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Covenant supply case: Difference between revisions

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File:Reach 16187964 Full.jpg|Closeup view of a Covenant supply case's contents, a pair of plasma pistols.
File:Reach 16187964 Full.jpg|Closeup view of a Covenant supply case's contents, a pair of plasma pistols.
File:H4-Reference-Covenant-MunitionsCrate.jpg|Reference model sheet for a Covenant munitions supply case in ''[[Halo 4]]''.
File:H4-Reference-Covenant-MunitionsCrate.jpg|Reference model sheet for a Covenant munitions supply case in ''[[Halo 4]]''.
File:HSS-Gameplay-Jungle.jpg|A Covenant supply case in ''[[Halo: Spartan Strike]]''.
File:H5G - Covenant supply case open.png|A Covenant supply case in ''[[Halo 5: Guardians]]''.
File:H5G - Covenant supply case open.png|A Covenant supply case in ''[[Halo 5: Guardians]]''.
File:H5G - Covenant supply case closed.png|A closed Covenant supply case in ''Halo 5: Guardians''.
File:H5G - Covenant supply case closed.png|A closed Covenant supply case in ''Halo 5: Guardians''.

Revision as of 19:28, January 28, 2016

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A Covenant supply case in Halo: Reach.

The Covenant supply case is a device that stores the weapons for Covenant encampments. It can hold four hand-held sized weapons, or two larger weapons.

Function

These crates are used by the Covenant much like the human weapon shelves on the Cairo Station. On Installation 04, the more prepared Covenant had these crates locked from human activities. However, on Installation 05 and on High Charity, these containers were left open. The supply cases can carry any Covenant weapon and may act as a device to recharge plasma-based weaponry, as all weapons found in it have been fully charged, but this may just be circumstantial. However, they may be simply used to supply Covenant ground forces with weaponry. The crates are nearly identical to the early Covenant communication nodes, and are possibly modified supply cases. A typical supply case is 1.82 meters, or 5 feet 11 inches, high.[1] Flood infection forms have also been known to hide in crates and surprise those who open them, requiring inspections on all crates.[2]

Common weapons held by Covenant weapon holders include, but are not limited to: Plasma Rifles, Beam Rifles, Brute Plasma Rifles, Needle Rifles, Brute Spikers, Covenant Carbines, Energy Swords, Concussion Rifles, Fuel Rod Guns, Plasma Pistols, Brute Shots, Needlers, and Brute Maulers.

Trivia

  • In Halo: Combat Evolved, the supply cases could not be moved, as they are considered scenery objects. If a player rammed into it with a Warthog or threw grenades at it, it would stay in place, unmoved. They can be moved, however, if the programmer makes them as vehicles in Halo Custom Edition.
  • In Halo 2 and 3, they were made movable. Even the simplest melee attack would move it. In addition, tipping a Covenant supply case on top of an enemy in Halo 2 or Halo 3 will kill them instantly, much like it would if you ran them over with a vehicle. This suggests that the crates are very heavy, though still considerably easy to move for a Spartan-II such as the Master Chief.
  • In Halo 2 and occasionally in Halo 3, it is possible to get a weapon out of a flipped over case, without flipping it back over. This is obviously for gameplay reason.
  • In Halo: The Flood, Zuka 'Zamamee, a Sangheili Special Operations Officer, hid from John-117 in a cargo case.

Gallery

Sources

See also