Flood Juggernaut: Difference between revisions
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File:Jugger-6.jpg|A Juggernaut in defensive stance. | File:Jugger-6.jpg|A Juggernaut in defensive stance. | ||
File:TML - Juggernaut.png|The Juggernaut as it appears in [[The Mona Lisa]]. Note that it spawned from a Sangheili host, indicated by its head being on the right shoulder. | File:TML - Juggernaut.png|The Juggernaut as it appears in [[The Mona Lisa]]. Note that it spawned from a Sangheili host, indicated by its head being on the right shoulder. | ||
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Revision as of 02:45, June 14, 2017
"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!" This article may contain information based upon upcoming, unreleased, or recently-released content from Halo Wars 2: Awakening the Nightmare, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
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Template:Flood Species Infobox The Flood Juggernaut is a type of powerful and large Flood form.[1]
Background
- This section needs expansion. You can help Halopedia by expanding it.
Production notes
Halo 2 version
The Flood Juggernaut was originally created for Halo 2, but was ultimately cut from the game. However, the model and AI for the Juggernaut can still be found in the game files and can be added into gameplay via modding, similar to the Huragok in Halo: Combat Evolved. While cut from the game, the Juggernaut has since been canonized by later media and makes its in-game debut in Halo Wars 2.
The original Flood Juggernaut stands nearly twice as tall as a Spartan or Elites. Its mighty tentacles can kill most enemies in a single strike. The Juggernaut was created for Quarantine Zone as a way to stop the Enforcers,[citation needed] and one can imagine with its long legs and tentacles, it would have little problem snatching an Enforcer out of the sky and tearing it apart. The Flood Juggernaut can leap twice as far as the already impressive jumping capability of a combat form, and it has the power of a tank.
Juggernauts were originally slated to appear in the levels The Oracle and Quarantine Zone. Had the Juggernaut been included in Halo 2, the player would only have had to fight two Juggernauts in the whole game.[citation needed] Although the model, textures, etc., are stored in the files of High Charity, there are no Spawn Points meant for it. As Bungie never programmed a death animation for the Juggernaut, when it dies, it just freezes in place.
The Flood Juggernaut was the progenitor of the Pure Forms seen in Halo 3. There is nothing left of any host in this form, other than the raw materials. Even the calcium has been broken down to function as natural armor. Whereas the earlier combat forms were hosts used as vehicles, with the Pure Forms, the host material is used as building blocks to craft the ultimate form.[2]
Combat
The Juggernaut has two extremely large tentacles that can kill the player with only one hit. They also can jump much higher and further than the regular combat forms can. "Modders" and Halo 2 Vista users can fight against the Juggernaut on the level High Charity by switching them to spawn in place of another character's existing spawn point.
They often jump extremely high in the air at the player when noticed, sometimes landing on players, instantly killing them. The Juggernaut will also sometimes forget the player is there, and just stand still for a few moments. Finding cover is ill-advised, as the Juggernaut will usually hit it out of the way, sending the object an extreme distance. One of the best tactics is to run to the Pelican and get inside of it, since the Juggernauts are too tall to follow in, it will wait until the player exits the vehicle.
There would never be more than one Juggernaut in any given place. Once the player eliminated it, the combat forms that were supplementing it would go "offline". The Juggernaut has four to six infection forms inside its body to control it, similar to combat forms. It was supposed to be "this uber-intelligent mini boss, but the suggested intelligence was way too high for what design needed to use it for, which was as a big tank".[2]
The Juggernaut appears to be very tough, resisting almost anything and making its death even harder to achieve, possibly making it go berserk. If the player picks up the Shotgun and/or Rocket Launcher he/she can make things easier. If not, they will have to rely on sticking them with grenades and attacking with whatever weapons available.
Through modding, it has also been found that the Juggernauts have a defensive position; stopping and moving their whip-like appendages in front of their body in an X formation. It is unknown why such a powerful creature needs such a stance. It could possibly be to counter the sword or merely for looks. It may also be a 'taunt' to lure players in. Note, that it looks like the defensive position of Hunters, although it is confirmed that the Juggernauts are not transformed from Hunters, as Hunters are immune to the Flood due to lacking a single central nervous system.
When running low on health, some occurrences have happened where the Juggernaut goes berserk, waving its tentacles around wildly before striking the player with speed.
Trivia
- In the book The Art of Halo there is a concept sketch of the Flood Carrier Form that resembles the Juggernaut.
- Juggernauts are playable pieces in Halo Wars Risk. But they do not resemble the Juggernaut, rather looking like a Thrasher Form instead.
- Juggernaut is The Flood's Super Unit for Halo Wars 2.
Gallery
The Juggernaut as it appears in The Mona Lisa. Note that it spawned from a Sangheili host, indicated by its head being on the right shoulder.
- HW2 ATN juggernaut.png
List of appearances
- Halo: Evolutions - Essential Tales of the Halo Universe
- The Mona Lisa (Motion comic only) (First appearance)
- Halo Wars 2
Sources
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