Latest revision |
Your text |
Line 1: |
Line 1: |
| {{Status|RealWorld}} | | {{Era|RW}} |
| {{Center|This article is about a game engine. For the faster-than-light propulsion system, see [[Slipspace drive]].}} | | {{Center|This article is about a game engine. For the faster-than-light propulsion system, see [[Slipspace drive]].}} |
| {{Infobox/Engine
| | [[File:Slipspace Engine logo.png|right|300px|thumb|Logo.]] |
| |name=Slipspace Engine
| | |
| |image=[[File:Slipspace Engine logo.png|300px]]
| | The '''Slipspace Engine''' is a [[Wikipedia:Game engine|game engine]] developed by [[343 Industries]].<ref name="waypoint journey">[https://www.halowaypoint.com/en-us/news/our-journey-begins '''Halo Waypoint''': Our Journey Begins]</ref> |
| |othernames= | |
| |developer=[[343 Industries]] | |
| |entereddev=Between [[2015]] and [[2018]]
| |
| |derivedfrom=[[Blam engine]]
| |
| |derivatives=
| |
| |firstuse=''[[Halo Infinite]]'' (2021)
| |
| |latestuse=
| |
| }}
| |
| The '''Slipspace Engine''' is a [[Wikipedia:Game engine|game engine]] developed by [[343 Industries]].<ref name="waypoint journey">[https://www.halowaypoint.com/en-us/news/our-journey-begins '''Halo Waypoint''': Our Journey Begins]</ref> The engine itself was created for ''[[Halo Infinite]]'', allowing developers to have more creative and technical liberties when creating game environments and mechanics. The Slipspace Engine also enables ''Halo Infinite'' to evolve as a platform, with new content, mechanics, and stories being added regularly. | |
|
| |
|
| ==Development== | | ==Development== |
| Around the release of ''[[Halo 5: Guardians]]'', the engine was secretly worked on, and took several years to develop. The Slipspace Engine demo unveiled at [[Electronic Entertainment Expo|E3]] 2018 was the culmination of years of work, and was created to showcase the level of graphical fidelity the engine could achieve.{{Ref/Reuse|waypoint journey}} While the engine itself is largely new, remnants of the old [[Blam engine]] remain.<ref>[https://mixer.com/Halo?vod=72517605 '''Mixer''': ''Halo'' December 19, 2018 stream]</ref> | | Around the release of ''[[Halo 5: Guardians]]'' the engine was secretly worked on, and took several years to develop. The ''Slipspace Engine'' demo at E3 2018 was the culmination of the then-years of work.<ref name="waypoint journey"/> While the engine is largely new remnants of the old [[Blam!]] engine remain.<ref>'''Mixer''': ''Halo'' December 19, 2018 stream</ref> |
| | |
| The Slipspace Engine was seen again at Xbox's 2020 Games Showcase in the form of a campaign demo for ''[[Halo Infinite]]''.<ref>[https://youtu.be/HZtc5-syeAk '''YouTube''': ''Halo Infinite | Campaign Gameplay Premiere – 8 Minute Demo'']</ref> Several criticisms were lodged towards the engine by viewers of the showcase, such as LOD pop-in, lack of detail, and low contrast in areas of shadow.
| |
| | |
| ''[[Halo Infinite]]'' was once again shown at Xbox's E3 2021 presentation with a campaign and multiplayer trailer. The Slipspace Engine received a visual upgrade, with extra detail added onto weapons, characters, and the environment.
| |
| | |
| In [[2024#October|October 2024]], 343 Industries - now rebranded as [[Halo Studios]] - announced that the studio was shifting to the use of [[Unreal Engine]] for all of their future game projects, showcasing a demo project titled [[Project Foundry]] to demonstrate their early explorations into using Unreal. As such, it is unlikely any future games will be made using Slipspace.{{Ref/Site|Id=WP|URL=https://www.halowaypoint.com/news/a-new-dawn|Site=Halo Waypoint|Page=A New Dawn|D=07|M=10|Y=2024}}{{Ref/Site|Id=Wire|URL=https://news.xbox.com/en-us/2024/10/06/halo-studios-unreal-engine-interview/|Site=Xbox Wire|Page=Halo Studios: New Name, New Engine, New Games, New Philosophy|D=07|M=10|Y=2024}}
| |
|
| |
|
| ==Games== | | ==Games== |
| ===Halo Infinite=== | | ===Halo Infinite=== |
| ''[[Halo Infinite]]'' is the Slipspace Engine's debut game.<ref name="Teaser">[https://www.youtube.com/watch?v=Fmdb-KmlzD8 '''YouTube''': ''Halo Infinite - E3 2018 - Announcement Trailer'']</ref> Most notably, the engine allows Infinite's non-linear and sprawling campaign to function with the addition of real-time exterior lighting created by an in-game day/night cycle. | | It is the game engine that is being used for the upcoming ''[[Halo Infinite]]''.<ref name="Teaser">[https://www.youtube.com/watch?v=Fmdb-KmlzD8 '''YouTube''': ''Halo Infinite - E3 2018 - Announcement Trailer'']</ref> |
|
| |
|
| ==Trivia== | | ==Trivia== |
| The engine's name is a direct reference to the [[Halo Universe|in-universe]] method of [[Wikipedia:Faster-than-light travel|faster-than-light travel]], [[Slipstream space]]. | | The engine's name is a direct reference to the [[Halo Universe|in-universe]] method of [[Wikipedia:Faster-than-light travel|faster-than-light travel]] method, [[Slipstream space]]. |
|
| |
|
| ==Gallery== | | ==Gallery== |
| <gallery> | | <gallery> |
| HI E318 Helmet Render.png|An in engine render of John-117's helmet.
| | Halo Infinite - Announcement trailer - 00001.png| |
| HI E318 Helmet Detail.png|A close up of John-117's helmet in engine, showing immense texture detail.
| | Halo Infinite - Announcement trailer - 00002.png| |
| Halo Infinite - Helmet standalone.png|Standalone image of John-117's helmet. | | Halo Infinite - Announcement trailer - 00003.png| |
| File:HI_E318_Desert.png|An environment in the ''Halo Infinite'' announcement trailer.
| | Halo Infinite - Announcement trailer - 00004.png| |
| File:HI_E318_Marines.png|[[Marines]] wielding the BR85-like weapons in the trailer
| |
| File:HI_E318_JohnReveal.png|The reveal of John-117 at the end of the trailer.
| |
| File:HI_E318_HaloRing.png|The Halo ring on which the trailer is set.
| |
| </gallery> | | </gallery> |
|
| |
|
| == Sources == | | == Sources == |
| {{Ref/Sources}}
| | <references/> |
|
| |
|
| {{Navbox/Engines}}
| | ==See also== |
| | *[[Halo 3 Engine]] |
| | *[[Havok (software)|Havok]] |
|
| |
|
| [[Category:Game engines]] | | [[category:Development|Slipspace Engine]] |