Editing Sniper Rifle (gameplay)

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{{Title|Sniper Rifle}}
{{Status|Gameplay}}
{{Status|Gameplay}}
{{Notice/Gameplay}}
{{Notice/Gameplay}}
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|dmgtype=<code>sniper bullet</code>
|dmgtype=<code>sniper bullet</code>
|projspeed=1000 [[world unit|wu]]/s
|projspeed=1000 [[world unit|wu]]/s
|hitscan=~33.33 [[world unit|wu]]
|maxrange=1000 [[world unit|wu]]
|maxrange=1000 [[world unit|wu]]
|rof=2 rounds per second
|rof=2 rounds per second
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Specific: <code>sniper</code>
Specific: <code>sniper</code>
|projspeed=1200 [[world unit|wu]]/s
|projspeed=1200 [[world unit|wu]]/s
|hitscan=80 [[world unit|wu]]
|maxrange=120 [[world unit|wu]]
|maxrange=120 [[world unit|wu]]
|rof=0.5s fire recovery time <br>(2 rounds per second)
|rof=0.5s fire recovery time <br>(2 rounds per second)
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Specific: <code>sniper</code>
Specific: <code>sniper</code>
|projspeed=1200 [[world unit|wu]]/s
|projspeed=1200 [[world unit|wu]]/s
|hitscan=80 [[world unit|wu]]
|maxrange=500 [[world unit|wu]]
|maxrange=500 [[world unit|wu]]
|rof=0.7s fire recovery time <br>(~1.4 rounds per second)
|rof=0.7s fire recovery time <br>(~1.4 rounds per second)
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|dmgtype=<code>sniper</code>
|dmgtype=<code>sniper</code>
|projspeed=6000 [[world unit|wu]]/s
|projspeed=6000 [[world unit|wu]]/s
|hitscan=400 [[world unit|wu]]
|maxrange=500 [[world unit|wu]]
|maxrange=500 [[world unit|wu]]
|rof=0.75s fire recovery time <br>(~1.333 rounds per second)
|rof=0.75s fire recovery time <br>(~1.333 rounds per second)
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|dmgtype=<code>sniper</code>
|dmgtype=<code>sniper</code>
|projspeed=2799 [[world unit|wu]]/s
|projspeed=2799 [[world unit|wu]]/s
|hitscan=186.6 [[world unit|wu]]
|maxrange=500 [[world unit|wu]]
|maxrange=500 [[world unit|wu]]
|rof=0.7666667s fire recovery time <br>(~1.3 rounds per second)
|rof=0.7666667s fire recovery time <br>(~1.3 rounds per second)
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{{Clear}}
{{Clear}}


==''Halo 2: Anniversary'' multiplayer==
==''Halo 2: Anniversary'' Multiplayer==
{{Infobox/Weapon/Gameplay
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|name=Sniper Rifle
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|dmgtype=<code>sniper</code>
|dmgtype=<code>sniper</code>
|projspeed=10000 [[world unit|wu]]/s
|projspeed=10000 [[world unit|wu]]/s
|hitscan=~333.33 [[world unit|wu]]
|maxrange=120 [[world unit|wu]]
|maxrange=120 [[world unit|wu]]
|rof=0.5s fire recovery time <br>(2 rounds per second)
|rof=0.5s fire recovery time <br>(2 rounds per second)
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|dmgtype=<code>sniper</code>
|dmgtype=<code>sniper</code>
|projspeed=2799 [[world unit|wu]]/s
|projspeed=2799 [[world unit|wu]]/s
|hitscan=93.3 [[world unit|wu]]
|maxrange=500 [[world unit|wu]]
|maxrange=500 [[world unit|wu]]
|rof=0.75s fire recovery time <br>(~1.333 rounds per second)
|rof=0.75s fire recovery time <br>(~1.333 rounds per second)
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|dmgtype=[[Kinetic]]
|dmgtype=[[Kinetic]]
|projspeed=600 [[world unit|wu]]/s
|projspeed=600 [[world unit|wu]]/s
|hitscan=20 [[world unit|wu]]
|maxrange=500 [[world unit|wu]]
|maxrange=500 [[world unit|wu]]
|rof=SP: ~1.11 rounds per second
|rof=0.5s fire recovery time <br>(~1.11 rounds per second)
|spread=SP: ~0.573 to ~1.146 degrees
{{Clear}}
{{Clear}}
MP: ~1.23 rounds per second
MP: 0 to ~0.573 degrees
|spread=SP: ~0.4 to ~1 degrees
{{Clear}}
MP: ~0.15 to ~0.7 degrees
|mag=
|mag=
|maxammo=SP: 16 rounds (4 magazines)
|maxammo=16 rounds (4 magazines)
{{Clear}}
MP:  20 rounds (5 magazines)
|zoom=5x to 10x magnification
|zoom=5x to 10x magnification
|melee=SP: <code>strike_melee</code>
|melee=SP: <code>strike_melee</code>
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=====S7 Flexfire Sniper=====
=====S7 Flexfire Sniper=====
The S7 Flexfire Sniper is a variant of the S7 Sniper, seen in ''Halo Infinite''. Its magazine capacity is increased to 10, and it can hold 4 magazines (40 rounds) in reserve. The Flexfire can fire much more rapidly, at the cost of reduced damage and much greater bullet spread. It also only has one zoom magnification level, unlike the standard S7 Sniper. The variant is decorated in a yellow and white colour scheme, to distinguish it from the standard model.{{Ref/Game|HI|weapon|S7 Flexfire Sniper}}
The S7 Flexfire Sniper is a variant of the S7 Sniper, seen in ''Halo Infinite''. Its magazine capacity is increased to 10, and it can hold 4 magazines (40 rounds) in reserve. The Flexfire can fire much more rapidly, at the cost of reduced damage and much greater bullet spread. It also only has one zoom magnification level, unlike the standard S7 Sniper. The variant is decorated in a yellow and white colour scheme, to distinguish it from the standard model.{{Ref/Game|HI|weapon|S7 Flexfire Sniper}}
===Changes from ''Halo Infinite'' to ''[[Season 02: Lone Wolves|Season 2: Lone Wolves]]''===
*Melee damage has been reduced by 10% in both multiplayer and campaign.
===Changes from ''Season 2: Lone Wolves'' to ''February 15, 2023 Update''===
*Error angle max reduced by 30%
*Error angle minimum reduced by 55%
*Time to reset bloom reduced by 20%
===Changes from ''February 15, 2023 Update'' to ''[[Banished Honor|Banished Honor Update]]''===
*Ready initial playback speed scale 1 >> 1.2.
===Changes from ''Banished Honor Update'' to ''[[Fleetcom (Operation)|Fleetcom Operation Update]]''===
*Rounds total maximum 20 >> 24
*Rounds per second from 1.111 >> 1.23
*Upper bound deceleration time 1 >> 0.8 seconds
{{Clear}}
{{Clear}}


==''Halo: Spartan Assault'' and ''Halo: Spartan Strike''==
==''Halo: Spartan Assault''==
{{Infobox/Weapon/Gameplay
{{Main|Twin-stick shooter}}{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|name=Sniper Rifle
|image=
|image=
|tier=[[Power weapon|Upgraded weapon]]
|tier=[[Power weapon]]
|mode=Automatic
|mode=Automatic
|range=Long
|range=Long
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|mag=35
|mag=35
}}
}}
{{Main|Twin-stick shooter}}
{{Quote|Semi-automatic sniper rifle. Fires projectiles that can immediately kill multiple infantry units.|''Halo: Spartan Assault'' loadout description{{Ref/Game|Id=HSA|HSA}}}}
{{Quote|Semi-automatic sniper rifle. Fires projectiles that can immediately kill multiple infantry units.|''Halo: Spartan Assault'' loadout description{{Ref/Game|Id=HSA|HSA|Loadout description}}}}
 
===Campaign===
{{Expand-section}}
 
===Unlock and acquisition requirements===
In ''[[Halo: Spartan Assault]]'', the Sniper Rifle can only be acquired via the [[loadout]] screen. It does not need to be unlocked, but costs {{CR|25}} or {{XP|500}} to equip. Once equipped, you will spawn with the Sniper Rifle at the start of the level and every time you die, so long as you do not quit back to the menu. It is single use - that is, it will not carry over to the next level, nor will it be available next time you play the level on which you purchased it.{{Ref/Game|SA|loadout screen}}
 
'''Cost:''' {{CR|25}} / {{XP|500}}
 
==''Halo: Spartan Strike''==


===Campaign===
===Campaign===
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===Unlock and acquisition requirements===
===Unlock and acquisition requirements===
In ''[[Halo: Spartan Assault]]'', the Sniper Rifle can only be acquired via the [[loadout]] screen. It costs 500 {{XP}} to equip in both games and can also be purchased with 25 {{CR}} in ''Spartan: Assault''. Once equipped, you will spawn with the Sniper Rifle at the start of the level and every time you die, so long as you do not quit back to the menu. It is single use - that is, it will not carry over to the next level, nor will it be available next time you play the level on which you purchased it.{{Ref/Game|SA|loadout screen}}{{Ref/Game|SS|loadout screen}}
''[[Halo: Spartan Strike]]'' is similar to ''Spartan Assault''; the Sniper Rifle is unlocked by default, but costs {{XP|500}} to equip for a single play session. The Sniper Rifle will not carry over to subsequent missions, and you will no longer spawn with it on that mission after quitting to the menu or beating the level.{{Ref/Game|SS|loadout screen}}


'''Cost:''' {{CR|25}} / {{XP|500}}
'''Cost:''' {{XP|500}}
{{Clear}}
{{Clear}}


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{{Navbox/Weapons/Gameplay|Human}}
{{Navbox/Weapons/Gameplay|Human}}
{{Navbox/Weapons/Gameplay/Engine|CE|H2|H3|ODST|HR|H4|H2AMP|H5G|HI|HSA|HSS}}
{{Navbox/Weapons/Gameplay/Engine|CE|H2|H3|ODST|HR|H4|H2AMP|H5G|HI}}
[[Category:Halo: Combat Evolved weapons]]
 
[[Category:Halo 2 weapons]]
[[Category:Human weapons (gameplay)|Sniper Rifle]]
[[Category:Halo 3 weapons]]
[[Category:Semi-auto weapons|Sniper Rifle]]
[[Category:Halo 3: ODST weapons]]
[[Category:Power weapons|Sniper Rifle]]
[[Category:Halo: Reach weapons]]
[[Category:Precision weapons|Sniper Rifle]]
[[Category:Halo 4 weapons]]
[[Category:Magazine reloaded weapons|Sniper Rifle]]
[[Category:Halo 2: Anniversary multiplayer weapons]]
[[Category:Halo: Combat Evolved weapons|Sniper Rifle]]
[[Category:Halo 5: Guardians weapons]]
[[Category:Halo 2 weapons|Sniper Rifle]]
[[Category:Halo Infinite weapons]]
[[Category:Halo 3 weapons|Sniper Rifle]]
[[Category:Halo: Spartan Assault weapons]]
[[Category:Halo 3: ODST weapons|Sniper Rifle]]
[[Category:Halo: Spartan Strike weapons]]
[[Category:Halo: Reach weapons|Sniper Rifle]]
[[Category:Human weapons (gameplay)]]
[[Category:Halo 4 weapons|Sniper Rifle]]
[[Category:Power weapons]]
[[Category:Halo: Spartan Assault weapons|Sniper Rifle]]
[[Category:Rifle weapons]]
[[Category:Halo 2: Anniversary multiplayer weapons|Sniper Rifle]]
[[Category:Bullet weapons]]
[[Category:Halo: Spartan Strike weapons|Sniper Rifle]]
[[Category:Magazine-fed weapons]]
[[Category:Halo 5: Guardians weapons|Sniper Rifle]]
[[Category:Semi-auto weapons]]
[[Category:Halo Online weapons|Sniper Rifle]]
[[Category:Precision weapons]]
[[Category:Halo Infinite weapons|Sniper Rifle]]
[[Category:Scoped weapons]]

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