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{{Title|Sniper Rifle}}
{{Status|Gameplay}}
{{Status|Gameplay}}
{{Disambig header|the weapon featured in most ''Halo'' games|other uses of the term "sniper rifle"|Sniper rifle (disambiguation)|l1=its disambiguation page}}
{{Notice/Gameplay}}
{{Notice/Gameplay}}
{{Under construction}}
{{Disambig header|the weapon featured in most ''Halo'' games|other uses of the term "sniper rifle"|Sniper rifle (disambiguation)|l1=its disambiguation page}}
{{Infobox/Weapon/Gameplay
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|name=Sniper Rifle
|image=[[File:HI Cutout S7Sniper-Angled.png|300px]]
|image=[[File:HI Cutout S7Sniper-Angled.png|300px]]
|faction=[[Human]] ([[United Nations Space Command|UNSC]])
|faction=[[Human]] ([[United Nations Space Command|UNSC]])
|tier=Tier-3 [[Power weapon]]
|tier=[[Power weapon]]
|class=[[Weapon class#Sniper rifle|Sniper rifle]]
|class=[[Weapon class#Sniper rifle|Sniper rifle]]
|type=[[Kinetic]] [[Precision weapon]]
|type=[[Precision weapon]]
|dmgtype=[[Kinetic]]
|counterparts=
[[Covenant]]:
*[[Beam Rifle]]
*[[Focus Rifle]]
[[Forerunner]]:
*[[Binary Rifle]]
|mode=Semi-automatic
|mode=Semi-automatic
|range=Long to medium
|range=Long to medium
|counterparts=
;[[Covenant]]: [[Beam Rifle]]<br>[[Focus Rifle]]
;[[Banished]]: [[Shock Rifle]]<br>[[Skewer]]<br>[[Stalker Rifle]]
;[[Forerunner]]: [[Binary Rifle]]
|damage=High
|damage=High
|aoedamage=
|aoeradius=
|dmgtype=
|projspeed=Very high, near instantaneous
|maxrange=
|rof=Low
|rof=Low
|accuracy=Very high
|accuracy=Very high
|spread=
|projspeed=Very high, near instantaneous
|recoil=
|mag=4 bullets
|mag=4 rounds
|maxammo=
|maxammo=
|heat=
|battery=
|zoom=Varies
|tagname=
|generalvariants=
|generalvariants=
|hovariants=
|h5reqvariants=
|h5reqvariants=
*[[End of the Line]]
*[[Arrow of Time]]
*[[Nornfang]]
|hinfvariants=
|hinfvariants=
*[[S7 Flexfire Sniper]]
|scopes=
|scopes=
|attachments=
|attachments=
}}
}}
The '''Sniper Rifle''', sometimes shortened to just '''Sniper''' or '''Snipes''', and known in ''[[Halo Infinite]]'' as the '''S7 Sniper''', is a [[human]] [[Precision weapon|precision]] [[power weapon]] featured in all major ''Halo'' games, starting with ''[[Halo: Combat Evolved]]''. It is a long-range weapon which typically has two levels of scope, and is best used to pick off enemies at a great distance. The Sniper deals a large amount of damage per shot, but has a slow rate of fire and usually only carries four shots per magazine.
The '''Sniper Rifle''', sometimes shortened to just '''Sniper''' or '''Snipes''', and known in ''Halo Infinite'' as the '''S7 Sniper''', is a [[human]] [[Precision weapon|precision]] [[power weapon]] featured in all major ''Halo'' games, starting with ''[[Halo: Combat Evolved]]''. It is a long-range weapon which typically has two levels of scope, and is best used to pick off enemies at a great distance. The Sniper deals a large amount of damage per shot, but has a slow rate of fire and usually only carries four shots per magazine.


==Universe and lore==
==Universe and lore==
Line 65: Line 59:
The Sniper Rifle is a powerful precision weapon, featured in every notable ''Halo'' game since the series' inception in ''Halo: Combat Evolved''. Typically dark grey or black in color, the weapon features one of the longest barrels of any weapon, as well as a large boxy scope and a prominent stock, making it very easy to identify. It is capable of killing enemy players in as little as one or two shots depending upon accuracy, and deals a large amount of damage. To compensate for this, it has a slow rate of fire compared to most weapons, usually only carries four shots per magazine, and is very rare.
The Sniper Rifle is a powerful precision weapon, featured in every notable ''Halo'' game since the series' inception in ''Halo: Combat Evolved''. Typically dark grey or black in color, the weapon features one of the longest barrels of any weapon, as well as a large boxy scope and a prominent stock, making it very easy to identify. It is capable of killing enemy players in as little as one or two shots depending upon accuracy, and deals a large amount of damage. To compensate for this, it has a slow rate of fire compared to most weapons, usually only carries four shots per magazine, and is very rare.


===Counterparts===
===Unlock and acquisition requirements===
The most prominent counterpart to the Sniper Rifle is the [[Covenant]]'s [[Beam Rifle]], a long-range weapon with two levels of zoom, which is similar in operation to the Sniper Rifle. The Beam Rifle was first introduced in ''Halo 2'', but has reappeared in several games since. It fires a beam of light with a practically instant travel time, which behaves similarly to a Sniper Rifle bullet; a hit to the body will remove an opponent's shields, whereas a headshot will instantly kill them. Unlike the Sniper, however, the Beam Rifle uses a battery system for its ammo, typically with ten shots in total, and the weapon cannot be reloaded. In most games, the weapon will overheat after two or three shots in rapid succession.
In the majority of ''Halo'' games, the Sniper Rifle does not need to be unlocked, and is simply acquired by finding it on the map, or, in the case of some game modes or campaign missions, spawning with it. However, there are three notable exceptions:


Another Covenant counterpart to the Sniper Rifle is the [[Focus Rifle]], first introduced in ''Halo: Reach''. Unlike the Sniper Rifle and Beam Rifle, the Focus Rifle fires a continuous beam not unlike that of the [[Sentinel Beam]], which deals heavy damage to enemy units, but will overheat if fired continuously for too long. However, the Focus Rifle takes longer to kill enemies than the Sniper Rifle does, and the brightly colored beam will expose the location of the player. Like the Beam Rifle, the Focus Rifle uses a battery ammo system, and cannot be reloaded. It also has two zoom levels, similar to the Sniper and Beam Rifle.
====''Halo 5: Guardians''====
In ''Halo 5: Guardians''{{'}} campaign and [[Arena]] [[multiplayer]] modes, the Sniper Rifle can be found on the level or map as usual, and does not need to be unlocked.{{Ref/Game|H5G|campaign|Id=H5GCamp}}{{Ref/Game|H5G|multiplayer|Id=H5GMP}}


The [[Forerunner]] counterpart to the Sniper Rifle is known as the [[Binary Rifle]]. This rifle operates using a similar ammunition system as the Sniper Rifle, albeit with two shots per magazine rather than four. It features two levels of zoom, just as the Sniper does, however with one major difference: whilst zoomed, a distinct red targeting laser will shine out from the barrel - even before the weapon is fired - which will alert enemies to the fact they're being targeted, and will also highlight the user's location. The projectile fired by the Binary Rifle varies by game. In ''Halo 4'', it fires a bolt of light that travels instantaneously and will always immediately kill an enemy player regardless of where it hits them. In ''Halo 5: Guardians'', it fires a continuous beam for a brief period of time, which deals very heavy damage and can easily kill an enemy player if held on them for long enough - though the strong recoil can make this difficult.
However, in [[Warzone]], the weapon can only be acquired via the [[Requisition system|REQ system]]. To unlock the Sniper Rifle, the player must acquire a Sniper Rifle certification, an Uncommon REQ card that can be found randomly in any REQ pack that can contain Uncommon cards. Upon receiving the certification, the player will also be given a number of Sniper Rifle REQ cards, and will begin to randomly receive more when opening future packs. Each of these cards can be redeemed in a Warzone match to spawn a Sniper Rifle, at the cost of {{Energy|6}}. Doing so will consume the card. Alternatively, the cards can be sold for {{RP|75}} each.{{Ref/Game|H5G|requisition system}}{{Ref/Game|H5G|REQ card|Detail=Sniper Rifle}}


{{Expand-section}}
{{Infocard/REQ|Sniper Rifle}}


<gallery widths="210px">
<gallery>
File:H5G Beam rifle render.png|link=Beam Rifle|'''[[Beam Rifle]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo Online]]'' and ''[[Halo 5: Guardians]]''}}
File:REQ Certification Sniper Rifle.png|Sniper Rifle certification REQ card.
File:Focus Rifle Cropped.png|link=Focus Rifle|'''[[Focus Rifle]]'''<br/>{{Small|''[[Halo: Reach]]'', ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''}}
File:REQ Card - Sniper Rifle.png|Sniper Rifle REQ card.
File:HINF ShockRifle Render.png|link=Shock Rifle|'''[[Shock Rifle]]'''<br/>{{Small|''[[Halo Infinite]]''}}
File:HINF SkewerRender.png|link=Skewer|'''[[Skewer]]'''<br/>{{Small|''[[Halo Infinite]]''}}
File:HINF Stalker Rifle Crop.png|link=Stalker Rifle|'''[[Stalker Rifle]]'''<br/>{{Small|''[[Halo Infinite]]''}}
File:H5G-Z750.png|link=Binary Rifle|'''[[Binary Rifle]]'''<br/>{{Small|''[[Halo 4]]'', ''[[Halo: Spartan Strike]]'' and ''[[Halo 5: Guardians]]''}}
</gallery>
</gallery>
{{Clear}}


==''Halo: Combat Evolved'' and ''Halo: Combat Evolved Anniversary''==
====''Halo Infinite''====
{{Infobox/Weapon/Gameplay
In ''Halo Infinite''{{'}}s multiplayer modes, the Sniper Rifle can be found spawning on the map, as usual. In campaign, it can also spawn in certain locations on the open-world map and in missions, but to unlock it for on-demand spawning at [[Forward Operating Base|FOBs]], the player must earn 1,500 total [[Valor]]. After this, it can be summoned at any point from the weapon crates at any FOB, at no cost.{{Ref/Game|HI|campaign|Detail=Valor unlocks}}
|name=Sniper Rifle
|image=[[File:S2 AM Sniper Rifle.png|300px]]
|mode=
|counterparts=None
|damage=101 (can headshot)
|dmgtype=<code>sniper bullet</code>
|projspeed=1000 [[world unit|wu]]/s
|maxrange=1000 [[world unit|wu]]
|rof=2 rounds per second
|spread=0.5 degrees <br>0 degrees zoomed
|mag=
|maxammo=24 rounds (6 magazines)
|zoom=2x to 8x magnification
|melee=
|tagname=<code>sniper rifle</code>
{{Ref/File|Id=HCEEKSniper|HCEEK|tags\weapons\sniper rifle\sniper rifle.weapon}}
}}
{{Main|First-person shooter}}


===[[Campaign]]===
====''Halo: Spartan Assault''====
{{Expand-section}}
In ''[[Halo: Spartan Assault]]'', the Sniper Rifle can only be acquired via the [[loadout]] screen. It does not need to be unlocked, but costs {{CR|25}} or {{XP|500}} to equip. Once equipped, you will spawn with the Sniper Rifle at the start of the level and every time you die, so long as you do not quit back to the menu. It is single use - that is, it will not carry over to the next level, nor will it be available next time you play the level on which you purchased it.{{Ref/Game|SA|loadout screen}}


===[[Multiplayer]]===
'''Cost:''' {{CR|25}} / {{XP|500}}
{{Expand-section}}


===Changes from ''Halo: Combat Evolved'' to ''Halo PC'', ''[[Halo: Custom Edition]]'', and ''Halo: CEA''===
====''Halo: Spartan Strike''====
*Maximum telescopic zoom reduced from 10× to 8× (This change was carried over from international releases of ''Halo: Combat Evolved'' and is a visual only change. It does not affect the sniper's performance in any way).
''[[Halo: Spartan Strike]]'' is similar to ''Spartan Assault''; the Sniper Rifle is unlocked by default, but costs {{XP|500}} to equip for a single play session. The Sniper Rifle will not carry over to subsequent missions, and you will no longer spawn with it on that mission after quitting to the menu or beating the level.{{Ref/Game|SS|loadout screen}}


===Changes from ''Halo: CEA'' to ''Halo: The Master Chief Collection''===
'''Cost:''' {{XP|500}}
*Reduced the size of the Anniversary graphics reticle.
*Maximum telescopic zoom reverted back from 8× to 10×.
{{Clear}}


==''Halo 2'' and ''Halo 2: Anniversary''==
However in ''Spartan Strike'', the Sniper Rifle also spawns in the campaign itself, exclusively on the final mission: [[Mission E-6: Hold the Line|E-6: Hold the Line]]. In total, four Sniper Rifles spawn on this mission, along with four [[Spartan Laser]]s and four [[Rocket Launcher]]s, the two other previously loadout-exclusive weapons.{{Ref/Level|SS|Mission E-6: Hold the Line|LevelLinkText=E-6: Hold the Line}}
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:H2-SRS99CS2AM-Angles.png|300px]]
|mode=
|counterparts=
;[[Covenant]]: [[Beam Rifle]]
|damage=45 (can headshot) <br>2x vs shields
|dmgtype=Generic: <code>bullet_fast</code>
{{Clear}}
Specific: <code>sniper</code>
|projspeed=1200 [[world unit|wu]]/s
|maxrange=120 [[world unit|wu]]
|rof=0.5s fire recovery time <br>(2 rounds per second)
|spread=0.5 degrees <br>0 degrees zoomed
|mag=
|maxammo=20 rounds (5 magazines)
|zoom=3.5x to 9.5x magnification
|melee=<code>strike_melee</code>
|tagname=<code>sniper_rifle</code>
{{Ref/File|Id=H2EKSniper|H2EK|tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon}}
}}


===Campaign===
===Variants===
{{Expand-section}}
There are four variants of the Sniper Rifle, three of which are [[Requisition system|REQ variants]] from ''[[Halo 5: Guardians]]''.


===Multiplayer===
====''Halo 5: Guardians''====
{{Expand-section}}
{{Clear}}
 
==''Halo 3'' and ''Halo 3: ODST''==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:H3-SRS99D-S2AM-Profile.png|300px]]
|mode=
|counterparts=
;[[Covenant]]: [[Beam Rifle]]
|damage=
;H3: 80 (can headshot)
{{Clear}}
;ODST: 120 (can headshot) <br>0.5x vs shields
|dmgtype=Generic: <code>bullet_fast</code>
{{Clear}}
Specific: <code>sniper</code>
|projspeed=1200 [[world unit|wu]]/s
|maxrange=500 [[world unit|wu]]
|rof=0.7s fire recovery time <br>(~1.4 rounds per second)
|spread=0.5 degrees <br>0 degrees zoomed
|recoil=0.5 degrees per shot
|mag=
|maxammo=20 rounds (5 magazines)
|zoom=4x to 9x magnification
|melee=<code>strike_melee</code>
|tagname=<code>sniper_rifle</code>
{{Ref/File|Id=H3EKSniper|H3EK|tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon}}
{{Ref/File|Id=H3ODSTEKSniper|H3ODSTEK|tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon}}
}}
 
===Campaign and [[Firefight]]===
*In the mission [[Sierra 117 (Level)|Sierra 117]] there is a downed [[Pelican]] at Rally Point Alpha and a UNSC supply box with two sniper rifles. After the Hunter encounter on [[The Storm (Level)|The Storm]] where a hammer wielding [[Brute Chieftain]] is encountered, the room to the far left contains a sniper rifle.
{{Expand-section}}
 
===Multiplayer===
{{Expand-section}}
 
===Changes from ''Halo 3'' to ''ODST''===
*Bullet damage vs shields decreased to 50%
*Damage increased from 80 to 120.
{{Clear}}
 
==''Halo: Reach''==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:HReach-SRS99AM-SniperRifle-RightSide.png|300px]]
|mode=
|counterparts=
;[[Covenant]]: [[Focus Rifle]]
|damage=80 (can headshot)
|dmgtype=<code>sniper</code>
|projspeed=6000 [[world unit|wu]]/s
|maxrange=500 [[world unit|wu]]
|rof=0.75s fire recovery time <br>(~1.333 rounds per second)
|spread=
;Default: 0.08 to 4 degrees
{{Clear}}
;Title Update 1: 0.08 to 3.4 degrees
|mag=
|maxammo=20 rounds (5 magazines)
|zoom=4x to 10x magnification
|melee=<code>strike_melee</code>
|tagname=<code>sniper_rifle</code>
{{Ref/File|Id=HREKSniper|HREK|tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon}}
}}
 
===Campaign and Firefight===
{{Expand-section}}
 
===Multiplayer===
{{Expand-section}}
 
===Changes from ''Halo: Reach'' to [[Halo: Reach Title Updates|''Title Update 1'']]===
*Bloom reduced to 85%.
{{Clear}}
 
==''Halo 4''==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:H4-SniperRifle.png|300px]]
|mode=
|counterparts=
;[[Covenant]]: [[Beam Rifle]]
;[[Forerunner]]: [[Binary Rifle]]
|damage=80 (can headshot)
|dmgtype=<code>sniper</code>
|projspeed=2799 [[world unit|wu]]/s
|maxrange=500 [[world unit|wu]]
|rof=0.7666667s fire recovery time <br>(~1.3 rounds per second)
|spread=0.05 degrees
|mag=
|maxammo=16 rounds (4 magazines) <br>20 rounds with Ammo Mod
|zoom=4x to 9x magnification
|melee=<code>strike_melee</code>
|tagname=<code>storm_sniper_rifle</code>
{{Ref/File|Id=H4EKSniper|H4EK|tags\objects\weapons\rifle\storm_sniper_rifle\storm_sniper_rifle.weapon}}
}}
 
===Campaign and [[Spartan Ops]]===
* In the Campaign, the Sniper Rifle is first obtained in [[Requiem (level)|Requiem]]. It appears again in [[Reclaimer (level)|Reclaimer]].
{{Expand-section}}
 
===Multiplayer===
{{Expand-section}}
{{Clear}}
 
==''Halo 2: Anniversary'' Multiplayer==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:H2A SRS99.png|300px]]
|mode=
|counterparts=
;[[Covenant]]: [[Beam Rifle]]
|damage=45 (can headshot) <br>2x vs shields
|dmgtype=<code>sniper</code>
|projspeed=10000 [[world unit|wu]]/s
|maxrange=120 [[world unit|wu]]
|rof=0.5s fire recovery time <br>(2 rounds per second)
|spread=0.5 degrees <br>0.05 degrees zoomed
|mag=
|maxammo=16 rounds (4 magazines)
|zoom=4x to 9x magnification
|melee=<code>strike_melee</code>
|tagname=<code>h2a_sniper_rifle</code>
{{Ref/File|Id=H2AMPEKSniper|H2AMPEK|tags\objects\weapons\h2a_sniper_rifle\h2a_sniper_rifle.weapon}}
}}
 
===Multiplayer===
{{Expand-section}}
{{Clear}}
 
==''Halo 5: Guardians''==
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:H5G-SRS99S5.png|300px]]
|mode=
|counterparts=
;[[Covenant]]: [[Beam Rifle]]
;[[Forerunner]]: [[Binary Rifle]]
|damage=80 (can headshot)
|dmgtype=<code>sniper</code>
|projspeed=2799 [[world unit|wu]]/s
|maxrange=500 [[world unit|wu]]
|rof=0.75s fire recovery time <br>(~1.333 rounds per second)
|spread=0.05 degrees
|mag=
|maxammo=16 rounds (4 magazines) <br>20 rounds with Ammo Mod
|zoom=4x to 9x magnification
|melee=<code>strike_melee</code>
|tagname=<code>sniper_rifle</code>
|generalvariants=
|h5reqvariants=
*[[End of the Line]]
*[[Arrow of Time]]
*[[Nornfang]]
|scopes=
|attachments=
}}
 
===Campaign===
* The Sniper Rifle is only featured in the following missions: [[Osiris (level)|Osiris]] (via the [[Flaming knives on Osiris]] easter egg only), [[Glassed]], [[Unconfirmed]], [[Evacuation]], [[Genesis (level)|Genesis]], and [[Guardians]].
* The [[Nornfang]] variant of the Sniper Rifle is the preferred starting weapon of [[Linda-058]]. [[Cooperative play|Co-op]] is the only way that the Spartans of [[Blue Team]] can access the any form of Sniper Rifle in gameplay; in this case, if the player playing as Linda drops her Nornfang.
{{Expand-section}}
 
===Multiplayer and [[Warzone]]===
{{Expand-section}}
 
===Unlock and acquisition requirements===
In ''Halo 5: Guardians''{{'}} campaign and [[Arena]] multiplayer modes, the Sniper Rifle can be found on the level or map as usual, and does not need to be unlocked.{{Ref/Game|H5G|campaign|Id=H5GCamp}}{{Ref/Game|H5G|multiplayer|Id=H5GMP}}
 
However, in Warzone, the weapon can only be acquired via the [[Requisition system|REQ system]]. To unlock the Sniper Rifle, the player must acquire a Sniper Rifle certification, an Uncommon REQ card that can be found randomly in any REQ pack that can contain Uncommon cards. Upon receiving the certification, the player will also be given a number of Sniper Rifle REQ cards, and will begin to randomly receive more when opening future packs. Each of these cards can be redeemed in a Warzone match to spawn a Sniper Rifle, at the cost of {{Energy|6}}. Doing so will consume the card. Alternatively, the cards can be sold for {{RP|75}} each.{{Ref/Game|H5G|requisition system}}{{Ref/Game|H5G|REQ card|Detail=Sniper Rifle}}
 
{{Infocard/REQ|Sniper Rifle}}
 
<gallery>
File:REQ Certification Sniper Rifle.png|Sniper Rifle certification REQ card.
File:REQ Card - Sniper Rifle.png|Sniper Rifle REQ card.
</gallery>
{{Clear}}
 
===Variants===
=====End of the Line=====
=====End of the Line=====
[[File:Halo 5 Sniper EotL.png|thumb|300px|End of the Line in ''Halo 5: Guardians''.]]
[[File:Halo 5 Sniper EotL.png|thumb|right|300px|End of the Line in ''Halo 5: Guardians''.]]
{{Main|End of the Line}}
{{Main|End of the Line}}
{{Quote|All good things must come to and end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage.|REQ description{{Ref/Game|Id=EotLCard|H5G|REQ card|Detail=End of the Line}}}}
{{Quote|All good things must come to and end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage.|REQ description{{Ref/Game|Id=EotLCard|H5G|REQ card|Detail=End of the Line}}}}
End of the Line is a Rare REQ variant of the Sniper Rifle, featured in ''Halo 5: Guardians''. It boasts a faster rate of fire and significantly reduced recoil, but deals slightly less damage per shot - though it is still capable of killing an enemy player in two body shots or one headshot. Should the player have an End of the Line REQ card, the weapon can be acquired in Warzone via the REQ system for a cost of {{Energy|6}}, or alternatively the card can be sold for {{RP|100}}.{{Ref/Reuse|EotLCard}}
End of the Line is a Rare REQ variant of the Sniper Rifle, featured in ''Halo 5: Guardians''. It boasts a faster rate of fire and significantly reduced recoil, but deals slightly less damage per shot - though it is still capable of killing an enemy player in two body shots or one headshot. Should the player have an End of the Line REQ card, the weapon can be acquired in [[Warzone]] via the REQ system for a cost of {{Energy|6}}, or alternatively the card can be sold for {{RP|100}}.{{Ref/Reuse|EotLCard}}
 
{{Infocard/REQ|End of the Line}}
{{Infocard/REQ|End of the Line}}
{{Clear}}
{{Clear}}


=====Arrow of Time=====
=====Arrow of Time=====
[[File:H5G Arrow of time.png|thumb|300px|Arrow of Time in ''Halo 5: Guardians''.]]
[[File:H5G Arrow of time.png|thumb|right|300px|Arrow of Time in ''Halo 5: Guardians''.]]
{{Main|Arrow of Time}}
{{Main|Arrow of Time}}
{{Quote|There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for.|REQ description{{Ref/Game|Id=AoTCard|H5G|REQ card|Detail=Arrow of Time}}}}
{{Quote|There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for.|REQ description{{Ref/Game|Id=AoTCard|H5G|REQ card|Detail=Arrow of Time}}}}
Arrow of Time is an Ultra-Rare REQ variant of the Sniper Rifle in ''Halo 5: Guardians''. It features a larger magazine than the standard Sniper, with 6 shots instead of 4, and the player will not be [[descope]]d when shot whilst zoomed in with the weapon. However, it also has increased recoil compared to the normal Sniper Rifle. Its REQ card costs {{Energy|7}} to use in-game, or can be sold for {{RP|150}}.{{Ref/Reuse|AoTCard}}
Arrow of Time is an Ultra-Rare REQ variant of the Sniper Rifle in ''Halo 5: Guardians''. It features a larger magazine than the standard Sniper, with 6 shots instead of 4, and the player will not be [[descope]]d when shot whilst zoomed in with the weapon. However, it also has increased recoil compared to the normal Sniper Rifle. Its REQ card costs {{Energy|7}} to use in-game, or can be sold for {{RP|150}}.{{Ref/Reuse|AoTCard}}
{{Infocard/REQ|Arrow of Time}}
{{Infocard/REQ|Arrow of Time}}
{{Clear}}
{{Clear}}


=====Nornfang=====
=====Nornfang=====
[[File:H5G Nornfang.png|thumb|300px|Nornfang in ''Halo 5: Guardians''.]]
[[File:H5G Nornfang.png|thumb|right|300px|Nornfang in ''Halo 5: Guardians''.]]
{{Main|Nornfang}}
{{Main|Nornfang}}
{{Quote|A master-crafter instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing (APHE) rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom.|REQ description{{Ref/Game|Id=NornCard|H5G|REQ card|Detail=Nornfang}}}}
{{Quote|A master-crafter instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing (APHE) rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom.|REQ description{{Ref/Game|Id=NornCard|H5G|REQ card|Detail=Nornfang}}}}
Nornfang is a Mythic, Legendary REQ variant of the Sniper Rifle in ''Halo 5: Guardians'', and is the personal sniper rifle of the [[SPARTAN-II program|SPARTAN-II]] [[Linda-058]]. The weapon fires rounds that explode on impact, dealing damage to any nearby enemies, and instantly killing them if hit directly. Additionally, when scoped in, the motion sensor will not be hidden while using Nornfang. To balance this out, the player gains the [[Damage Boost]] visual effect when they equip the weapon, making them very easy to spot. Nornfang can be requisitioned in Warzone for {{Energy|7}}, provided the player has a spare Nornfang REQ card, or alternatively the card can be sold for {{RP|200}}.{{Ref/Reuse|NornCard}}
Nornfang is a Mythic, Legendary REQ variant of the Sniper Rifle in ''Halo 5: Guardians'', and is the personal sniper rifle of the [[SPARTAN-II program|SPARTAN-II]] [[Linda-058]]. The weapon fires rounds that explode on impact, dealing damage to any nearby enemies, and instantly killing them if hit directly. Additionally, when scoped in, the motion sensor will not be hidden while using Nornfang. To balance this out, the player gains the [[Damage Boost]] visual effect when they equip the weapon, making them very easy to spot. Nornfang can be requisitioned in [[Warzone]] for {{Energy|7}}, provided the player has a spare Nornfang REQ card, or alternatively the card can be sold for {{RP|200}}.{{Ref/Reuse|NornCard}}


Nornfang also appears in ''Halo 5: Guardians''{{'}} campaign. It can be found abandoned in the troop bay of the [[ONI Acrisius]] on the level [[Unconfirmed]], and on the [[Blue Team]] missions in [[Cooperative play|co-op]], the player playing as Linda-058 will spawn with the weapon at the start of the level (but not upon respawning). However, in campaign, the weapon is significantly less powerful, retaining none of its bonus abilities from the multiplayer.{{Ref/Reuse|H5GCamp}}
Nornfang also appears in ''Halo 5: Guardians''{{'}} campaign. It can be found abandoned in the troop bay of the [[ONI Acrisius]] on the level [[Unconfirmed]], and on the [[Blue Team]] missions in [[Cooperative play|co-op]], the player playing as Linda-058 will spawn with the weapon at the start of the level (but not upon respawning). However, in campaign, the weapon is significantly less powerful, retaining none of its bonus abilities from the multiplayer.{{Ref/Reuse|H5GCamp}}
{{Infocard/REQ|Nornfang}}
{{Infocard/REQ|Nornfang}}
{{Clear}}
{{Clear}}


==''Halo Infinite''==
====''Halo Infinite''====
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
=====S7 Flexfire Sniper=====
{{Infobox/Weapon/Gameplay
The S7 Flexfire Sniper is a variant of the S7 Sniper, seen in ''Halo Infinite''. Its magazine capacity is increased to 10, and it can hold 4 magazines (40 rounds) in reserve. The Flexfire can fire much more rapidly, at the cost of reduced damage and much greater bullet spread. It also only has one zoom magnification level, unlike the standard S7 Sniper. The variant is decorated in a yellow and white colour scheme, to distinguish it from the standard model.{{Ref/Game|HI|weapon|S7 Flexfire Sniper}}
|name=S7 Sniper
 
|image=[[File:HI Cutout S7Sniper-Side.png|300px]]
===Counterparts===
|mode=
The most prominent counterpart to the Sniper Rifle is the [[Covenant]]'s [[Beam Rifle]], a long-range weapon with two levels of zoom, which is similar in operation to the Sniper Rifle. The Beam Rifle was first introduced in ''Halo 2'', but has reappeared in several games since. It fires a beam of light with a practically instant travel time, which behaves similarly to a Sniper Rifle bullet; a hit to the body will remove an opponent's shields, whereas a headshot will instantly kill them. Unlike the Sniper, however, the Beam Rifle uses a battery system for its ammo, typically with ten shots in total, and the weapon cannot be reloaded. In most games, the weapon will overheat after two or three shots in rapid succession.
|counterparts=
 
;[[Banished]]: [[Shock Rifle]]<br>[[Skewer]]<br>[[Stalker Rifle]]
Another Covenant counterpart to the Sniper Rifle is the [[Focus Rifle]], first introduced in ''Halo: Reach''. Unlike the Sniper Rifle and Beam Rifle, the Focus Rifle fires a continuous beam not unlike that of the [[Sentinel Beam]], which deals heavy damage to enemy units, but will overheat if fired continuously for too long. However, the Focus Rifle takes longer to kill enemies than the Sniper Rifle does, and the brightly colored beam will expose the location of the player. Like the Beam Rifle, the Focus Rifle uses a battery ammo system, and cannot be reloaded. It also has two zoom levels, similar to the Sniper and Beam Rifle.
|damage=SP: 161 (can headshot)
 
{{Clear}}
The [[Forerunner]] counterpart to the Sniper Rifle is known as the [[Binary Rifle]]. This rifle operates using a similar ammunition system as the Sniper Rifle, albeit with two shots per magazine rather than four. It features two levels of zoom, just as the Sniper does, however with one major difference: whilst zoomed, a distinct red targeting laser will shine out from the barrel - even before the weapon is fired - which will alert enemies to the fact they're being targeted, and will also highlight the user's location. The projectile fired by the Binary Rifle varies by game. In ''Halo 4'', it fires a bolt of light that travels instantaneously and will always immediately kill an enemy player regardless of where it hits them. In ''Halo 5: Guardians'', it fires a continuous beam for a brief period of time, which deals very heavy damage and can easily kill an enemy player if held on them for long enough - though the strong recoil can make this difficult. 
MP: 143 (can headshot)
 
|dmgtype=[[Kinetic]]
<gallery widths="210px">
|projspeed=600 [[world unit|wu]]/s
File:H5G Beam rifle render.png|link=Beam Rifle|'''[[Beam Rifle]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo 5: Guardians]]'' and ''[[Halo Online]]''}}
|maxrange=500 [[world unit|wu]]
File:Focus Rifle Cropped.png|link=Focus Rifle|'''[[Focus Rifle]]'''<br/>{{Small|''[[Halo: Reach]]'', ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''}}
|rof=0.5s fire recovery time <br>(~1.11 rounds per second)
File:H5G-Z750.png|link=Binary Rifle|'''[[Binary Rifle]]'''<br/>{{Small|''[[Halo 4]]'', ''[[Halo: Spartan Strike]]'' and ''[[Halo 5: Guardians]]''}}
|spread=SP: ~0.573 to ~1.146 degrees
</gallery>
{{Clear}}
 
MP: 0 to ~0.573 degrees
==Gameplay==
|mag=
===First-person shooters===
|maxammo=16 rounds (4 magazines)
{{Main|First-person shooter}}
|zoom=5x to 10x magnification
====Stats====
|melee=SP: <code>strike_melee</code>
{{/Stats/FPS}}
{{Clear}}
 
MP: <code>strike_melee_mp</code>
====Advantages====
|tagname=<code>sniper_rifle</code>
*Deals a significant amount of damage, allowing most enemies to be killed easily
|hinfvariants=
**Headshots can instantly kill an enemy player in multiplayer
*[[S7 Flexfire Sniper]]
*Damage does not fall off at longer ranges
}}
*Multiple, very long-distance zoom options
 
====Disadvantages====
*Has a slow fire rate
*Often difficult to aim, particularly at short ranges and when using a controller rather than mouse and keyboard
**In earlier games, it even lacks aim-assist when hip-fired
*Ammo is very rare


===Campaign===
====Tactics and strategies====
{{Expand-section}}
*Save ammo where possible, as it is very rare
**In campaign, prioritise more difficult enemies like [[Brute Chieftain|Chieftains]] or [[Hunter]]s with the Sniper, while using a more common weapon on easier enemies such as [[Grunt]]s and [[Jackal]]s
**In multiplayer, if you have a mid-range weapon such as a [[Battle Rifle]] in reserve, and you hit an enemy with the Sniper but do not kill them, switch to the Battle Rifle to finish them with a headshot rather than waste a second Sniper bullet
*In multiplayer, controlling power weapons like the Sniper is important, as a skilled enemy Sniper could rack up many kills, or keep your team away from the objective with ease


===Multiplayer===
===Twin-stick shooters===
{{Main|Twin-stick shooter}}
{{Expand-section}}
{{Expand-section}}


===Unlock and acquisition requirements===
==Evolution==
In ''Halo Infinite''{{'}}s multiplayer modes, the Sniper Rifle can be found spawning on the map, as usual. In campaign, it can also spawn in certain locations on the open-world map and in missions, but to unlock it for on-demand spawning at [[Forward Operating Base|FOBs]], the player must earn 1,500 total [[Valor]]. After this, it can be summoned at any point from the weapon crates at any FOB, at no cost.{{Ref/Game|HI|campaign|Detail=Valor unlocks}}
===Changes from ''Halo: Combat Evolved'' to ''Halo PC''===
*Maximum telescopic zoom reduced from 10× to .


===Variants===
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
=====S7 Flexfire Sniper=====
*Minor cosmetic changes and shorter overall length.
The S7 Flexfire Sniper is a variant of the S7 Sniper, seen in ''Halo Infinite''. Its magazine capacity is increased to 10, and it can hold 4 magazines (40 rounds) in reserve. The Flexfire can fire much more rapidly, at the cost of reduced damage and much greater bullet spread. It also only has one zoom magnification level, unlike the standard S7 Sniper. The variant is decorated in a yellow and white colour scheme, to distinguish it from the standard model.{{Ref/Game|HI|weapon|S7 Flexfire Sniper}}
*Decreased the maximum reserve ammunition capacity down from 28 to 24.
{{Clear}}
*Medium telescopic zoom increased from 2× to .
*Night vision function has been removed.


==''Halo: Spartan Assault'' and ''Halo: Spartan Strike''==
===Changes from ''Halo 2'' to ''Halo 3'' and ''ODST''===
{{Infobox/Weapon/Gameplay
*Overall higher damage and slower fire rate.
|name=Sniper Rifle
*New muzzle brake with front iron sight.
|image=
*Handguard, body, and stock has been altered.
|tier=[[Power weapon|Upgraded weapon]]
*The scope now shows real-time with an LCD screen and infrared vision.
|mode=Automatic
*It now has a trigger guard.
|range=Long
*The Sniper Rifle now has a new flat matte black color finish to it.
|damage=Very high
*Recoil now affects accuracy.
|rof=Low
|mag=35
}}
{{Main|Twin-stick shooter}}
{{Quote|Semi-automatic sniper rifle. Fires projectiles that can immediately kill multiple infantry units.|''Halo: Spartan Assault'' loadout description{{Ref/Game|Id=HSA|HSA|Loadout description}}}}


===Campaign===
===Changes from ''Halo 3'' and ''ODST'' to ''Halo: Reach''===
In ''Spartan Strike'', the Sniper Rifle also spawns in the campaign itself, exclusively on the final mission: [[Mission E-6: Hold the Line|E-6: Hold the Line]]. In total, four Sniper Rifles spawn on this mission, along with four [[Spartan Laser]]s and four [[Rocket Launcher]]s, the two other previously loadout-exclusive weapons.{{Ref/Level|SS|Mission E-6: Hold the Line|LevelLinkText=E-6: Hold the Line}}
*Increased damage against vehicles, destroying them with four to six rounds.
{{Expand-section}}
*Has a thumbhole stock rather than a pistol grip.
*Updated colors.
*Scope is smaller.
*Can neutralize a Scorpion tank in two shots, one to destroy the canopy, and a headshot to kill the now-exposed driver.


===Unlock and acquisition requirements===
===Changes from ''Halo: Reach'' to ''Halo 4''===
In ''[[Halo: Spartan Assault]]'', the Sniper Rifle can only be acquired via the [[loadout]] screen. It costs 500 {{XP}} to equip in both games and can also be purchased with 25 {{CR}} in ''Spartan: Assault''. Once equipped, you will spawn with the Sniper Rifle at the start of the level and every time you die, so long as you do not quit back to the menu. It is single use - that is, it will not carry over to the next level, nor will it be available next time you play the level on which you purchased it.{{Ref/Game|SA|loadout screen}}{{Ref/Game|SS|loadout screen}}
* Spare ammunition reduced from 20 rounds to 16 (without ammo).
* Reticle bloom reduced marginally.
* Reloads slightly slower.


'''Cost:''' {{CR|25}} / {{XP|500}}
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
{{Clear}}
* Zoom reduced to 4× and 9×.
* While scoped in, the weapon's scope will glimmer bright white, giving away the user's position.
* Noticeably higher bullet magnetism, increasing ease of use.
* Anti-vehicle properties reduced.


==Skins and cosmetics==
==Skins and cosmetics==
Line 427: Line 209:
===''Halo: Combat Evolved'' (''MCC'')===
===''Halo: Combat Evolved'' (''MCC'')===
{{Main|Skins (Halo: Combat Evolved)}}
{{Main|Skins (Halo: Combat Evolved)}}
''[[Halo: Combat Evolved]]'' for ''[[Halo: The Master Chief Collection]]'' features weapon skins for all its weapons, including the Sniper Rifle. These were added into the game with an update on [[2020|July 14, 2020]], alongside the beginning of [[Season 2: Spark]] and the launch of ''[[Halo 3]]'' for PC.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/halo-3-now-available-for-pc|Site=Halo Waypoint|Section=News|Page=Halo 3 Now Available for PC}}
{{:Skins (Halo: Combat Evolved)/SniperRifle}}
{{:Skins (Halo: Combat Evolved)/SniperRifle}}
===''Halo 3'' (''MCC'')===
{{Main|Skins (Halo 3)}}
{{:Skins (Halo 3)/SniperRifle}}


===''Halo 2: Anniversary''===
===''Halo 2: Anniversary''===
{{Main|Skins (Halo 2: Anniversary)}}
{{Main|Skins (Halo 2: Anniversary)}}
{{:Skins (Halo 2: Anniversary)/SniperRifle}}
{{:Skins (Halo 2: Anniversary)/SniperRifle}}
===''Halo 3'' (''MCC'')===
{{Main|Skins (Halo 3)}}
{{Expand-section}}


===''Halo Infinite''===
===''Halo Infinite''===
{{Main|Weapon coatings (Halo Infinite)}}
{{Main|Weapon coatings (Halo Infinite)}}
{{:Weapon customization/Coating/S7}}


==Medals==
==Medals==
Line 587: Line 372:
===Renders===
===Renders===
<gallery>
<gallery>
File:S2 AM Sniper Rifle.png|The Sniper Rifle, as it appears in ''Halo: Combat Evolved''.
File:S2 AM Sniper Rifle.png|The Sniper Riflae, as it appears in ''Halo: Combat Evolved''.
File:H2-SRS99CS2AM-Angles.png|''Halo 2''{{'}}s version of the Sniper Rifle.
File:H2-SRS99CS2AM-Angles.png|''Halo 2''{{'}}s version of the Sniper Rifle.
File:H3-SRS99D-S2AM-Profile.png|The Sniper Rifle's appearance in ''Halo 3'' and ''Halo 3: ODST''.
File:H3-SRS99D-S2AM-Profile.png|The Sniper Rifle's appearance in ''Halo 3'' and ''Halo 3: ODST''.
Line 650: Line 435:
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Online]]''
*''[[Halo Online]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Wars 2]]''
*''[[Halo Wars 2]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
Line 661: Line 446:
{{Ref/Sources}}
{{Ref/Sources}}


{{Navbox/Weapons/Gameplay|Human}}
{{Navbox/Weapons/Gameplay}}
{{Navbox/Weapons/Gameplay/Engine|CE|H2|H3|ODST|HR|H4|H2AMP|H5G|HI|HSA|HSS}}
 
[[Category:Halo: Combat Evolved weapons]]
[[Category:Human weapons (gameplay)|Sniper Rifle]]
[[Category:Halo 2 weapons]]
[[Category:Semi-auto weapons|Sniper Rifle]]
[[Category:Halo 3 weapons]]
[[Category:Power weapons|Sniper Rifle]]
[[Category:Halo 3: ODST weapons]]
[[Category:Precision weapons|Sniper Rifle]]
[[Category:Halo: Reach weapons]]
[[Category:Magazine reloaded weapons|Sniper Rifle]]
[[Category:Halo 4 weapons]]
[[Category:Halo: Combat Evolved weapons|Sniper Rifle]]
[[Category:Halo 2: Anniversary multiplayer weapons]]
[[Category:Halo 2 weapons|Sniper Rifle]]
[[Category:Halo 5: Guardians weapons]]
[[Category:Halo 3 weapons|Sniper Rifle]]
[[Category:Halo Infinite weapons]]
[[Category:Halo 3: ODST weapons|Sniper Rifle]]
[[Category:Halo: Spartan Assault weapons]]
[[Category:Halo: Reach weapons|Sniper Rifle]]
[[Category:Halo: Spartan Strike weapons]]
[[Category:Halo 4 weapons|Sniper Rifle]]
[[Category:Human weapons (gameplay)]]
[[Category:Halo: Spartan Assault weapons|Sniper Rifle]]
[[Category:Rifle weapons]]
[[Category:Halo 2: Anniversary multiplayer weapons|Sniper Rifle]]
[[Category:Bullet weapons]]
[[Category:Halo: Spartan Strike weapons|Sniper Rifle]]
[[Category:Power weapons]]
[[Category:Halo 5: Guardians weapons|Sniper Rifle]]
[[Category:Magazine-fed weapons]]
[[Category:Halo Online weapons|Sniper Rifle]]
[[Category:Semi-auto weapons]]
[[Category:Halo Infinite weapons|Sniper Rifle]]
[[Category:Precision weapons]]
[[Category:Scoped weapons]]

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