Editing Winter Contingency
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{{Level infobox | {{Level infobox | ||
|pagegamelabel=HR | |pagegamelabel=HR | ||
|prev=''[[Noble Actual]]'' | |prev = ''[[Noble Actual]]'' | ||
|next=''[[ONI: Sword Base]]'' | |next = ''[[ONI: Sword Base]]'' | ||
|name='''''Winter Contingency''''' | |game = ''[[Halo: Reach]]'' | ||
|image=[[File:HR WinterContingency Loadscreen.png|300px]] | |devname=<code>m10</code> | ||
|name = '''''Winter Contingency''''' | |||
|image = [[File:HR WinterContingency Loadscreen.png|300px]] | |||
|player=[[ | |player = [[SPARTAN-B312]] | ||
|date=[[2552#July|July 24, 2552]] | |date = [[2552#July|July 24, 2552]] | ||
|place=[[Visegrád]], [[Reach]], [[Epsilon Eridani System]] | |place = [[Visegrád]], [[Reach]], [[Epsilon Eridani System]] | ||
|objective=Eliminate hostiles in [[Visegrad]] and re-activate the [[Visegrád Relay|relay]]. | |objective = Eliminate hostiles in [[Visegrad]] and re-activate the [[Visegrád Relay|relay]]. | ||
|partime=00:15:00 {{C|''Master Chief Collection''}} | |partime=00:15:00 {{C|''Master Chief Collection''}} | ||
|parscore=15,000 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}} | |parscore=15,000 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}} | ||
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*'''Carter-A259''': "Noble Two, move up to the west. We're about to be flanked." | *'''Carter-A259''': "Noble Two, move up to the west. We're about to be flanked." | ||
''Noble Team moves to a set of windows, where they see the contacts: [[Unggoy]] and [[ | ''Noble Team moves to a set of windows, where they see the contacts: [[Unggoy]] and [[Skirmisher]]s. One of the Skirmishers sees Noble Team and begins squawking in alarm.'' | ||
*'''Jorge-052''': "Huh?" | *'''Jorge-052''': "Huh?" | ||
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*'''Carter-A259''': "Roger, Three. We're en route." | *'''Carter-A259''': "Roger, Three. We're en route." | ||
''The team moves on to the next location. The Spartans clear the area of Covenant.'' | ''The team moves on to the next location. The Spartans clear the area of Covenant.'' | ||
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*Several seconds before the player exits the Falcon (at the beginning of the level), if they keeps on looking left they will notice that the Falcon flies right through the trees. | *Several seconds before the player exits the Falcon (at the beginning of the level), if they keeps on looking left they will notice that the Falcon flies right through the trees. | ||
*Upon exiting the abandoned building at the beginning of the level, the player can hear an Elite growl. However, if the player manages to catch a glimpse of the fleeing Covenant, it is revealed that it is actually a [[Skirmisher]]. This can easily be seen in [[Theater]] mode. | *Upon exiting the abandoned building at the beginning of the level, the player can hear an Elite growl. However, if the player manages to catch a glimpse of the fleeing Covenant, it is revealed that it is actually a [[Skirmisher]]. This can easily be seen in [[Theater]] mode. | ||
*When Noble Six punches the Zealot attacking him, its shields do not flare. Seconds later, Kat shoots at it with her [[ | *When Noble Six punches the Zealot attacking him, its shields do not flare. Seconds later, Kat shoots at it with her [[Magnum]], and its shields flare. A similar mistake happens earlier, Jorge's shields do not flare when [[Sára Sorvad]] punches him. | ||
===Glitches=== | ===Glitches=== | ||
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*One of the Zealots can be seen fiddling with the junction that the player later has to reset. | *One of the Zealots can be seen fiddling with the junction that the player later has to reset. | ||
*The Zealot who attacks Noble Six in the cutscene hits his head on the doorway just as his shields recharge.<ref>[http://www.youtube.com/watch?v=RWgzBUhTQKo '''Youtube:''' ''Halo Reach Legendary Edition - Developer Commentary Part 2'']</ref> | *The Zealot who attacks Noble Six in the cutscene hits his head on the doorway just as his shields recharge.<ref>[http://www.youtube.com/watch?v=RWgzBUhTQKo '''Youtube:''' ''Halo Reach Legendary Edition - Developer Commentary Part 2'']</ref> | ||
*Regardless of the weapons the player is carrying before the cutscene in which the Zealot strike team ambushes Noble Team in the outpost, the player's loadout will reset to [[MA37 Individual Combat Weapon System|assault rifle]] and a magnum when the pursuit starts. Similarly, Noble Six will always wield an [[MA37 Individual Combat Weapon System|assault rifle]] in cutscenes even if they do not carry the weapon in gameplay. | *Regardless of the weapons the player is carrying before the cutscene in which the Zealot strike team ambushes Noble Team in the outpost, the player's loadout will reset to [[MA37 Individual Combat Weapon System|assault rifle]] and a [[magnum]] when the pursuit starts. Similarly, Noble Six will always wield an [[MA37 Individual Combat Weapon System|assault rifle]] in cutscenes even if they do not carry the weapon in gameplay. | ||
==Gallery== | ==Gallery== | ||
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File:HR_WinterContingency_Landscape_Concept_1.jpg|Landscape of Reach. | File:HR_WinterContingency_Landscape_Concept_1.jpg|Landscape of Reach. | ||
File:HR_WinterContingency_Landscape_Concept_2.jpg|Landscape of the level. | File:HR_WinterContingency_Landscape_Concept_2.jpg|Landscape of the level. | ||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
File:Level - WinterContingency.jpg|Preview of the level in ''Halo: Reach'' menu. | File:Level - WinterContingency.jpg|Preview of the level in ''Halo: Reach'' menu. | ||
File:Enviro 02.jpg|An Alpha build view of a Covenant [[Dextro Xur-pattern Spirit|Spirit dropship]], with the communications array seen in the background. | |||
File:ReachCampaign m10 Skirmishers2.jpg|An Alpha build screenshot of [[Skirmisher]]s near a homestead. | |||
File:Reach-m10_evironment.jpg|Rain-soaked landscape late in the level's development. | |||
File:HR Winter Contingency Falcons.jpg|Two Falcons dropping off Noble Team. | File:HR Winter Contingency Falcons.jpg|Two Falcons dropping off Noble Team. | ||
File:NobleteamWINTERCONTIGENCY.jpg|Emile finds the distress beacon from the missing troopers. | File:NobleteamWINTERCONTIGENCY.jpg|Emile finds the distress beacon from the missing troopers. | ||
File:HR NobleSprinting.jpg|Carter, Kat, and Six sprinting. | File:HR NobleSprinting.jpg|Carter, Kat, and Six sprinting. | ||
File: | File:Reach-m10 3rdperson.jpg|Noble Six engages several [[Unggoy]] and a [[Kig-Yar]]. | ||
File:HR NobleDefendsLZ.jpg|Carter, Jorge, and Six fighting Covenant in the valley. | File:HR NobleDefendsLZ.jpg|Carter, Jorge, and Six fighting Covenant in the valley. | ||
File:HaloReach - Visegrad.png|A Falcon preparing to deploy Noble Team into the communication outpost. | File:HaloReach - Visegrad.png|A Falcon preparing to deploy Noble Team into the communication outpost. | ||
File:HR RelayDefense.jpg|NOBLE Team defends the entrance of the outpost. | File:HR RelayDefense.jpg|NOBLE Team defends the entrance of the outpost. | ||
File:Reach "The Battle Begins"-Elite.png|[[Sangheili Zealot]]s preparing to attack Noble Team. | File:Reach "The Battle Begins"-Elite.png|[[Sangheili Zealot]]s preparing to attack Noble Team. | ||
</gallery> | </gallery> | ||