Editing VIPER-class Mjolnir
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{{Armor infobox | {{Armor infobox | ||
|name=Viper | |name=Viper | ||
|image={{tabcontainer|title1=GEN3|content1=[[File:HINF - Helmet icon - Viper.png|250px]]|title2=GEN2|content2=[[File:H5G-Viper.png|250px]]}} | |image={{tabcontainer|title1=Rakshasa/GEN3|content1=[[File:HINF - Helmet icon - Viper.png|250px]]|title2=GEN2|content2=[[File:H5G-Viper.png|250px]]}} | ||
|manufacturer=[[Vestol Corporation]]{{Ref/Game|Id=H5 Armory|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}} | |manufacturer=[[Vestol Corporation]]{{Ref/Game|Id=H5 Armory|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}} | ||
|testsite= | |testsite= | ||
|type=[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]<br> | |type=[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]<br> | ||
[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]] | [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]]<br> | ||
[[RAKSHASA-class Mjolnir|Rakshasa]] | |||
|role= | |role= | ||
|weight= | |weight= | ||
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Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.{{Ref/Reuse|H5 Armory}} | Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.{{Ref/Reuse|H5 Armory}} | ||
==GEN3 Overview== | ==GEN3/Rakshasa Overview== | ||
===Design details=== | ===Design details=== | ||
Like its GEN2 armor variant, the Viper helmet uses a neural interface that increases agression and improve the Spartans' reaction times.{{Ref/Game|Id=HelmetDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Viper - Helmet Description|Quote=The neural interface of the VIPER has been demonstrated to increase aggression levels and improve reaction times. The GEN3 variant weaponizes these quirks to meet the needs of Spartans assigned to Flood containment.}} The Viper helmet is compatible with the FCI-X/ANPAO attachment which, like the Viper Shroud attachment for the [[STREET VIPER-class Mjolnir|Street Viper]] helmet, reverse-engineers functions from the [[Z-5080 Promethean vision]]; these functions allow the detection and targeting of [[Flood]] biomass.{{Ref/Game|Id=HelmetAttachDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=FCI-X/ANPAO - Helmet Attachment Description|Quote=The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass.}} | The Viper helmet is compatible with both GEN3 and Rakshasa armors. Like its GEN2 armor variant, the Viper helmet uses a neural interface that increases agression and improve the Spartans' reaction times.{{Ref/Game|Id=HelmetDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Viper - Helmet Description|Quote=The neural interface of the VIPER has been demonstrated to increase aggression levels and improve reaction times. The GEN3 variant weaponizes these quirks to meet the needs of Spartans assigned to Flood containment.}} The Viper helmet is compatible with the FCI-X/ANPAO attachment which, like the Viper Shroud attachment for the [[STREET VIPER-class Mjolnir|Street Viper]] helmet, reverse-engineers functions from the [[Z-5080 Promethean vision]]; these functions allow the detection and targeting of [[Flood]] biomass.{{Ref/Game|Id=HelmetAttachDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=FCI-X/ANPAO - Helmet Attachment Description|Quote=The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass.}} | ||
===Development history=== | ===Development history=== |