Editing Talk:Data Hive

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==Untitled==
How do you get to this level? i can't seem to find it >< spent an hour looking for it with my bud, couldn't find it at all. Any help out there? [[Special:Contributions/68.49.136.103|68.49.136.103]] 23:29, September 23, 2009 (UTC)
How do you get to this level? i can't seem to find it >< spent an hour looking for it with my bud, couldn't find it at all. Any help out there? [[Special:Contributions/68.49.136.103|68.49.136.103]] 23:29, September 23, 2009 (UTC)
:You need to complete all the flashback levels then you get a new marker put on your HUD.[[User talk:SPARTAN-177|SPARTAN-177]] 23:34, September 23, 2009 (UTC)
:You need to complete all the flashback levels then you get a new marker put on your HUD.[[User talk:SPARTAN-177|SPARTAN-177]] 23:34, September 23, 2009 (UTC)
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when i was playing this level today i saw a drone with a brute plasma rifle and shilding. what is this (i was playing on normal)
when i was playing this level today i saw a drone with a brute plasma rifle and shilding. what is this (i was playing on normal)


:Consult the Drone page. It will explain everything. And sign your posts.--[[File:Emblem 1.jpg|20px]][[User:Rusty-112|<font color="Blue">'''Rusty'''</font>]][[User:Rusty-112|<font color="Red">'''-'''</font>]]UserWiki:Rusty-112|<font color="Blue">'''112'''</font>]] 00:28, October 31, 2009 (UTC)
:Consult the Drone page. It will explain everything. And sign your posts.--[[File:Emblem 1.jpg|20px]][[User:Rusty-112|<font color="Blue">'''Rusty'''</font>]][[User:Rusty-112|<font color="Red">'''-'''</font>]][[UserWiki:Rusty-112|<font color="Blue">'''112'''</font>]] 00:28, October 31, 2009 (UTC)


== Transcript Needed? ==
== Transcript Needed? ==
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== Under Construction!? ==
== Under Construction!? ==


Who put the Under Construction Template on this page when it is already full!? {{User:Cally99117/Sig|10:51, 3 May, 2010}}
Who put the Under Construction Template on this page when it is already full!? {{Signature/Cally99117|10:51, 3 May, 2010}}


In Data Hive when I am done examining the biofoam canister Dare is not sending her distress signal? Am I missing something here or is something wrong with my game? Wyatt[[Special:Contributions/71.130.125.192|71.130.125.192]] 04:27, May 8, 2010 (UTC)
In Data Hive when I am done examining the biofoam canister Dare is not sending her distress signal? Am I missing something here or is something wrong with my game? Wyatt[[Special:Contributions/71.130.125.192|71.130.125.192]] 04:27, May 8, 2010 (UTC)
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== Hidden image? ==
== Hidden image? ==


While I was in theatre exploring “Data Hive” a few mounths ago, I found what appeared to be a hidden image of the Prophet of Truth. Has anyone else seen this or just me? [[User talk:EliteJohnson|EliteJohnson]] 17:11, September 11, 2010 (UTC)
While I was in theatre exploring “Data Hive” a few mounths ago, I found what appeared to be a hidden image of the Prophet of Truth. Has anyone else seen this or just me? [[User talk:EliteJohnson|EliteJohnson]] 17:11, September 11, 2010 (UTC)
:where? do you ahve a pic?--[[User:Ender the Xenocide|<font color="Green">Ender the Xenocide]]</font> 15:14, 3 December 2010 (EST)
:where? do you ahve a pic?--[[File:1221751884 I-animated-this-for-you.gif|20px]][[User:Ender the Xenocide|<font color="Green">Ender the Xenocide]]</font>[[File:1221751884 I-animated-this-for-you.gif|20px]] 15:14, 3 December 2010 (EST)
 
As soon as I get round to it I'll get a picture. [[User talk:EliteJohnson|EliteJohnson]] 23:13, January 12, 2011 (UTC)
 
== Cop Betrayal Scripts ==
 
Heavily abridged and omitting proper syntax. Notes in green are a combination of my own and paraphrased Bungie comments. - [[User talk:XScruffyDaSasquatchx|xScruffyDaSasquatchx]] 16:49, March 30, 2024<br>
<br>
 
From "H3ODSTEK\data\levels\atlas\L200\scripts\L200_main.hsc":<br>
 
Line 273 <code>(sleep_until (volume_test_players tv_lb_08) 1)</code> <font color="Green">//when player reaches this point:</font><br>
Line 281 <code>(ai_place sq_lb_cop)</code> <font color="Green">//the cop's squad is spawned, which is a squad size of 1 only containing him</font><br>
Line 282 <code>(ai_cannot_die gr_cop_01 TRUE)</code> <font color="Green">//cop is invincible</font><br>
Line 283 <code>(set cop sq_lb_cop/actor)</code> <font color="Green">//force actor variant (specific appearance and voice)</font><br>
 
Line 589 <code>(sleep_until (volume_test_players tv_ld_01) 1)</code> <font color="Green">//when player reaches this point:</font><br>
Line 599 <code>(wake sc_ld_arg_cop_logic_two)</code><br>
 
Line 657 <code>(script dormant sc_ld_arg_cop_logic_two</code> <font color="Green">//second part of checking cop logic and which dialog to play</font><br>
Line 659 <code>(if (> (h100_arg_completed_short) 28)</code> <font color="Green">//check audio log progress</font><br>
<br>
 
From "H3ODSTEK\data\levels\atlas\L200\scripts\L200_mission_dialog.hsc":<br>
 
Line 906 <code>(global boolean g_cop_dead FALSE)</code> <font color="Green">//cop is not dead</font><br>
Line 908 <code>(script dormant md_040_cop_dying</code> <font color="Green">//kill cop...</font><br>
Line 911 <code>(<= (h100_arg_completed_short) 28)</code> <font color="Green">//...if audio log progress is less than or equal to 28</font><br>
Lines 927 - 962 <font color="Green">//scripts for bugger sequence</font><br>
Line 965 <code>(set g_cop_dead TRUE)</code> <font color="Green">//cop is dead</font><br>
 
Line 1070 <code>(global boolean g_cop_reveal FALSE)</code> <font color="Green">//cop has not revealed motive</font><br>
Lines 1072 - 1141 <font color="Green">//scripts for reveal sequence</font><br>
Line 1137 <code>(set g_cop_reveal TRUE)</code> <font color="Green">//cop has revealed motive</font><br>
 
Line 1154 <code>(script dormant md_050_cop_angry_one</code> <font color="Green">//warn player</font><br>
Line 1156 <code>(sleep_until (volume_test_players tv_md_050_cop_angry_one))</code> <font color="Green">//check if player is too close</font><br>
 
Line 1186 <code>(global boolean g_cop_turns FALSE)</code> <font color="Green">//cop has not turned</font><br>
Line 1188 <code>(script dormant md_050_cop_angry_two</code> <font color="Green">//warn player again</font><br>
Line 1190 <code>(sleep_until (volume_test_players tv_md_050_cop_angry_two))</code> <font color="Green">//check if player has not left</font><br>
Line 1216 <code>(set g_cop_turns TRUE)</code> <font color="Green">//cop has turned</font><br>
 
Line 1224 <code>(script dormant md_050_cop_reveal_agenda</code> <font color="Green">//turn cop hostile script</font><br>
Line 1228 <code>(volume_test_players tv_md_050_cop_angry_one)</code> <font color="Green">//player is too close</font><br>
Line 1229 <code>(= g_cop_turns TRUE)</code> <font color="Green">//check cop has turned</font><br>
Line 1272 <code>(ai_allegiance_remove human player)</code> <font color="Green">//human npcs are now hostile to players</font><br>
Line 1273 <code>(ai_allegiance_remove player human)</code><br>
Line 1276 <code>(ai_cannot_die gr_cop_01 FALSE)</code> <font color="Green">//cop is not invincible</font><br>
 
Line 1282 <code>(script dormant md_050_virgil_cop_dead</code> <font color="Green">//end turn cop hostile script</font><br>
Line 1283 <code>(sleep_until (= (ai_living_count gr_cop_01) 0))</code> <font color="Green">//check cop is dead</font><br>
Line 1289 <code>(ai_allegiance human player)</code> <font color="Green">//re-setting allegiances</font><br>
Line 1290 <code>(ai_allegiance player human)</code><br>

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