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Brothers in Arms: Difference between revisions

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{{Music infobox
{{Music infobox
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  | album      = [[Halo: Original Soundtrack]]
  | album      = [[Halo: Original Soundtrack]]
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]

Revision as of 02:23, January 31, 2019

This article is about Halo: Combat Evolved music track. For Halo: Legends music track, see Brothers in Arms (Halo Legends).


Brothers in Arms

Album:

Halo: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

01:29

Previous:

Truth and Reconciliation Suite

Next:

Enough Dead Heroes

 

Brothers in Arms is the third track of the Halo: Original Soundtrack.

Overview

The track opens with a synthetic drum beat; then, the melody of the piece begins on the flute. In the middle of the piece, the melody segues over to strings, who continue the piece's main motif an octave lower. They are shortly joined by a fanfare on synth organ. In the end, the drums fade out, allowing the strings and flute to slow the tempo and bring the piece in for its serene conclusion.

Appearances

The soundtrack can be heard:

  • The ending is heard in the main menu of Halo: Combat Evolved
  • In the opening and closing cutscenes of the level The Pillar of Autumn.
  • Twice during the level Halo; once during the Covenant's last attempt to eliminate the first group of survivors, and again on the Covenant's attempt to kill the very last group of survivors.
  • Four possible times during the level The Truth and Reconciliation, once outside the ship, once in the shuttle bay if most, if not all, of the Marines are dead, once near the brig where Jacob Keyes is being held, and once in the ending cutscene.

Remastered versions

The track is remastered into the following: