', campaign level [[Mombasa Streets]]</ref> During the [[Second Battle of New Mombasa]], Snipers would operate the T50 to great effect. During this battle, [[J-011-422]] did not discard his point-defence gauntlet like most snipers did.<ref>''[[Halo 3]]'', [[Believe]] - [[Diorama]]</ref> By the time of the [[Battle of Voi]] and later [[Battle of Installation 00]], [[Jiralhanae]] troops had replaced the Sangheili in operating the beam rifle.<ref>''[[Halo 3]]''</ref> Following the end of the war and the loss of [[High Charity]], beam rifle production slowed but did not stop. Though costly to create, manufactories on [[Sanghelios]], [[Hesduros]], [[Eayn]], and other developed colonies continue to produce the weapon.<ref name="universe"/> The weapon is employed by several [[Covenant remnants]], including [[Vata 'Gajat's mercenary group]].<ref>''[[Halo: Escalation Issue 3]]''</ref>
At some point, the weapon was one of many subjects of the UNSC report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]]. By this time, the UNSC did not yet know of the weapon's maximum effective range (awaiting procurement of working examples for investigative purposes) and cartridge type (pending negotiations with the Swords of Sanghelios).<ref name="Bungie.net"/>
==Gameplay==
=== Advantages ===
Similarly to the SRS 99 AM sniper rifle series, the Type-50 is excellent at picking off enemies at great distances. Its pulses are very useful at passing through any type of material, armored or non-armored; this makes the particle beam rifle's overpenetration ability much more effective at killing a wide range of enemy infantry. As the beam passes through the body at nearly the speed of light, the particles transfer their kinetic energy to the atoms in the molecules of the target area. Upon impact, the area is rapidly superheated, cauterizing the wound at the same time - a direct hit on skull area of a target will be killed instantly, and body shots depending on the area will be fatal in most cases. A rare non fatal strike to a target can also cause radiation damage, and will require additional treatment, and near misses can produce second or third degree burns to light armored targets. The beam rifle's relative silence, as opposed to the sniper rifle's loud bang, gives it a bit of a stealth advantage; however, this is compensated by the greater visibility of the Type-50's beam. In the context of the ''Halo'' games, the particle beam rifle's strength and lethality are weakened for the sake of gameplay.
=== Disadvantages ===
While the Type-50 SRS excels at material penetration, in the games, the particle beam rifle does not have much difference than its UNSC counterpart, although in canon it is much stronger.{{Citation needed}} The Type-50 is also unable to perform rapid shots in quick succession - after two shots are fired within a second of each other, the weapon will overheat and will shut down to prevent damage to its internal components, temporarily rendering the weapon useless. The particle beam rifle can only fire 18 shots before the battery is used up and the weapon must be replaced. Like its human counterpart, the particle beam rifle is ineffective at close range combat unless its user is skilled at close range combat with the sniper rifle. The beam of purple light produced from the beam rifle is very easy to see, but somewhat quicker at dissipating compared with the [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]], as a sniper's position is more likely to be compromised because of this, requiring the sniper to relocate quickly before being detected.


== Changes ==
== Changes ==
Line 66: Line 78:
* The weapon is now more similarly colored to the ''Halo 5: Guardians'' version of the T-27 beam rifle.
* The weapon is now more similarly colored to the ''Halo 5: Guardians'' version of the T-27 beam rifle.
* Overheating animations have been altered.
* Overheating animations have been altered.
*It is classified as a Rare [[REQ]] and can be summoned in [[Warzone]] at Level 6 energy while giving 100 REQ points if sold.<ref name="H5G">''[[Halo 5: Guardians]]''</ref>


== UNSC remarks ==
== UNSC remarks ==
* “Makes less noise than a Battle Rifle; has less felt recoil than an M6; is at least as accurate as 99 AM of them—it’s big and heavy and the balance is weird but I can’t wait ‘til I get my hands on another one.”
* ''“Makes less noise than a Battle Rifle; has less felt recoil than an M6; is at least as accurate as 99 AM of them—it’s big and heavy and the balance is weird but I can’t wait ‘til I get my hands on another one.”''<ref name="Bungie.net"/>
* “It’s deadly accurate. The scope is a little hard to take though—made me nauseous when I first figured out how to engage it—it’s useful enough and easy to understand. Still hurts my eyes though.”
* ''“It’s deadly accurate. The scope is a little hard to take though—made me nauseous when I first figured out how to engage it—it’s useful enough and easy to understand. Still hurts my eyes though.”''<ref name="Bungie.net"/>
* “Maybe with the Elites on our side we’ll finally find out how to reload or recharge these weapons or whatever… I have a feeling we shouldn’t start holding our breath anytime soon though.”
* ''“Maybe with the Elites on our side we’ll finally find out how to reload or recharge these weapons or whatever… I have a feeling we shouldn’t start holding our breath anytime soon though.”''<ref name="Bungie.net"/>
* “Not as much recoil as the ninety-nine but then again the mechanism is entirely different—don’t worry about the machine; a steady hand, breath control, and patience are the key to success with either one.”
* ''“Not as much recoil as the ninety-nine but then again the mechanism is entirely different—don’t worry about the machine; a steady hand, breath control, and patience are the key to success with either one.”''<ref name="Bungie.net"/>
* “The Type-50 SRS is not completely silent nor is it invisible. Jackals may be superb marksmen and they’re very sneaky, but that doesn’t make them excellent snipers—they’re a little too bloodthirsty for that”.
* ''“The Type-50 SRS is not completely silent nor is it invisible. Jackals may be superb marksmen and they’re very sneaky, but that doesn’t make them excellent snipers—they’re a little too bloodthirsty for that”.''<ref name="Bungie.net"/>
 
==Disrepancies==
Sources regarding the length of the Type-50 SASR are inconsistent. The [[Bungie.net]] page on the weapon and the ''[[Halo Encyclopedia: The Definitive Guide to the Halo Universe|Halo Encyclopedia]]'' 2009 edition both give a length for the weapon as 160.4cm (63.2 in)<ref name="Bungie.net"/><ref name="ENC321"/>, while the 2011 encyclopedia and ''Halo 3'' in-game model both suggest 160.3cm (63.1 in).<ref name="ENC335"/> In-universe, it is likely that this simply implies two variants catalogued by the Covenant as the same weapon.
 
Furthermore, the details for the models of beam rifle found in ''Halo 2'', ''Halo 2: Anniversary'' and ''Halo 5: Guardians'' are presently unknown. The ''[[Halo 3 Instruction Manual]]'' additionally describes the beam rifle as having an 18 shot capacity like that featured in ''Halo 2'', when the weapon in-game in fact has a maximum capacity of 10.


== Trivia ==
== Trivia ==
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Type-50 Particle Beam Rifle}}
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Type-50 Particle Beam Rifle}}
* In the ''Halo 2'' campaign mode on [[Legendary]] difficulty, the Beam Rifle can kill you in one hit, no matter where it hits. This can be very frustrating, especially in the levels [[Outskirts]], [[Metropolis]], [[Delta Halo (Level)|Delta Halo]], [[Uprising]], and [[The Great Journey (Level)|The Great Journey]], which actually makes [[Sniper Jackals]] the most dangerous enemy in the game. Regardless of where you are hit, whether it is in the foot or the head it is fatal in one shot, even though your allies (marines or elites) can survive 2 or 3 hits.
* In the ''Halo 2'' campaign mode on [[Legendary]] difficulty, the Beam Rifle can kill you in one hit, no matter where it hits. This can be very frustrating, especially in the levels [[Outskirts]], [[Metropolis]], [[Delta Halo (Level)|Delta Halo]], [[Uprising]], and [[The Great Journey (Level)|The Great Journey]], which actually makes [[Sniper Jackals]] the most dangerous enemy in the game. Regardless of where you are hit, whether it is in the foot or the head it is fatal in one shot, even though your allies (marines or elites) can survive 2 or 3 hits.
* Amusingly, the same can be said in Halo 3; one shot will kill you on [[Legendary]] difficulty(though the first shot will always miss). However, in Halo 3: ODST, you can survive a beam rifle shot on [[Legendary]] difficulty if you have full health and stamina. This is interesting because Spartans have better armor and are more physically robust (due to their genetic and cybernetic enhancements) than ODSTs.


== Gallery ==
== Gallery ==
Line 137: Line 154:
* ''[[Halo: Last Light]]''
* ''[[Halo: Last Light]]''
* ''[[Halo 5: Guardians]]''
* ''[[Halo 5: Guardians]]''
* ''[[Halo Wars 2]]''
* ''[[Halo: Rise of Atriox]]''
* ''[[Halo: Rise of Atriox]]''



Revision as of 20:33, February 3, 2020

Beam Rifle redirects here. For the version introduced in Halo 4, see Type-27 beam rifle. For other uses of the term beam, see here.

Template:Weapon Infobox

"As soon as the first guy goes down with blood and steam whistling out through the neat new hole in their head, you know you’re in for a long, miserable game of ‘where the foxtrot did that come from.'"
— Unknown UNSC serviceman

The Type-50 Sniper Rifle System,[1] otherwise known as the Particle Beam Rifle or simply Beam Rifle, is a Covenant long-range weapon and the counterpart of the UNSC SRS99 series sniper rifles. It is also the successor to the earlier Type-27 Special Application Sniper Rifle. The weapon has a variety of nicknames including PBR,[2] PB and Covenant Sniper.[3]

Design details

A Particle Beam Rifle.

The Type-50 SRS is a battery-powered directed energy weapon that fires ionized particle beams.[3][4] The battery for the weapon has enough charge to fire ten shots. The muzzle velocity of the weapon is 3657 m/s (12,000 f/s)[1], with a maximum effective range of roughly 1,500m (4900 ft)[1][3] When firing, the weapon has a near-silent and negligible muzzle signature, and inflicts wounds comparable to the 14.5×114mm round fired by the UNSC's SRS99 series of sniper rifles,[1] capable of instantly killing a target.[3] The beam rifle has a barrel length of 82.55 cm (32.5 in.) and an overall length of 160.4 cm (63.2 in.), weighing in at 18 kg (39.6 lbs).[1][2][note 1]

The Type-50 has little recoil when firing. The mechanism by which the beam rifle functions is unknown to the UNSC, but accounts for the weapon's drastically different properties. The scope of the beam rifle is capable of a 5x or 10x zoom, but has the potential to induce slight nausea in humans who try to use it.[1] The round section in front of the hand guard and trigger area of the weapon appears to contain the Type-50's "ammunition"; after the weapon has completed its firing sequence, the section rotates presumably to "chamber" another "round".

One variant of the weapon, employed during the Battle of Installation 05, is capable of a battery capacity of 18 shots.[5]

Variants

  • T-50α: Kig-Yar snipers assigned the Fleet of Particular Justice displayed uncharacteristic bravery in their valiant defense against the Flood onslaught on Installation 04. This Alpha variant of the T-50 is an improved Beam Rifle with faster rate of fire and increased hipfire accuracy.[6] It is classified as an Ultra Rare REQ and can be summoned in Warzone at Level 6 energy while giving 150 REQ points if sold.[7]
  • T-50δ: The Prophet of Truth employed an elite team armed with powerful master-crafted weapons to hunt down his political enemies during the Great Schism. The T-50 Beam Rifle's Delta variant creates an unstable gravimetric vortex at point of impact.[6] It is classified as a Legendary REQ and can be summoned in Warzone at Level 7 energy while giving 200 REQ points if sold.[7]

Operational history

The T50 was employed throughout the Human-Covenant War alongside its Type-27 brother, though the Covenant made little distinction between variants.[4] They were typically primarily employed by Sangheili and Kig-Yar snipers, raiders and scout-executors.[6][8] It was employed during the Harvest campaign, Battle for Arcadia and Battle of the Etran Harborage in 2531.[9] However, the weapon would remain a rarer sight throughout the war and Covenant tactical doctrine did not typically make the full use of the capabilities of Beam Rifles. However, as the war with humanity continued, human snipers showed the Covenant how pinpoint, accurate firepower could lead armies into disarray. This prompted a change in the final few months of 2552[1], with the Beam Rifle becoming selected as the most tactically optimal and ecclesiarchy-blessed of the various Covenant analogues of the human SRS99 and put in an elevated production priority.[4]

The UNSC were unaware of the Beam Rifle's new precedence within the Covenant doctrine, unknown as to whether the change was spurred by a new direction in doctrine or local unit organisation.[1] The Fleet of Particular Justice's Kig-Yar snipers employed the Type-50 Alpha beam rifle during the Battle of Installation 04 in September 2552[10], while shortly later the Prophet of Truth deployed an elite team armed with the Type-50 Delta beam rifle to hunt down his enemies during the Great Schism in October 2552.[6][11]

During the Battle for Earth, the Type-50 would be employed by Kig-Yar snipers operating in New Mombasa[12][13], particularly during the night-time.[14] During the Second Battle of New Mombasa, Snipers would operate the T50 to great effect. During this battle, J-011-422 did not discard his point-defence gauntlet like most snipers did.[15] By the time of the Battle of Voi and later Battle of Installation 00, Jiralhanae troops had replaced the Sangheili in operating the beam rifle.[16] Following the end of the war and the loss of High Charity, beam rifle production slowed but did not stop. Though costly to create, manufactories on Sanghelios, Hesduros, Eayn, and other developed colonies continue to produce the weapon.[4] The weapon is employed by several Covenant remnants, including Vata 'Gajat's mercenary group.[17]

At some point, the weapon was one of many subjects of the UNSC report Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present. By this time, the UNSC did not yet know of the weapon's maximum effective range (awaiting procurement of working examples for investigative purposes) and cartridge type (pending negotiations with the Swords of Sanghelios).[1]

Gameplay

Advantages

Similarly to the SRS 99 AM sniper rifle series, the Type-50 is excellent at picking off enemies at great distances. Its pulses are very useful at passing through any type of material, armored or non-armored; this makes the particle beam rifle's overpenetration ability much more effective at killing a wide range of enemy infantry. As the beam passes through the body at nearly the speed of light, the particles transfer their kinetic energy to the atoms in the molecules of the target area. Upon impact, the area is rapidly superheated, cauterizing the wound at the same time - a direct hit on skull area of a target will be killed instantly, and body shots depending on the area will be fatal in most cases. A rare non fatal strike to a target can also cause radiation damage, and will require additional treatment, and near misses can produce second or third degree burns to light armored targets. The beam rifle's relative silence, as opposed to the sniper rifle's loud bang, gives it a bit of a stealth advantage; however, this is compensated by the greater visibility of the Type-50's beam. In the context of the Halo games, the particle beam rifle's strength and lethality are weakened for the sake of gameplay.

Disadvantages

While the Type-50 SRS excels at material penetration, in the games, the particle beam rifle does not have much difference than its UNSC counterpart, although in canon it is much stronger.[citation needed] The Type-50 is also unable to perform rapid shots in quick succession - after two shots are fired within a second of each other, the weapon will overheat and will shut down to prevent damage to its internal components, temporarily rendering the weapon useless. The particle beam rifle can only fire 18 shots before the battery is used up and the weapon must be replaced. Like its human counterpart, the particle beam rifle is ineffective at close range combat unless its user is skilled at close range combat with the sniper rifle. The beam of purple light produced from the beam rifle is very easy to see, but somewhat quicker at dissipating compared with the Sniper Rifle, as a sniper's position is more likely to be compromised because of this, requiring the sniper to relocate quickly before being detected.

Changes

Changes from Halo 2 to Halo 3

  • The weapon's energy barrel can now be clearly seen.
  • Coloring has been changed to a brighter shade of purple.

Changes from Halo 3 to Halo 2: Anniversary

  • The T-50 SRS is available only in the campaign, while its older T-27 SASR counterpart is a multiplayer-only weapon instead.
  • The weapon now has a more angular design and appears much thicker on the front.
    • The front now also has several pairs of blue lights.
  • The round section carrying the weapon's "ammunition" now has multiple lights, colored pink and turquoise.
  • The coloring is now an even stronger shade of purple.

Changes from Halo 2: Anniversary to Halo 5: Guardians

  • Mirroring the T-27 SASR in Halo 2: Anniversary, the T-50 SRS is now available only in multiplayer, while the T-27 SASR is available both in campaign and multiplayer.
  • Shots now deplete 10% of the weapon's battery instead of 5.56%.
  • The weapon is now more similarly colored to the Halo 5: Guardians version of the T-27 beam rifle.
  • Overheating animations have been altered.
  • It is classified as a Rare REQ and can be summoned in Warzone at Level 6 energy while giving 100 REQ points if sold.[7]

UNSC remarks

  • “Makes less noise than a Battle Rifle; has less felt recoil than an M6; is at least as accurate as 99 AM of them—it’s big and heavy and the balance is weird but I can’t wait ‘til I get my hands on another one.”[1]
  • “It’s deadly accurate. The scope is a little hard to take though—made me nauseous when I first figured out how to engage it—it’s useful enough and easy to understand. Still hurts my eyes though.”[1]
  • “Maybe with the Elites on our side we’ll finally find out how to reload or recharge these weapons or whatever… I have a feeling we shouldn’t start holding our breath anytime soon though.”[1]
  • “Not as much recoil as the ninety-nine but then again the mechanism is entirely different—don’t worry about the machine; a steady hand, breath control, and patience are the key to success with either one.”[1]
  • “The Type-50 SRS is not completely silent nor is it invisible. Jackals may be superb marksmen and they’re very sneaky, but that doesn’t make them excellent snipers—they’re a little too bloodthirsty for that”.[1]

Disrepancies

Sources regarding the length of the Type-50 SASR are inconsistent. The Bungie.net page on the weapon and the Halo Encyclopedia 2009 edition both give a length for the weapon as 160.4cm (63.2 in)[1][2], while the 2011 encyclopedia and Halo 3 in-game model both suggest 160.3cm (63.1 in).[3] In-universe, it is likely that this simply implies two variants catalogued by the Covenant as the same weapon.

Furthermore, the details for the models of beam rifle found in Halo 2, Halo 2: Anniversary and Halo 5: Guardians are presently unknown. The Halo 3 Instruction Manual additionally describes the beam rifle as having an 18 shot capacity like that featured in Halo 2, when the weapon in-game in fact has a maximum capacity of 10.

Trivia

  • In the Halo 2 campaign mode on Legendary difficulty, the Beam Rifle can kill you in one hit, no matter where it hits. This can be very frustrating, especially in the levels Outskirts, Metropolis, Delta Halo, Uprising, and The Great Journey, which actually makes Sniper Jackals the most dangerous enemy in the game. Regardless of where you are hit, whether it is in the foot or the head it is fatal in one shot, even though your allies (marines or elites) can survive 2 or 3 hits.

Gallery

Normal gallery

Halo 5: Guardians REQ cards

List of appearances

Notes

  1. ^ This figure described the Halo 3 beam rifle model, and is not consistently depicted. See disrepancies section for more full explanation.

Sources