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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Disambig header|the weapon featured in most ''Halo'' games|other uses of the term "sniper rifle"|Sniper rifle (disambiguation)|l1=its disambiguation page}} | |||
{{Notice/Gameplay}} | {{Notice/Gameplay}} | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
|image=[[File:HI Cutout S7Sniper-Angled.png|300px]] | |image=[[File:HI Cutout S7Sniper-Angled.png|300px]] | ||
|faction=[[Human]] ([[United Nations Space Command|UNSC]]) | |faction=[[Human]] ([[United Nations Space Command|UNSC]]) | ||
|tier= | |tier=[[Power weapon]] | ||
|class=[[Weapon class#Sniper rifle|Sniper rifle]] | |class=[[Weapon class#Sniper rifle|Sniper rifle]] | ||
|type= | |type=[[Precision weapon]] | ||
|mode=Semi-automatic | |mode=Semi-automatic | ||
|range=Long to medium | |range=Long to medium | ||
|counterparts= | |counterparts= | ||
[[Covenant]]: | |||
*[[Beam Rifle]] | |||
*[[Focus Rifle]] | |||
[[Banished]]: | |||
*[[Shock Rifle]] | |||
*[[Skewer]] | |||
*[[Stalker Rifle]] | |||
[[Forerunner]]: | |||
*[[Binary Rifle]] | |||
|dmgtype=[[Kinetic]] | |||
|damage=High | |damage=High | ||
|aoedamage= | |aoedamage= | ||
|aoeradius= | |aoeradius= | ||
|projspeed=Very high, near instantaneous | |projspeed=Very high, near instantaneous | ||
|maxrange= | |maxrange= | ||
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|spread= | |spread= | ||
|recoil= | |recoil= | ||
|mag=4 | |mag=4 bullets | ||
|maxammo= | |maxammo= | ||
|heat= | |heat= | ||
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|scopes= | |scopes= | ||
|attachments= | |attachments= | ||
|hidec=yes | |||
}} | }} | ||
The '''Sniper Rifle''', sometimes shortened to just '''Sniper''' or '''Snipes''', and known in '' | The '''Sniper Rifle''', sometimes shortened to just '''Sniper''' or '''Snipes''', and known in ''Halo Infinite'' as the '''S7 Sniper''', is a [[human]] [[Precision weapon|precision]] [[power weapon]] featured in all major ''Halo'' games, starting with ''[[Halo: Combat Evolved]]''. It is a long-range weapon which typically has two levels of scope, and is best used to pick off enemies at a great distance. The Sniper deals a large amount of damage per shot, but has a slow rate of fire and usually only carries four shots per magazine. | ||
==Universe and lore== | ==Universe and lore== | ||
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{{Clear}} | {{Clear}} | ||
== | ==Halo: Combat Evolved and Halo: Combat Evolved Anniversary== | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
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|mode= | |mode= | ||
|counterparts=None | |counterparts=None | ||
|dmgtype=sniper bullet | |||
|damage=101 (can headshot) | |damage=101 (can headshot) | ||
|projspeed=1000 wu/s | |||
|projspeed=1000 | |maxrange=1000 wu | ||
|maxrange=1000 | |||
|rof=2 rounds per second | |rof=2 rounds per second | ||
|spread=0.5 degrees | |spread=0.5 degrees | ||
*0 degrees zoomed | |||
|mag= | |mag= | ||
|maxammo=24 rounds (6 magazines) | |maxammo=24 rounds (6 magazines) | ||
|zoom=2x to 8x magnification | |zoom=2x to 8x magnification | ||
|tagname=sniper rifle | |||
|tagname= | |hidec=yes | ||
}} | }} | ||
{{Main|First-person shooter}} | {{Main|First-person shooter}} | ||
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{{Expand-section}} | {{Expand-section}} | ||
===Changes from ''Halo: Combat Evolved'' to ''Halo PC'', '' | ===Changes from ''Halo: Combat Evolved'' to ''Halo PC'', ''Halo: Custom Edition'', and ''Halo: CEA''=== | ||
*Maximum telescopic zoom reduced from 10× to 8× (This change was carried over from international releases of ''Halo: Combat Evolved'' and is a visual only change. It does not affect the sniper's performance in any way). | *Maximum telescopic zoom reduced from 10× to 8× (This change was carried over from international releases of ''Halo: Combat Evolved'' and is a visual only change. It does not affect the sniper's performance in any way). | ||
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{{Clear}} | {{Clear}} | ||
== | ==Halo 2 and Halo 2: Anniversary== | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
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|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
[[Covenant]]: | |||
|damage=45 (can headshot) | *[[Beam Rifle]] | ||
|dmgtype=bullet_fast | |||
*sniper | |||
|damage=45 (can headshot) | |||
|projspeed=1200 | *2x vs shields | ||
|projspeed=1200 wu/s | |||
|maxrange=120 | |maxrange=120 wu | ||
|rof=0.5s fire recovery time | |rof=0.5s fire recovery time | ||
|spread=0.5 degrees | *(2 rounds per second) | ||
|spread=0.5 degrees | |||
*0 degrees zoomed | |||
|mag= | |mag= | ||
|maxammo=20 rounds (5 magazines) | |maxammo=20 rounds (5 magazines) | ||
|zoom=3.5x to 9.5x magnification | |zoom=3.5x to 9.5x magnification | ||
|tagname=sniper_rifle | |||
|tagname= | |hidec=yes | ||
}} | }} | ||
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{{Clear}} | {{Clear}} | ||
== | ==Halo 3 and Halo 3: ODST== | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
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|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
[[Covenant]]: | |||
|damage= | *[[Beam Rifle]] | ||
|dmgtype=bullet_fast | |||
*sniper | |||
|damage=H3: 80 (can headshot) | |||
{{Clear}} | {{Clear}} | ||
ODST: 120 (can headshot) | |||
*0.5x vs shields | |||
|projspeed=1200 wu/s | |||
|maxrange=500 wu | |||
|projspeed=1200 | |rof=0.7s fire recovery time | ||
*(~1.4 rounds per second) | |||
|maxrange=500 | |spread=0.5 degrees | ||
|rof=0.7s fire recovery time | *0 degrees zoomed | ||
|spread=0.5 degrees | |||
|recoil=0.5 degrees per shot | |recoil=0.5 degrees per shot | ||
|mag= | |mag= | ||
|maxammo=20 rounds (5 magazines) | |maxammo=20 rounds (5 magazines) | ||
|zoom=4x to 9x magnification | |zoom=4x to 9x magnification | ||
|tagname=sniper_rifle | |||
|tagname= | |hidec=yes | ||
}} | }} | ||
===Campaign and [[Firefight]]=== | ===Campaign and [[Firefight]]=== | ||
*In the mission [[Sierra 117 (Level)|Sierra 117]] there is a downed [[Pelican]] at Rally Point Alpha | *In the mission [[Sierra 117 (Level)|Sierra 117]], there is a downed [[Pelican]] at Rally Point Alpha. There is a UNSC supply box with two sniper rifles. | ||
{{Expand-section}} | {{Expand-section}} | ||
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===Changes from ''Halo 3'' to ''ODST''=== | ===Changes from ''Halo 3'' to ''ODST''=== | ||
*Bullet damage vs shields decreased | *Bullet damage vs shields decreased by 50% | ||
*Damage increased from 80 to 120. | *Damage increased from 80 to 120. | ||
{{Clear}} | {{Clear}} | ||
== | ==Halo: Reach== | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
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|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
[[Covenant]]: | |||
*[[Focus Rifle]] | |||
|dmgtype=sniper | |||
|damage=80 (can headshot) | |damage=80 (can headshot) | ||
|projspeed=6000 wu/s | |||
|projspeed=6000 | |maxrange=500 wu | ||
|rof=0.75s fire recovery time | |||
|maxrange=500 | *(~1.333 rounds per second) | ||
|rof=0.75s fire recovery time | |spread=0.08 to 4 degrees | ||
|spread= | |||
|mag= | |mag= | ||
|maxammo=20 rounds (5 magazines) | |maxammo=20 rounds (5 magazines) | ||
|zoom=4x to 10x magnification | |zoom=4x to 10x magnification | ||
|tagname=sniper_rifle | |||
|tagname= | |hidec=yes | ||
}} | }} | ||
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{{Expand-section}} | {{Expand-section}} | ||
===Changes from ''Halo: Reach'' to | ===Changes from ''Halo: Reach'' to ''Title Update 1''=== | ||
*Bloom reduced to 85%. | *Bloom reduced to 85%. | ||
{{Clear}} | {{Clear}} | ||
== | ==Halo 4== | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
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|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
[[Covenant]]: | |||
*[[Beam Rifle]] | |||
[[Forerunner]]: | |||
*[[Binary Rifle]] | |||
|dmgtype=sniper | |||
|damage=80 (can headshot) | |damage=80 (can headshot) | ||
|projspeed=2799 wu/s | |||
|projspeed=2799 | |maxrange=500 wu | ||
|rof=0.7666667s fire recovery time | |||
|maxrange=500 | *(~1.3 rounds per second) | ||
|rof=0.7666667s fire recovery time | |||
|spread=0.05 degrees | |spread=0.05 degrees | ||
|mag= | |mag= | ||
|maxammo=16 rounds (4 magazines) | |maxammo=16 rounds (4 magazines) | ||
*20 rounds with Ammo Mod | |||
|zoom=4x to 9x magnification | |zoom=4x to 9x magnification | ||
|tagname=storm_sniper_rifle | |||
|tagname= | |hidec=yes | ||
}} | }} | ||
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{{Clear}} | {{Clear}} | ||
== | ==Halo 2: Anniversary Multiplayer== | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
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|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
[[Covenant]]: | |||
|damage=45 (can headshot) | *[[Beam Rifle]] | ||
|dmgtype=sniper | |||
|projspeed=10000 | |damage=45 (can headshot) | ||
*2x vs shields | |||
|maxrange=120 | |projspeed=10000 wu/s | ||
|rof=0.5s fire recovery time | |maxrange=120 wu | ||
|spread=0.5 degrees | |rof=0.5s fire recovery time | ||
*(2 rounds per second) | |||
|spread=0.5 degrees | |||
*0.05 degrees zoomed | |||
|mag= | |mag= | ||
|maxammo=16 rounds (4 magazines) | |maxammo=16 rounds (4 magazines) | ||
|zoom=4x to 9x magnification | |zoom=4x to 9x magnification | ||
|tagname=h2a_sniper_rifle | |||
|tagname= | |hidec=yes | ||
}} | }} | ||
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{{Clear}} | {{Clear}} | ||
== | ==Halo: Online== | ||
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center> | <center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center> | ||
===Multiplayer=== | |||
{{Expand-section}} | |||
{{Clear}} | |||
==Halo 5: Guardians== | |||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
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|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
[[Covenant]]: | |||
*[[Beam Rifle]] | |||
[[Forerunner]]: | |||
*[[Binary Rifle]] | |||
|dmgtype=sniper | |||
|damage=80 (can headshot) | |damage=80 (can headshot) | ||
|projspeed=2799 wu/s | |||
|projspeed=2799 | |maxrange=500 wu | ||
|rof=0.75s fire recovery time | |||
|maxrange=500 | *(~1.333 rounds per second) | ||
|rof=0.75s fire recovery time | |||
|spread=0.05 degrees | |spread=0.05 degrees | ||
|mag= | |mag= | ||
|maxammo=16 rounds (4 magazines) | |maxammo=16 rounds (4 magazines) | ||
*20 rounds with Ammo Mod | |||
|zoom=4x to 9x magnification | |zoom=4x to 9x magnification | ||
|tagname=sniper_rifle | |||
|tagname= | |||
|generalvariants= | |generalvariants= | ||
|h5reqvariants= | |h5reqvariants= | ||
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===Campaign=== | ===Campaign=== | ||
* The | * The SRS99-S5 AM is only featured in the following missions: ''[[Osiris (level)|Osiris]]'' (via the [[Flaming knives on Osiris]] easter egg only), ''[[Glassed]]'', ''[[Unconfirmed]]'', ''[[Evacuation]]'', ''[[Genesis (level)|Genesis]]'', and ''[[Guardians]]''. | ||
* The [[Nornfang]] variant of the | * The [[Nornfang]] variant of the SRS99-S5 AM is the preferred starting weapon of [[Linda-058]]. [[Cooperative play|Co-op]] is the only way that the Spartans of [[Blue Team]] can access the SRS99-S5 AM in gameplay; in this case, if the player playing as Linda drops her Nornfang. | ||
{{Expand-section}} | {{Expand-section}} | ||
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===Variants=== | ===Variants=== | ||
=====End of the Line===== | =====End of the Line===== | ||
[[File:Halo 5 Sniper EotL.png|thumb|300px|End of the Line in ''Halo 5: Guardians''.]] | [[File:Halo 5 Sniper EotL.png|thumb|right|300px|End of the Line in ''Halo 5: Guardians''.]] | ||
{{Main|End of the Line}} | {{Main|End of the Line}} | ||
{{Quote|All good things must come to and end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage.|REQ description{{Ref/Game|Id=EotLCard|H5G|REQ card|Detail=End of the Line}}}} | {{Quote|All good things must come to and end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage.|REQ description{{Ref/Game|Id=EotLCard|H5G|REQ card|Detail=End of the Line}}}} | ||
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=====Arrow of Time===== | =====Arrow of Time===== | ||
[[File:H5G Arrow of time.png|thumb|300px|Arrow of Time in ''Halo 5: Guardians''.]] | [[File:H5G Arrow of time.png|thumb|right|300px|Arrow of Time in ''Halo 5: Guardians''.]] | ||
{{Main|Arrow of Time}} | {{Main|Arrow of Time}} | ||
{{Quote|There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for.|REQ description{{Ref/Game|Id=AoTCard|H5G|REQ card|Detail=Arrow of Time}}}} | {{Quote|There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for.|REQ description{{Ref/Game|Id=AoTCard|H5G|REQ card|Detail=Arrow of Time}}}} | ||
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=====Nornfang===== | =====Nornfang===== | ||
[[File:H5G Nornfang.png|thumb|300px|Nornfang in ''Halo 5: Guardians''.]] | [[File:H5G Nornfang.png|thumb|right|300px|Nornfang in ''Halo 5: Guardians''.]] | ||
{{Main|Nornfang}} | {{Main|Nornfang}} | ||
{{Quote|A master-crafter instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing (APHE) rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom.|REQ description{{Ref/Game|Id=NornCard|H5G|REQ card|Detail=Nornfang}}}} | {{Quote|A master-crafter instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing (APHE) rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom.|REQ description{{Ref/Game|Id=NornCard|H5G|REQ card|Detail=Nornfang}}}} | ||
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{{Clear}} | {{Clear}} | ||
== | ==Halo Infinite== | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=S7 Sniper | |name=S7 Sniper | ||
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|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
[[Banished]]: | |||
*[[Shock Rifle]] | |||
*[[Skewer]] | |||
*[[Stalker Rifle]] | |||
|dmgtype=[[Kinetic]] | |dmgtype=[[Kinetic]] | ||
|projspeed=600 | |damage=161 (can headshot) | ||
|projspeed=600 wu/s | |||
|maxrange=500 | |maxrange=500 wu | ||
|rof= | |rof=1.11 rounds per second | ||
|spread=0.01 to 0.02 radians | |||
*(~0.573 to ~1.146 degrees) | |||
|spread= | |||
|mag= | |mag= | ||
|maxammo= | |maxammo=16 rounds (4 magazines) | ||
|zoom=4x to 9x magnification | |||
|tagname=sniper_rifle | |||
|zoom= | |||
|tagname= | |||
|hinfvariants= | |hinfvariants= | ||
*[[S7 Flexfire Sniper]] | *[[S7 Flexfire Sniper]] | ||
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=====S7 Flexfire Sniper===== | =====S7 Flexfire Sniper===== | ||
The S7 Flexfire Sniper is a variant of the S7 Sniper, seen in ''Halo Infinite''. Its magazine capacity is increased to 10, and it can hold 4 magazines (40 rounds) in reserve. The Flexfire can fire much more rapidly, at the cost of reduced damage and much greater bullet spread. It also only has one zoom magnification level, unlike the standard S7 Sniper. The variant is decorated in a yellow and white colour scheme, to distinguish it from the standard model.{{Ref/Game|HI|weapon|S7 Flexfire Sniper}} | The S7 Flexfire Sniper is a variant of the S7 Sniper, seen in ''Halo Infinite''. Its magazine capacity is increased to 10, and it can hold 4 magazines (40 rounds) in reserve. The Flexfire can fire much more rapidly, at the cost of reduced damage and much greater bullet spread. It also only has one zoom magnification level, unlike the standard S7 Sniper. The variant is decorated in a yellow and white colour scheme, to distinguish it from the standard model.{{Ref/Game|HI|weapon|S7 Flexfire Sniper}} | ||
{{Clear}} | |||
== | ==Halo Spartan Assault== | ||
{{Main|Twin-stick shooter}} | |||
=== | ===Campaign=== | ||
{{Expand-section}} | |||
=== | ===Unlock and acquisition requirements=== | ||
In ''[[Halo: Spartan Assault]]'', the Sniper Rifle can only be acquired via the [[loadout]] screen. It does not need to be unlocked, but costs {{CR|25}} or {{XP|500}} to equip. Once equipped, you will spawn with the Sniper Rifle at the start of the level and every time you die, so long as you do not quit back to the menu. It is single use - that is, it will not carry over to the next level, nor will it be available next time you play the level on which you purchased it.{{Ref/Game|SA|loadout screen}} | |||
'''Cost:''' {{CR|25}} / {{XP|500}} | |||
{{Clear}} | {{Clear}} | ||
== | ==Halo Spartan Strike== | ||
===Campaign=== | ===Campaign=== | ||
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===Unlock and acquisition requirements=== | ===Unlock and acquisition requirements=== | ||
''[[Halo: Spartan Strike]]'' is similar to ''Spartan Assault''; the Sniper Rifle is unlocked by default, but costs {{XP|500}} to equip for a single play session. The Sniper Rifle will not carry over to subsequent missions, and you will no longer spawn with it on that mission after quitting to the menu or beating the level.{{Ref/Game|SS|loadout screen}} | |||
'''Cost:''' | '''Cost:''' {{XP|500}} | ||
{{Clear}} | {{Clear}} | ||
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===''Halo: Combat Evolved'' (''MCC'')=== | ===''Halo: Combat Evolved'' (''MCC'')=== | ||
{{Main|Skins (Halo: Combat Evolved)}} | {{Main|Skins (Halo: Combat Evolved)}} | ||
''[[Halo: Combat Evolved]]'' for ''[[Halo: The Master Chief Collection]]'' features weapon skins for all its weapons, including the Sniper Rifle. These were added into the game with an update on [[2020|July 14, 2020]], alongside the beginning of [[Season 2: Spark]] and the launch of ''[[Halo 3]]'' for PC.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/halo-3-now-available-for-pc|Site=Halo Waypoint|Section=News|Page=Halo 3 Now Available for PC}} | |||
{{:Skins (Halo: Combat Evolved)/SniperRifle}} | {{:Skins (Halo: Combat Evolved)/SniperRifle}} | ||
===''Halo 2: Anniversary''=== | |||
{{Main|Skins (Halo 2: Anniversary)}} | |||
{{:Skins (Halo 2: Anniversary)/SniperRifle}} | |||
===''Halo 3'' (''MCC'')=== | ===''Halo 3'' (''MCC'')=== | ||
{{Main|Skins (Halo 3)}} | {{Main|Skins (Halo 3)}} | ||
{{:Skins (Halo 3)/SniperRifle}} | {{:Skins (Halo 3)/SniperRifle}} | ||
===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
{{Main|Weapon coatings (Halo Infinite)}} | {{Main|Weapon coatings (Halo Infinite)}} | ||
{{:Weapon customization/Coating/S7}} | |||
==Medals== | ==Medals== | ||
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===Renders=== | ===Renders=== | ||
<gallery> | <gallery> | ||
File:S2 AM Sniper Rifle.png|The Sniper | File:S2 AM Sniper Rifle.png|The Sniper Riflae, as it appears in ''Halo: Combat Evolved''. | ||
File:H2-SRS99CS2AM-Angles.png|''Halo 2''{{'}}s version of the Sniper Rifle. | File:H2-SRS99CS2AM-Angles.png|''Halo 2''{{'}}s version of the Sniper Rifle. | ||
File:H3-SRS99D-S2AM-Profile.png|The Sniper Rifle's appearance in ''Halo 3'' and ''Halo 3: ODST''. | File:H3-SRS99D-S2AM-Profile.png|The Sniper Rifle's appearance in ''Halo 3'' and ''Halo 3: ODST''. | ||
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*''[[Halo: Spartan Assault]]'' | *''[[Halo: Spartan Assault]]'' | ||
*''[[Halo: Spartan Strike]]'' | *''[[Halo: Spartan Strike]]'' | ||
*''[[Halo 5: Guardians]]'' | |||
*''[[Halo Online]]'' | *''[[Halo Online]]'' | ||
*''[[Halo Wars 2]]'' | *''[[Halo Wars 2]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
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{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Navbox/Weapons/Gameplay | {{Navbox/Weapons/Gameplay}} | ||
[[Category: | [[Category:Human weapons (gameplay)|Sniper Rifle]] | ||
[[Category: | [[Category:Semi-auto weapons|Sniper Rifle]] | ||
[[Category: | [[Category:Power weapons|Sniper Rifle]] | ||
[[Category: | [[Category:Precision weapons|Sniper Rifle]] | ||
[[Category: | [[Category:Magazine reloaded weapons|Sniper Rifle]] | ||
[[Category:Halo | [[Category:Halo: Combat Evolved weapons|Sniper Rifle]] | ||
[[Category:Halo 2 | [[Category:Halo 2 weapons|Sniper Rifle]] | ||
[[Category:Halo | [[Category:Halo 3 weapons|Sniper Rifle]] | ||
[[Category:Halo | [[Category:Halo 3: ODST weapons|Sniper Rifle]] | ||
[[Category:Halo: | [[Category:Halo: Reach weapons|Sniper Rifle]] | ||
[[Category:Halo | [[Category:Halo 4 weapons|Sniper Rifle]] | ||
[[Category: | [[Category:Halo: Spartan Assault weapons|Sniper Rifle]] | ||
[[Category: | [[Category:Halo 2: Anniversary multiplayer weapons|Sniper Rifle]] | ||
[[Category: | [[Category:Halo: Spartan Strike weapons|Sniper Rifle]] | ||
[[Category:Halo 5: Guardians weapons|Sniper Rifle]] | |||
[[Category: | [[Category:Halo Online weapons|Sniper Rifle]] | ||
[[Category:Halo Infinite weapons|Sniper Rifle]] | |||
[[Category: | |||
[[Category: |