HaloArray.png
Reclaimer - H4.png

Unggoy Heavy: Difference between revisions

From Halopedia, the Halo wiki

m (→‎Gameplay: their always going to be skilled on higher difficulties thats what being challenging is all about)
Line 28: Line 28:
Note that the cannon is free for a player to use after taking out its operator. In ''[[Halo 2]]'' an Unggoy Heavy must first deploy its plasma cannon before it can be used. If the Heavy carrying the plasma cannon is killed before it can deploy it then it cannot be used. This is not the case in ''[[Halo 3]]'', since most of the plasma cannons encountered are already deployed, with the exception of a few. They can still be used even if they are detached from their tripod mount.
Note that the cannon is free for a player to use after taking out its operator. In ''[[Halo 2]]'' an Unggoy Heavy must first deploy its plasma cannon before it can be used. If the Heavy carrying the plasma cannon is killed before it can deploy it then it cannot be used. This is not the case in ''[[Halo 3]]'', since most of the plasma cannons encountered are already deployed, with the exception of a few. They can still be used even if they are detached from their tripod mount.


In ''Halo 3'', Unggoy Heavies are seen utilizing many different heavy [[weapons]] and [[vehicles]]. They are commonly seen driving [[Type-32 Rapid Attack Vehicle|Ghost]]s and seem to be skillful drivers, especially on higher difficulties. Due to their low target profile, they are also much harder to kill in a Ghost from head on. Unggoy will attempt to ram enemies and will keep their distance from advancing foes. Unggoy Heaves may also work in teams on higher difficulties in which case one rams a foe and another shoots the foe out of what they are driving. Usually if they're not piloting a Ghost then they are manning a plasma turret or carrying a [[Type-33 Light Anti-Armor Weapon|fuel rod gun]].  
In ''Halo 3'', Unggoy Heavies are seen utilizing many different heavy [[weapons]] and [[vehicles]]. They are commonly seen driving [[Type-32 Rapid Attack Vehicle|Ghost]]s and are fairly skillful drivers on higher difficulties. Due to their low target profile, they are also much harder to kill in a Ghost from head on. Unggoy will attempt to ram enemies and will keep their distance from advancing foes. Unggoy Heaves may also work in teams on higher difficulties in which case one rams a foe and another shoots the foe out of what they are driving. Usually if they're not piloting a Ghost then they are manning a plasma turret or carrying a [[Type-33 Light Anti-Armor Weapon|fuel rod gun]].  
Like [[Special Operations Unggoy|Special Operations]] and [[Unggoy Ultra]]s, they are some of the most dangerous and tactical Unggoy. When not manning a vehicle or turret or carrying a fuel rod gun, Unggoy Heavies will usually use [[Type-25 Directed Energy Pistol|plasma pistol]]s, but on higher difficulties they may use [[Type-33 Guided Munitions Launcher|Needler]]s.
Like [[Special Operations Unggoy|Special Operations]] and [[Unggoy Ultra]]s, they are some of the most dangerous and tactical Unggoy. When not manning a vehicle or turret or carrying a fuel rod gun, Unggoy Heavies will usually use [[Type-25 Directed Energy Pistol|plasma pistol]]s, but on higher difficulties they may use [[Type-33 Guided Munitions Launcher|Needler]]s.



Revision as of 18:38, February 7, 2017

Help.png
This article does not meet the wiki's general standards and/or standards on layouts. You can help by cleaning this article.
Heavy
H2A-Unggoy-Heavy.png

Function:

Combat support, defense, heavy weapons experts

Species:

Unggoy

Affiliation:

Covenant
Swords of Sanghelios
Jul 'Mdama's Covenant
Vata 'Gajat's mercenary group

 

Heavy is a specialist combat role for Unggoy within the Covenant and its remnants. Heavies are designated for the use of heavy weapons, turrets, and some vehicles.[1][2]

Armor

The original Unggoy Heavies wore distinctive sage-green armor, typically with a full-face methane breather and a cylindrical methane tank on their back, similar to the Unggoy Ultra. Their armor provided significantly more protection that that of a Unggoy Minor or Major but it wasn't nearly as strong as an Ultra's or a Special Operations Unggoys in terms of durability.

The Heavies of Jul 'Mdama's Covenant were slightly different although they wore an overall similar combat harness. They wore unique, turtle-like helmets over their heads and wore harnesses that came in a variety of dull metallic colors including orange, blue, silver, green, and magenta.[3][4][5] Their helmets are also equipped with enhanced optical sensors for better combat performance. The combat harness also allows for the Heavies to use the methane tank as a makeshift thruster pack, allowing for easy access in various terrains.[6][7]

Gameplay

File:1218481089 Heavygrunt.jpg
Stationed on a Phantom's side, this particular Unggoy Heavy shows one of the many duties of its rank: operating plasma turrets or heavy weaponry.

Unggoy Heavies are usually seen in conjunction with other Covenant infantry, operating as heavy support units and are usually operating heavy weapon systems such as T-42 or T-52 plasma turrets, Shade turret and fuel rod guns with deadly effect.

They will usually not flee from their position unless the player is too close or out of range of their weapon, in which case they will pull out a plasma pistol and attack like a normal Unggoy. They are easily dispatched using most tactics. Their armor seems to be slightly tougher than the average Unggoy, most likely to protect them from explosives and the possible backfiring of their powerful weapons. Unlike most Unggoy, it is strangely rare for Heavies to throw plasma grenades.

Note that the cannon is free for a player to use after taking out its operator. In Halo 2 an Unggoy Heavy must first deploy its plasma cannon before it can be used. If the Heavy carrying the plasma cannon is killed before it can deploy it then it cannot be used. This is not the case in Halo 3, since most of the plasma cannons encountered are already deployed, with the exception of a few. They can still be used even if they are detached from their tripod mount.

In Halo 3, Unggoy Heavies are seen utilizing many different heavy weapons and vehicles. They are commonly seen driving Ghosts and are fairly skillful drivers on higher difficulties. Due to their low target profile, they are also much harder to kill in a Ghost from head on. Unggoy will attempt to ram enemies and will keep their distance from advancing foes. Unggoy Heaves may also work in teams on higher difficulties in which case one rams a foe and another shoots the foe out of what they are driving. Usually if they're not piloting a Ghost then they are manning a plasma turret or carrying a fuel rod gun. Like Special Operations and Unggoy Ultras, they are some of the most dangerous and tactical Unggoy. When not manning a vehicle or turret or carrying a fuel rod gun, Unggoy Heavies will usually use plasma pistols, but on higher difficulties they may use Needlers.

Trivia

  • The only time a non-Heavy Unggoy is seen deploying a plasma turret is in Halo 2 at the beginning of the level The Arbiter where a Special Operations Unggoy is carrying one. This is because the only Unggoy allies encountered in the level are Special Operations units.
  • In Halo 3, if a Heavy panics while carrying an undeployed plasma turret, it will wave the turret around in the air with only one hand. This is because Unggoy usually use small single-handed weapons, and no separate animation was created for Unggoy Heavies using turrets.
  • Unggoy Heavies are classified as Special Operations Unggoy in Firefight, whereas Unggoy Ultras are simply classed as regular Unggoy. Actual Special Operations Unggoy are only seen manning the side-mounted plasma turrets on the Phantoms. Something similar happens in Halo 4, where Unggoy Heavies are classified as Ultras by the Commendations along with some other enemies who have also been mislabeled.
  • In Halo: Reach campaign level ONI: Sword Base, Unggoy Heavies are seen with plasma rifles on higher difficulties.

Gallery

List of appearances

Sources

  1. ^ Halo: The Essential Visual Guide, page 87
  2. ^ Halo Encyclopedia, pages 142-143
  3. ^ Halo 4 Interactive Guide
  4. ^ Halo Waypoint: New Halo 4 Renders
  5. ^ Halo 4 Prima Official Game Guide (Collector's Edition), page 51
  6. ^ Halo 4
  7. ^ Halo 5: Guardians