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{{Level infobox | {{Level infobox | ||
|pagegamelabel=HR | |pagegamelabel=HR | ||
|prev=''[[Noble Actual]]'' | |prev = ''[[Noble Actual]]'' | ||
|next=''[[ONI: Sword Base]]'' | |next = ''[[ONI: Sword Base]]'' | ||
|name='''''Winter Contingency''''' | |game = ''[[Halo: Reach]]'' | ||
|image=[[File:HR WinterContingency Loadscreen.png|300px]] | |devname=<code>m10</code> | ||
|name = '''''Winter Contingency''''' | |||
|image = [[File:HR WinterContingency Loadscreen.png|300px]] | |||
|player=[[ | |player = [[SPARTAN-B312]] | ||
|date=[[2552#July|July 24, 2552]] | |date = [[2552#July|July 24, 2552]] | ||
|place=[[Visegrád]], [[Reach]], [[Epsilon Eridani System]] | |place = [[Visegrád]], [[Reach]], [[Epsilon Eridani System]] | ||
|objective=Eliminate hostiles in [[Visegrad]] and re-activate the [[Visegrád Relay|relay]]. | |objective = Eliminate hostiles in [[Visegrad]] and re-activate the [[Visegrád Relay|relay]]. | ||
|partime=00:15:00 {{C|''Master Chief Collection''}} | |partime=00:15:00 {{C|''Master Chief Collection''}} | ||
|parscore=15,000 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}} | |parscore=15,000 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}} | ||
}} | }} | ||
{{Article | {{Article Quote|There's a disturbance on the frontier.}} | ||
'''Winter Contingency''' is the second level in the [[campaign]] of ''[[Halo: Reach]]'' and the first level to feature gameplay.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref> It immediately follows the first level [[Noble Actual]], which includes the game's opening cinematic. | '''Winter Contingency''' is the second level in the [[campaign]] of ''[[Halo: Reach]]'' and the first level to feature gameplay.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref> It immediately follows the first level [[Noble Actual]], which includes the game's opening cinematic. | ||
==Summary== | ==Summary== | ||
In the level, [[Noble Team]] is sent to [[Visegrad]], a remote agricultural region of the planet [[Reach]], to investigate a disturbance in the [[Visegrad Relay|communications relay]] responsible for the planet's communications to the rest of the [[United Nations Space Command|UNSC]], and the disappearance of the [[UNSC Army|Army troopers]] sent in to investigate before them.<ref>[http://www.totalvideogames.com/Halo-Reach/preview-15533.html Total video games.com]</ref> Sabotage by [[insurrectionist]]s is suspected, but the cause of the disruption is revealed to be a [[Covenant Empire|Covenant]] advance infiltration force.<ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''']: ''February 2010 issue''</ref> At the Visegrad relay, Noble Team finds the corpse of a [[Laszlo Sorvad|researcher]] alongside his surviving [[Sára Sorvad|daughter]]. Shortly after, several [[Sangheili Zealot]]s attack the Spartans, and after a brief scuffle they retreat deeper into the facility. Eventually Noble Team brings the relay back online, and contact [[Urban Holland|Colonel Holland]], declaring Winter Contingency. | In the level, [[Noble Team]] is sent to [[Visegrad]], a remote agricultural region of the planet [[Reach]], to investigate a disturbance in the [[Visegrad Relay|communications relay]] responsible for the planet's communications to the rest of the [[United Nations Space Command|UNSC]], and the disappearance of the [[UNSC Army|Army troopers]] sent in to investigate before them.<ref>[http://www.totalvideogames.com/Halo-Reach/preview-15533.html Total video games.com]</ref> Sabotage by [[insurrectionist]]s is suspected, but the cause of the disruption is revealed to be a [[Covenant Empire|Covenant]] advance infiltration force.<ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''']: ''February 2010 issue''</ref> At the Visegrad relay, Noble Team finds the corpse of a [[Laszlo Sorvad|researcher]] alongside his surviving [[Sára Sorvad|daughter]]. Shortly after, several [[Sangheili Zealot]]s attack the Spartans, and after a brief scuffle they retreat deeper into the facility. Eventually Noble Team brings the relay back online, and contact [[Urban Holland|Colonel Holland]], declaring [[Winter Contingency]]. | ||
==Transcript== | ==Transcript== | ||
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*'''Carter-A259''': "Noble Two, move up to the west. We're about to be flanked." | *'''Carter-A259''': "Noble Two, move up to the west. We're about to be flanked." | ||
''Noble Team moves to a set of windows, where they see the contacts: [[Unggoy]] and [[ | ''Noble Team moves to a set of windows, where they see the contacts: [[Unggoy]] and [[Skirmisher]]s. One of the Skirmishers sees Noble Team and begins squawking in alarm.'' | ||
*'''Jorge-052''': "Huh?" | *'''Jorge-052''': "Huh?" | ||
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*'''Carter-A259''': "Roger, Three. We're en route." | *'''Carter-A259''': "Roger, Three. We're en route." | ||
''The team moves on to the next location. The Spartans clear the area of Covenant.'' | ''The team moves on to the next location. The Spartans clear the area of Covenant.'' | ||
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*'''Carter-A259''': "Everybody inside! Go, go, go!" | *'''Carter-A259''': "Everybody inside! Go, go, go!" | ||
''An overwhelming number of Covenant swarms across the courtyard. On [[Legendary]] difficulty an [[Type-1 energy sword|energy sword]]-wielding Sangheili General and a team of [[ | ''An overwhelming number of Covenant swarms across the courtyard. On [[Legendary]] difficulty an [[Type-1 energy sword|energy sword]]-wielding Sangheili General and a team of [[Special Operation Sangheili]] are dropped off.'' | ||
''If the player stalls:'' | ''If the player stalls:'' | ||
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*'''Carter-A259''': "Negative, Four, stay on the entrance! Two, handle her! Five and Six, clear the hole!" | *'''Carter-A259''': "Negative, Four, stay on the entrance! Two, handle her! Five and Six, clear the hole!" | ||
''Noble Six reloads. | ''Noble Six reloads. He/she and Jorge head into the room, which Jorge then seals shut behind them.'' | ||
'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
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*'''Holland (COM)''': "Come again, Noble One? Did you say ''Covenant?''" | *'''Holland (COM)''': "Come again, Noble One? Did you say ''Covenant?''" | ||
*'''Carter-A259''': "Affirmative. It's the Winter Contingency." | *'''Carter-A259''': "Affirmative. It's the [[Winter Contingency]]." | ||
*'''Holland (COM)''': "''May God help us all.''" | *'''Holland (COM)''': "''May God help us all.''" | ||
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|[[File:HTMCC HR Achievement ClearandPresentDanger Steam.jpg|center|64px]] | |[[File:HTMCC HR Achievement ClearandPresentDanger Steam.jpg|center|64px]] | ||
|<center>'''[[Clear and Present Danger]]'''</center> | |<center>'''[[Clear and Present Danger]]'''</center> | ||
|Kill the cloaked Stealth Elite | |Kill the cloaked Stealth Elite that carries Data Pad 10 at the beginning of Winter Contingency on Legendary difficulty. | ||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |<center>''[[Halo: The Master Chief Collection]]''</center> | ||
|} | |} | ||
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*Several seconds before the player exits the Falcon (at the beginning of the level), if they keeps on looking left they will notice that the Falcon flies right through the trees. | *Several seconds before the player exits the Falcon (at the beginning of the level), if they keeps on looking left they will notice that the Falcon flies right through the trees. | ||
*Upon exiting the abandoned building at the beginning of the level, the player can hear an Elite growl. However, if the player manages to catch a glimpse of the fleeing Covenant, it is revealed that it is actually a [[Skirmisher]]. This can easily be seen in [[Theater]] mode. | *Upon exiting the abandoned building at the beginning of the level, the player can hear an Elite growl. However, if the player manages to catch a glimpse of the fleeing Covenant, it is revealed that it is actually a [[Skirmisher]]. This can easily be seen in [[Theater]] mode. | ||
*When Noble Six punches the Zealot attacking him, its shields do not flare. Seconds later, Kat shoots at it with her [[ | *When Noble Six punches the Zealot attacking him, its shields do not flare. Seconds later, Kat shoots at it with her [[Magnum]], and its shields flare. A similar mistake happens earlier, Jorge's shields do not flare when [[Sára Sorvad]] punches him. | ||
===Glitches=== | ===Glitches=== | ||
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*One of the Zealots can be seen fiddling with the junction that the player later has to reset. | *One of the Zealots can be seen fiddling with the junction that the player later has to reset. | ||
*The Zealot who attacks Noble Six in the cutscene hits his head on the doorway just as his shields recharge.<ref>[http://www.youtube.com/watch?v=RWgzBUhTQKo '''Youtube:''' ''Halo Reach Legendary Edition - Developer Commentary Part 2'']</ref> | *The Zealot who attacks Noble Six in the cutscene hits his head on the doorway just as his shields recharge.<ref>[http://www.youtube.com/watch?v=RWgzBUhTQKo '''Youtube:''' ''Halo Reach Legendary Edition - Developer Commentary Part 2'']</ref> | ||
*Regardless of the weapons the player is carrying before the cutscene in which the Zealot strike team ambushes Noble Team in the outpost, the player's loadout will reset to [[MA37 Individual Combat Weapon System|assault rifle]] and a magnum when the pursuit starts. Similarly, Noble Six will always wield an [[MA37 Individual Combat Weapon System|assault rifle]] in cutscenes even if they do not carry the weapon in gameplay. | *Regardless of the weapons the player is carrying before the cutscene in which the Zealot strike team ambushes Noble Team in the outpost, the player's loadout will reset to [[MA37 Individual Combat Weapon System|assault rifle]] and a [[magnum]] when the pursuit starts. Similarly, Noble Six will always wield an [[MA37 Individual Combat Weapon System|assault rifle]] in cutscenes even if they do not carry the weapon in gameplay. | ||
==Gallery== | ==Gallery== | ||
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File:HR_WinterContingency_Landscape_Concept_1.jpg|Landscape of Reach. | File:HR_WinterContingency_Landscape_Concept_1.jpg|Landscape of Reach. | ||
File:HR_WinterContingency_Landscape_Concept_2.jpg|Landscape of the level. | File:HR_WinterContingency_Landscape_Concept_2.jpg|Landscape of the level. | ||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
File:Level - WinterContingency.jpg|Preview of the level in ''Halo: Reach'' menu. | File:Level - WinterContingency.jpg|Preview of the level in ''Halo: Reach'' menu. | ||
File:Enviro 02.jpg|An Alpha build view of a Covenant [[Dextro Xur-pattern Spirit|Spirit dropship]], with the communications array seen in the background. | |||
File:ReachCampaign m10 Skirmishers2.jpg|An Alpha build screenshot of [[Skirmisher]]s near a homestead. | |||
File:Reach-m10_evironment.jpg|Rain-soaked landscape late in the level's development. | |||
File:HR Winter Contingency Falcons.jpg|Two Falcons dropping off Noble Team. | File:HR Winter Contingency Falcons.jpg|Two Falcons dropping off Noble Team. | ||
File:NobleteamWINTERCONTIGENCY.jpg|Emile finds the distress beacon from the missing troopers. | File:NobleteamWINTERCONTIGENCY.jpg|Emile finds the distress beacon from the missing troopers. | ||
File:HR NobleSprinting.jpg|Carter, Kat, and Six sprinting. | File:HR NobleSprinting.jpg|Carter, Kat, and Six sprinting. | ||
File: | File:Reach-m10 3rdperson.jpg|Noble Six engages several [[Unggoy]] and a [[Kig-Yar]]. | ||
File:HR NobleDefendsLZ.jpg|Carter, Jorge, and Six fighting Covenant in the valley. | File:HR NobleDefendsLZ.jpg|Carter, Jorge, and Six fighting Covenant in the valley. | ||
File:HaloReach - Visegrad.png|A Falcon preparing to deploy Noble Team into the communication outpost. | File:HaloReach - Visegrad.png|A Falcon preparing to deploy Noble Team into the communication outpost. | ||
File:HR RelayDefense.jpg|NOBLE Team defends the entrance of the outpost. | File:HR RelayDefense.jpg|NOBLE Team defends the entrance of the outpost. | ||
File:Reach "The Battle Begins"-Elite.png|[[Sangheili Zealot]]s preparing to attack Noble Team. | File:Reach "The Battle Begins"-Elite.png|[[Sangheili Zealot]]s preparing to attack Noble Team. | ||
</gallery> | </gallery> | ||