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'''Making ''Halo 4'': Composing Worlds''' is a video documentary by [[343 Industries]], introducing the music composer of ''[[Halo 4]]'', [[Neil Davidge]]. It was released on [[Halo Waypoint]] and [[Wikipedia:YouTube|YouTube]] on April 11th, [[2012]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/04/11/Neil-Davidge.aspx '''Halo Waypoint''': ''The Halo Bulletin: 4.11.12'']</ref><ref>[http://youtu.be/ZmfGsuOacMA '''YouTube''': ''Making Halo 4: Composing Worlds'']</ref> | '''Making ''Halo 4'': Composing Worlds''' is a video documentary by [[343 Industries]], introducing the music composer of ''[[Halo 4]]'', [[Neil Davidge]]. It was released on [[Halo Waypoint]] and [[Wikipedia:YouTube|YouTube]] on April 11th, [[2012]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/04/11/Neil-Davidge.aspx '''Halo Waypoint''': ''The Halo Bulletin: 4.11.12'']</ref><ref>[http://youtu.be/ZmfGsuOacMA '''YouTube''': ''Making Halo 4: Composing Worlds'']</ref> |
Revision as of 02:35, January 31, 2019
Making Halo 4: Composing Worlds is a video documentary by 343 Industries, introducing the music composer of Halo 4, Neil Davidge. It was released on Halo Waypoint and YouTube on April 11th, 2012.[1][2]
Transcript
- Matt Dunkley: "We wanted to have a cinematic approach to the music, to give it that scale, and that production value... but it's like doing 20 movies. (laughs)"
- Marco Migliari: "There's always something that's moving along emotionally. It's never like, treading water. It's never static."
- "It's very different, so it requires this complete different mindset. "
- Andrew Morgan: "Take the things we love about the Halo scores that had come before, try to put that into it, but then also try to add in the things that really excite us, so it creates something that's really honest."
- Neil Davidge: "It's intimidating, is to follow Marty's score. I think I can bring something fresh to the game."
MAKING HALO 4: COMPOSING WORLDS
- Neil Davidge: "I want that to be a journey. A … journey. An emotional journey. And I think that's the part the music plays. "
- Marco Migliari: "He's an extremely competent, and confident composer. He's got a real extinctive "mac" for knowing what sounds right, and he knows how to get there."
- Andrew Morgan: "Neil's a fan of Halo, and he's making something he's very excited about, for Halo.
- Matt Dunkley: "I know Neil's attracted to do it, because they very much talked about they talked about they wanted the integrity in the music. As high as the integrity is going to be, and the design of the game."
- Ken Kato: "He's a big fan of the franchise and he's played all of our games from the beginning."
- Neil Davidge: "I've been playing games since 2001, and there's this mysterious guy behind, wearing a suit of armor, being intrigued to us what he feels."
- Andrew Morgan: "We are fortunate to inherit the expectation the score will be lyrical, that it will be emotional, that the music would matter."
- Geoff Foster: "He gets in here, and he can't stop humming it, he could not stop thinking it."
- Darrell Alexander: "The melding of the classical would be unexpected that Neil brings, that makes for excitement."
- Ken Kato: "It has a lot of straight grad within industry."
- Matt Dunkley: "With his work with Massive Attack, he's absolutely at the cutting edge of sounds, and beats, and electronic textures, and how he manipulates sound."
- Marco Migliari: "These things are used in performances as a starting point."
- Andrew Morgan: "Maybe we can record this twice as fast so we can slow it all down and pitch it down, and it'll be like orchestra, and that below, as with condition you can imagine, but we will subvert that a little bit: We're gonna play that backwards, or an octave down, or run it through through guitar amplifiers or things like that."
- Sotaro Tojima: "We needed a music composer who can bring a mixture of … and …."
- Neil Davidge: "I'm choosing the sounds carefully and processing the sounds as I'm writing."
- Dessi Stefanova: "Listening to everything that we had as examples of what's already recorded, everything was treated differently."
- Kazuma Jinnouchi: "It's important to go for something that have never been done."
- Andrew Morgan: "Here's the obvious answer: Okay, but there's something better we can do, something more original we can do."
- Darrell Alexander: "We are very aware of the legacy of the Halo sounds, and we're very keen to respect it."
- Andrew Morgan: "As Halo fans, we hope that other Halo fans will say 'Yeah, that's cool, I like it'."
- Neil Davidge: "Its not a revolution, it's an evolution, of the past Halo scores."
The Halo 4 logo is shown.
HOLIDAY 2012