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It is known that, under normal circumstances, the affected characters are removed from the level after the affected cutscenes; on The Ark, the Arbiter departs in a Banshee, and on Halo, Sergeant Johnson dies. The glitch prevents them from being removed from the level. | It is known that, under normal circumstances, the affected characters are removed from the level after the affected cutscenes; on The Ark, the Arbiter departs in a Banshee, and on Halo, Sergeant Johnson dies. The glitch prevents them from being removed from the level. | ||
When proceeding through these levels normally, important NPCs, such as Johnson and the Arbiter, are deleted from and re-added to the levels several times. Each time an important NPC gets separated from the player, they are removed from the map. Killing such an NPC will trick the game engine and prevent the NPC's removal. When the game spawns a new copy of the NPC later on (when the player is reunited with that character), it does not check to see if the previous copy was successfully removed. | |||
When proceeding through these levels normally, important NPCs, such as Johnson and the Arbiter, are deleted from and re-added to the levels several times | |||
This, then, is the exact same glitch as the Three Johnsons glitch and the Two Arbiters Glitch. | This, then, is the exact same glitch as the Three Johnsons glitch and the Two Arbiters Glitch. |
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