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{{ | {{Era|HCW|Post}} | ||
<center>''This article is about the model introduced in Halo 2. For the model introduced in Halo 5: Guardians, see [[Type-57 carbine]].''</center> | |||
{{Weapon | |||
{{Weapon | |image=[[File:Halo3-CovenantCarbine-Profile.png|350px]][[File:H4-T51CovCarbine-AltLeftSide.png|350px]][[File:H2A T51Carbine.png|350px]] | ||
|manufacturer=[[Iruiru Armory]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 38''</ref> | |||
|image=[[File:CovenantCarbine- | |series= | ||
|manufacturer=[[Iruiru Armory]] | |||
|series= | |||
|type=Carbine | |type=Carbine | ||
|cost= | |cost= | ||
|variant= | |variant= | ||
|service= [[Human-Covenant War]] <br> [[Great Schism]] <br> [[Post-Covenant War conflicts]] | |service= [[Human-Covenant War]] <br> [[Great Schism]] <br> [[Blooding Years]] <br> [[Post-Covenant War conflicts]] | ||
|affiliation=[[Covenant]] <br> [[Thel 'Vadam's Covenant faction]] <br> [[Jul 'Mdama's Covenant faction]] <br> Independent [[Sangheili]] factions | |affiliation=[[Covenant]] <br> [[Thel 'Vadam's Covenant faction]] <br> [[Jul 'Mdama's Covenant faction]] <br> Independent [[Sangheili]] factions | ||
|weight=*Empty: {{Convert|7|kg}} | |weight=*Empty: {{Convert|7|kg}}<ref name="bung"/> | ||
*Loaded: {{Convert|8.8|kg}} | *Loaded: {{Convert|8.8|kg}}<ref name="bung"/> | ||
|length={{Convert|127.1|cm|in}}{{ | |length=*O/A: {{Convert|127.1|cm|in}}<ref name="EVG"/> - {{Convert|132.2|cm|in}} <ref name="H4VG"/> | ||
*Barrel: {{Convert|58.67|cm|in}} | *Barrel: {{Convert|58.67|cm|in}}<ref name="bung">[http://www.bungie.net/projects/halo3/content.aspx?link=h3carbine '''Bungie.net''': ''Type-51 Carbine'']</ref> | ||
|width={{Convert|15.2|cm|in}} | |width={{Convert|15.2|cm|in}}<ref name="H4VG">'''Halo 4: The Essential Visual Guide''', ''page 87''</ref> | ||
|height={{Convert|44.9|cm|in}} | |height={{Convert|44.9|cm|in}}<ref name="H4VG"/> | ||
|ammotype= | |ammotype=8.7 x 60mm caseless radioactive projectiles<ref name="H4VG"/> | ||
|feed=18 round magazine | |||
|feed=18 round magazine | |operation=recoil-operated, and charger-fed | ||
|operation=recoil-operated, charger-fed | |||
|rate= | |rate= | ||
|velocity=700 m/s (2296 f/s) | |velocity=700 m/s (2296 f/s)<ref name="bung"/> | ||
|range={{Convert|600|m|ft}}<ref name="bung"/><ref name="EVG"/> | |||
|range={{Convert|600|m|ft}} | |||
}} | }} | ||
{{Quote|It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope.|Anonymous serviceman}} | {{Quote|It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope.|Anonymous serviceman}} | ||
The ''''' | The '''Type-51 Carbine'''<ref name="ENCY">'''[[Halo Encyclopedia]]''', ''page 322''</ref>, also known as the '''Covenant Carbine''', is a [[Covenant]] infantry firearm. Created and commonly used by the [[Sangheili]], it is also carried by [[Kig-Yar]] and [[Jiralhanae]]. | ||
==Overview== | ==Overview== | ||
[[File:H3carbine.jpg|thumb|left|140px|Blueprint of the carbine.]] | |||
The Type-51 Carbine was designed by the Iruiru Armory on [[Sanghelios]], based on marksman rifles used earlier in the Sangheili's war-dominated history.<ref name="EVG"/> Although it may seem as an oddity as most Covenant technology is energy-based, the Covenant use several other solid projectile-based weapons.<ref name="bung"/> The T51 is frequently used by Sangheili of various ranks, though its most prominent use is among [[Kig-Yar Sniper|Kig-Yar marksmen]], who often utilize the weapon as an effective tool for sharpshooting and assassination.<ref name="ENCY"/> After the [[Great Schism]] Jiralhanae infantry were often deployed with this weapon.<ref>'''[[Halo 3]]'''</ref> Though it was encountered as early as [[2526]]<ref>'''Halo 4: Forward Unto Dawn''', ''Part 4''</ref> and was seen occasionally during the [[Human-Covenant War]],<ref>''Halo Wars''</ref> it was not properly cataloged by the [[Office of Naval Intelligence]] until [[2551]]. This was likely due to the similar role and performance of the [[Type-31 Rifle]], which was seemingly overshadowed by the Type-51 in the later years of the war. The [[SPARTAN-IV program|SPARTAN-IV]]s deployed aboard the UNSC Infinity also use the T-51 carbine as part of their on-mission loadouts, despite it being of non-UNSC origin.<ref>'''Halo 4''', ''[[Infinity (mode)|Infinity]]''</ref><!--The briefing packet included with the Halo 4 Limited Edition confirms that certain gameplay mechanics from Infinity, such as loadouts and Spartan Rating, are also used in-universe.--> | |||
===Design details=== | ===Design details=== | ||
The Type-51 Carbine is a recoil-operated and charger-fed, semi-automatic marksman rifle. It serves as medium to long-range weapon utilized by Covenant forces. The weapon's cylindrical magazine holds 18 rounds,<ref name="bung"/><ref name="EVG"/> and also provides indication of number of rounds left in the magazine by utilizing a holographic display.<ref name="EVG"/> The back end of the weapon contains two circular openings, the forward one is the weapon's hand guard and the area in front of it is where the weapon's trigger is located. On the weapon's top rail is the magazine well and ammunition chamber,<ref name="EVG"/> next to it is a hammer like device which springs back when the weapon is fired. The forward part of the weapon contains the Type-51 Carbine's barrel, which controls the rapid acceleration of the projectile out at a high velocity. | |||
====Ammunition==== | ====Ammunition==== | ||
The | The Type-51 Carbine marks itself as unique among Covenant firearms by its ammunition. Rather than using [[plasma]] bursts which can be inaccurate and slow at long range,<ref name="ENCY"/> this weapon utilizes caseless radioactive projectiles, this ammunition can come in a number of compositions, but the Covenant primarily employ an extremely toxic compound mined from a radioactive [[moon]] in the Sangheili's star system,<ref name="EVG"/> as well as several other locations in Covenant territory.<ref>[https://forums.halowaypoint.com/yaf_postsm3003659_Catalog-Interaction.aspx#post3003659 '''Halo Waypoint''': ''Catalog Interaction - Page 48'']</ref> The T-51 rifle can fire this projectile at supersonic speeds,<ref name="ENCY"/> when fired, the round, which is coated in a shielded material<ref name="EVG"/> is accelerated to a speed anywhere from Mach 1 to Mach 5, traveling downrange at 2,296 feet per second.<ref name="EVG"/> The round is powered along its entire flight path, consuming up to 50% of its total mass by the time it reaches its maximum effective range.<ref name="bung"/> The T-51 ballistic round can stop a target at up to six hundred and fifty yards. | ||
Against light armored targets, the rounds' supersonic speed and super-heated nature ensures armor penetration on either the first or second impact. Impacts to the flesh can vary dependent upon range and speed - a single round impacting flesh at close range will penetrate deep into the target, and can nick bone. The kinetic energy from the impact of a round at close range can knock back an individual. | Against light armored targets, the rounds' supersonic speed and super-heated nature ensures armor penetration on either the first or second impact. Impacts to the flesh can vary dependent upon range and speed - a single round impacting flesh at close range will penetrate deep into the target, and can nick bone. The kinetic energy from the impact of a round at close range can knock back an individual.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''' '''[[Midnight in the Heart of Midlothian]]''', ''page 90''</ref> Two rounds that impact the same area at close range will pass through the target easily. Upon impact the round releases a toxic material into a victims bloodstream,<ref name="EVG"/> in addition to radiation burns the victim suffers. The chance of survivability of being hit from the T-51 rifle is low. If the round has not struck a vital organ the victim only has a few minutes before the toxic chemicals kill the victim unless it is treated immediately.<ref name="EVG"/> In most circumstances a surviving victim will require attentive treatment to ensure survivability. | ||
===Advantages=== | ===Advantages=== | ||
The | The Type-51 Carbine, with its 2x zoom ability is an excellent medium-ranged weapon; its accuracy and performance in the field makes it a up front choice for infantry who are required to engage enemy infantry: | ||
*The Carbine can kill a standard-shielded enemy in seven rounds. | *The Carbine can kill a standard-shielded enemy in seven rounds. | ||
*The Carbine's rate of fire is faster than any known mid-long range semi-automatic weapons of its class. | *The Carbine's rate of fire is faster than any known mid-long range semi-automatic weapons of its class. | ||
*The Carbine can disable any type of infantry energy shield system including [[Jiralhanae | *The Carbine can disable any type of infantry energy shield system including [[Jiralhanae Power Armor]], [[Jackal Point Defense Gauntlets]] or [[Stationary Shield Generators]]. | ||
*The Carbine's relative precision and low noise emission allows the carbine to perform multiple roles in the field; including designated marksman. | *The Carbine's relative precision and low noise emission allows the carbine to perform multiple roles in the field; including designated marksman. | ||
===Disadvantages=== | ===Disadvantages=== | ||
The ballistic round gives off a light green trail, exposing the shooter's position, a weakness similar to the | The ballistic round gives off a light green trail, exposing the shooter's position, a weakness similar to the [[Type-50 Sniper Rifle System|Type-50 Sniper Rifle System]]. Its distinct sound at close to medium range may also attract the attention of nearby enemies. The Type-51's firepower when compared with its UNSC counterpart the Battle Rifle, is stronger, yet slightly less accurate, especially if fired too fast. The magazine is also relativity small and when faced with shielded enemies, the player usually requires an entire clip to eliminate the target unless he/she aims at weak spots on the armor or energy shield systems. | ||
==Changes among games== | |||
===Changes from ''Halo 2'' to ''Halo 3''=== | |||
*In ''Halo 2'', when the players uses the scope, the view is a group of seven hexagons melded into a honeycomb shape. In ''Halo 3'', four lines will separate from the center in addition to the hexagons, almost on the same plane as the | *In ''Halo 2'', when the players uses the scope, the view is a group of seven hexagons melded into a honeycomb shape. In ''Halo 3'', four lines will separate from the center in addition to the hexagons, almost on the same plane as the reticule lines. | ||
*In ''Halo 3'', the Carbine has a green patterned circle on top of the magazine indicator. | *In ''Halo 3'', the Carbine has a green patterned circle on top of the magazine indicator. | ||
*Carbine ammo is much more abundant, double the amount usually given in Halo 2. | *Carbine ammo is much more abundant, double the amount usually given in Halo 2. | ||
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*Emits a small cloud of green gas and a soft hissing noise when reloading. | *Emits a small cloud of green gas and a soft hissing noise when reloading. | ||
===Changes from ''Halo 3'' to ''Halo 4''=== | |||
*Kills in 7 headshots instead of 8. | |||
*Many aesthetic changes to the weapon's overall structure, although maintaining the same iconic profile. Some notable aesthetic changes include the redesign of the stock to include two holes instead of three, and a purple color scheme instead of magenta. | |||
*The ammo counter now resembles a radar display. The two circles located on the display have been changed to a single irregular hexagon. | |||
*When zooming in, the color of the scope turns green instead of having no color like most other scoped weapons. | |||
*When activating the scope, instead of the honeycomb shape seen in ''Halo 3'', it has been changed to an oblong circular green shape. | |||
*When inserting a new magazine, a panel flips up to allow access to the receiver, rather than pushing the magazine straight down.<ref>[http://www.youtube.com/watch?gl=US&hl=en&client=mv-google&v=7RyWblhPQE8&nomobile=1 ''Halo 4 News - Full Spartan Ops Match & Promethean EMP Grenade Gameplay'']</ref> This animation is similar to the way the [[Type-31 Rifle|needle rifle]] is reloaded in ''[[Halo: Reach]]''. | |||
*The reloading of the weapon also requires more user input, with the new magazine having to be forced in manually as opposed to having the top panel flip down automatically upon receiving the new munitions, as was evident in ''Halo 3''. The empty magazine is also ejected with less force and does not fly straight towards the user as before. | |||
*The weapon's reticule is now a dilated version of the needle rifle's reticule. | |||
===Changes from ''Halo 4'' to ''Halo 2: Anniversary''=== | |||
*Retains the ''Halo 4'' model. | |||
*Lighting on weapon changed from green to light blue. | |||
*Retains its ''Halo 2'' stats. | |||
==UNSC remarks== | |||
*“So — it’s just their projectile weapons that we’ve figured out how to reload? I guess I’m cool with that.” | |||
*“It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope.” | |||
*“In my youth I used to board Olympus a couple o’ times a year—you see where I’m going with this? Yeah. That foxtrot gun is the size of my old board.” | |||
*“Oh man! You really need to learn to recognize the symbols on top of the charger—and count your shots, too. First time I picked one up I just about brained myself when it ejected.” | |||
*“Wish it was smaller; wish it had a proper stock—or at least a butt pad.” | |||
*"Hey — don’t inhale immediately after the charger ejects. I heard that shit will give you [[Boren’s Syndrome]]." (There are no conclusive tests that indicate that the Type 51-Carbine put the user at risk for contracting Boren's syndrome.) | |||
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Type-51 Carbine}} | |||
==Trivia== | ==Trivia== | ||
*In the ''Halo 2'' and ''Halo 3'' instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. This is actually the number of rounds the Carbine's human equivalent, the Battle Rifle, has. | *In the ''Halo 2'' and ''Halo 3'' instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. This is actually the number of rounds the Carbine's human equivalent, the Battle Rifle, has. | ||
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**A number of Covenant Carbines have more spare ammo than normally allowed on the Halo 2 level Sacred Icon. | **A number of Covenant Carbines have more spare ammo than normally allowed on the Halo 2 level Sacred Icon. | ||
*On the ''Halo 2'' campaign level [[Gravemind (level)|Gravemind]], several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the [[UNSC Marine Corps|Marines]] in the detention block in Gravemind. | *On the ''Halo 2'' campaign level [[Gravemind (level)|Gravemind]], several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the [[UNSC Marine Corps|Marines]] in the detention block in Gravemind. | ||
*If the player gives a shield-bearing Jackal a Carbine in ''Halo 2'' and then melee it, it will drop the Carbine and pull out a [[Plasma Pistol]]. This is done for the [[Jackals' | *If the player gives a shield-bearing Jackal a Carbine in ''Halo 2'' and then melee it, it will drop the Carbine and pull out a [[Plasma Pistol]]. This is done for the [[Jackals' Unlimited Plasma Pistols|Unlimited Plasma Pistol]] Glitch. | ||
*In ''Halo 2'', when reloaded, the Covenant Carbine's magazine will pop out but disappear almost immediately. In ''Halo 3'' they will fall on the floor and take a short while to disappear. | *In ''Halo 2'', when reloaded, the Covenant Carbine's magazine will pop out but disappear almost immediately. In ''Halo 3'' they will fall on the floor and take a short while to disappear. | ||
*In the ''[[Halo Wars]]'' official strategy guide, the Covenant Carbine is called a "slug beam rifle", probably because it fires radioactive rounds at rather high velocities and at long ranges. | *In the ''[[Halo Wars]]'' official strategy guide, the Covenant Carbine is called a "slug beam rifle", probably because it fires radioactive rounds at rather high velocities and at long ranges. | ||
*The designer's idea of the | *The designer's idea of the Type-51 self-ejecting the spent magazine might have come from the [[wikipedia:M1 Garand|WWII-era M1 Garand]]'s [[wikipedia: Clip (ammunition)|en-bloc clip]]. | ||
*In ''Halo 3: ODST'', the Carbine has a different firing sound, sounding much deeper than before. Also in ''Halo 3: ODST'', if fired long enough, like the rest of the weapons, the reticle will start moving up. This is likely the result of the player character being an Orbital Drop Shock Trooper, instead of a SPARTAN-II or Sangheili. | *In ''Halo 3: ODST'', the Carbine has a different firing sound, sounding much deeper than before. Also in ''Halo 3: ODST'', if fired long enough, like the rest of the weapons, the reticle will start moving up. This is likely the result of the player character being an Orbital Drop Shock Trooper, instead of a SPARTAN-II or Sangheili. | ||
*The Carbine is arguably the best non-power weapon available in ''ODST''<nowiki>'s</nowiki> Firefight mode. This is due to both the removal of the Battle Rifle from the game and the Carbine's status as a headshot-capable energy weapon, which makes its rounds immune to the adverse effects of the Tilt Skull. | *The Carbine is arguably the best non-power weapon available in ''ODST''<nowiki>'s</nowiki> Firefight mode. This is due to both the removal of the Battle Rifle from the game and the Carbine's status as a headshot-capable energy weapon, which makes its rounds immune to the adverse effects of the Tilt Skull. | ||
*The Carbine seen in ''Halo 4: Forward Unto Dawn'' appears to be the ''Halo 3'' iteration of the weapon, rather than the ''Halo 4'' version. This is likely because it is probably the same prop that [[WETA Workshop]] created for ''[[Halo: Landfall]]''. | *The Carbine seen in ''Halo 4: Forward Unto Dawn'' appears to be the ''Halo 3'' iteration of the weapon, rather than the ''Halo 4'' version. This is likely because it is probably the same prop that [[WETA Workshop]] created for ''[[Halo: Landfall]]''. | ||
*It is unknown why the | *It is unknown why the Type-51 is designated as a carbine despite its length being greater than most Covenant "rifles" and its use as a marksman weapon. | ||
==Gallery== | ==Gallery== | ||
===Normal Gallery=== | |||
== | |||
<gallery> | <gallery> | ||
File:Covenant Carbine render.png|An early render of the Covenant Carbine for ''[[Halo 2]]''. | File:Covenant Carbine render.png|An early render of the Covenant Carbine for ''[[Halo 2]]''. | ||
File: | File:H2-T51Carbine-Gameplay.png|First-person view of the Type-51 Carbine in ''Halo 2''. | ||
File:H2 covweaponcache.jpg|A Covenant supply cache holding several carbines. | |||
File:CovenantCarbine-Halo2.png|The final in-game profile view of the Covenant Carbine from ''Halo 2''. | |||
File:H2-T51CovCarbine-Scope.jpg|View through the Carbine's scope in ''Halo 2''. | |||
File: | File:H3-T51CovenantCarbine-FirstPerson.jpg|A player attacks a Spartan with a carbine in the ''[[Halo 3 Beta]]''. | ||
File: | File:Halo3-CovenantCarbine-Profile.png|A profile view of the Covenant Carbine from ''[[Halo 3]]''. | ||
File: | File:H3 Covenant Carbine angle.jpg|The ''Halo 3'' Covenant Carbine. | ||
File: | File:H3-JackalSniper-T51Carbine-Shot.jpg|A carbine round being fired by a Jackal Sniper. | ||
File:Halo-3-20070923023555552.jpg|First-person view of the Covenant Carbine in the campaign of ''Halo 3''. | |||
File:Halo3 123445999 Full.jpg|View through the Carbine's scope. | |||
File:CarbineStudy.jpg|Turnaround reference of the carbine. | |||
File:H3-CovenantCarbine-AngleSide.png|An angled side view of the carbine. | |||
File:Carbine Ammo.jpg|Reference of the ammunition. | |||
File:H3 CARB MAG REF.jpg|Turnaround reference of the magazine for the carbine (low resolution). | |||
File:H4 FUD Silva with Carbine.jpg|[[Chyler Silva]] using a Type-51 Carbine at [[Corbulo Academy of Military Science]] in ''[[Halo 4: Forward Unto Dawn]]. | |||
File:H4 Carbine.png|A first-person view of the Carbine in ''[[Halo 4]]''. | |||
File:H4-T51CovCarbine-AltLeftSide.png|Left side of the carbine in ''Halo 4''. | |||
File:H4-Requiem-T51Carbine-Elite.jpg|The [[John-117|Master Chief]] wielding a Type-51 Carbine against a [[Sangheili Storm]] in ''Halo 4'''s campaign. | |||
File:H4-T51CovenantCarbine-FirstPerson.jpg|A first-person view of the Covenant Carbine being used in ''Halo 4'''s multiplayer. | |||
File:Halo4-CarbineScope-SentinelAttack.jpg|Aggressor Sentinels attacking a [[Mgalekgolo|Hunter]], as seen through the scope of a Type-51 Carbine wielded by the [[John-117|Master Chief]]. | |||
File:Carbine numbers.png|Carbine number countdown in ''Halo 4''. | |||
File:H4-MP-T51CovCarbine-Scope.jpg|The Type-51 Carbine's scope in use in ''Halo 4'' multiplayer. | |||
File:H4-SO-S1E6-T51CovCarbine-01.jpg|Wielding a Type-51 Carbine in ''Halo 4'''s ''[[Spartan Ops]]''. | |||
File:H4-MP-T51CovCarbine-Reload-FPV.jpg|First-person view of the Type-51 Carbine being reloaded. | |||
File:H4-MP-T51CovCarbine-Reload-01.jpg|Detail view of the Type-51 Carbine's ammunition cylinder. | |||
File:H4-MP-T51CovCarbine-Reload-02.jpg|The ammo cylinder pushed into its dock. | |||
File:H4-SO-S1E6-T51CovCarbine-02.jpg|Another view of the Type-51 Carbine being wielded in ''Halo 4'''s ''Spartan Ops''. | |||
File:Carbinehud.jpeg|A render of the carbine's scope in ''Halo 4''. | |||
File:H4-Reference-Carbine.jpg|Reference model sheet for the Type-51 Carbine in ''Halo 4''. | |||
File:H4-T51CovCarbine-Infobox.jpg|Halo 4 Infobox. | |||
File:H4-T51CovenantCarbine-RightSide.png|In-game right side view of a Type-51 Carbine in ''Halo 4''. | |||
File:H2A T51Carbine.png|The Type-51 Carbine in ''[[Halo 2: Anniversary]]''. | |||
File:H2AHCC.png|John-117 using a T-51 Carbine in ''Halo 2: Anniversary''<nowiki>'s campaign. | |||
File:H2ACP-T51zoom.png|The 2x zoom of the carbine in ''Halo 2: Anniversary'' campaign. | |||
File:H2ACarbine.jpg|A Spartan using a T-51 Carbine in ''Halo 2: Anniversary''<nowiki>'s multiplayer. | |||
File:H2AMP-T51HUD.png|First-person view of the carbine in ''Halo 2: Anniversary'' multiplayer. | |||
File:H2AMP-T51zoom.png|The 2x zoom of the carbine in ''Halo 2: Anniversary'' multiplayer. | |||
File:HO-T51.jpg|The T-51 carbine in ''[[Halo Online]]''. | |||
</gallery> | </gallery> | ||
===''Halo | ===''Halo 4'' skins=== | ||
<gallery> | <gallery> | ||
File: | File:H4-CovenantCarbine-Skin.png|RGN(Reign) Skin | ||
File:H4-T51CovenantCarbine-SteelSkin.png|LMV(Locomotive) Skin | |||
File:Carbine Engage skin.jpg|ENG(Engage) Skin | |||
File: | |||
File: | |||
</gallery> | </gallery> | ||
=== | ===''Halo Online'' variants=== | ||
<gallery> | <gallery> | ||
File: | File:HO-DMGT51.jpg|The DMG carbine on [[Riverworld]]. | ||
File:HO-ROFT51.jpg|The ROF carbine on Riverworld. | |||
File:HO-Carbine.png|The ROF carbine in the main menu. | |||
File:HO-ACCT51.jpg|The ACC carbine on Riverworld. | |||
File:HO-GOVT51.jpg|The GOV carbine on riverworld. | |||
File:HO-SNPT51.jpg|The SNP carbine on riverworld. | |||
File:HO-GoldenT51.jpg|The golden carbine on Riverworld. | |||
</gallery> | </gallery> | ||
{{Clear}} | {{Clear}} | ||
==List of appearances== | ==List of appearances== | ||
{{Col-begin}} | |||
{{Col-2}} | |||
*''[[Halo 2]]'' {{1st}} | *''[[Halo 2]]'' {{1st}} | ||
*''[[Halo: Uprising]]'' | *''[[Halo: Uprising]]'' | ||
Line 142: | Line 175: | ||
*''[[Halo Legends]]'' | *''[[Halo Legends]]'' | ||
**''[[Prototype]]'' | **''[[Prototype]]'' | ||
**''[[ | **''[[The Package]]'' | ||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | ||
**''[[Headhunters (short story)|Headhunters]]'' | **''[[Headhunters (short story)|Headhunters]]'' | ||
**''[[Midnight in the Heart of Midlothian]] | **''[[Midnight in the Heart of Midlothian]] | ||
**''[[The Return]]'' | **''[[The Return]]'' | ||
{{Col-2}} | |||
*''[[Halo: Blood Line]]'' | *''[[Halo: Blood Line]]'' | ||
*''[[Halo: Combat Evolved Anniversary]]'' | *''[[Halo: Combat Evolved Anniversary]]'' | ||
**''[[Terminal | **''[[Terminal/Halo: Combat Evolved Anniversary|Terminals]]'' | ||
*''[[Halo 4: Forward Unto Dawn]]'' | *''[[Halo 4: Forward Unto Dawn]]'' | ||
*''[[Halo 4]]'' | |||
**''[[Spartan Ops]]'' | |||
*''[[Halo: Escalation]]'' | |||
*''[[Halo: Broken Circle]]'' | *''[[Halo: Broken Circle]]'' | ||
*''[[Halo: | *''[[Halo 2: Anniversary]]'' | ||
*''[[Halo: | **''[[Terminal/Halo 2: Anniversary|Terminals]]'' | ||
*''[[Halo: Hunters in the Dark]]'' | |||
*''[[Halo: | *''[[Halo: Shadow of Intent]]'' | ||
*''[[Halo Mythos: A Guide to the Story of Halo]]'' | |||
*''[[Halo: | *''[[Halo Wars 2]]'' | ||
{{Col-end}} | |||
==Sources== | ==Sources== | ||
<references/> | |||
{{Covenant | {{Covenant Weapons}} | ||
[[Category:Covenant infantry weapons]] | [[Category:Covenant infantry weapons]] | ||
[[Category:Small arms]] | [[Category:Small arms]] |