1
edit
No edit summary |
(Mars also has a 24-ish hour day, not an 8-hour day. Switching to a planet with an appropriately different amount of time per day.) |
||
Line 6: | Line 6: | ||
A day is defined as the time it takes for the [[Earth]] to rotate on its axis exactly one time. However, most planets do not spin at the same speeds, so once the UNSC began to colonize other worlds, the problem emerged that the definition of "years" and "days" became entirely dependent on the planet. | A day is defined as the time it takes for the [[Earth]] to rotate on its axis exactly one time. However, most planets do not spin at the same speeds, so once the UNSC began to colonize other worlds, the problem emerged that the definition of "years" and "days" became entirely dependent on the planet. | ||
For example, one "day" on Earth is approximately 24 hours, but one "day" on [[ | For example, one "day" on Earth is approximately 24 hours, but one "day" on [[Reach]] is 27 hours. The Military Calendar answers the problem of how to define a year, while Military Standard Time answers the problem of how to uniformly define a day. | ||
Despite MST being the universal standard, some military forces stationed on [[Reach]] apparently followed the local 27-hour clock alongside the Military Calendar.<ref>'''[[Halo: Reach]]''', campaign levels ''[[Noble Actual]], [[Nightfall]] and [[The Package (level)|The Package]]''</ref> The same may be true to other colonies as well. | Despite MST being the universal standard, some military forces stationed on [[Reach]] apparently followed the local 27-hour clock alongside the Military Calendar.<ref>'''[[Halo: Reach]]''', campaign levels ''[[Noble Actual]], [[Nightfall]] and [[The Package (level)|The Package]]''</ref> The same may be true to other colonies as well. |
edit