22,755
edits
No edit summary |
m (Text replacement - "w:c:halofanon:" to "halofanon:") |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 3: | Line 3: | ||
<!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> | <!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> | ||
[http://www.youtube.com/watch?v=lRt54xjIq7w&ob=av2e "Believe who we are / The phoenix will guide us / Freedom will rise once again!"] | |||
Unless you've been hiding under the bottom of an extremely large boulder for the past couple of years, you know that Halo 4 is coming in hot and fast later this year, ETA: TBA. And so far, beyond a few stunning but vague concept art pieces, the only concrete facts we seem to know is that our beloved Master Chief is still aboard a damaged Forward Unto Dawn, drifting towards a strange mechanical portal, and that Cortana is undergoing some strangeness. I'm reminded of the release trailer for Halo 3 - the Master Chief emerging from the dusty savannah amid the ruins of New Mombasa's space elevator, looking out at a Covenant fleet above a Forerunner artefact that's activating. The untold possibilities were fascinating - how did the Chief get to Earth? How many ships made it past Earth's fleet? What is that thing that looks like the reactor complex from Aliens? And why, oh, why have the gauntlets been changed? I heard many rumours at the time - that the Forerunners were going to invade Earth, that the Chief and Arbiter were going to team up with the Flood, that the artefact was the Ark, etc. Likewise, I've been hearing whispered mutterings of "Sigma 7", Mendicant Bias hitching a lift in Cortana's basecode, the return of an [[Precursors|ancient evil]], and spirit guides locked into our genes. | Unless you've been hiding under the bottom of an extremely large boulder for the past couple of years, you know that Halo 4 is coming in hot and fast later this year, ETA: TBA. And so far, beyond a few stunning but vague concept art pieces, the only concrete facts we seem to know is that our beloved Master Chief is still aboard a damaged Forward Unto Dawn, drifting towards a strange mechanical portal, and that Cortana is undergoing some strangeness. I'm reminded of the release trailer for Halo 3 - the Master Chief emerging from the dusty savannah amid the ruins of New Mombasa's space elevator, looking out at a Covenant fleet above a Forerunner artefact that's activating. The untold possibilities were fascinating - how did the Chief get to Earth? How many ships made it past Earth's fleet? What is that thing that looks like the reactor complex from Aliens? And why, oh, why have the gauntlets been changed? I heard many rumours at the time - that the Forerunners were going to invade Earth, that the Chief and Arbiter were going to team up with the Flood, that the artefact was the Ark, etc. Likewise, I've been hearing whispered mutterings of "Sigma 7", Mendicant Bias hitching a lift in Cortana's basecode, the return of an [[Precursors|ancient evil]], and spirit guides locked into our genes. | ||
This post is not about any of that. I'm not interested in what you ''think'' is going to happen. Right now, it's anyone's guess, as it rightly should be. What I want to know is far more interesting - what do you WANT to happen? What do you want to see in the first Halo game to feature everybody's favourite supersoldier? What style do you want it to take, what weapons would you like it to introduce or change, what enemies do you want to fight? And, above all else, what characters do you want to interact with? In Halo: Combat Evolved, we had the Chief, Captain Keyes and Cortana forming a nice triad. In Halo 2, we got Johnson and Miranda and introduced Hood, and for the Arbiter we got Rtas and the Prophets. Halo 3...well, uh, it gave us...um...okay, so we really got no new major characters. Another reason why the game frustrates me. But Halo 3: ODST gave us the brilliantly constructed Squad, and Halo: Reach gave us Noble team, the Sorvads, Halsey and Col. Holland. With a new trilogy, we're going to need new characters, if only to play as support to the Chief. Should they be major players, or take a back seat to the story of the Chief and Cortana? Admirals, Marines, politicians or spooks? Who do you want to see? | This post is not about any of that. I'm not interested in what you ''think'' is going to happen. Right now, it's anyone's guess, as it rightly should be. What I want to know is far more interesting - what do you WANT to happen? What do you want to see in the first Halo game to feature everybody's favourite supersoldier? What style do you want it to take, what weapons would you like it to introduce or change, what enemies do you want to fight? And, above all else, what characters do you want to interact with? In Halo: Combat Evolved, we had the Chief, Captain Keyes and Cortana forming a nice triad. In Halo 2, we got Johnson and Miranda and introduced Hood, and for the Arbiter we got Rtas and the Prophets. Halo 3...well, uh, it gave us...um...okay, so we really got no new major characters. Another reason why the game frustrates me. But Halo 3: ODST gave us the brilliantly constructed Squad, and Halo: Reach gave us Noble team, the Sorvads, Halsey and Col. Holland. With a new trilogy, we're going to need new characters, if only to play as support to the Chief. Should they be major players, or take a back seat to the story of the Chief and Cortana? Admirals, Marines, politicians or spooks? Who do you want to see? | ||
So, thoughts? -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[ | So, thoughts? -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 18:21, 4 March 2012 (EST) | ||
::For starters, I would like to see what the whole {{UNSCShip|Infinity}} thing is ''really'' all about. I know ''Glasslands'' told us a little about, but I'd like to see this thing in ''Halo 4''. Last, I'd like to see the Chief working with spooks to figure out what purpose this planet serves.--{{User:Spartacus/Sig}} | ::For starters, I would like to see what the whole {{UNSCShip|Infinity}} thing is ''really'' all about. I know ''Glasslands'' told us a little about, but I'd like to see this thing in ''Halo 4''. Last, I'd like to see the Chief working with spooks to figure out what purpose this planet serves.--{{User:Spartacus/Sig}} | ||
Line 44: | Line 44: | ||
:As for my own wants - let's start at the logical place, the beginning. Halo's tutorials have typically been...well, boring. ODST's was fantastic, and actually made the player interact with the environment to learn, whereas all the rest simply explained everything in one concentrated dose of "look up or down at the red lights." John is on a wrecked ship, with new armour, waking from a sleep that may have lasted years. I'd like to see him finding a way out in zero-gravity as the rear of the Dawn starts breaking up, burning, exploding - a really dynamic beginning to the game, to provide a dramatic punch. I would also like for the first few levels to be largely exploratory - try to recover vehicles and equipment that you can, secure the crash site of the Dawn as a base camp/armoury, and venture out into the environment to scout it out. My favourite level is [[Halo (level)|Halo]] from CE - the sheer scale of things, the scattered enemies, the way you can decide how and when to engage them, I don't think it's been replicated successfully. Perhaps, after a while, you make tentative contact with UNSC or Elite forces who have also arrived. After that, I'm happy to sit back and see what 343i has to offer for the rest of the game. | :As for my own wants - let's start at the logical place, the beginning. Halo's tutorials have typically been...well, boring. ODST's was fantastic, and actually made the player interact with the environment to learn, whereas all the rest simply explained everything in one concentrated dose of "look up or down at the red lights." John is on a wrecked ship, with new armour, waking from a sleep that may have lasted years. I'd like to see him finding a way out in zero-gravity as the rear of the Dawn starts breaking up, burning, exploding - a really dynamic beginning to the game, to provide a dramatic punch. I would also like for the first few levels to be largely exploratory - try to recover vehicles and equipment that you can, secure the crash site of the Dawn as a base camp/armoury, and venture out into the environment to scout it out. My favourite level is [[Halo (level)|Halo]] from CE - the sheer scale of things, the scattered enemies, the way you can decide how and when to engage them, I don't think it's been replicated successfully. Perhaps, after a while, you make tentative contact with UNSC or Elite forces who have also arrived. After that, I'm happy to sit back and see what 343i has to offer for the rest of the game. | ||
:In terms of new enemies, I'm torn. On the one hand, I don't want the Covenant to disappear entirely, and the Elites in Reach, and the events of Glasslands, that we'll see enemy ''and'' ally Elites in Halo 4. But, as set out above, I'd love to see an expanded Forerunner arsenal, including new mechanical guardians - I loved the Enforcer of Halo 2, and the Protectors of Halo Wars were a fantastic design. Even the tiny little Constructors have their potential. With 343i fleshing out the Forerunners history and culture, I'd like to see the same care applied to their antonymous guardians. And, of course, I'd like to shoot large explosive things at them. Perhaps they're antonymous defence systems that don't recognise you? Or perhaps a local monitor is actively trying to stop you achieving whatever purpose the artefact has? I don't know if fightable Forerunners are a good idea - we've had them built up for so long as a "good" faction, I doubt I could make the switch easily. At the same time, I also like the idea of an undebased ancestral form of Precursor making a comeback in a major way - a pre-Flood variety vying to reclaim their own lost empire, and willing to fight you for it. A power that created the Forerunners - now that would be formidable indeed. And, if the Covenant do get sidelines, it gives 343i a new enemy that can be fleshed out in any way they want - the Precursors were genetic manipulators, and it makes sense they would use old knowledge to create different forms for different purposes.-- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[ | :In terms of new enemies, I'm torn. On the one hand, I don't want the Covenant to disappear entirely, and the Elites in Reach, and the events of Glasslands, that we'll see enemy ''and'' ally Elites in Halo 4. But, as set out above, I'd love to see an expanded Forerunner arsenal, including new mechanical guardians - I loved the Enforcer of Halo 2, and the Protectors of Halo Wars were a fantastic design. Even the tiny little Constructors have their potential. With 343i fleshing out the Forerunners history and culture, I'd like to see the same care applied to their antonymous guardians. And, of course, I'd like to shoot large explosive things at them. Perhaps they're antonymous defence systems that don't recognise you? Or perhaps a local monitor is actively trying to stop you achieving whatever purpose the artefact has? I don't know if fightable Forerunners are a good idea - we've had them built up for so long as a "good" faction, I doubt I could make the switch easily. At the same time, I also like the idea of an undebased ancestral form of Precursor making a comeback in a major way - a pre-Flood variety vying to reclaim their own lost empire, and willing to fight you for it. A power that created the Forerunners - now that would be formidable indeed. And, if the Covenant do get sidelines, it gives 343i a new enemy that can be fleshed out in any way they want - the Precursors were genetic manipulators, and it makes sense they would use old knowledge to create different forms for different purposes.-- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 03:37, 5 March 2012 (EST) | ||
::If anyone hasn't watched this yet, go watch it. [">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look''].--{{User:Spartacus/Sig}} | ::If anyone hasn't watched this yet, go watch it. [">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look''].--{{User:Spartacus/Sig}} | ||
Line 50: | Line 50: | ||
:Perhaps ancient Humans ARE the enemy... It's a big galaxy, & it's conceivable that a pocket of the original Human civilization survived the war in hiding... As for it being a threat unlike any that the Master Chief has ever faced before, I'd say that an ancient Human civilization on par, technologically, with the Forerunners, AND with access to Precursor tech, would qualify... Imagine waking up after 110,000-plus years and finding the galaxy suddenly devoid of your greatest enemy, but crawling with your back-woods retarded hillbilly cousins who've been handed the keys to the whole damn kingdom, oh and tons of disgusting dirty aliens... Wouldn't you feel like it's a prime opportunity to wipe the slate clean and start over? Whether it was because of their war with the Flood or their own natural tendencies, or a combination of the 2, ancient Humans were a pretty militaristic and aggressive lot. That much, at least, seems to have carried down through the millennia... And I know I sound like a broken record, but I think it's significant that 343GS logged his first contact with Humans under the same timestamp as the [[Unidentified alien vessel|mysterious ship]] that crashed just over 56,000 years earlier... [[User talk:DJenser|DJenser]] 11:52, 20 March 2012 (EDT) | :Perhaps ancient Humans ARE the enemy... It's a big galaxy, & it's conceivable that a pocket of the original Human civilization survived the war in hiding... As for it being a threat unlike any that the Master Chief has ever faced before, I'd say that an ancient Human civilization on par, technologically, with the Forerunners, AND with access to Precursor tech, would qualify... Imagine waking up after 110,000-plus years and finding the galaxy suddenly devoid of your greatest enemy, but crawling with your back-woods retarded hillbilly cousins who've been handed the keys to the whole damn kingdom, oh and tons of disgusting dirty aliens... Wouldn't you feel like it's a prime opportunity to wipe the slate clean and start over? Whether it was because of their war with the Flood or their own natural tendencies, or a combination of the 2, ancient Humans were a pretty militaristic and aggressive lot. That much, at least, seems to have carried down through the millennia... And I know I sound like a broken record, but I think it's significant that 343GS logged his first contact with Humans under the same timestamp as the [[Unidentified alien vessel|mysterious ship]] that crashed just over 56,000 years earlier... [[User talk:DJenser|DJenser]] 11:52, 20 March 2012 (EDT) | ||
'''''Plot/What I want to see''''': I want the chief to stumble across a mysterious planet that appears to be a shield world but in fact turns out to be some sort of variant of it that is capable of destructive force. I also want MS to stop his new foes from using this planet to take over the galaxy which is what I suspect will be what these ancient enemies are intending to do. I would like to see the UNSC become a much more powerful force. I would like to see what the UNSC Infinity is all about and want to see more than 1 of these ships in the game. I definitely want to be surprised and taken off guard by the plot (like I was when I first encountered the Flood in CE - I liked the sense of fear and panic). '''''Game Style/Elements''''': I’m hoping the game maintains CE’s style and not be TOO cinematic & linear. I love the sandbox and choice making and I want it to stay that way. Although I don’t want the long, repetition levels (like the flood). I would like to see a large variety of enemies to make fights more interesting as well as boss battles (similar to Halo 2) but on a much broader, deadly scale. Also I want your friendly A.I. to be much smarter than before as in almost every Halo game they were useless (unless they were manning a gun turret or invincible like Noble Six). I don’t mind having sprint available as an armor-ability but I can do without the rest but rather have them be one-time use equipment like in Halo 3. '''''Weaponry''''': I would love to see the introduction of more UNSC energy weapons (other than the Spartan Laser) such as a pulse rifle or something of that nature. I want to see more ballistic weaponry, at least 2-3 of almost every weapon type (i.e. 2 shotguns, 2 assault rifles, 2 pistols) to give us more variety. I didn’t really like the grenade launcher in Reach so I’m hoping they include something more explosive & dangerous as that weapon felt weak. I’m happy the BR is making a return though! Also I would like the introduction of Forerunner weaponry (if the Forerunners are in the game). '''''Enemies''''': I’m hoping to fight humans- at least the insurrectionist/rebels in some areas of the game, and maybe fight something the Precursors created which is what I suspect is in the game, not the Precursors themselves. I wouldn’t mind seeing the Forerunners as allies (if any of them are still alive). '''''Characters''''': I would love to interact with some of the characters from Halo: Glasslands- mostly Vaz and Mal who are an interesting pair. It would be nice to see John’s friends (Kelly, Fred, Linda) in the game and interacting with you. Also I wouldn’t mind seeing the return of Thel Vadam as an ally (not the whole game though & wearing a different armor, his regular armor was killing my eyes). I would also like to see Spartan-4 characters introduced and have them fight alongside you. Finally I wouldn’t mind seeing some major Forerunner characters (if any exist anymore).-- [[User talk:Killamint|Killamint]] 15:16, 20 March 2012 (EDT) | |||
I just realized that there haven't been any boats in any of the HALO games, and no the gondolas from halo 2 definitely don't count. I'm, not exactly sure how 343i will incorporate this, though.[[User talk:Weeping Angel|Weeping Angel]] 12:11, 16 April 2012 (EDT) | |||
:If I recall correctly, Bungie were planning boats with machineguns on the back, ala a Water 'Hog, for Halo 2 but it got cut for time. I...could definitely imagine exploring a Forerunner world across its lakes, oceans and rivers, maybe with a Marine or S-IV on the gun, but a.) it means you can't get out, and b.) water may not lend itself to interesting battlespace. I played MW2's river chase mission, and I didn't care for it. I'd rather be in the warthog, traversing more interesting geometry. Alternatively, they could make the boat a hovercraft - I've been on a hovercraft, and they are COOL AS HELL. It would also allow a player to traverse both land and sea. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 20:37, 18 April 2012 (EDT) | |||
Yeah the hovercraft is a good idea. I'm surprised Bungie hasn't come up with a hovercraft for the Covenant, given all of their anti gravity fanatacism.[[User talk:Weeping Angel|Weeping Angel]] 11:29, 19 April 2012 (EDT) | |||
To be honest I'm looking forward to having both Forerunner Allies and Enemies - they've hinted at both in Halo Waypoint and their preview videos. The Librarian is probably making a come back, and I'm waiting to see if the Precursors will appear considering the fact that Primodium hinted that a few precursors survived (besides the Precursor-Flood mutt the timeless one). I also wouldn't mind seeing the spartan-IV's as enemies. Cortana will likely play heavily into Chief's relations with the UNSC, especially considering the fact that Parangosky will want the data she has stored. Also, considering UNSC politics like locking up Halsey over Installation 03, Chief is gonna be treated like a freak by the UNSC. | |||
I want to see Combat skins - biggest thing here. I want to see what one looks like and wether or not chief even stands a remote chance against one.[[User talk:Flavius Aetius|Flavius Aetius]] 09:03, 21 May 2012 (EDT) |