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{{ | {{Era|RE}} | ||
{{ | {{Ratings}} | ||
{{ | {{New Content}} | ||
{{Level | {{Disambig header|the level|the [[UNSC]] protocol of the same name|WINTER CONTINGENCY}} | ||
{{Clear}} | |||
|prev=''[[Noble Actual]]'' | {{Level Infobox | ||
|next=''[[ONI: Sword Base]]'' | |prev = ''[[Noble Actual]]'' | ||
|name='''''Winter Contingency''''' | |next = ''[[ONI: Sword Base]]'' | ||
|image=[[File: | |game = ''[[Halo: Reach]]'' | ||
|name = '''''Winter Contingency''''' | |||
|image = [[File:Winter Contingency.JPG|300px]] | |||
|player=[[ | |player = [[SPARTAN-B312]] | ||
|date=[[2552#July|July 24, 2552]] | |date = [[2552#July|July 24, 2552]] | ||
|place=[[ | |place = [[Visegrad]], [[Reach]], [[Epsilon Eridani System]] | ||
| | |Objective = *Locate distress beacon | ||
| | *Investigate local structures | ||
| | *Engage hostile forces | ||
*Locate missing trooper squad | |||
*Recon east valley | |||
*Defend evac zone | |||
*Evac to relay outpost | |||
*Advance into relay outpost | |||
*Defend outpost entrance | |||
*Fallback into outpost | |||
*Eliminate hostiles inside outpost | |||
|weapons=*[[M6G Personal Defense Weapon System|M6G Pistol]] | |||
*[[Designated Marksman Rifle]] | |||
*[[Plasma Repeater]] | |||
*[[Frag Grenade]] | |||
*[[Plasma Grenade]] | |||
*[[Plasma Pistol]] | |||
*[[Plasma Rifle]] | |||
*[[Energy Sword]] | |||
*[[MA37 Individual Combat Weapon System|Assault Rifle]] | |||
*[[Needle rifle]] | |||
*[[Needler]] | |||
*[[Type-50 Directed Energy Rifle/Heavy|Concussion rifle]] | |||
*[[M45 Tactical Shotgun]] | |||
|enemies = *[[Sangheili]] | |||
**[[Sangheili Minor|Minors]] | |||
**[[Sangheili Major|Majors]] | |||
**[[Sangheili Ultra|Ultras]] | |||
**[[Sangheili Zealot|Zealots]] | |||
**[[Sangheili Field Marshall]] | |||
*[[Unggoy]] | |||
**[[Unggoy Minor|Minors]] | |||
**[[Unggoy Major|Majors]] | |||
**[[Unggoy Ultra|Ultras]] | |||
**[[Unggoy Heavy|Heavys]] | |||
**[[Special Operations Unggoy|Spec-Ops]] | |||
*[[Kig-yar]] | |||
**[[Kig-yar Minor|Minors]] | |||
**[[Kig-yar Major|Majors]] | |||
**[[Skirmisher]]s | |||
***[[Skirmisher Minor|Minors]] | |||
***[[Skirmisher Major|Majors]] | |||
}} | }} | ||
{{Article | {{Article Quote|There's a disturbance on the frontier.}} | ||
'''Winter Contingency''' is the second level in the [[campaign]] of ''[[Halo: Reach]]'' and the first level to feature gameplay.<ref name="bnet">[http:// | '''Winter Contingency''' is the second level in the [[campaign]] of ''[[Halo: Reach]]'' and the first level to feature gameplay.<ref name="bnet">[http://www.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref> It immediately follows the first level [[Noble Actual]], which includes the game's opening cinematic. | ||
Upon completing this level on [[Normal]], [[Heroic]], or [[Legendary]] the player will unlock the "[[We're Just Getting Started]]" [[achievement]] and 10 Gamerscore. | |||
==Summary== | ==Summary== | ||
In the level, [[Noble Team]] is sent to [[Visegrad]], a remote agricultural region of the planet [[Reach]], to investigate a disturbance in the [[Visegrad Relay|communications relay]] responsible for the planet's communications to the rest of the [[United Nations Space Command|UNSC]], and the disappearance of the [[UNSC Army|Army troopers]] sent in to investigate before them.<ref>[http://www.totalvideogames.com/Halo-Reach/preview-15533.html Total video games.com]</ref> Sabotage by [[insurrectionist]]s is suspected, but the cause of the disruption is revealed to be a [[Covenant Empire|Covenant]] advance infiltration force.<ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''']: ''February 2010 issue''</ref> | In the level, [[Noble Team]] is sent to [[Visegrad]], a remote agricultural region of the planet [[Reach]], to investigate a disturbance in the [[Visegrad Relay|communications relay]] responsible for the planet's communications to the rest of the [[United Nations Space Command|UNSC]], and the disappearance of the [[UNSC Army|Army troopers]] sent in to investigate before them.<ref>[http://www.totalvideogames.com/Halo-Reach/preview-15533.html Total video games.com]</ref> Sabotage by [[insurrectionist]]s is suspected, but the cause of the disruption is revealed to be a [[Covenant Empire|Covenant]] advance infiltration force.<ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''']: ''February 2010 issue''</ref> | ||
==Transcript== | ==Transcript== | ||
[http:// | [http://www.youtube.com/watch?v=gCfN6YG7klg '''{''Cutscene''}'''] | ||
''Two [[UH-144 Falcon]]s fly over a mountainous landscape.'' | ''Two [[UH-144 Falcon]]s fly over a mountainous landscape.'' | ||
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''[[Carter-A259]] is shown from behind, looking over at the other Falcon.'' | ''[[Carter-A259]] is shown from behind, looking over at the other Falcon.'' | ||
*''' | *'''Carter-A259''': "Listen up, Noble Team. We're looking at a downed relay outpost, fifty klicks from [[Visegrad]]. We're going to introduce ourselves to whoever took it out, then Kat's going to get it back online." | ||
*''' | *'''[[Catherine-B320]]''': "Just get me under the hood, Commander." | ||
*''' | *'''[[Jorge-052]]''': "Sir, why would rebels want to cut off Reach from the rest of the colonies?" | ||
''Carter is shown from the front.'' | ''Carter is shown from the front.'' | ||
*'''Carter-A259''': "You get a chance, maybe you can ask | *'''Carter-A259''': "You get a chance, maybe you can ask them, Jorge." | ||
''The camera shifts to behind the two Falcons.'' | ''The camera shifts to behind the two Falcons.'' | ||
*''' | *'''Catherine-B320''': "Commander, we just lost our signal with HQ." | ||
''Cut back to the second Falcon from Carter's point of view.'' | ''Cut back to the second Falcon from Carter's point of view.'' | ||
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*'''Carter-A259''': "Backup channels?" | *'''Carter-A259''': "Backup channels?" | ||
*''' | *'''Catherine-B320''': "Searching...nada. Can't say what's jamming us." | ||
''The two Falcons are once again shown from behind, from a greater distance. They are now approaching the outpost.'' | ''The two Falcons are once again shown from behind, from a greater distance. They are now approaching the outpost.'' | ||
*'''Carter-A259''': "You heard her. Dead zone confirmed. Command will not be keeping us company this trip." | *'''Carter-A259''': "You heard her. Dead zone confirmed. Command will not be keeping us company this trip." | ||
*''' | *'''[[Emile-A239]]''': "I'm lonely already." | ||
''The Falcons bank left and hover over the outpost. Fade to black.'' | ''The Falcons bank left and hover over the outpost. Fade to black.'' | ||
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*'''Carter-A259''': "Shoot down attempts are likely, so keep your distance." | *'''Carter-A259''': "Shoot down attempts are likely, so keep your distance." | ||
*'''Pilot | *'''Pilot''': "Yes, sir!" | ||
*'''Carter-A259''': "Let's stay focused. Watch your sectors." | *'''Carter-A259''': "Let's stay focused. Watch your sectors." | ||
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*'''Jorge-052''': "There's the communications outpost." | *'''Jorge-052''': "There's the communications outpost." | ||
*''' | *'''Catherine-B320''': "Aim for the distress beacon." | ||
''Six's [[Heads-Up Display|HUD]] places a waypoint that reads "Distress Beacon - Investigate".'' | |||
*'''Carter-A259''': "Could be the missing troopers. Let's check it out." | *'''Carter-A259''': "Could be the missing troopers. Let's check it out." | ||
''New objective: Locate Distress Beacon.'' | |||
*'''Carter-A259''': "Put us down on the bluff." | *'''Carter-A259''': "Put us down on the bluff." | ||
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*'''Carter-A259''': "Jun, I want your eyes in the sky." | *'''Carter-A259''': "Jun, I want your eyes in the sky." | ||
*''' | *'''[[Jun-A266]]''': "Sir." | ||
''The Falcons land side by side, and Carter jumps down.'' | ''The Falcons land side by side, and Carter jumps down.'' | ||
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*'''Carter-A259''': "Let's go, Six." | *'''Carter-A259''': "Let's go, Six." | ||
'' | ''The player exits the Falcon along with Carter, Emile, Jorge and Kat. Jun remains in the Falcon to provide sniper support.'' | ||
===NOBLE Team=== | ===NOBLE Team=== | ||
*'''Carter-A259''': "Alright, Noble Team. Spread out. Watch the approach." | *'''Carter-A259''': "Alright, Noble Team. Spread out. Watch the approach." | ||
''Six follows Noble Team down the hillside. | ''Six follows Noble Team down the hillside. Halfway down the hill, Jun calls over the radio.'' | ||
*''' | *'''Jun-A266 (COM)''': "Structure point 3-4, looks clear from this angle." | ||
''Soon they come to a burning vehicle next to a small building. Emile begins inspecting a palette on the ground.'' | |||
''Soon they come to a burning vehicle next to a small building | |||
*'''Emile-A239''': "Found the beacon." | *'''Emile-A239''': "Found the beacon." | ||
''Emile tosses Kat the beacon.'' | |||
''Emile tosses the beacon | |||
*'''Carter-A259''': "Make out any ID?" | *'''Carter-A259''': "Make out any ID?" | ||
*''' | *'''Catherine-B320''': "Negative, but it's military." | ||
''Kat drops the beacon on the ground.'' | ''Kat drops the beacon on the ground.'' | ||
*'''Jorge-052 (COM)''': "So | *'''Jorge-052 (COM)''': "So where are all the troopers?" | ||
*''' | *'''Catherine-B320''': "Why are we not seeing explosives residue?" | ||
*'''Carter-A259''': "Noble Three, can you confirm any 'ex residue in the area?" | *'''Carter-A259''': "Noble Three, can you confirm any 'ex residue in the area?" | ||
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*'''Carter-A259''': "All right, Noble, looks like there's nothing here. Let's move on." | *'''Carter-A259''': "All right, Noble, looks like there's nothing here. Let's move on." | ||
''If | ''If Noble Six shoots at the gas tank nearby, detonating it:'' | ||
*'''Carter-A259''': "Stand down, Noble Six!" | *'''Carter-A259''': "Stand down, Noble Six!" | ||
''Noble Team heads off to another cluster of buildings.'' | ''Noble Team heads off to another cluster of buildings. New objective: Investigate local Structures.'' | ||
*''' | *'''Catherine-B320''': "Smoke at the next structure, boss." | ||
*'''Carter-A259''': "Circle west and check it out. Noble Team: you have permission to engage, but be selective. We don't need to telegraph our presence." | *'''Carter-A259''': "Circle west and check it out. Noble Team: you have permission to engage, but be selective. We don't need to telegraph our presence." | ||
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*'''Carter-A259''': "Noble Six, move into the house. Go in quiet. I'm right behind you." | *'''Carter-A259''': "Noble Six, move into the house. Go in quiet. I'm right behind you." | ||
'' | ''The player moves through the house.'' | ||
*'''Jun-A266 (COM)''': "Noble Leader, I'm seeing heat-sigs in the structure ahead | *'''Jun-A266 (COM)''': "Noble Leader, I'm seeing heat-sigs in the structure ahead!" | ||
''Six goes up a short flight of stairs and emerges on the other side of the house. The second Falcon lands in the courtyard long enough to drop Jorge off, then takes off. A door opens, and a civilian male steps out. Other civilians can be seen remaining inside.'' | |||
''Six goes up a short flight of stairs and emerges on the other side of the house. The second Falcon lands in the courtyard long enough to drop Jorge off, then takes off. A door | |||
*'''Farmer''': ''( | *'''Farmer''': ''(Hungarian)'' "Én nem csináltam semmit!" ''(I didn't do anything!)'' | ||
''Emile aims his shotgun at the man as he and Jorge question him, but he appears to speak only in Hungarian.'' | ''Emile aims his shotgun at the man as he and Jorge question him, but he appears to speak only in Hungarian.'' | ||
*'''Emile-A239''': "On your knees, ''now | *'''Emile-A239''': "On your knees, ''now''!" | ||
*'''Farmer''': ''( | *'''Farmer''': ''(Hungarian)'' "Ne lőjön! Ne lőjön!" ''(Don't shoot! Don't shoot!)'' | ||
*'''Jorge-052''': "They're not rebels, they're farmers. Look at them." | *'''Jorge-052''': "They're not rebels, they're farmers. Look at them." | ||
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*'''Carter-A259''': "Some''thing?''" | *'''Carter-A259''': "Some''thing?''" | ||
*'''Jun-A266 (COM)''': "Commander, be advised. I'm reading heat signatures | *'''Jun-A266 (COM)''': "Commander, be advised. I'm reading heat signatures at the structure directly east from your position. Over." | ||
*'''Carter-A259''': "Copy that. ''(to Jorge)'' Get them back inside." | *'''Carter-A259''': "Copy that. ''(to Jorge)'' Get them back inside." | ||
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*'''Jorge-052''': ''(Hungarian)'' "Azt mondtam, befelé!" ''(I said get in! Get in!)'' | *'''Jorge-052''': ''(Hungarian)'' "Azt mondtam, befelé!" ''(I said get in! Get in!)'' | ||
*'''Carter-A259''': "Noble Team, double | *'''Carter-A259''': "Noble Team, double time it." | ||
''A new waypoint appears on the building in question. The farmer | ''A new waypoint appears on the building in question. The farmer get back inside as Noble Team sprint east toward the building.'' | ||
*'''Jorge-052''': "We're moving in, Commander." | *'''Jorge-052''': "We're moving in, Commander." | ||
''The group finds several human corpses, including two uniformed ones pinned to the wall.'' | |||
'' | |||
*'''Carter-A259''': "Damn..." | *'''Carter-A259''': "Damn..." | ||
*'''Jun-A266 (COM)''': "Fill me in, Commander, what | *'''Jun-A266 (COM)''': "Fill me in, Commander, what have you seen? Over." | ||
''Carter kneels down over the pools of blood and examines them. Avian footprints can be seen in the blood | ''Carter kneels down over the pools of blood and examines them. Avian-like footprints can be seen in the blood.'' | ||
*'''Carter-A259''': "We've got military casualties, two of the missing troopers. Looks like they were interrogated... It's messy." | *'''Carter-A259''': "We've got military casualties, two of the missing troopers. Looks like they were interrogated... It's messy." | ||
''Carter stands back up and signals the team to keep moving. They enter an adjacent room with another dead body. Movement is suddenly heard on the roof, and a brief hostile contact is detected on the | ''Carter stands back up and signals the team to keep moving. They enter an adjacent room with another dead body. Movement is suddenly heard on the roof, and a brief hostile contact is detected on the motion tracker.'' | ||
*'''Carter-A259''': "Movement. Watch your motion trackers." | *'''Carter-A259''': "Movement. Watch your motion trackers." | ||
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*'''Carter-A259''': "Noble Two, move up to the west. We're about to be flanked." | *'''Carter-A259''': "Noble Two, move up to the west. We're about to be flanked." | ||
''Noble Team moves to a set of windows, where they see the contacts: [[Unggoy]] and [[ | ''Noble Team moves to a set of windows, where they see the contacts: [[Unggoy|Grunts]] and [[Skirmisher]]s. One of the Skirmishers sees Noble Team and begins squawking in alarm.'' | ||
*''' | *'''Carter-A259''': "''Damn it!''" | ||
*''' | *'''Jorge-052''': "[[Covenant]]!" | ||
*'''Carter-A259''': "Contact, contact! Spartans, assist! They're heading into the basement. Move down to the lower levels!" | |||
*'''Carter-A259''': "Contact, contact! Spartans, assist!" | |||
*'''Jorge-052''': "Here we go!" | *'''Jorge-052''': "Here we go!" | ||
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*'''Carter-A259''': "They're heading into the basement. Move down to the lower levels!" | *'''Carter-A259''': "They're heading into the basement. Move down to the lower levels!" | ||
''Noble Team engages the Covenant forces. | ''Noble Team engages the Covenant forces. Nearby, Banshees begin to move in.'' | ||
*'''Pilot (COM)''': "Banshees! Heads up, | *'''Pilot (COM)''': "Banshees! Heads up, Charlie One!" | ||
''Noble Team clears out the Covenant near the farm, while the Falcon | ''Noble Team clears out the Covenant near the farm, while the Falcon engages the Banshees. Soon, a Spirit is seen on approach.'' | ||
*'''Jun-A266 (COM)''': "Noble Leader, enemy dropships inbound!" | *'''Jun-A266 (COM)''': "Noble Leader, enemy dropships inbound!" | ||
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*'''Pilot (COM)''': "Falcon moving to assist." | *'''Pilot (COM)''': "Falcon moving to assist." | ||
''Noble Team moves across the bridge, eliminating the Covenant forces.'' | ''Noble Team moves across the bridge, eliminating the Covenant forces.'' | ||
*'''Carter-A259''': "Stand down, Noble, stand down. Contacts neutralized." | *'''Carter-A259''': "Stand down, Noble, stand down. Contacts neutralized." | ||
*'''Jorge-052''': "Contacts? It's the damn ''Covenant | *'''Jorge-052''': "Contacts? It's the damn ''Covenant''!" | ||
*'''Emile-A239''': "Cheer up, big man: this whole valley just turned into a free-fire zone." | *'''Emile-A239''': "Cheer up, big man: this whole valley just turned into a free-fire zone." | ||
*'''Carter-A259''': "Kat, we've got to warn | *'''Carter-A259''': "Kat, we've got to warn Holland. I need you at that relay outpost now." | ||
*'''Jun-A266 (COM)''': "Boss, I'm showing more activity to the east!" | *'''Jun-A266 (COM)''': "Boss, I'm showing more activity to the east!" | ||
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*'''Carter-A259''': "Copy that, Jun, we're on it. Six, you've got point." | *'''Carter-A259''': "Copy that, Jun, we're on it. Six, you've got point." | ||
''Noble Team heads across the creek to engage | ''Noble Team heads across the creek to engage [[Sangheili Ultra|Ultra]] [[Sangheili|Elites]], eventually defeating them.'' | ||
*'''Jun-A266 (COM)''': "Commander, I'm seeing more hostile activity to the | *'''Jun-A266 (COM)''': "Commander, I'm seeing more hostile activity to the North-East." | ||
*'''Carter-A259''': "Emile, you're with Kat. Six and I will run interference on the ground. We'll meet you at the outpost." | *'''Carter-A259''': "Emile, you're with Kat. Six and I will run interference on the ground. We'll meet you at the outpost." | ||
*''' | *'''Catherine-B320''': "Noble Three, requesting air-lift." | ||
''Noble Six, Carter, and Jorge head to a | ''Noble Six, Carter, and Jorge head to a flatbed truck, with Carter taking passenger seat and Jorge in back, using his gun as a support, while Noble Six drives.'' | ||
*'''Carter-A259''': "Get to work, Noble." | *'''Carter-A259''': "Get to work, Noble." | ||
===Rebels Don't Leave Plasma Burns=== | ===Rebels Don't Leave Plasma Burns=== | ||
''Noble Six, Carter, and Jorge drive around, eliminating all Covenant they come across.'' | |||
*'''Jun-A266 (COM)''': " | *'''Jun-A266 (COM)''': "Noble Leader, I'm picking up a distress signal." | ||
*''' | *'''[[Travis]] (COM)''': "Mayday! [[3 Charlie]] Six, does anyone read? We were attacked by Covenant forces. The Covenant is on Reach. I repeat: the Covenant is on Reach." | ||
*'''Jorge-052''': "The troopers?" | *'''Jorge-052''': "The troopers?" | ||
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*'''Carter-A259''': "Let's move, Six. We've gotta find the source of that distress call." | *'''Carter-A259''': "Let's move, Six. We've gotta find the source of that distress call." | ||
*'''Jun-A266 (COM)''': "No disrespect, but don't we have | *'''Jun-A266 (COM)''': "No disrespect, but don't we have better things to do than round up strays?" | ||
*'''Carter-A259''': "We don't leave people behind. You see those troopers, you let me know." | *'''Carter-A259''': "We don't leave people behind. You see those troopers, you let me know." | ||
'' | ''Noble Team reaches a Covenant landing site and get out of the truck.'' | ||
*'''Carter-A259''': " | *'''Carter-A259''': "Noble Three, we've located the trooper squad. Request immediate evac. My coordinates." | ||
'' | *'''Jun-A266 (COM)''': Solid copy, Commander. Recalling Falcon Charlie 2. Hold that evac position." | ||
''Noble Team engages the Covenant.'' | |||
''Noble Team | |||
*'''Jun-A266 (COM)''': "Noble Leader, be advised: I have visual on inbound Covenant dropships." | *'''Jun-A266 (COM)''': "Noble Leader, be advised: I have visual on inbound Covenant dropships." | ||
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*'''Carter-A259''': "Evac transport, keep your distance! Six, hold this position. Clear an LZ." | *'''Carter-A259''': "Evac transport, keep your distance! Six, hold this position. Clear an LZ." | ||
*'''Travis''': "Spartans? Corporal Travis | *'''Travis''': "Spartans? Corporal Travis, 3 Charlie, sir. It's the Covenant..." | ||
*'''Carter-A259''': "We know, Corporal. Let's get you out of here." | *'''Carter-A259''': "We know, Corporal. Let's get you out of here." | ||
''Noble Team and 3 Charlie engage the Covenant, eventually clearing them out.'' | |||
*'''Carter-A259''': "Transport, LZ is clear. Move in for evac." | *'''Carter-A259''': "Transport, LZ is clear. Move in for evac." | ||
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*'''Jun-A266 (COM)''': "Affirmative. Transport inbound." | *'''Jun-A266 (COM)''': "Affirmative. Transport inbound." | ||
''Two Falcons land | ''Two Falcons land, and Noble Team depart for the relay.'' | ||
*'''Carter-A259''': "Noble Two, sit-rep." | *'''Carter-A259''': "Noble Two, sit-rep." | ||
*''' | *'''Catherine-B320 (COM)''': "We're at the relay outpost. Door's locked. Mechanism's been flash-fused." | ||
*'''Carter-A259''': "Can you beat it?" | *'''Carter-A259''': "Can you beat it?" | ||
*''' | *'''Catherine-B320 (COM)''': "I dialed up my torch, cut a way through. Going to take some time." | ||
*'''Carter-A259''': "Okay, we're en route to your location." | *'''Carter-A259''': "Okay, we're en route to your location." | ||
''Noble Team reaches the relay, finding | ''Noble Team reaches the relay, finding Covenant in the courtyard.'' | ||
*'''Pilot | *'''Pilot''': "We're approaching the com outpost." | ||
*'''Carter-A259''': "Drop us in the courtyard." | *'''Carter-A259''': "Drop us in the courtyard." | ||
*'''Pilot | *'''Pilot''': "LZ's a little hot, sir-" | ||
*'''Carter-A259''': "Put her down, pilot. Six, break's over." | *'''Carter-A259''': "Put her down, pilot. Six, break's over." | ||
''Noble Team engages the Covenant in the courtyard.'' | |||
*'''Carter-A259''': "How we doing, Kat?" | *'''Carter-A259''': "How we doing, Kat?" | ||
*''' | *'''Catherine-B320''': "Taking a little longer than I hoped, Commander. I've cut about halfway through the door." | ||
*'''Emile-A239''': "Contact!" | *'''Emile-A239''': "Contact!" | ||
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*'''Carter-A259''': "Hold them off until Kat can hack the controls." | *'''Carter-A259''': "Hold them off until Kat can hack the controls." | ||
''Noble Team engage | ''Noble Team engage Covenant infantry, but more and more troops are dropped in via [[Spirit]] dropships.'' | ||
*'''Carter-A259''': "Kat?" | *'''Carter-A259''': "Kat?" | ||
*''' | *'''Catherine-B320''': "Just about...there! We're in!" | ||
*'''Carter-A259''': "Everybody inside! Go, go, go!" | *'''Carter-A259''': "Everybody inside! Go, go, go!" | ||
''Noble Team withdraws to the relay's entrance as the door closes, shutting the Covenant out.'' | ''Noble Team withdraws to the relay's entrance as the door closes, shutting the Covenant out.'' | ||
===Skeleton Crew=== | ===Skeleton Crew=== | ||
*'''Carter-A259''': "We need to find the control room. From there, Kat can get the relay back online. Emile, post here. If we flush any hostiles, they're yours. | *'''Carter-A259''': "We need to find the control room. From there, Kat can get the relay back online. Emile, post here. If we flush any hostiles, they're yours. All right, let's do this." | ||
''Noble Team enters the dark room.'' | ''Noble Team enters the dark room.'' | ||
*'''Carter-A259''': "Can't see a thing | *'''Carter-A259''': "Can't see a thing. Noble Six, turn on your night vision." | ||
*''' | *'''Catherine-B320''': "Control room. Go easy." | ||
''Noble Six turns the corridor and | ''Noble Six turns the corridor and sees [[Laszlo Sorvad|a body]].'' | ||
*''' | *'''Catherine-B320''': "Noble Six, search that body." | ||
'' | [http://www.youtube.com/watch?v=X49oDbqv4do '''{''Cutscene''}'''] | ||
''Six begins to search the body. Carter finds an injured trooper.'' | |||
''Six begins to search the body. Carter | |||
*'''Carter-A259''': "Where's the rest of your unit?" | *'''Carter-A259''': "Where's the rest of your unit?" | ||
*''' | *'''Corporal''': "We got split. I don't think they... It sounded bad on the comms." | ||
*'''Carter-A259''': " | *'''Carter-A259''': "All right, Corporal, stay put. We'll get you a combat surgeon." | ||
''Noble Six finds a data module on the | ''Noble Six finds a data module on the body as Kat looks at the controls.'' | ||
*''' | *'''Catherine-B320''': "Damn. Plasma damage!" | ||
*''' | *'''Noble Six''': "Found something." | ||
''Kat snatches the data module from Six's hand.'' | ''Kat snatches the data module from Six's hand.'' | ||
*''' | *'''Catherine-B320''': I'll take that, Six. Not your domain." | ||
*'''Jorge-052''': "I've got a live one over here | *'''Jorge-052''': "I've got a live one over here. Come on, out you come." | ||
''Jorge | ''Jorge picks up a young female, but she continues hitting him while speaking Hungarian.'' | ||
*'''Jorge-052''': "It's all right, we're not going to hurt you." | *'''Jorge-052''': "It's all right, we're not going to hurt you." | ||
*'''Carter-A259''': "Jorge..." | *'''Carter-A259''': "Jorge..." | ||
*'''Jorge-052''': "I got her." | *'''Jorge-052''': "I've got her." | ||
''Jorge puts down his weapon and grabs her by | ''Jorge puts down his weapon and grabs her by the arms.'' | ||
*'''Jorge-052''': "Keep still, and I'll release you." | *'''Jorge-052''': "Keep still, and I'll release you." | ||
*''' | *'''[[Sára Sorvad|Sára]]''': ''(Hungarian)'' "Még...Itt vannak." ''(There's more...)'' | ||
''Jorge stiffens | ''Jorge stiffens just as a [[Sangheili Field Marshall|Field Marshall]] jumps down, and Jorge barely avoids the Elite's [[Type-1 Energy Weapon/Sword|Energy Sword]] while covering Sára. The Marshall growls a challenge at the rest of Noble Team and charges, while two more [[Sangheili Zealot|Zealots]] jump down.'' | ||
*'''Emile-A239 | *'''Emile-A239''': "What's your status, over?" | ||
*'''Carter-A259''': "We've been engaged!" | *'''Carter-A259''': "We've been engaged!" | ||
''The Marshall nearly cuts down Kat, but Carter pushes her out of the way. Noble Six has maintained constant fire during this, and the Elite's shield finally collapses, and he knocks Noble Six down as he runs out the door.'' | |||
'' | |||
*'''Carter-A259''': "Bad guy coming out!" | *'''Carter-A259''': "Bad guy coming out!" | ||
'' | ''Another Zealot grabs Noble Six by the neck and extends an [[Energy Dagger]], but Six punches him, stunning him momentarily. Carter kicks him off and Kat opens fire. Carter then kicks an assault rifle to Six. The two Zealots head for another door, one holding the shouting Corporal as a shield. Noble Team hold their fire. The civilian girl begins screaming while the Zealots head through the door, and the Corporal's screams are heard as he is killed.'' | ||
'' | *'''Emile-A239''': "That tango blew past me. Permission to pursue?" | ||
*''' | *'''Carter-A259''': "Negative Four, stay on the entrance. Two, handle her. Five and Six, clear the hole." | ||
''Noble Six reloads, Jorge and Noble Six head into a room, which Jorge then seals shut behind them.'' | |||
'' | '''{''Gameplay''}''' | ||
''Jorge and Six clear the room, heading down a corridor into another large room.'' | |||
'' | |||
*'''Jorge-052''': "There's more. Flush 'em out, I've got you covered." | *'''Jorge-052''': "There's more. Flush 'em out, I've got you covered." | ||
'' | ''Noble Six eliminates the two Zealots and the Grunts.'' | ||
*'''Jorge-052''': "Noble Five reporting. | *'''Jorge-052''': "Noble Five reporting. Contacts neutralized." | ||
*'''Carter-A259 (COM)''': "Kat needs you to reset a junction. Do it and get back here." | *'''Carter-A259 (COM)''': "Kat needs you to reset a junction. Do it and get back up here." | ||
''Noble Six | ''Noble Six resets the junction.'' | ||
[http:// | [http://www.youtube.com/watch?v=C0P_zNK5vi4 '''{''Cutscene''}'''] | ||
*'''Carter-A259''': "How long?" | *'''Carter-A259''': "How long?" | ||
*''' | *'''Catherine-B320''': "Question of my life. If the question is when will this station be back online, two weeks, earliest. This is plasma damage. All major uplink components are fried." | ||
*'''Carter-A259''': "Two | *'''Carter-A259''': "Two minutes is too long." | ||
*''' | *'''Catherine-B320''': "Which is why I'm splicing into the main overland bundle to get you a direct line to Colonel Holland... you're in my light, Commander." | ||
''Carter turns to Jorge.'' | ''Carter turns to Jorge.'' | ||
Line 517: | Line 481: | ||
''Jorge taps the civilian girl's shoulder, but she shoves his hand off. Emile chuckles.'' | ''Jorge taps the civilian girl's shoulder, but she shoves his hand off. Emile chuckles.'' | ||
*'''Jorge-052''': | *'''Jorge-052''': What's your name? Do you live around here?" | ||
''Jorge takes his helmet off.'' | ''Jorge takes his helmet off.'' | ||
*'''Jorge-052''': ''(Hungarian)'' | *'''Jorge-052''': ''(Hungarian)'' A nevem Jorge. ''(My name's Jorge.)'' | ||
*'''Sára''': "Sára." | *'''Sára''': "Sára." | ||
*'''Jorge-052''': ''(Hungarian)'' "Sára... | *'''Jorge-052''': ''(Hungarian)'' "Sára...szép határozott név. ''(...you're pretty strong.)'' Your accent sounds familiar. Sopron?" | ||
*'''Sára''': "Tengeri." | *'''Sára''': "Tengeri." | ||
''Jorge looks at the body.'' | ''Jorge looks at the body.'' | ||
*'''Jorge-052''' | *'''Jorge-052''' "Friend of yours?" | ||
*'''Sára''': "Father." | *'''Sára''': "Father." | ||
*'''Jorge-052''' | *'''Jorge-052''' ''(Hungarian)'' "Sajnálom. I'm sorry." | ||
*'''Sára''': "Why would you be?" | *'''Sára''': "Why would you be?" | ||
*'''Emile-A239''': ''( | *'''Emile-A239''': ''(To Six)'' "Big man forgets what he is sometimes." | ||
*''' | *'''Jorge-052''': ''(To Emile coldly)'' "She just lost her father." ''(to Carter)'' She needs a full psychiatric workup." | ||
*'''Emile-A239''': "She's not the only one." | |||
'' | |||
*'''Carter-A259''': "Lock it down, both of you! Get her on her feet...the body stays here." | *'''Carter-A259''': "Lock it down, both of you! Get her on her feet... the body stays here." | ||
*'''Jorge-052''': "Thank you, sir." | *'''Jorge-052''': "Thank you, sir." | ||
Line 554: | Line 515: | ||
''Jorge walks by Emile and glares at him, then helps Sára get on her feet.'' | ''Jorge walks by Emile and glares at him, then helps Sára get on her feet.'' | ||
*''' | *'''Catherine-B320''': "Signal. It's patchy, but it's there." | ||
*'''Carter-A259''': "I'll take it." | *'''Carter-A259''': "I'll take it." | ||
*''' | *'''Catherine-B320''': "Best not touch anything. You wouldn't want to ground this place." | ||
'' | ''Holland's image appears on the screen.'' | ||
*''' | *'''Holland''': "... I'm barely getting you. What's your situation, over?" | ||
*'''Carter | *'''Carter''': "Colonel, this is Noble One. There are no rebels. The Covenant are on Reach. Acknowledge?" | ||
*'''Holland | *'''Holland''': "Come again, Noble One? Did you say ''Covenant''?" | ||
*'''Carter-A259''': "Affirmative. It's the | *'''Carter-A259''': "Affirmative. It's the [[WINTER CONTINGENCY]]." | ||
*'''Holland | *'''Holland''': "''May God help us all.''" | ||
''Fade to black.'' | ''Fade to black.'' | ||
Line 576: | Line 537: | ||
''Level ends.'' | ''Level ends.'' | ||
== | ==Trivia== | ||
===References=== | ===References=== | ||
*In the cinematic where Noble Six is attacked by Elites, the [[MA37 Individual Combat Weapon System|Assault Rifle]] has 7 rounds left in it, another [[seven]] reference. The Lieutenant reloads it shortly after. | |||
*The Forerunner-like symbol on the gate in the beginning of the level is a symbol that is frequently seen in the ''[[Marathon]]'' franchise. | *The Forerunner-like symbol on the gate in the beginning of the level is a symbol that is frequently seen in the ''[[Marathon]]'' franchise. | ||
===Mistakes=== | ===Mistakes=== | ||
*Several seconds before the player exits the Falcon (at the beginning of the level), if he/she keeps on looking left they will notice that the Falcon flies right through the trees. | |||
*Several seconds before the player exits the Falcon (at the beginning of the level), if | |||
*Upon exiting the abandoned building at the beginning of the level, the player can hear an Elite growl. However, if the player manages to catch a glimpse of the fleeing Covenant, it is revealed that it is actually a [[Skirmisher]]. This can easily be seen in [[Theater]] mode. | *Upon exiting the abandoned building at the beginning of the level, the player can hear an Elite growl. However, if the player manages to catch a glimpse of the fleeing Covenant, it is revealed that it is actually a [[Skirmisher]]. This can easily be seen in [[Theater]] mode. | ||
*In the opening cutscene, both falcons are armed with side mounted machine gun turrets. However, during gameplay, the falcons are only armed with forward mounted turrets. | |||
*The [[Banshee|Banshees]] that appear during the level have no pilots; this was likely done to conserve memory for gameplay. | |||
*In the | |||
*The [[ | |||
===Miscellaneous=== | ===Miscellaneous=== | ||
*The level is named after [[ | *The level is named after [[WINTER CONTINGENCY]], a UNSC contingency plan that is declared in case Covenant forces have discovered a UNSC colony world. Indeed, the first evidence of Covenant ground activity on Reach is discovered in this level. | ||
*The [[Firefight]] map | *The [[Firefight]] map [[Overlook]] is based on a section of this level, but has different weather conditions. | ||
*This level marks the first appearance of [[Skirmisher]]s in the ''Halo'' franchise. | *This level marks the first appearance of [[Skirmisher]]s in the ''Halo'' franchise. | ||
*This is the second time in the ''Halo'' series where the first playable level features drivable vehicles. | *This is the second time in the ''Halo'' series where the first playable level features drivable vehicles. | ||
*When playing on Legendary difficulty, a cloaked [[SpecOps Elite]] will spawn near the start of the mission, fleeing from the site of the distress beacon to the bottom of the first hill. It holds a [[Data pads|data pad]], which can be accessed if you kill the Elite. | |||
*When playing on Legendary difficulty, a cloaked [[ | |||
*This is the first of the four levels (the others being [[ONI: Sword Base]], [[Tip of the Spear]], and [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]) where the [[MA37 Individual Combat Weapon System|assault rifle]] Six starts with has more than the usual 288 rounds. In this case, it carries 600 rounds. This could be a possible homage to the [[MA5B Individual Combat Weapon System|assault rifle]] from ''[[Halo: Combat Evolved]]'', which also had a capacity of 600 rounds. | *This is the first of the four levels (the others being [[ONI: Sword Base]], [[Tip of the Spear]], and [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]) where the [[MA37 Individual Combat Weapon System|assault rifle]] Six starts with has more than the usual 288 rounds. In this case, it carries 600 rounds. This could be a possible homage to the [[MA5B Individual Combat Weapon System|assault rifle]] from ''[[Halo: Combat Evolved]]'', which also had a capacity of 600 rounds. | ||
*If the player were to kill the farmer while he was being interrogated, the player will die instantly. | *If the player were to kill the farmer while he was being interrogated, the player will die instantly. | ||
* | *On one of the buildings, it is possible to find a symbol that looks like it is of [[Forerunner]] origin. | ||
* | *The Forerunner-like symbol on the gate in the beginning of the level is a symbol that is frequently seen in the ''[[Marathon]]'' franchise. | ||
==Gallery== | ==Gallery== | ||
<gallery widths="150"> | |||
<gallery> | File:LegAllSkullsM10 1.jpg|A post-game carnage report for the level play-tested by [[Bungie]] employees, with all applicable campaign [[Skulls]] activated.<ref name="bnet"/> | ||
File: | File:ostrichesWEINTERCONTINGENSY.jpg|A flock of [[Moa]]. | ||
File:5.jpg|Two Falcons dropping off Noble Team. | |||
File:NobleteamWINTERCONTIGENCY.jpg|Emile inspecting a pallet. | |||
File:1INSURGENTWINTERCONTIGENCY.jpg|Noble Team meeting a civilian suspected of being an insurgent. | |||
File:Reach-m10_evironment.jpg|Rain-soaked landscape on the level. | |||
File:Enviro 02.jpg|A Covenant [[Type-25 Troop Carrier|Spirit dropship]], with the communications array seen in the background. | |||
</ | |||
File: | |||
File: | |||
File: | |||
File: | |||
File: | |||
File:Enviro 02.jpg|A Covenant [[ | |||
File:ReachCampaign m10 Skirmishers2.jpg|Skirmishers near a homestead. | File:ReachCampaign m10 Skirmishers2.jpg|Skirmishers near a homestead. | ||
File:Reach-m10 3rdperson.jpg|Noble Six engages several Unggoy and a Kig-yar. | |||
File:HaloReach - Visegrad.png|A Falcon preparing to deploy Noble Team into the facility. | |||
File:Reach "The Battle Begins"-Elite.png|Elite Zealots preparing to attack Noble Team. | |||
File:Reach-m10 3rdperson.jpg|Noble Six engages several Unggoy. | |||
File: | |||
File: | |||
</gallery> | </gallery> | ||
=== | ==Sources== | ||
<references/> | |||
</ | |||
== | {{Succession box | before = ''[[Noble Actual]]'' <br />| title = ''Halo: Reach'' Campaign Missions | years = '''''Winter Contigency''''' |after = ''{{Levelname|ONI: Sword Base}}''}} | ||
{{ | |||
{{Levels | {{Levels}} | ||
[[Category:Halo: Reach Campaign]] |