High Noon: Difference between revisions
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==Setting== | ==Setting== | ||
The map is set in a massive [[Forerunner]] generator complex which powers an enormous [[slipspace portal]], connected with an unknown number of locations across the galaxy. Passage through this system requires a Forerunner [[keyship]].<ref name="info">[http://halo.xbox.com/blogs/Headlines/post/2011/11/ | The map is set in a massive [[Forerunner]] generator complex which powers an enormous [[slipspace portal]], connected with an unknown number of locations across the galaxy. Passage through this system requires a Forerunner [[keyship]].<ref name="info">[http://halo.xbox.com/blogs/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 11/9/11'']</ref> | ||
The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.<ref name="bulletin"/> | The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.<ref name="bulletin"/> |
Revision as of 09:24, June 7, 2013
Template:Multiplayer Map Infobox Template:Article Quote
High Noon is a multiplayer map included in Halo: Combat Evolved Anniversary for Halo: Reach.[1] It is the remake of Hang 'Em High from Halo: Combat Evolved.[1]
Setting
The map is set in a massive Forerunner generator complex which powers an enormous slipspace portal, connected with an unknown number of locations across the galaxy. Passage through this system requires a Forerunner keyship.[2]
The playable area itself is an observation platform, barely sheltered from a storm raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.[1]
Locations
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Red Base
- Red Bunker
- Red Tunnels
- Blue Base
- Blue Bunker
- Blue Tunnels
- Overlook
- Overlook Room
- Portal Overlook
- Portal Footbridge
- Central Area
- Covered Ramp
- Lower Catwalk
- Upper Catwalk
- Outer Catwalk
- Trench
- Construct of Mordia
- Overlook Footbridge
- Long Ramp
Trivia
- The map's name references the 1952 western film High Noon. Hang 'em High itself also references to another western film called Hang 'em High which was released in 1968.
- According to 343 Industries, the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, Certain Affinity and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.[1]
- According to gameplay footage found on YouTube and 343's website, it appears that the red base and blue base have been switched.
- It is to be noted that while on Forge, the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the Halo 2 remake of Hang 'em High, Tombstone.
Gallery
- High Noon concept 01.jpg