Tug of War: Difference between revisions
From Halopedia, the Halo wiki
No edit summary |
BaconShelf (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{Era| | {{Era|RW}} | ||
{{Disambig header|the gametype|the short story|Tug o' War}} | {{Disambig header|the gametype|the short story|Tug o' War}} | ||
'''Tug of War''' is a game mode in ''[[Halo Wars]]'' won by having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end. | '''Tug of War''' is a game mode in ''[[Halo Wars]]'', obtained by purchasing the [[Strategic Options Pack]]. It was later included in the ''[[Halo Wars: Definitive Edition]]'' re-release. | ||
==Gametype== | |||
Tug of War is a unique gametype, as the mode is won by having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end. Each unit, resource and building is assigned a numerical value represented by a bar on the top of the screen - the numerical total of a team determines how far in which direction a marker is pulled - the team with the stronger army pulls the marker further toward their side. | |||
{{Gametype}} | |||
[[Category:Halo Wars]] | [[Category:Halo Wars]] | ||
[[Category:Multiplayer Gametypes]] | [[Category:Multiplayer Gametypes]] |
Revision as of 19:20, August 29, 2018
This article is about the gametype. For the short story, see Tug o' War.
Tug of War is a game mode in Halo Wars, obtained by purchasing the Strategic Options Pack. It was later included in the Halo Wars: Definitive Edition re-release.
Gametype
Tug of War is a unique gametype, as the mode is won by having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end. Each unit, resource and building is assigned a numerical value represented by a bar on the top of the screen - the numerical total of a team determines how far in which direction a marker is pulled - the team with the stronger army pulls the marker further toward their side.
|