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{{ | {{Era|RW}} | ||
{{Title|Uplift Reserve}} | |||
{{disambig header|the campaign level|other uses|Uplift (disambiguation)}} | {{disambig header|the campaign level|other uses|Uplift (disambiguation)}} | ||
{{Level infobox | {{Level infobox | ||
| | |image= [[File:ODST UpliftReserve07.jpg|300px]] | ||
| | |prev=''[[Tayari Plaza (level)|Tayari Plaza]]'' | ||
| | |next=''[[Kizingo Boulevard (level)|Kizingo Boulevard]]'' | ||
|game=''[[Halo 3: ODST]]'' | |||
|name='''''Uplift Reserve''''' | |name='''''Uplift Reserve''''' | ||
| | |player= [[Taylor H. Miles|Dutch]]<ref name="vidoc">'''[[Halo 3: ODST]]''' [[ViDoc]]: ''[[Halo 3: ODST ViDoc: Terra Incognita|Terra Incognita]]''</ref> | ||
|date=[[2552 #October|October 20]], [[2552]] | |||
|date=[[2552#October|October 20]], [[2552]] | |||
|place=[[Uplift Nature Reserve]], [[New Mombasa]], [[Earth]] | |place=[[Uplift Nature Reserve]], [[New Mombasa]], [[Earth]] | ||
| | |Objective=Lead a [[M12 Light Reconnaissance Vehicle|Warthog]] charge and clear hostiles from the park. | ||
| | |enemies=*[[Jiralhanae]] | ||
| | **[[Jiralhanae Minor|Minor]] | ||
**[[Jiralhanae Major|Major]] | |||
**[[Jiralhanae Captain|Captain]] | |||
**[[Jiralhanae Captain Major|Captain Major]] | |||
**[[Jiralhanae Captain Ultra|Captain Ultra]] | |||
**[[Jiralhanae War Chieftain|War Chieftain]] | |||
*[[Unggoy]] | |||
**[[Grunt Minor|Minor]] | |||
**[[Grunt Major|Major]] | |||
**[[Grunt Heavy|Heavy]] | |||
*[[Kig-yar]] | |||
**[[Jackal Minor|Minor]] | |||
**[[Jackal Major|Major]] | |||
*[[Type-52 Troop Carrier|Phantom]] | |||
*[[Type-32 Rapid Assault Vehicle|Ghost]] | |||
*[[Type-25 Rapid Assault Vehicle|Chopper]] | |||
*[[Type-26 Assault Gun Carriage|Wraith]] | |||
*[[Type-26 Anti-Infantry Stationary Gun|Shade turret]] | |||
|weapons=[[Human]] | |||
*[[M7S Caseless Submachine Gun]] | |||
*[[M6C/SOCOM]] | |||
*[[MA5C Individual Combat Weapon System|MA5C Assault Rifle]] | |||
*[[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D-S2AM Sniper Rifle]] | |||
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|M41 SSR MAV/AW Rocket Launcher]] | |||
*[[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] | |||
*[[M9 High-Explosive Dual-Purpose grenade|Frag grenade]] | |||
*[[AIE-486H Heavy Machine Gun]] | |||
*[[M68 Asynchronous Linear-Induction Motor|M68 Gauss Cannon]] | |||
[[Covenant Empire|Covenant]] | |||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | |||
*[[Type-33 Guided Munitions Launcher|Needler]] | |||
*[[Type-25 Carbine|Spiker]] | |||
*[[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]] | |||
*[[Type-51 Carbine|Covenant Carbine]] | |||
*[[Type-25 Grenade Launcher|Brute Shot]] | |||
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] | |||
*[[Type-1 Antipersonnel grenade|Plasma grenade]] | |||
*[[Type-2 Antipersonnel Fragmentation grenade|Spike grenade]] | |||
*[[Type-52 Directed Energy Support Weapon|Plasma Cannon]] | |||
}} | }} | ||
{{Article | {{Article Quote|Lead a Warthog charge, clear hostiles from the park.}} | ||
'''Uplift Reserve''' is the second flashback level in the ''[[Halo 3: ODST]]'' [[campaign]]. Played from [[Taylor H. Miles|Dutch]]'s point of view | '''Uplift Reserve''' is the second flashback level in the ''[[Halo 3: ODST]]'' [[campaign]]. Played from [[Taylor H. Miles|Dutch]]'s point of view, it takes place in the [[Uplift Nature Reserve]] in [[New Mombasa]], as Dutch regroups with [[UNSC Marine Corps|UNSC Marine]] forces and assists them in defending the park. | ||
Completing this level on [[Normal]] or above unlocks the | Completing this level on [[Normal]] or above unlocks the [[Uplift Reserve (Achievement)|Uplift Reserve]] achievement, as well as Dutch's player model for [[Firefight]].<ref name="vidoc"/> | ||
The Firefight map | The Firefight map [[Lost Platoon]] is based on this level, specifically the section where the player must assist [[Second Platoon (UNSC Marine Corps)|Second Platoon]]. | ||
== Summary == | == Summary == | ||
30 minutes after the drop, as a [[F-99 | 30 minutes after the drop, as a [[F-99 Unmanned Combat Aerial Vehicle|UAV]] observes Dutch walking on the beach of Uplift Reserve. He watches the aircraft fly overhead toward New Mombasa before proceeding to move out of the park through heavy [[Covenant Empire|Covenant]] resistance, including [[Type-25 Assault Gun Carriage|Wraiths]] and multiple other vehicles. Several [[UNSC Marine Corps|Marine]] [[platoon]]s are also present in the area, and at one point Dutch is tasked with finding one of them. While driving into the last section of the park, Dutch witnesses the collapse of the [[New Mombasa Orbital Elevator|Orbital Elevator]]. In the end, he manages to drive out of the park through a large gap in the perimeter wall caused by falling elevator debris and right into the streets of the city. | ||
==Transcript== | ==Transcript== | ||
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'''30 minutes after drop''' | '''30 minutes after drop''' | ||
''Two [[F-99 Unmanned Combat Aerial Vehicle|Drone Fighters]] fly toward the city over the Uplift Nature Reserve, one of the Drone's cameras zooms in on an [[SOEIV]] on the beach, and an ODST walking away from it. The ODST is Dutch who watches the Fighters fly overhead. View then switches to Dutch's perspective.'' | |||
''Two [[F-99 | |||
*'''[[Corporal]] [[Taylor H. Miles|Taylor "Dutch" Miles]]''': "Good hunting, boys... I'm keepin' my boots on the ground." | *'''[[Corporal]] [[Taylor H. Miles|Taylor "Dutch" Miles]]''': "Good hunting, boys... I'm keepin' my boots on the ground." | ||
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'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
''Dutch heads up a hill to a clearing where a group of Marines are taking cover near an overturned Warthog, | ''Dutch heads up a hill to a clearing where Marines are engaging Covenant armor and infantry, a group of Marines are taking cover near an overturned Warthog, one of the Marines spots him.'' | ||
*'''Marine #1''': "Trooper, over here! Help us secure this vehicle!" | *'''Marine #1''': "Trooper, over here! Help us secure this vehicle!" | ||
''Together they take out the enemy infantry | ''Together they take out the enemy infantry.'' | ||
*'''Marine #1''': "Thanks for the assist, trooper! Get this Warthog movin', our CO needs us to clear this sector." | *'''Marine #1''': "Thanks for the assist, trooper! Get this Warthog movin', our CO needs us to clear this sector." | ||
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*'''Dutch''': "Affirmative." | *'''Dutch''': "Affirmative." | ||
'' | ''They engage heavy Covenant armor, including Wraiths, Choppers and Ghosts.'' | ||
*'''Marine #1''': "Watch that Chopper! Hit it head on, and it'll tear us to pieces." | *'''Marine #1''': "Watch that Chopper! Hit it head on, and it'll tear us to pieces." | ||
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*'''Marine #1''': "Swing behind the Wraith! It's got less armor in back!" | *'''Marine #1''': "Swing behind the Wraith! It's got less armor in back!" | ||
''After defeating the first Wraith, another moves up and a | ''After defeating the first Wraith, another moves up and a Phantom arrives dropping off reinforcements; those are soon defeated as well.'' | ||
*'''Marine #1''': "Colonel! Sector's clear, and we found some backup!" | *'''Marine #1''': "Colonel! Sector's clear, and we found some backup!" | ||
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*'''Dutch''': "Roger that, I'm Oscar Mike." | *'''Dutch''': "Roger that, I'm Oscar Mike." | ||
*'''Colonel (COM)''': "Where's the rest of your [[ | *'''Colonel (COM)''': "Where's the rest of your [[Unidentified Shock Trooper squad|team]], trooper?" | ||
*'''Dutch''': "Scattered, dead. I don't know." | *'''Dutch''': "Scattered, dead. I don't know." | ||
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*'''Colonel (COM)''': "That's too bad. We're gonna need all the men we can get." | *'''Colonel (COM)''': "That's too bad. We're gonna need all the men we can get." | ||
'' | ''The Marines move to another section of the park where they encounter [[Shade]]s, [[Chopper]]s, [[Type-26 Ground Support Aircraft|Banshees]], Deployable Towers, and more infantry. The Marines head up the hill taking out the Covenant defenses.'' | ||
*''' | *'''Brute''': "Warn the Chieftain! The enemy has breached our lines!" | ||
'' | ''A Brute tries to escape on a Ghost.'' | ||
*''' | *'''Marine #1''': "Take out that Ghost! Before it raises an alarm!" | ||
*'''Colonel (COM)''': "Trooper, you're almost at second platoon's location. Give 'em a hand and push toward the primary objective!" | |||
*'''Colonel (COM)''': "Trooper, you're almost at second platoon's location. Give 'em a hand and push | |||
*'''Dutch''': "What ''is'' the objective, Colonel?" | *'''Dutch''': "What ''is'' the objective, Colonel?" | ||
Line 100: | Line 132: | ||
*'''Colonel (COM)''': "You know the Covenant [[Solemn Penance|carrier]] that slipped away from the city? We need to secure its old LZ. Snatch a [[Vergil|Tier One asset]]." | *'''Colonel (COM)''': "You know the Covenant [[Solemn Penance|carrier]] that slipped away from the city? We need to secure its old LZ. Snatch a [[Vergil|Tier One asset]]." | ||
''Dutch arrives at second platoon's location. They are under heavy fire from | ''Dutch arrives at second platoon's location. They are under heavy fire from more Covenant armor and infantry.'' | ||
*'''Marine #2''': "Trooper, this is second platoon! See what you can do about those Wraiths!" | *'''Marine #2''': "Trooper, this is second platoon! See what you can do about those Wraiths!" | ||
Line 108: | Line 140: | ||
*'''Marine #2''': "He's near the Covenant LZ! Once we clear this enemy armor, we can roll across the bridge to his location." | *'''Marine #2''': "He's near the Covenant LZ! Once we clear this enemy armor, we can roll across the bridge to his location." | ||
'' | ''Once most of the Covenant are cleared out:'' | ||
*'''Marine #2''': "Trooper, drive toward the [[Mombasa Tether|space elevator]], it'll lead you to the bridge." | *'''Marine #2''': "Trooper, drive toward the [[Mombasa Tether|space elevator]], it'll lead you to the bridge." | ||
Line 116: | Line 148: | ||
*'''Marine #2''': "Move your ass, trooper! Get across the bridge, now!" | *'''Marine #2''': "Move your ass, trooper! Get across the bridge, now!" | ||
''As Dutch and the Marines cross the bridge, the space elevator, already weakened from the Slipspace rupture, implodes in different sections and collapses, sending debris flying for miles.'' | ''As Dutch and the Marines cross the bridge, the space elevator, already weakened from the Slipspace rupture, implodes in different sections and collapses, sending debris flying for miles.'' | ||
*'''Marine #2''': | *'''Marine #2''': Look, the elevator! INCOMING!!! | ||
[[File:ohes noes.jpg|thumb|right|250px|The orbital elevator collapses.]] | |||
''A part of the elevator crashes into the building Dutch and the Marines are driving to.'' | ''A part of the elevator crashes into the building Dutch and the Marines are driving to.'' | ||
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*'''Marine #2''': "Slipspace rupture! Must have weakened the support rings." | *'''Marine #2''': "Slipspace rupture! Must have weakened the support rings." | ||
*'''Colonel (COM)''': "All units, ''(coughs)'' target assets are...on the move. Everyone clear the area...before more debris comes down. ''(coughs)''" | *'''Colonel (COM)''': "All units, ''(coughs)'' target assets are...on the move. Everyone clear the area...before more debris comes down. ''(coughs)''" | ||
*'''Marine #2''': "Colonel? ''Sir?'' | *'''Marine #2''': "Colonel? ''Sir?'' Damnit, he's gone. Trooper, head up the hill! We gotta find a way outta this park." | ||
''If the player stops:'' | ''If the player stops:'' | ||
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*'''Marine #2''': "Keep driving uphill, trooper. It's the only way out!" | *'''Marine #2''': "Keep driving uphill, trooper. It's the only way out!" | ||
''Dutch | ''Dutch soon arrives at the assault carrier's old LZ, where a group of Marines are pinned down by more Covenant troops.'' | ||
''If Dutch hangs around the Marines, he can find Dubbo and a [[ | ''If Dutch hangs around the Marines, he can find Dubbo and a [[Crazed Marine]] conversing.'' | ||
*'''Crazed Marine''': "No, no, no! You're not listening! It's a zoo, okay?" | *'''Crazed Marine''': "No, no, no! You're not listening! It's a zoo, okay?" | ||
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*'''Dubbo''': "Only if you keep it up." | *'''Dubbo''': "Only if you keep it up." | ||
''Eventually Dutch reaches the top of the hill, and is faced by one final Wraith, a [[War Chieftain]] and many Covenant forces.'' | |||
''Eventually | |||
*'''War Chieftain''': "Let no humans escape, to say what they have seen!" | *'''War Chieftain''': "Let no humans escape, to say what they have seen!" | ||
'' | ''After clearing the Covenant out:'' | ||
*'''Marine #2:''' "Get your vehicle over that cliff!" | *'''Marine #2:''' "Get your vehicle over that cliff!" | ||
*'''Marine #2''': " | *'''Marine #2''': "Find a hole in the wall, trooper! Drive right through it!" | ||
''If the player stalls:'' | ''If the player stalls:'' | ||
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''The view switches to a Superintendent camera that is watching as a Drone Fighter crashes into a monument. The Superintendent's avatar shows the "sad face" image. The optics detaches from the fighter and crashes to the ground, where the Rookie later finds it. Dutch gets up, helmet in one hand.'' | ''The view switches to a Superintendent camera that is watching as a Drone Fighter crashes into a monument. The Superintendent's avatar shows the "sad face" image. The optics detaches from the fighter and crashes to the ground, where the Rookie later finds it. Dutch gets up, helmet in one hand.'' | ||
*'''Dutch''': "So... was that a yes or a no?" | *'''Dutch''': "So...was that a yes or a no?" | ||
''The vehicle Dutch was driving previously explodes behind him. He turns around to face it.'' | ''The vehicle Dutch was driving previously explodes behind him. He turns around to face it.'' | ||
Line 198: | Line 227: | ||
''Level ends.'' | ''Level ends.'' | ||
== Trivia == | == Trivia == | ||
*The [[Wraith Killer (Achievement)|Wraith Killer]] achievement is unlocked if the player destroys every [[Type-25 Assault Gun Carriage|Wraith]] encountered in the level.<ref>'''Halo 3: ODST''', achievement ''[[Wraith Killer (Achievement)|Wraith Killer]]''</ref> | |||
*This is possibly the easiest level to get [[Vidmaster Challenge: Classic]] by getting in a Ghost or Chopper and boosting until the end of the level. | *This is possibly the easiest level to get [[Vidmaster Challenge: Classic]] by getting in a Ghost or Chopper and boosting until the end of the level. | ||
*This is the only level in ''Halo 3: ODST'' to have Choppers. | |||
*Despite the mission occurring 30 minutes after the drop, Dutch is shown just leaving his Drop pod. This could be because the landing left Dutch briefly unconscious, or his pod was briefly stuck shut like Dare's. The half-hour delay explains why the sky is not filled with the glowing blue clouds and particles, as seen by Buck immediately after the Slipspace rupture during the Tayari Plaza level. | *Despite the mission occurring 30 minutes after the drop, Dutch is shown just leaving his Drop pod. This could be because the landing left Dutch briefly unconscious, or his pod was briefly stuck shut like Dare's. The half-hour delay explains why the sky is not filled with the glowing blue clouds and particles, as seen by Buck immediately after the Slipspace rupture during the Tayari Plaza level. | ||
*In Sections A and B of the reserve, which have open beaches, [[Old Mombasa]] can be seen across the water, with barrages of anti-air fire coming from an unknown point of origin within the city. | *In Sections A and B of the reserve, which have open beaches, [[Old Mombasa]] can be seen across the water, with barrages of anti-air fire coming from an unknown point of origin within the city. | ||
*While moving into Section B of the park, just before the second major fight, allied Warthogs may stop either near the Ghost on the rock or drive around the front of the connecting tunnel. The player can move them forward, but they may drive right back to the starting area. This is probably an AI navigation error in the game code; similar idling can also occur at other narrow parts of this level. | *While moving into Section B of the park, just before the second major fight, allied Warthogs may stop either near the Ghost on the rock or drive around the front of the connecting tunnel. The player can move them forward, but they may drive right back to the starting area. This is probably an AI navigation error in the game code; similar idling can also occur at other narrow parts of this level. | ||
*When the player first encounter Shade Turrets in Section B, if | *When the player first encounter Shade Turrets in Section B, if he/she turns left towards the shore he/she can find a dead zebra without eyeballs. Two more zebras are located near the entrance to this section. | ||
*An audio glitch occurs when the player gets a certain Checkpoint marked by a [[F-99 | *An audio glitch occurs when the player gets a certain Checkpoint marked by a [[F-99 Unmanned Combat Aerial Vehicle|UAV]] passing overhead. If the player die or revert to that particular Checkpoint, the [[F-99 Unmanned Combat Aerial Vehicle|UAV]] no longer makes any noise. | ||
*Near the Covenant landing zone with the gravity lift base in Section C, [[Wounded Marine|a crazed Marine]] with a broken ankle is among the group of Marines taking cover behind a ridge. [[Chips Dubbo|Another Marine]] tries unsuccessfully to calm him down. This is a reference to the [[Paranoid Marine]] in ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]'' | *Near the Covenant landing zone with the gravity lift base in Section C, [[Wounded Marine|a crazed Marine]] with a broken ankle is among the group of Marines taking cover behind a ridge. [[Chips Dubbo|Another Marine]] tries unsuccessfully to calm him down. This is a reference to the [[Paranoid Marine]] in ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]'''s [[Suicidal Marine|suicidal marine]]. | ||
*The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on | *The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on [[The Truth and Reconciliation (Level)|The Truth and Reconciliation]] in ''Halo: Combat Evolved''. | ||
*At the level's end, whatever vehicle the player use - a Warthog, a Ghost, or a Chopper - to make the dramatic jump will appear in the ending cutscene. All will have the same speed when crashing into the wall and will explode at the same time. If the player makes the jump without a vehicle, the Warthog cutscene plays by default. Despite what vehicle the player completes in, a destroyed Warthog will always be found in the place in the square. | *At the level's end, whatever vehicle the player use - a Warthog, a Ghost, or a Chopper - to make the dramatic jump will appear in the ending cutscene. All will have the same speed when crashing into the wall and will explode at the same time. If the player makes the jump without a vehicle, the Warthog cutscene plays by default. Despite what vehicle the player completes in, a destroyed Warthog will always be found in the place in the square. | ||
*Wraiths in this level self-destruct if the pilot is killed, much like the [[ | *Wraiths in this level self-destruct if the pilot is killed, much like the [[Type-52 Anti-Aircraft Artillery|Anti-Air Wraiths]] in ''Halo 3.'' However, they can be commandeered using the same [[Drive an AA Wraith|method]]. Because Wraiths were not intended for the player to use in this level, if the player drives one over the cliff using the aforementioned method, it will transform into a Warthog, a Ghost, or a Chopper. | ||
*Even if the player has a vehicle with Marines when jumping at the level's end, the end cutscene shows an empty vehicle except for Dutch. Interestingly, if the player stops his/her vehicle before the cliff, the marines will wisely exit. | *Even if the player has a vehicle with Marines when jumping at the level's end, the end cutscene shows an empty vehicle except for Dutch. Interestingly, if the player stops his/her vehicle before the cliff, the marines will wisely exit. | ||
*The player can see a section of the [[New Mombasa Coastal Highway]] while on the suspension bridge | *The player can see a section of the [[New Mombasa Coastal Highway]] while on the suspension bridge where he/she witness the collapse of the orbital elevator. The bridge itself can be spotted on a certain section of the [[Coastal Highway]] level. | ||
*The Optics Package for the Drone that crashes can be seen | *The Optics Package for the Drone that crashes can be seen in the end of the game being toyed with by Vergil. | ||
*Dutch's line "I didn't train to be a pilot" is referenced in ''[[Halo: Reach]]'' as the [[I Didn't Train to Be a Pilot|name of an achievement]]. | *Dutch's line "I didn't train to be a pilot" is referenced in ''[[Halo: Reach]]'' as the [[I Didn't Train to Be a Pilot|name of an achievement]]. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery widths> | ||
File: | File:Warthog_charge.jpg|Part of the [[Warthog]] charge through the park. | ||
File:Uplift covent lz.jpg|The Covenant landing zone seen in the level. | |||
File: | File:Reserve uplift.png|Wraith shots dominating the reserve's sky. | ||
File:Reserve uplift.png|Wraith shots dominating the reserve's | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Levels | {{Levels}} | ||
[[Category:Halo 3: ODST Campaign]] |